Wishlist Streets of Rogue 2 on Steam: store.steampowered.com/app/2165810/Streets_of_Rogue_2/
@burton51319 ай бұрын
Most anticipated game this year. Streets of Rogue is so underrated.
@yetanotheridiot95829 ай бұрын
okay lets not get TOO ahead of ourselves but it looks good
@doomclasher92879 ай бұрын
Deltarune, Silksong, and SoR2 are my three highest ranked wishlisted games
@willykellum76689 ай бұрын
yeah couldn't agree more especially when you consider Matt D. puts out a game by himself that's better than most AAA titles with teams of people and a monster budget.
@737-zo4oe9 ай бұрын
please secret neighbor android please 😢😢😢
@SuperMasterJuice8 ай бұрын
I bought it on Gog for like 2 bucks i keep trying to get my friends into it
@LustyLichKing9 ай бұрын
Got the "Quadruple A" game development companies nervous with this one. Matt is solo spearheading making 2024 the Year of the Indie Dev.
@ethanrauh75656 ай бұрын
Even SoR1 was a marvel of a game for a single dev it holds its own against some AAA games (cough starfield cough)
@GrocKing9 ай бұрын
It's honestly amazing being able to make an open world map with interconnected cities that are procuderally generated. Props to the developer for actually making this a reality.
@Illevium9 ай бұрын
THIS is the game I've been looking forward to the most in 2024. Been at at the very top of my Steam Wishlist for a while.
@Graphomite9 ай бұрын
The devlogs are appreciated. I could care less when upcoming games throw teasers to retain anticipation. Having the dev break down is very nice. Both as a transparent business move, but even more importantly in the interest of the art. It's fascinating information, to be given a general idea of how this is done.
@tinyBuildGAMES9 ай бұрын
Glad you like the format, we will be doing more of these with Matt in the future.
@alarmy52118 ай бұрын
i too love when devs have mental break downs! :D
@rafaeldoraguille91699 ай бұрын
Looking good. Can't wait to play!
@geekygamer39547 ай бұрын
I've played streets of rogue since its beta. This game has gone a long ways since its development. You're doing a great job, can't wait to see it when it's finished!
@HKITW9 ай бұрын
Damn, man. Setting up world generation sounds and looks easy, but you can tell it’s probably HELL to work out all the kinks.
@toniaperouli25639 ай бұрын
Very excited for this one. I've spent countless hours playing the first one.
@BurninButter9 ай бұрын
244.1 hours on SOR1 how long have you played?
@MarcadetFPS8 ай бұрын
Can't wait! Streets of Rogue is my favorite rogue like and is SO underrated!
@randomnameforreasons9 ай бұрын
“play as barrel” modifier when
@tinyBuildGAMES9 ай бұрын
Good idea for a dlc
@737-zo4oe9 ай бұрын
Please secret neighbor android please 😢😢😢😢
@737-zo4oe8 ай бұрын
Will you make Secret Neighbor game for android devices?
@Trapishe9 ай бұрын
If the npcs in the game are "Live" it will definitely be the game of the year I mean, if the npcs have needs, if they work and their actions have some effect on the world (for example, a farmer picks up harvest tiles and it disappears, then he sows the field again, and goes to sell the harvest to the nearest store, or replenishes his trade store) it will be awesome. That's what I meant when you said about hunger in the npcs like in the sims. I developed this idea a little in my head and thought of something like that. For another example, just replace farmer with any other profession, like a cop who comes to a call because some random npc started robbing him or something like that
@Trapishe9 ай бұрын
If you notice any mistakes in the text, I apologize, translated via deepl
@TheBenenen9 ай бұрын
For me the best thing about SoR was that despite it being 'linear' - complete the floor and move on - it felt like anything could happen, with or without the players input, so now making the game one big open world, procedural, and with more features, it feels like anything could happen even more! so I'm pretty hype for this!
