【Time Crisis 4】Quick Shot ! No Damage & Highest score Playthrough【Crisis Mission】

  Рет қаралды 43,003

KAZ Gun-Shooting

KAZ Gun-Shooting

Күн бұрын

Пікірлер: 45
@せとか-e1u
@せとか-e1u 6 күн бұрын
16:28 ワイルドドッグがVSSEの仲間に!? 実質仲間みたいなものか…
@dikuta1797
@dikuta1797 4 жыл бұрын
3のアリシア編彷彿とさせるようなステージと内容がすごい好き
@KAZGunShooting
@KAZGunShooting 4 жыл бұрын
12:12 ステルス爆撃機登場してて草
@yichenwang1600
@yichenwang1600 4 жыл бұрын
撃ち落としててもっと草やで
@eealexaglittermzeereignmar303
@eealexaglittermzeereignmar303 3 жыл бұрын
REPLAY BURNERS RB
@CB-L
@CB-L 6 ай бұрын
しかもちゃんと落として+1万
@f1sh_jeliy395
@f1sh_jeliy395 4 жыл бұрын
8:50 これすき
@ponponhrs7043
@ponponhrs7043 4 жыл бұрын
意外と5の主人公がこの新米エージェントだったりして。
@tsubakicame5122
@tsubakicame5122 4 жыл бұрын
どのシチュエーションのミッションも網羅してる撃ちっぷりが相変わらずスゴイです 配信の時は苦戦してたミッションももう完璧にこなされてて頭が下がります(笑)
@湊リイン
@湊リイン 3 жыл бұрын
グレネードで敵全員吹き飛ばすミッション、このクライシスミッションがVSSEの演習ってことを踏まえた上で見るとよくできたコントに見えてしまう。
@不登校パンパンダ
@不登校パンパンダ 4 жыл бұрын
おそろしく速い射撃、オレでも見逃しちゃうね (訳:素晴らしい腕前ですね!
@天外日和
@天外日和 4 жыл бұрын
相変わらずの神エイムですね!!見ていて清々しいです。
@shibeshibe3849
@shibeshibe3849 4 жыл бұрын
アーケードでは向かってくるだけの敵兵が談話とかしてるのなんか新鮮だなぁ
@nanashi802
@nanashi802 2 жыл бұрын
最終的ミッションで他のシリーズの主人公達に登場だが、1の主人公・リチャードが遂に喋ったか
@ソシオパス松井
@ソシオパス松井 4 жыл бұрын
ライブも見ました!やっぱりすごい上手い!!
@yda2385
@yda2385 4 жыл бұрын
伝説の超サムネバキューム
@mgr0321
@mgr0321 4 жыл бұрын
0:00ここからのシーンkazさんがターゲットだと思って全滅だった時の焦っているシーンが見えるのは自分だけかな?(笑)
@西山進-v6q
@西山進-v6q 4 жыл бұрын
リチャードさんわざわざ変装って何やってんだか
@Cyan-Plays
@Cyan-Plays 3 жыл бұрын
I wish they added a custom Path editor, that kinda works like a map editor
@Sitm2ooo
@Sitm2ooo 4 жыл бұрын
気持ちいいくらいヒット数が伸びる伸びる…。
@take-yan
@take-yan 4 жыл бұрын
コンウェイ中尉が戦っている説を推したい。前作のあれもあるし
@SuperFeatherYoshi
@SuperFeatherYoshi 3 жыл бұрын
15:45 ...Did he just shoot missiles out of a pistol?
@DAEGUKJW
@DAEGUKJW 4 жыл бұрын
Nice Timing! :D
@kamameshi0804
@kamameshi0804 2 жыл бұрын
1つはマウンテッドマシンガンかオートマキャノン使うミッションが欲しかった
@Lyndsie_Perlas221
@Lyndsie_Perlas221 4 жыл бұрын
Damn, I wish I have a PS3 so I can play that crisis mission...
@TheOriginalDevilManga
@TheOriginalDevilManga 4 жыл бұрын
I have a PS3 but no time crisis 4 sorry
@Lyndsie_Perlas221
@Lyndsie_Perlas221 4 жыл бұрын
@@TheOriginalDevilManga very sad times
@TheOriginalDevilManga
@TheOriginalDevilManga 4 жыл бұрын
@@Lyndsie_Perlas221 yep it is
@stopmotionriku6539
@stopmotionriku6539 3 жыл бұрын
初コメです!!そんなモードあったんだ!!
@reijinsou
@reijinsou 2 жыл бұрын
8:23のあたりで倒した敵[痛って]って言ってません?
@MrPenguin292
@MrPenguin292 4 жыл бұрын
Nice vid, will you be able to upload the Crisis Missions for Time Crisis 2 and 3 later on? Imo Time Crisis 3 missions are way more difficult than these missions XD
@蛯アレルギー
@蛯アレルギー 4 жыл бұрын
これからはTASガンシューティングに名前変えましょう笑
@Chrisverine
@Chrisverine 2 жыл бұрын
Imagine they have this mode on arcade
@dogeracergt
@dogeracergt 4 жыл бұрын
For final day mission, is it better for score to use shotgun in trap wall and go for time instead of using machinegun to go for combo bonus? I have a similar run but my top score is at 355k
@KAZGunShooting
@KAZGunShooting 4 жыл бұрын
To be honest, using shotgun in trap wall isn’t an ideal method to increase score, but I also couldn’t find the most effective way to use machine gun to the wall with consuming all machine gun and shotgun ammo. The advantage of using shotgun to the wall trap is getting more time bonus compared to machine gun case, maybe, I destroyed the wall about 2.5 secs faster than yours. The score gain by time bonus is about 2.5(sec)×2400 ≒ 6000(pts) Of course, this time bonus doesn’t cover the loss of the combo bonus when we used machine gun to the wall. However, I can use saved machine gun for the last WD scene instead. I guess that’s the difference. P.S Sorry for replying with long a long sentence. For the final mission, I was inspired by your 355k video. Thank you :)
@dogeracergt
@dogeracergt 4 жыл бұрын
