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Part 2 of a series explaining the basics of GameBoy graphics. This video covers tile maps, animations, tile addressing modes, and tile map swapping.
Part 1: • How GameBoy Graphics W...
Part 3: • Background Scrolling -...
Part 4: • The Window Layer - How...
support the channel by buying me a coffee on ko-fi: ko-fi.com/syst...
If you want to play around with some of the demos in the video:
Drawing with limited tiles: sandy-cherry-i...
Changing the tile map to make pictures: sandy-cherry-i...
Animating with tile maps: sandy-cherry-i...
The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with github.com/sha..., but it's played as an mp3.
Other music was made with GB Studio www.gbstudio.dev/
Pixel art was drawn using Pixel Studio / pixelstudioteam
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.
twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com