@keviouk9 ай бұрын
Each time I see a new video from this sequel, I get more and more excited. It's crazy how each new reveal hypes me even more !
@waitingtrout24379 ай бұрын
I really hope Matt considers letting us give npc's The Sims treatment! I would absolutely love to be able to trap a bunch of people in a room, and come back a few days later only to see skeletons, or maybe just one big cannibal!
@Graph069 ай бұрын
This is bound to be one of my favorite games of all time, cant wait!!!
@wileecoyoteee94168 ай бұрын
Seconded!
@AeciusthePhilosopher9 ай бұрын
"Less Cruel than the Sims" Should be added to the quotes on the release trailer.
@tinyBuildGAMES9 ай бұрын
love it
@reeceshugrue61679 ай бұрын
"I was not planning to allow NPCs to soil themselves or starve to death, but, you know, I guess we'll see if there is demand for it." YES! I'd love to see needs added both to the player and NPCs, it'd make the world feel so much more alive.
@basimaziz8 ай бұрын
Dude, this is... Holy Toledo... The variety of stuff to do in SoR 1 impressed me. Yer gonna slap all this in an OPEN WORLD now? With even MORE features? DUDE!!! SIGN ME UP!!!!!!!!!!!!!!!!!! I can't imagine how much work this must be. Thank you for doing it and I look forward to the finished product!
@sleepbox29 ай бұрын
Matt, thank you for showing some of how the sausage is made. You're truly a brilliant guy and a masterful mind for making games.
@Valtharr9 ай бұрын
I'd be interested in an episode about procedurally generating missions, too
@Xaviinn8 ай бұрын
I bought my friend streets of rogue a week ago, he now has over 33 hours in the game. I have with the help of Matt created an addict. He is a member of the crepes
@willykellum76689 ай бұрын
the selfish side of me wants you main line coffee and never sleep to keep working on this game so I can play it as soon as possible, lol! But seriously, get your rest, take your time. It's going to be great! And maybe throwing a little bit of the sims into it would be cool too. Like maybe the whole getting a spouse and a 9 to 5 kinda thing. I think I probably speak for most of us players when I say that the greatest thing about the first SOR that really made it shine aside from the surgical precision with the Proc Gen was the fun with trying to create a custom character that could break the balance of the game a little bit. If i went the rest of my life with there never being a sequel I'd die happy so the fact that you've already put this much work into SOR2 is just icing on the cake now. Thank you so much for all the work you've put into both and thanks ahead of time for the work you will continue to put in, Matt.
@Hombre_Tranquilo9 ай бұрын
Regarding the creation of different buildings/cabins, you should check out the wave-function collapse algorithm. It could allow you to prodecedurally create cabins instead of manually having to design each one of them.
@tinyBuildGAMES9 ай бұрын
Matt has heard of it, it's decent for creating wall layouts, but ultimately it's probably better for games that are a bit more abstract in their presentation. SoR2 requires a lot of detailed object placement to make buildings look good.
@itsmetux8 ай бұрын
Streets of Rouge is still my most played game on switch. This sequel looks amazing
@w00tyd00d9 ай бұрын
13:35 Seems like a fitting area to fit in like a little parking lot or something too, not all buildings/businesses should just have on-street parking after all!
@ytivarg53719 ай бұрын
i agree parking lots would be a perfect idea and parks too
@KryyssTV9 ай бұрын
You may want to look at the GDC talk on waveform collapse being used for procgen in Caves of Qud. It gives you much better control over edge cases and allows for more detailed cities without turning in a mess.
@XxSliphxX8 ай бұрын
I've been waiting so long for this game. I still play streets rouge regularly. Probably my top played game on steam for years now.
@fxkxrxki9 ай бұрын
It looks amazing! I'm really looking forward to the second part!
@oistyer9 ай бұрын
Literally the game I am most excited for this year. I cannot wait to play this
@rjagad9 ай бұрын
You're one of the greatest Indie creators ever Matt. I know the sequel is going to be completely worth the wait. Streets of Rogue is perhaps my favorite game.
