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@ItzSneakyMinecraft9 ай бұрын
no
@theoneandonly-qs1uw8 ай бұрын
no
@Okamikurainya9 ай бұрын
For corners, I'd recommend placing a checkpoint. On reaching the checkpoint, the screen will "fade to black", with only the player character on the black screen, before transitioning to reveal the new direction. Since actual turning isn't particularly practical, this would prevent the jarring sharp teleportation and give a moment's respite.
@daviddelgado55539 ай бұрын
Despite having a clear voice, thanks for still going through the effort of adding proper subtitles !!
@coolbrotherf1279 ай бұрын
The subtitles are probably more for people who can't hear or need to read English to understand it.
@mischiefthedegenerateratto74649 ай бұрын
Thanks for forgetting deaf people exist
@daviddelgado55539 ай бұрын
@@mischiefthedegenerateratto7464 @coolbrotherf127 I am hard of hearing, no need for this pointless passive aggressiveness
@rorcarrot19 ай бұрын
Here's a suggestion to make the turns much less jaring, the player character should rotate and then run off screen and only when it hits the boundry do you refresh with them at the bottom again. As it is, there isnt any real indication you're turning, it just resets. Cool project though i hope you do a follow up with more features from the original!
@InkboxSoftware9 ай бұрын
Very good suggestion, I thought about adding a brief turning animation but decided against it since it would only be briefly shown, I guess in hindsight it would have been better to add it.
@minirop9 ай бұрын
@@InkboxSoftware or continue the game sideway and ask the player to rotate their console. 😅
@me_fault9 ай бұрын
@@InkboxSoftware you don't need an animation, just a copy of the player sprites rotated 90 deg, the hat could just fall off
@SkankinMoshPit9 ай бұрын
I took a look at your temple run game and I think the reason it won't work on the original GameBoy is because you call the OAM DMA when you are in ROM. On the DMG, you can only access High RAM during the DMA transfer. You need to copy a routine into HRAM on boot that will call the DMA transfer and will wait for it to finish. There's more details about it in the pandoc.
@InkboxSoftware9 ай бұрын
Thank you so much. I hadn't noticed that part in the pandoc before. I've fixed my code and updated it on my website, with it now being completely compatible with the original Game Boy. Version 1.01 is all because of you.
@mronewheeler9 ай бұрын
Imagine playing Nintendo Switch but with full color
@jaredcramsie1828 ай бұрын
They already did that, they called it the OLED Switch.
@angelcaru9 ай бұрын
THE I OPERATING SYSTEM OH MY GOD IM DYING
@sofia.eris.bauhaus9 ай бұрын
reminds me of Tom7's "Mister Eye" machine. XD
@mattgio11729 ай бұрын
This is absolutely insane. The explanation as well as the game are both top notch. Well done!
@robotonwheels25519 ай бұрын
Definitely one of my favorite channels now! Love the clear focus on dev while providing some insight into the hardware.
@LightTheMars9 ай бұрын
You using Pokemon Gold as the tilemap example really had me look up if I didn't misremember it coming out on the GBC. I wasn't aware it was GameBoy compatible!
@LightTheMars9 ай бұрын
Interestingly enough I see no mention of it on the Wikipedia page of the game, which is kind of misleading.
@Michirin98019 ай бұрын
As a pixel artist and chiptuner, I'm *Very Fond* of the GBC's hardware, it feels to me on the non-coding side like a NES but better in damn-near every way! I don't even mind the lower resolution, if anything, the biggest bottleneck is the 40 sprites limit, as for that soundchip, lemme tell ya, channel 3, that DAC, that's where its true potential lies! You can do Wonders with it!
@Xevizek9 ай бұрын
I've been lately consuming so much Terry Davis' content and on the first sight i've read title as "I made temple OS [...]". Man... Still cool video tho, keep up the good work.
@polocatfan9 ай бұрын
rip terry
@tech6hutch9 ай бұрын
Temple OS Run You have to collect random words as a message from God, while avoiding, uh, CIA fellers
@zaks79 ай бұрын
Finally moving up the ladder, 20 more years and bro will finally find x64 and Unity and unreal :D Love your content man, your NES tutorials got me into learning 6502, I changed my college courses to learn more embedded and low level programming, something so beautiful about the constraints that forces you to be a better coder
@sssamson17689 ай бұрын
Why do you only put the music in the left ear?
