This VR Sculpting App Makes My Models Insane!

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BoroCG

BoroCG

Жыл бұрын

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Пікірлер: 258
@Vvix0
@Vvix0 Жыл бұрын
Not sure whether you've seen it while looking for references, but there are mushroom that look like fingers. "Dead man's fingers" is a commonly used name, they grow in groups and look like rotting skin-colored fingers sticking out of the ground, which neatly tie them to your handshroom design.
@tavinprice2310
@tavinprice2310 Жыл бұрын
Yoooo those grow near me and always freak me the hell out
@Duolingo858
@Duolingo858 Жыл бұрын
@@tavinprice2310 same bro
@shoebill4902
@shoebill4902 Жыл бұрын
@@tavinprice2310 the cops won't believe you
@trevorcarlisle5447
@trevorcarlisle5447 Жыл бұрын
Xilaria polymorpha!
@croc_moat2327
@croc_moat2327 Жыл бұрын
Hey, I know about these too, nice lol
@brormand_spyt
@brormand_spyt Жыл бұрын
it's refreshing to see a youtuber accepting a sponsor they legitimately care for and believe in
@a-w-c
@a-w-c Жыл бұрын
I get so excited every time a new video comes out! Content is inspiring!
@Blaxpoon
@Blaxpoon Жыл бұрын
This feels so much more intuitive than current 3d modeling! I can totally see all 3d artists switching to vr pretty soon
@extra_ram_noodles
@extra_ram_noodles Жыл бұрын
Ehh. That is if you overlook the cost of a VR headset and a Really powerful PC and the possibility of VR sickness.
@juliafranken2865
@juliafranken2865 Жыл бұрын
i think id still prefer using my drawing tablet for sculpting, but its very cool that 3d vr is possible:))
@RoboClonk
@RoboClonk Жыл бұрын
I'd love to use more VR apps for sculpting but the VR glasses put a lot of strain on my eyes, so I prefer non-VR sculpting x)
@speedypaint7221
@speedypaint7221 Жыл бұрын
I don't think so, when you use a tablet long enough, it feels very intuitive. I don't think VR would feel as comfortable and intuitive as sculpting by touching my screen
@BusinessWolf1
@BusinessWolf1 Жыл бұрын
"pretty soon" there are literally thousands of tools in a modeling program, this is almost nothing.
@esr1412
@esr1412 Жыл бұрын
It's amazing we're finally starting to see these tools applied to other things outside of pure entertainment settings! Having intuitive and immersive work tools is essential for designers of any kind, especially when working with 3d. _EDIT:_ I almost forget to mention it's amazing how well this model blends with the other mushroom, especially since it was made with such a different technique.
@cameron7374
@cameron7374 Жыл бұрын
VR tools like this have in some capacity existed for years now but I'm not sure how good those were.
@The.Sky.Driver
@The.Sky.Driver Жыл бұрын
I'm really glad you're highlighting modeling in VR. Without any real background in 3D (Always felt like tools got in the way of ideation), when I dive, it's incredibly intuitive and I found myself able to concept entire models and scenes in minutes. I was floored. It changes everything. I hope more people take the chance on it like I did, because it makes it so accessible and fun! Keep it up, Boro!
@rysea9855
@rysea9855 Жыл бұрын
Totally. I tried modelling a couple of years ago, but like you said, it felt like the tools got in the way of actually creating something. This looks incredibly intuitive, and I do have a vr headset so I'm definitely gonna check this out
@dragonspirit996
@dragonspirit996 Жыл бұрын
@Rysea I agree with both of you! I haven't messed around with modeling much, but the vr app seems almost similar to shaping clay with different tools and seems incredibly satisfying
@9letterstudios
@9letterstudios Жыл бұрын
Damn, that's awesome. My toxic trait is thinking I could easily do stuff like this just because I'm a creative.
