This Was Closer Than It Seems... | Splatoon 3

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Supernova Gaming

Supernova Gaming

Күн бұрын

Пікірлер: 3
@nug_real
@nug_real Жыл бұрын
vod review because i want to sound good at the game (i am S rank) starting off, you and your team find two people that contest you guys alone, but then you rush in to a junior without your teammate, which leads to you getting picked. with your respawn, two of your teammates go down, which leads you to a numbers disadvantage, in which it would be better to have you and your alive teammate to fall back and wait for your whole team to respawn. instead, you choose to rush in, which leads to you getting picked, and as you respawn, your splash ends up losing their disadvantageous fight. it went well when you stayed back after you launch out of spawn, but as they got the power clam their brush ends up contesting your teammate. instead of helping your teammate, you rush straight for the clam carrier, and your teammate goes down as the enemy scores. you grab 3 enemies as they are scoring, which buys your team enough time to regroup and charge into mid. while your team is in mid, you create a power clam, which isn't the best option at the time since it reveals your location and your team hasn't won a few fights yet. after the clam is made, your teammates up front end up getting 2 of their enemies, which lets you keep the power clam and push in. although your team only has one special to help with the push, the enemy doesn't have any, and they are at a numbers disadvantage, which lets you score your power clam. before you score, a bomb is thrown right at your feet by an enemy that went through the side route from spawn, which your team took care of since their team is staggered. your team ends up scoring and wiping them, and only two of them respawn because of the stagger. grabbing the pity clam after respawn when none of your teammates are at the basket isn't that good since the enemy knows where you are, two of your teammates are down, and the splash is surrounded by their whole team. the hammer sees you with the clam and targets you, which gets you killed, giving your team a numbers disadvantage. your team ends up allowing a junior to sneak by, and allows them to deploy a bubble that their team can jump to. fortunately, the enemy never makes a power clam to jump in. you see your teammate in a disadvantageous fight, in which you assist them. your teammate goes down as you find the nozzlenose, but the blaster directs you before you can do anything about that. your team is staggered, in which your team should respawn and regroup instead of feeding and going straight in. upon respawn, you can see the junior, but you shark for them instead of assisting your team in defending the clam basket. you should help your team pick off the ones trying to score, since it would be a 4v3 and the wiper has ultra stamp, which would lead to them losing the fight and the junior would probably be picked off as well. the junior ends up winning the engagement, as the rest of your team turns it into a 2v2, fighting off the attackers. you grab the pity clam, which isn't good, since you haven't won any fights and your team doesn't have enough specials to push in to the basket, as well as the fact that your other teammate has a power clam that can be taken advantage of instead of the pity clam. as your team tries to contest mid, your ttek goes down and you spot the junior on the left side. you take the fight, in a dangerous situation where you are trapped in the enemy ink. instead of trying to get back to your team, you continue forward without any teammates and a power clam, rushing into a very bad situation with your teammate following behind, in which you two are easily picked off by the enemy. the enemy team was so focused on you and your teammate that the wiper was able to rush in from behind with an ultra stamp to pick off most of their team. the inkbrush tries to juggle power clams, which would have been an easy pick if you take the fight with the splash. you end up rushing in alone, and getting picked off just like last time. the rest of your team backs off and waits to regroup, and takes a 3v2 when you respawn. the engagement ends up with your teammate dying, and the enemy team sneaking past you to distract your team as the rest of the enemy team gets you guys. after respawn, you meet up with your team and push up, finding clams along the way. your ttek pops tristrike in a 2v1 situation, and you attempt to sneak through the enemy while they are shooting at your teammate. that ends up happening, and you score the power clam. your team follows up with a chain of small clams, as they fight off the enemy team to find more opportunities to score. the enemy team gets staggered as your team continues to score, and you rush in to try and score more. your team ends up distracting the enemy, so you can pick off the range blaster and get an opportunity to flank the enemy team. you immediately go for the brush, running in with the power clam. super jumping back is a good idea, since if the brush ends up passing your super jump, then your team can intercept them. your team confronts the brush with a 3v1 situation, and the brush goes down. another person desperately tries to pass through, but they can't get to the power clam in time. this was an epic game i loved it, very entertaining!! also sorry for the wall of text lol
@pandaIene
@pandaIene Жыл бұрын
that was a really good save by you man!! do you run any superjump up by chance? i dont usually jump back to base bc it feels that it might take too long but for this i think ill reconsider!
@Nova_SnG
@Nova_SnG Жыл бұрын
I actually didn't have any for this match. But I'd recommend adding a couple sub slots of Quick Super Jump. It's small, but it can definitely make a big difference
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