@graydhd86889 ай бұрын
check your ears bro, it's in both
@jacklawsen63909 ай бұрын
@@graydhd8688 It's only on the left from about 3:24 to 6:42.
@JoBot__9 ай бұрын
@@graydhd8688 Check the video before you talk to people like that.
@graydhd86889 ай бұрын
@@JoBot__ I mean I saw the comment, checked both speakers, and noticed it was in both. skimmed the vid so I didn't notice it was only in one portion of the vid, kinda weird issue lol but my bad
@JoBot__9 ай бұрын
@@graydhd8688 Thank you.
@sofia.eris.bauhaus9 ай бұрын
2:40 okay, that just gave me a weird idea: GB link cable adapter for the NES, so you can have games where you play NES vs NES or NES vs GB 😅.
@Bofner9 ай бұрын
I reently got into programming for GB is assembly too! It's a really fun challenge, and I'm particularly attracted to the special features you can use when programming with the Super Game Boy in mind!
@frostiikin98939 ай бұрын
Maybe you could do what sonic 1's special stages do and simply fake the rotation by using pre-rotated versions of the tiles and just arranging them in a way that it looks right? You could probably get away with having just one frame of "rotation" just to make it look less abrupt
@StormBurnX6 күн бұрын
So glad nintendo announced the Switch Color this month! Really looking forward to seeing which games are compatible :)
@MerlinSpace9 ай бұрын
My eye twitched when you said “i operating system”
@7projected9 ай бұрын
you posted this as soon as i started getting into gb development
@rightwingsafetysquad98729 ай бұрын
I think it's fair to call the GameBoy Color a GameBoy 2. The Pocket would have been 1.5 and the Light a 1.75.
@stereokuuji9 ай бұрын
And the GBA would be a Gameboy 3?
@rightwingsafetysquad98729 ай бұрын
@@stereokuuji Yep
@ZipplyZane9 ай бұрын
I think it really works more as a Game Boy Pro. Or, to use the portable branding, a GBi or New Game Boy.
@kwigbo9 ай бұрын
Please do more Gameboy assembly dev videos. I am working on a game and it's hard to find anything gameboy related that isn't GBDK or Gameboy studio. I have a basic adventure style game so far with a animated walking 16x16 character. No collisions yet. I would love to see more in depth on the interrupts and tricks like the scrolling scenes in links awakening or Pokemon splash screen. I think I have watched all videos on youtube about ASM coding on the gameboy. Waiting on that next video from Nes Hacker as well. Great video, it helped to solidify some concepts for me.
@Pixaurora9 ай бұрын
this is definitely a neat little project! one alternative I'm curious about is whether you could've possibly had sprite room to make the game use vanishing lines instead like the original on phones did, with an extra couple sprites for rotating so you could rotate when you get to a corner... but based off of what you've said so far about the GBC's vram, this definitely seems like it wouldn't have been a thing unless you targeted making the graphics more simplistic
@king72727779 ай бұрын
I would love to see this game finished!
@CrocoDylianVT8 ай бұрын
Actually the Gameboy could connect to up to other 15 Gameboys for a 16-player game, only ever used by one single game
@kaliditzy9 ай бұрын
3:23 my left ear is loving this
@MorbidAlways9 ай бұрын
I love your videos, you're so talented!
@thebluemarauder9 ай бұрын
A simple fix for turning might be to adjust the current setup to start on a clone of the corner tile but rotated 90 degrees as appropriate, adjusting the player position to match roughly where they hit the button. Probably still a bit jank but it would probably be less jarring.
@ItzSneakyMinecraft9 ай бұрын
oh look you’re back
@t1meless7849 ай бұрын
I just know this gonna be a banger
@addixxx159 ай бұрын
You could argue that the OLED switch is the switch color
@mr.cantillasz19129 ай бұрын
I can't argue with that,but true,they are the switch color😂
@Nintendo_Freak8x9 ай бұрын
Fun fact: In the GDR, a clone of the Zilog Z80 was also produced under reverse engineering. This chip was called the MME U880.