@TiagoTiagoT
@TiagoTiagoT Жыл бұрын
Another potentially good source for inspiration might be teratomas; the word literally means "monster tumor", it's a type of tumor that develops complex structures like hair and teeth
@michaelwerkov3438
@michaelwerkov3438 Жыл бұрын
Ohhh those are gross. The name makes sense though, "teratogenic" is a drug that causes malformation
@tavinprice2310
@tavinprice2310 Жыл бұрын
There is something so cool and satisfying about watching someone do something they are both passionate about and talented at
@MarshallisLazyToo
@MarshallisLazyToo Жыл бұрын
I can't believe how optimized they made Shape Lab, I was expecting it to get pretty slow when you have a bunch of polygons but it doesn't seem like it did
@spydergs07
@spydergs07 Жыл бұрын
I imported a model that I was working on a few days ago that had 1.6 mil polys and shapelab ran perfectly with it.
@lofiwackpainting4620
@lofiwackpainting4620 Жыл бұрын
Evangelion shirt is ice dude props for good taste 👍👍👍💪💪
@oculusgounlocked
@oculusgounlocked Жыл бұрын
Shape lab? I like this. Thank you for actually reviewing something I haven't seen a half dozen times already
@leethememerwolf
@leethememerwolf Жыл бұрын
oh this is a cool way to make models up close! basically get a full size look
@Readous
@Readous Жыл бұрын
My first ever First Also all your models look super dope! That realtime topology/remesh is insane, super useful The new design looks incredible
@opacoobstract
@opacoobstract Жыл бұрын
Congratulations, and second, i guess
@bestplanetever6048
@bestplanetever6048 Жыл бұрын
I've used this for over a year, Gravity Sketch is fine for building, but this is my saviour for sculpture, feeling everything and zooming in to add details is so fun. I admire but I'm not a Zbrush sculptor so this is my fun.
@justaclumpofflesh4498
@justaclumpofflesh4498 Жыл бұрын
In terms of gameplay, they could sort of be the mother mushroom and once you kill all the smaller mushrooms, the cage around the egg of the big mushroom would open up so you can kill it
@Matt58324
@Matt58324 Жыл бұрын
It's crazy how much detail you can add to your models!
@waveformexp
@waveformexp Жыл бұрын
WE LOVE THIS SOFTWARE!! love how you're using it BORO!
@coreym162
@coreym162 Жыл бұрын
Went to the link and had to buy this right away. I'm creating mutants for my game and this is perfect for brainstorming, design and execution all in one app. Thanks for the info :) Subbed.
@emanuel3617
@emanuel3617 Жыл бұрын
VR and ART were born to be together
@NSXtacy-
@NSXtacy- Жыл бұрын
I've had Shape lab for like a year but never spent the time to learn to use all the features, this video has helped a ton! Time to go play around! :)
@FlameRat_YehLon
@FlameRat_YehLon Жыл бұрын
Well... This is an instant sold. Being someone who's fairly comfortable doing things in Gravity Sketch, that thing really only get SubD, which can be as detailed as you want, but dealing with topology and multi-part objects are super tedious for more organic stuffs. Alternative there's the super fast 3D sketching, but that thing is rather impercise and in a lot of the cases, doesn't produce a volume at all (or would produce virtually unfixable volumes) so you can't actualy print it out if you want. Shapelab seems to fit right in between. Not as detailed and percise as SubD, not as efficient as straight up sketching without having a printable mesh at all, and it's kinda the perfect tool for now to do prototyping and organic shapes. And it also got what seems to be a VR UI that's just as refined as the one in Gravity Sketch, plus it also has better sculpting tool than all other sculpting apps, that really make me think that I wouldn't have to try learning clay modeling just to get models, which is a huge relief, at least it really sounds like so.
@man3358
@man3358 Жыл бұрын
I've used this app for 70 hours and I love it so far, I have been using it to sculpt and cleaning up models in blender after. I think it needs some more features but I think its gonna be great
@travisantoniello
@travisantoniello Жыл бұрын
Your demo of this made it an instant buy for me.
@DigitalSmokeStudios1
@DigitalSmokeStudios1 Жыл бұрын
Damn son! You've just inspired me to do more than just play video games in VR. Thank you for making this imaginative and informative video.
@xx_sadcube_xx
@xx_sadcube_xx Жыл бұрын
Love your content as always, you do such wonderful work! Edit: Saw your evangelion hoodie! Glad to see a fellow fan lol!!
