Nice one. Told you sluices where good, you'll get the hang of them eventually.
@RibsinАй бұрын
I can't get enough of them now so many ideas
@daddyonadrenaline9414Ай бұрын
Great Gameplay Bro
@RibsinАй бұрын
Thank you 😊
@McSwagicalАй бұрын
Can’t wait for the next episode 😎
@RibsinАй бұрын
Its coming soon 😉
@mementomori5580Ай бұрын
2 Tips for what you're doing: 1. If you want to have a little water area to greenify the surrounding area, you should make it 3x3 (so the water area is 3x3) because the water mechanics were changed in a way so that more blocks of water in a line have a bigger range for greenifying the surroundings (maxed out at 3 in a line, thus the 3x3 water area). 2. You can put those suspension bridges over the wheels, you just need to plan a little with that (so that you have 2 platforms next to the wheel and then put the suspension bridge piece on the closer platform and that will allow you to bridge the gap). That way you can make a walk way above those Water Wheels and get down on the other side by repeating that pattern.
@RibsinАй бұрын
Like the bridge idea maybe something i will use in the future. Alot of learning has been happening this series
@sawyeriiiАй бұрын
I believe the recreation areas are only used during the beavers off hours before they sleep, so if they are too far from their berths then they won't use them( except the kids who don't work) as they won't have time to sleep after work. The large water wheels operate with the best power output between a water depth of 1 and 2 so I'd have placed the sluice waterfall 1 block higher, in addition, add water to the water wheels at a depth of 2 and eject it off the map at a height of 1( or around there accounting for drop through the wheels). For best water spread and evaporation you do want all rivers and ponds to be 3 wide or 3x3 squares, aye. Any depth is fine, only the surface area is use to calculate evaporation and water spread through the ground. I didn't see any hauling posts, but your colony is still quite small for the number of buildings you have to staff and this was my first episode of this series. They are helpful due to carrying twice the quantity of items around and you can click the "prioritize by haulers" on priority buildings to keep the beavers working in the buildings instead of stopping between jobs to move the produced items to the nearest storage. Looking forward to more. Best of luck on this smallest map at the difficulty you've set.