@LKComputes9 ай бұрын
you did not call it the i operating system
@kinglycrimson8 ай бұрын
That's what it is
@UnoFlussy8 ай бұрын
Thats its name
@pedro-33396 күн бұрын
@@UnoFlussyyeah but it's weird, like calling a laser a light amplification by stimulated emission of radiation.
@mortemomnia2 күн бұрын
@pedro-3339 Well what the hell else would you call it?
@hielum13379 ай бұрын
Why is the audio quality worse than your previous videos?
@giulianodenardi76549 ай бұрын
I loved this project, there are several places to, not necessarily improve, but put your signature since it's your version of Temple Run. The corners always give the impression of being artificial, it would be interesting to put a more elaborate scenario, as if the bridge was still being built (perhaps by crodiles?) and signs as the end of the line or crodiles working or location as an obstacle (another Kirby reference ?) or object like a stranded ship... I don't know if it's a technical obstacle but if you choose wrong side, does it have a unique death animation? And to always get it right, you would have to see the implicit hints present in the scenario. Congratulations on your game!
@ExtremeFootfacePotato9 ай бұрын
I really love the idea of doing mobile games on the Gameboy, games like Jetpack Joyride, and fish out of water would be really cool to see, but main point being, this is Outstanding keep up the great work 😎👍
@sliwkaaa9 ай бұрын
i barely understand anything but your videos are still entertaining lol
@funtime_foxy4555 ай бұрын
in the future i think it would be cool to try the DS systems and see if you can try and make a roguelike
@Adiee5Priv9 ай бұрын
Hello, could you say something about the progresson 8 bit blocks? I'm wondering if you still work on that. If you abandoned it, please be honest
@InkboxSoftware9 ай бұрын
It's on the back burner for now
@Adiee5Priv9 ай бұрын
@@InkboxSoftware Ok, thanks for responding ^_^
@ZipplyZane9 ай бұрын
Idea: instead of having the coin logic detect hazards, make them transparent on the yellow parts, so that it would be black on black for the pits. Not necessarily a permanent fix, but might look okay as a stop gap.
@fardgaming4205 ай бұрын
1:39 the SRAM caught me off guard considering it means "im shting" in polish 💀
@deanyt36979 ай бұрын
Why not use the Pokemon Pinball accelerometer?
@InkboxSoftware9 ай бұрын
That accelerometer chip was included with one of the mapper chips for the Game Boy, but it doesn't translate to emulation or flash carts well, so I decided against it.
@maxmouse39 ай бұрын
Great video! Makes me want to give it a go! GB is so much fun
@xythrr9 ай бұрын
Left ear loved the music! Good video, but, man, that drove me insane.
@Psyducklets9 ай бұрын
You could make Kirby do a front flip when he jumps to add some clean animation
@KaoikuTheFloof7 ай бұрын
that aint Kirby its totally a original character
@acklord71458 ай бұрын
How goes the progress for 8-bit Minecraft?
@Chipstopher9 ай бұрын
Now we just need an update to that rock, paper, scissors game to support 2 player mode with a link cable
@RooMan939 ай бұрын
Gen 1 Pokemon has ACE, Temple Run/Subway Surfers would be a good meme
@kubaii299 ай бұрын
The content in the video is very good and I liked the video, but please consider turning down the volume of the music. The high pitched music around 4:00 makes it hard to listen, at least while watching on phone. Great video anyway!
@Mekelaina9 ай бұрын
Anyone know the song playing at 14:36?
@justadude4509 ай бұрын
Isn't the OLED basically the Switch Color?
@starleaf-luna9 ай бұрын
thank you so much, legitimately, for not following the absolutely false claim that the Game Boy's CPU is a Z80.
@EmilyCorradino9 ай бұрын
Hypothetically, if someone with very little programming experience wanted to learn how to program Gameboy games, where would you reccomend they start? I'm aware that GB Studio is a thing, but I'm more interesting in learning how to code myself rather than using a visual system.