@nicky_mir9 ай бұрын
All this stuff already looks kinda fascinating and it'll be very interesting to see it in action! Good luck!
@troller98389 ай бұрын
Looking good Matt. I am looking forward to playing this. I also have a buddy that wants this game, so me and him can play co-op, which will be fun just like the first game.
@IsakGerson9 ай бұрын
I'm SO excited. Thank you for sharing some news and peeks. Really enjoyed it. Gonna love the game.
@bearnardb9 ай бұрын
You are a source of inspiration, sir. Streets of Rogue is one of my favourite games of all time. Thank you for all of your hard work.
@ocean55779 ай бұрын
Impressed as always, you're one of the best devs I've seen!
@MICKEYrenraw9 ай бұрын
Can't wait, was skeptical by the the new open world direction, but looks like you're handling it :)
@theyearning68199 ай бұрын
First game was amazing, I already got all the achievements last year. Very excited for the next one!
@Fla-d9y9 ай бұрын
WoW, I loved it, when it comes out I'll be playing it!
@thatoneguy68379 ай бұрын
this is my most anticipated thing ever
@dawidscheffler71529 ай бұрын
Date of release, damn you! In all seriousness though; thank you for sharing these behind the code/scenes blogs, they are fascinating and greatly appreciated.
@tinyBuildGAMES9 ай бұрын
Haha, patience, man-the very moment we're ready to reveal it, we will not hesitate to do so.
@737-zo4oe9 ай бұрын
please secret neighbor android please 😢😢😢😢😢
@dangerm522 ай бұрын
I love this so much. So so so much. I'm absolutely in love with this type of sorta in-depth devlog and it's already giving me so many ideas. The first thing that caught my eye in the trailers is the cook class and thats more than likely gonna be my main, through-and-through even if we're able to create custom chatacters again. I wanna make a house between 2 cities in the woods to store goods, and a path to a roadside diner of my own. I already have so many story-building ideas for my chatacter. One being a general traveling cook (especially looking at the food truck art in the discord sneak peaks) and one being a cook that's a cannibal in the woods that loves the thought of unsuspecting people stopping by on their travels if thats possible. I can't wait!!! This is for sure going to be my 1000+ hour game
@mrcoolguy329 ай бұрын
This got me beyond excited. The whole map is so big there’s so going to be so much stuff to do
@G7ue9 ай бұрын
It would be interesting to see roads that can cross water tiles to dynamically create bridges. That way main roads don't trace around an entire lake or river to get to a city when it could have crossed a few water tiles in the middle. Also, a river passing through a city could make for an interesting city full of bridges and water front locations.
@SuperZeveАй бұрын
16:32 well I mean think of the CPUs from Sonic & All-Stars Racing Transformed, they can use power ups and all sorts. but once on the xbox 360 version, a GIANT WALL was blocking the road and they all just drove into it and well, seems fitting to do the same here.
@gorky12499 ай бұрын
Жду с нетерпением вашу игру! I love Streets of Rogue!
@jackdarby60808 ай бұрын
Streets of Rogue is such a fun and charming game! Really looking forward to the next installment! Really interesting to see all the thought processes and decision making going on behind the scenes. Keep up the good work! It's on my wishlist!
@TheDibbun9 ай бұрын
Me and my buddy are so hyped for this game! We love Streets of Rogue and can't wait to get up to all kinds of shenanigans in an open world! Thank you Matt for making my favorite game :)
@nerdicus64589 ай бұрын
Very excited to see more as the game develops!
@arielcamacho31208 ай бұрын
With all certainty I will play this game. Most probably whenever I have time which will probably be at 2:47am. These updates are very much appreciated!
@RediGamerz9 ай бұрын
I am SO excited for this lol we're definitely gonna do a playthrough
@quintenskevin2 ай бұрын
That game seems fascination and so cool. So much creativity and that's made so the player is having fun.