@Stormnado_
@Stormnado_ Жыл бұрын
And this is why i want a VR headset... maybe one day Those models look insanely awesome, I love the way it turned out
@peterprints
@peterprints 8 ай бұрын
I have to say, I am blown away by this. I'm going to borrow my brothers Vive Pro headset just to try this out. I feel like I'm overhyped to try this, and I need to reel it in a little because watching a video and actually doing it in VR are two different monsters, but for real, I'm just sitting here like "what?!"
@macofish1
@macofish1 Жыл бұрын
Awesome stuff. Just starting to get my feet wet from tilt brush and quill to gravity sketch, medium, shapelab, etc. But this was the coolest for me as it will be the same "pipeline" exporting to Blender. Subscribed as well.
@sitedel
@sitedel Жыл бұрын
What would be really crazy is an AR mode. With it you could create a virtual mesh around a physical object, without having to rely on photogrammetry.
@lezilyyy1750
@lezilyyy1750 Жыл бұрын
I think if you gave it exposed nail beds, that would make it more freaky and deceased looking. That kind of stuff makes me cringe!
@abfg616
@abfg616 Жыл бұрын
Maybe with tendrils coming out of where the nails would grow from
@mikhailplayz7550
@mikhailplayz7550 Жыл бұрын
I'm not even interested in modeling but yet I still watched the video because this is a really well made video, model, and cool app that caught my attention.
@novariousx
@novariousx Жыл бұрын
Oh my stars…that’s WICKED awesome!! Made the best choice to get vr for some possible art projects!! Ye boi !!
@mmooggoomm
@mmooggoomm Жыл бұрын
i want this as a standalone for the quest holy shit!!! wouldnt mind if its specced down to som degree but this would be awesome
@cyan_2169
@cyan_2169 Жыл бұрын
Quest wouldn't be able to handle the polys
@mmooggoomm
@mmooggoomm Жыл бұрын
@@cyan_2169 think so? I mean i wouldnt expect high polycounts put some would be great
@sirave6017
@sirave6017 Жыл бұрын
Incredible work. First time I've seen your channel. Loved it! Only input i'd make is the center 'yolk' seems way too spherical and geometrical compared to the rest of the design. I'd adjust it more, either more texture and/or different profile.
@marconwps
@marconwps Жыл бұрын
Ooooo my god!!! IT'S SO COOOL THANK'S FOR VIDEO!!!!
@filipemecenas
@filipemecenas Жыл бұрын
Absolutly awesome !!!
@chaos6638
@chaos6638 Жыл бұрын
I love your creatures, and your inspiration.
@Scindere
@Scindere Жыл бұрын
BRUH, THATS EPIC!
@Mad_Luv85
@Mad_Luv85 Жыл бұрын
just got it. very happy with it. even on my rx 580 it runs great with quest 2. love that its optimized.
@sierraecho884
@sierraecho884 Жыл бұрын
I have used and seen many sculpting applications inside and outside VR. What you did with this video is precisely explain the advantages of VR in sculpting with this app. Which I think I have not seen in any other video so far really. - You can zoom in and use bigger brush strokes in VR, this would be the equivalent of making your tablet bigger - You can create tree like branches and holes in VR with less effort since you can simply rotate your hand without rotating the whole model which you would have to do in 2D sculpting - You can easily paint your mode (not relevant for me, at least for now but for many people it should it) - Complex multi dimensional shapes with one single brush stroke (even making a knot) What would be interesting for my use case is --->can you make precise changes ? Can you maybe combine sub-D modeling with sculpting in shape lab ? I am touching up 3D Scans and some scans are of technical object like currently a crashed airplane. So I need to redetail some parts.
@matslarsson5988
@matslarsson5988 Жыл бұрын
I had almost forgotten how awesome that application is. Time to reinstall it.
@KeyDesignsDir
@KeyDesignsDir Жыл бұрын
You saved my bacon at the end with the explanation for how to get the paint into the mesh from SL to blender
@Pfoffie
@Pfoffie Жыл бұрын
That was amazing!
@littleender100
@littleender100 Жыл бұрын
I have never seen this channel before but DAM that's some good sculpting 😮
@giovannigiorgio1536
@giovannigiorgio1536 10 ай бұрын
That's amazing!