@InkboxSoftware9 ай бұрын
I would recommend you don't start with Game Boy programming, since it is quite complex. Try focusing on a language like Python, C#, or C for a bit, make a couple projects in one of those languages, then check out the programming tutorial I linked in the description of this video to get started on Game Boy programming. If you need any help, then feel free to send me an email.
@markusdemerius89939 ай бұрын
Can't wait for for some bit music in there
@TCP00117089 ай бұрын
Fantastic video. Thanks
@oscarcacnio84189 ай бұрын
Does the Switch OLED count as the Gameboy Color version of the Switch?
@RockeyDAproductions9 ай бұрын
i never heard of temple run before today
@Artzei3 ай бұрын
Hopefully you get into programming games for Master System and Game Gear too.
@InkboxSoftware3 ай бұрын
Up next is SNES
@thezekz9 ай бұрын
OK, the melody on the background, I know it by heart, but I can't cant figure out which game it comes from... it's driving me nuts!
@ohdaygo9 ай бұрын
oh nice, didn’t think you’d pivot to Elden Ring content
@mr.cantillasz19129 ай бұрын
Snes's mode7 is a good graphics for making temple run 32-bit
@ShayBlez9 ай бұрын
Would this run on an older Drag n Derp?
@maazali62839 ай бұрын
Bro your a goat of making games
@zjem_ci_kapcie77179 ай бұрын
How is it going with 8bit minecraft??
@zachbachmann6529 ай бұрын
It would be cool if you could make a version of this that is gyro controlled on original hardware like Kirby’s tilt & tumble
@sofia.eris.bauhaus9 ай бұрын
are there flash carts with gyros built in 🤔?
@neobree9 ай бұрын
is the source code available?
@Francium2159 ай бұрын
Great game, but it starts to strain ones eyes after like 5 minutes And the hitboxes are a little sensitive, but otherwise great work, looking forward to more content!
@Francium2159 ай бұрын
and you cant do anything with the coins but you already know that
@craigtheduck9 ай бұрын
The Intel 8080 and Zilog Z80 were both 8-bit CPUs.
@AlirezaR59 ай бұрын
Cool. Good job!
@NikolayUlyanov-q9e9 ай бұрын
would it be easier to do it in gb studio?
@mayo2019 ай бұрын
Gb studio is a kids toy..
@danielcarroll88899 ай бұрын
Great video!
@juanmacias59229 ай бұрын
That's so cool, I assumed you could use C to develop on the GB lol
@InkboxSoftware9 ай бұрын
GB was released a bit before C became practical for programming consoles, so it was assembly during it's ~12 year long run
@Michirin98019 ай бұрын
You can though, GBDK is a thing!
@minirop9 ай бұрын
@@Michirin9801 but it's quite """bad""". because of the differences between the GB's arch and the assumption in the C standard/by GCC, you'll hit a wall way faster. so for most project it's probably enough, but if you want to push the GB to its limit, assembly is the only way.
@Michirin98019 ай бұрын
@@minirop I don't doubt in the slightest that assembly is better, I mean, I have to do A LOT of convincing to get the programmer to do a single H-blank interrupt in GBDK... Meanwhile I know the GBC has HDMA which should help with that? I'm pretty sure? (I just do the graphics, sound and music)
@TurtleKwitty9 ай бұрын
@@Michirin9801 The issue with using C is that it has no concept of memory banks, so all code is limited to one bank without some absolute wizard level hackery so assembly is just plain better since it can handle that correctly
@maxwel19 ай бұрын
Is this a video how the game boy works (one of thousands) or how you created the game?
@yeetyeetiatepete51402 ай бұрын
oh my god the oled is the switch color
@Povilaz9 ай бұрын
Very interesting!
@bassguitarbill9 ай бұрын
Great vid!
@sofia.eris.bauhaus9 ай бұрын
"…while i have a lot to learn before i MASTER this SYSTEM…" ah, so you're looking into SEGA development next 😏.
@DanTDMJace9 ай бұрын
Use bgb for GB emulation, it's very accurate
@c0mpu73rguy9 ай бұрын
The Nintendo Switch Color technically already exists, it’s the Switch Oled. It just doesn’t have any exclusive games. Now we wait for the Nintendo Switch Advance.