@@KAZGunShooting most welcome. I am honored that one of the top tier players such as yourself got inspiration from my runs. I do appreciate detailed explanations as well which could be used to improve our individual scores. I do think you covered the loss of combo bonus from the wall trap in the WD scene. If i remember correctly i only did 120 or 117hits in WD scene (vs your 170+) before the grenade shot so like 5x (10 hits) x 3000 = 15000 pts which may as well have been the extra points needed to catch up since i think time wise we both kinda finished at the same time on that particular section.
@ace5566
@ace5566 4 жыл бұрын
@@dogeracergt I got curious (since I have commented your video earlier). Hence, I went back and did a score comparison on the wall trap part which affects the score on X's penultimate lifebar and the part which he uses the tractor beam on the forklift. It is going to be technical information below. 90 (126 - 36) hits is required for machine gun while 64 (108 - 44) hits is required for shotgun. If the wall trap is destroyed without any combo buildup or with max combo buildup beforehand (59 hits at least since the 60th hit and above gives 3,000 points per every 10 hits), it means a combo point difference of 11,600 ((85 x 100) + (500 + 1,000 + 1,500 + 2,000 + 2,500 + (4 x 3,000) + (5 x 2,000)) - ((59 x 100) + (500 + 1,000 + 1,500 + 2,000 + 2,500 + 3,000) + (5 x 2,000)) points (for no combo buildup. For max combo buildup, it is ((85 x 100) + (9 x 3,000) + (5 x 2,000)) - ((59 x 100) + (6 x 3,000) + (5 x 2,000)) points. For timing, about 7.3 (48.6 - 41.3) seconds is required for machine gun while about 5 (49.3 - 44.3) seconds is required for shotgun. This means a time bonus difference of 5,520 ((7.3 - 5) x 2,400) points. Overall, it means a minimum point difference of 6,080 (11,600 - 5,520) points in favour of the machine gun. Note that destruction shots (2,000 points per shot) are not part of the standard shots (100 points per shot) and the wall trap is made up of 5 lifebars. Despite the above advantage for the machine gun, only 21 (excluding stun shot) additional hits on X is required (100 + (2 x 3,000) = 6,100 > 6,080) if the combo runs to 60 hits or more (which is essential to high scorers). In addition, with the machine gun firing 15 rounds per second (used the HRTA soldiers to calculate that), it is much easier to use the machine gun than the handgun to earn more combo hits when the lifebar not shown. Based on both videos, it is a 10,600 combo point difference for the wall trap (44,000 ((85 x 100) + (2,000 + 2,500 + (7 x 3,000)) + (5 x 2,000))) - (33,400 ((59 x 100) + (2,500 + (5 x 3,000)) + (5 x 2,000))) due to hits on X that affects the combo bonus (the difference between 36 hits and 44 hits is, in additional to the 800 (8 x 100) points, adds another 2,000 points as 40th combo hit bonus) which if the time bonus difference is also added, it is only a difference of 2,280 (10,600 - 2,800 - 5,520) points (meaning that only 10 additional hits on X is required (1 x 3,000 = 3,000 > 2,280) if the combo runs to 60 hits or more) .
@dogeracergt
@dogeracergt 4 жыл бұрын
@@ace5566 Yes I do recognize you from my earlier vid. That is likely Kaz's advantage. My playstyle usually doesn't take time into consideration, it's more on combos. In fact, on regular TC4 runs, i use the MG on the three wall traps for combo count. Anyway, this makes me excited to run TC4 again, hopefully i can get setup soon
@TheOriginalDevilManga
@TheOriginalDevilManga 4 жыл бұрын
@@KAZGunShooting I use different methods when playing any time crisis game so that I can gain a tactical advantage in all stages,areas,missions ETC but I recommend using many playstyles and also use inspiration from others as that will help out a lot.
@Noctsranun
@Noctsranun 4 жыл бұрын
Wow that Wild Dog boss is awesome to beat!!!
@ういうい-g4t
@ういうい-g4t 4 жыл бұрын
相当なエイム力の持ち主だな笑
@ginzuemulation9265
@ginzuemulation9265 4 жыл бұрын
Do you play on real hardware (Ps3) or rpcs3?
@Sanzumori78
@Sanzumori78 4 жыл бұрын
Can you play Rambo Arcade?
@タケハル-f2y
@タケハル-f2y 4 жыл бұрын
7:10のやつって昔あったハウスオ〇ザデッドみたいな何故か戦場を駆け回る民間人を思い出しますね ホント邪魔でしたよあれは💢
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