@randallcromer66
@randallcromer66 Жыл бұрын
Awesome video and great content on your channel..👍
@okamichamploo
@okamichamploo Жыл бұрын
I really hope they add retopology tools cause I think navigating in VR would make it so much faster to designate topology than twisting around a 2D screen
@venytonizidoro
@venytonizidoro Жыл бұрын
This awesome. I've been waiting for a descent VR sculpting app for years. I just bought this. Would you make a video trying to make a humanoid character? That would be amazing.
@poppletronva
@poppletronva Жыл бұрын
These would be so cool as resin printed minis
@ashes48
@ashes48 Жыл бұрын
Nice! I ended up with Kodon a while back but Shapelab is on my wishlist for when it's more developed. ( and when I have the money lol )
@l33tsaber
@l33tsaber Жыл бұрын
Dang, that's really neat! The winter sale price certainly beats a poke in the eye with a sharp stick compared to a Zbrush license. The only thing that's got me hesitant is I don't know whether a VR headset would get along with my esotropia.
@ethanbelton9522
@ethanbelton9522 Жыл бұрын
This is how you take complex 3d modeling of organic structures from days until completion to hours.
@jensendean67
@jensendean67 Жыл бұрын
This is awesome!
@drekenproductions
@drekenproductions Жыл бұрын
wow this is cool gotta get that soon
@troyell7324
@troyell7324 Жыл бұрын
This changes everything
@-Kal-
@-Kal- Жыл бұрын
Maybe someone already mentioned it, but Sculptris Pro mode in ZBrush does that kind of remeshing as well, including smoothing and vertex color painting. It's my favorite way to sculpt things from scratch in that program.
@evanhershberger9971
@evanhershberger9971 2 күн бұрын
ok, now I want a VR setup.
@davidwidner8258
@davidwidner8258 26 күн бұрын
You had me sold at "import into blender"
@RedPatriarch
@RedPatriarch Жыл бұрын
i'd be really interested to see how you would incorporate this software into a character modelling workflow
@BootlegGremlin
@BootlegGremlin Жыл бұрын
Imagine using this with haptics. You'd be literally touching your creation
@mangoalias608
@mangoalias608 Жыл бұрын
i wonder if an application like this is practical for big projects, if this kind of workflow would eventually be introduced in game studios to make professional models and such
@xadatv
@xadatv Жыл бұрын
i guess for doing rough concepts, organic stuff or base models to refine in blender/zbrush/maya sure but i dont think it will be as efficient for more precise stuff like hard surface
@loydtheliar5659
@loydtheliar5659 Жыл бұрын
@@xadatv yeah i mean, pretty obvious this would be useful mostly for sculpting and not hardsurface modelling
@emilymk12
@emilymk12 Жыл бұрын
Damn, I wish I had this stuff. That’s so cool
@wiltedkale
@wiltedkale Жыл бұрын
lmfao boro havin the time of his life
@rheaforeman3798
@rheaforeman3798 Жыл бұрын
That was awesome
@xFoxyx
@xFoxyx 5 ай бұрын
I think being able to do this co-operately would be really fun
@njdotson
@njdotson Жыл бұрын
This reminds me a bit of how dream's sculpting works. Also, I've tried a bit in masterpiece VR, but this looks more professional with how the detail can be changed and also more features Also, I' interested in performancr because stuff can be pretty laggy in blender. It might not actually be an issue because this workflow looks better than what I've done, which might prevent mistakes causing bad performance (like subdividing too much from the start)
@bluesuitguy4985
@bluesuitguy4985 Жыл бұрын
Gonna use this for 3d printing
@vecchioteschio
@vecchioteschio Жыл бұрын
This look extraordinary and so effortless! Do you plan on using more of this tool in the future for character and creature designs?
@anytorp
@anytorp Жыл бұрын
This is so cool
@ajblank833
@ajblank833 Жыл бұрын
Dude this is so cool. I wish I wasn't broke, I want vr.
@creativecipher
@creativecipher Жыл бұрын
Always excited to see a new video from you! They're always very interesting to watch. I do have a question though, these models are really high poly for a video game, no? Will you optimize them in any way before they're put in game?
@daldanus
@daldanus Жыл бұрын
This specific model would probably be quite detail for a video game implementation. In UE5 there is Nanite. This will deffinetly be useful for a model like this. As he shows in the video you can also choose custom resolution for the polygons in the program itself.