@maxalmonte149 ай бұрын
If Nintendo names their next console "Nintendo Switch Color" I'm buying one day one.
@samuelthecamel9 ай бұрын
My left ear really loved 3:24
@gamealot259 ай бұрын
Man damn good job.
@cdkw29 ай бұрын
Underrated as hell
@TheLukemcdaniel9 ай бұрын
Careful nintendon't doesn't fuck you over like the portal port to n64...
@UltimatePerfection9 ай бұрын
That was Valve.
@mrb6929 ай бұрын
@@UltimatePerfectionWho was scared pantsless by Big N
@JoBot__9 ай бұрын
It was actually Valve who shut down that project, and they did it out of fear of Nintendo.
@minirop9 ай бұрын
@@mrb692 because James was using the leak SDK, which is still Nintendo's property. If he had used libdragon from the get go there wouldn't be any issue.
@UltimatePerfection9 ай бұрын
@@JoBot__ I heard it was done by one Ben Dover-Backwards.
@MrSpageto9 ай бұрын
Yo was that MajiNation?!
@InkboxSoftware9 ай бұрын
Had to sneak it in there somehow
@AlexTrusk917 ай бұрын
I would love to play the Nintendo Switch in color (my first pc was b/w and the games I had asked me to choose between a blue or red baloon to resume or quit. I have trauma to this day.)
@soryabuscompany9 ай бұрын
First the NES, now the Game Boy, stay tuned for SNES next
@merman19749 ай бұрын
Very cool
@TheBcoolGuy9 ай бұрын
Alright, so where is the part where you make the actual game?
@kevinnelson50508 ай бұрын
the last four minutes... 13:07
@mark.0827 ай бұрын
Can't help but feel that the video is a quite misleading and poorly titled. I got a technical breakdown of hardware for the majority of the runtime instead of watching someone programming a game which is what I, and I'm sure others, actually came for. You could have at least thrown in a timestamp saying when the actual programming starts.
@lolzer3407 ай бұрын
i can finally play temple run on the go
@thepriestgodneverpaid9 ай бұрын
why was 12 minutes of this video dedicated to just talking about the game boy lol 🐈
@TannerJ079 ай бұрын
"This KZbin was made entirely on the N64!"
@terry-3 ай бұрын
Great!
@customsongmaker9 ай бұрын
After your Game Boy Color code didn't run on a Game Boy, you'd think you would have realized that they're not the same. It would be equally accurate to program a Super Nintendo game and say it's a Game Boy game, since the Super Nintendo can also play Game Boy cartridges.
@InkboxSoftware9 ай бұрын
There are hardware differences yes, but the same program can run on these two systems. The reason my code didn't work on the original Game Boy was that I hadn't accounted for the way DMA is handled on the original system. Now that it's patched, the exact same program works on both the GB and GBC. The device used to play Game Boy cartridges on an SNES is the Super Game Boy, which itself is basically a Game Boy, so the SNES is really only really being used as a fancy I/O device.
@ZipplyZane9 ай бұрын
@@InkboxSoftware Though Super Game Boy games can in fact tell the system to run SNES code. There's one game in particular that lets you load a mulitplayer SNES version. I believe it's a version of Space Invaders. The color of Super Game Boy leaves a lot to be desired. As I understand it, it uses palettes for different parts of the screen, rather than at the sprite level, and is relatively slow to update. It doesn't even have the ability to have sprites and backgrounds to use different palettes, which is what the GBC used. AFAIK, there was never a game that really attempted to use both types of color. SGB compatible GBC games would just have a border and a single palette for the whole screen that never changes (e.g. Link's Awakening DX). But I'd love to be wrong.
@SetOfAllSets9 ай бұрын
the switch OLED is to the switch what the gameboy color is to the gameboy
@Sukaichae9 ай бұрын
so cool!!!!
@FUGP729 ай бұрын
It is dumb to count EVERY Game Boy sold and compare that to individual generations of consoles. No matter what Nintendo wants to say, it is a different generation of handheld devices. More powerful in every way as the original.