@besttrailer2001.
@besttrailer2001. Жыл бұрын
Amazing
@jackjack5927
@jackjack5927 Жыл бұрын
I think that as a reference for details and texturing, you should really look up slime mould! It is an organism who really has that alien feeling to it, and could be useful
@kamaalart
@kamaalart Жыл бұрын
the remeshing style was originally in Sculptris app, it was bought by pixologic, then they slowly incorporated it into zbrush as a feature, but very crudly. it wasnt as smooth as sculptris as sculptris had a phong style smoothing while zbrush geometry being tessellated
@jannekallio5047
@jannekallio5047 Жыл бұрын
This is so cool and your end product looks super nice. I am using Shapelab too and planning to use it for 3D printing large objects. done and printed some models already, but the ultimate goal at the moment is to model the whole dashboard of my oldtimer car and print it. I love the fact that you can take precision parts and sculpt on top of them. Still trying to solve how I get scaling to fit perfectly. I used Meshroom to model the car and the connections in the car, but haven't yet printed any parts to see if they actually fit. Any ideas or tips are welcome.
@cyan_2169
@cyan_2169 Жыл бұрын
Ideally you would clean up your models in something like Blender with mods actual measurements
@Rahviel80
@Rahviel80 Жыл бұрын
Fancy geometry you got there, you just invited lots of texture baking trouble. Next on Borodante "how I’m struggling with internal projections and cage setup while baking" 😂
@charredorphan779
@charredorphan779 Жыл бұрын
"Never seen sculpting smooth remesh." Zbrush for the last 3 years with sculptris pro.
@Big_Country_67
@Big_Country_67 Жыл бұрын
Modeling is sorta like Zbrush in a way. Cool to see that with VR
@NekuroMC
@NekuroMC Жыл бұрын
thats really interesting
@granolakitti8521
@granolakitti8521 Жыл бұрын
Holy f*** i need this!!!!
@meris1649
@meris1649 Жыл бұрын
Maybe this is just me, but I feel like the yolk is too spherical? Idk, i just really liked the look of the flying one, where it looked the the tendrils are gripping the yolk, and like maybe it’s squishy and soft
@BoroCG
@BoroCG Жыл бұрын
True that, gotta push it around a bit for a more natural shape
@ArtfulRascal8
@ArtfulRascal8 Жыл бұрын
🥶🤯...yes... I WILL be purchasing this soon. and yes i will be using your link. This is going to help me SO much with making stuff for my game. that i will likely never finish lol.
@ArtfulRascal8
@ArtfulRascal8 Жыл бұрын
my question is though, is it able to do low poly type models? or what would the process be. Also how well do the models do with using blender to add shaders and etc. uv mapping seems to be a nightmare.
@ArtfulRascal8
@ArtfulRascal8 Жыл бұрын
ah i see how you went about the color as i finished the video. Thanks for this demo though seriously.
@i_like_mountains
@i_like_mountains Жыл бұрын
@@ArtfulRascal8 how's the progress?
@ArtfulRascal8
@ArtfulRascal8 Жыл бұрын
@@i_like_mountains i absolutely love the app, only issue im having is high poly count, im no expert by far, but it is amazing for concept (in my use case)
@i_like_mountains
@i_like_mountains Жыл бұрын
@@ArtfulRascal8 that's great!! Im a beginner yet to start sculpting and thinking of starting it first with normal traditional mode (non vr) and once gained experience...imma shift to vr permenently
@Glitch-Gremlin
@Glitch-Gremlin Жыл бұрын
I know you use blender for sculpting mainly, but i gotta suggest you try the free version of 3d coat. It has MUCH better sculpting than blender, and its free. Also the paid version has fa tastic texture, retopo and the like. If any of your fans used zbrush but are turned off by maxon buying them and forcing a basically sub only system to it, 3d coat is a great alternative. Free or paid.
@pyrokine9538
@pyrokine9538 Жыл бұрын
An intresting model (I only watched like 30 seconds) I would love to see how it's used, preferably in some game where I can blast whatever it's attached too
@electronicinfection
@electronicinfection Жыл бұрын
Hey Daniel, are you able to charge or hold the charge of your Quest with a link cable connection to your Computer? It seems my Quest 2 doesn't charge at all when i plugin the cable to my PC. I've tested a fast and good USB-A to C and USB-C to C cable. My Motherboard is a really good one and i can fast charge my Phone with the USB-C port on the back of my Mobo. Buuuut my Quest 2 doesn't charge at all.
@YoUnfortunate_Event
@YoUnfortunate_Event Жыл бұрын
You should make trees next! And great video
@joespadaford
@joespadaford Жыл бұрын
the big issue for me in production (in my case environment creation fro animated films) is that a lot of these vr sculpts are just so heavy. if I get into modeling a scene the lack of instancing in (almost every vr app but adobe modeler) makes scenes huge. its almost like you cannot make big environments using sculpting vr tools in one app alone. for these voxel modeling tools to become usable by a team of people its seems best to make the parts vr and assemble them together in blender or unreal or twin motion to keep file size low. The down side of that is that it totally breaks up the workflow. Adobe modeler is getting much better at this but shape lab looks interesting. I love the pbr painting in Shapelab. Thanks for showing that off. very cool. If you could add noise and displacements many it would be like vr substance designer. So right now all of these apps have their own cool features. Some control the camera better than others, come have more intuitive controls, some do semi low poly better, some have a better stamp system, some handle pbrs better, some decimate better than others. Its hard to find the right combo and it won't be the same for everyone. A character modeler will use it in one way and an environment guy will use it another way. Another big problem I have encountered with voxel modeling in vr is flexibility. A director can come in and totally change your scene asking for fixes all over that should not be super hard but really can take a long long time unless you layer stuff is super clever ways.
@gnuffe7778
@gnuffe7778 Жыл бұрын
that's awsome
@Nevalkar_
@Nevalkar_ Жыл бұрын
Great video and great app! Don’t you need the cable link to use it with the Quest 2?
@IrocZIV
@IrocZIV Жыл бұрын
I've really enjoyed working in 3D modeling VR apps, but I always end up feeling restricted in one way or another. I think its because its like a combination of real sculpting and traditional 3D modeling, but it doesn't give you the feel that real sculpting does, and it doesn't have the precision that traditional 3D modeling gives you. I wonder if the touch controllers are the best way to work in VR, I know the new Quest Pro controllers offers pressure sensitivity for drawing, which is a pretty neat idea. Maybe if the trigger was more like the PS5 controller, and let you 'feel' the surface of the object. This program looks pretty good though, especially for such an organic object like this freaky mushroom thing :P
@dungeonmaster217
@dungeonmaster217 Жыл бұрын
Finally polygon based VR sculpting brush with clay brushes. Both Adobe Medium and Substance Modeler gave me that ugly feeling that I work with a whipped cream, because of it's voxelness.
@Ben-rz9cf
@Ben-rz9cf Жыл бұрын
Lol but UVing that is going to be a nightmare
@mightymochigames
@mightymochigames Жыл бұрын
Please elaborate
@TeaganTurner
@TeaganTurner Жыл бұрын
Might be good/creepy to add mushroom “fuzzy feet” its the mycelium that grows up the shaft it’ll give them volume texture and a nice base
@res0lve
@res0lve Жыл бұрын
Would shapelab be good for stuff like clothing or weapons/industrial/solid objects? Seems really good for organic stuff.
@Bringidon
@Bringidon Жыл бұрын
maybe a couple of years ago, i used obs to take my adobe medium sculpt session into my living room and work on the sculpture in there.. be really cool if you could set up similar.. enjoyed the video.. thanks :)
@omg-vert
@omg-vert 2 ай бұрын
what head strap are you using? I'm looking for something better than the one that comes with the MQ2. And thanks for the video. The more I see about the software the more I like it.
@deacono2leroux269
@deacono2leroux269 Жыл бұрын
May I ask if it's this good can it like glitch or break like if you turn it inside out other apps I used like breaks because there is not enough polygons
@issacvoregames
@issacvoregames Жыл бұрын
How do I get my quest 2 connected with my laptop or steam
@u3rn0tf0nd6
@u3rn0tf0nd6 Жыл бұрын
*Heavy breathing in trying really hard not to infodump abouth mushrooms*
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