@thebusinessman2149 ай бұрын
I like how matt is just phasing in and out of existence piecing together the best game of all time
@nothisispatrick81979 ай бұрын
I cant wait to play this game. it is really giving me a kind of nostalgia for the older GTA titles and knowing how much fun Streets 1 was I can see myself getting lost in these worlds for a good long while. I also really appreciate your little window into the development process, as an aspiring indie developer it was really cool to see how you can take such a basic program and use it to breathe so mush natural seeming content to the world map. Looking forward to more dev logs!
@Klokinator9 ай бұрын
I just wanted to ask, Matt, when the game launches, do you plan on taking player-made buildings/chunks and adding those to the randomized pool to further improve the diversity of the game's landmarks? You alone can only hand-craft so many, but thousands of players crafting even just one or two buildings each could sextuple the amount existing ingame within just a few months!
@TheSquareOnes9 ай бұрын
I think the current system is pretty ideal, giving players the ability to make things and put them in the workshop for others but still needing to manually toggle them on. Custom content is wildly varying in style and quality, it wouldn't be a good idea to have it universally injected in for everyone.
@Klokinator9 ай бұрын
@@TheSquareOnes Yes, obviously there would be some quality control system. Matt himself could just look at and pick the best ones, even.
@Valtharr9 ай бұрын
This idea kinda reminds me of Spore, where you could encounter creatures, buildings, etc made by other players.
@Ordoscc9 ай бұрын
You should add bridges in the future as part of the road algorithm
@kingo63789 ай бұрын
so hyped for this sequel
@user-gy5ir8ss1f8 ай бұрын
this video was amazing. very high quality and exactly the type of content that i am constantly looking for. thank you guys so much!
@404_profile_not_found9 ай бұрын
Once you see that he never blinks thoughout the video, you'll never unsee it
@TakahiroShinsaku9 ай бұрын
He did Actually, but not often, super focused, like a laser! Even though it was deep into the night. But i get what you are talking about.
@ryanfisher24829 ай бұрын
I was of course excited for these dev logs because of how much I want to play SOR2, but I didn't expect them to make me laugh too :P
@TheUnderlord4049 ай бұрын
Thank you so much guys, such a unique game. That game as given me more fun and hours than most games.
@jason12389 ай бұрын
Wow man. Amazing. Thanks for showing us your work so far. Can't wait to play the game! Please don't feel the need to rush this masterpiece. Edit: maybe make the cars explode if they hit a wall as a fun idea.
@generalhorsecok73319 ай бұрын
Nice. Can't watch right now but good to know development is going smoothly.
@Silveressa8 ай бұрын
An interesting concept would be releasing a sort of "building builder" program ahead of time that lets players make building maps and then upload them to an archive of sorts for you to draw from for procedural generated content? (after a bit of filtering to weed out the messed up and/or inappropriate designs ofc.) This would lighten the workload by letting the community mass produce tons of buildings for you to use, and make for an fun/interesting way for fans to contribute to the games development.
@MrTDWfan9 ай бұрын
The scope of this game is crazy - can't wait to just wander around these random countries and get up to hijinks!
@Aburner11099 ай бұрын
looks great! However, I'd recommend making the buildings a little more cramped together. Using chunk packs that made the game more claustrophobic always gave me more interesting emergent scenarios.
@tinyBuildGAMES9 ай бұрын
If you mean those empty-ish areas between buildings, it will change in the future, of course. What you see here is WIP; cities will only become more bustling as the development continues.
@stevenuniverse8429 ай бұрын
Looks very good can’t wait to play
@bradjohn97102 ай бұрын
So in my history I don’t love precedural generation due to lack of “coziness” if that makes sense. But this is more 7days to die style where all major POIs will be involved within a limited space and I love that. This game man. I’m geeked.
@olivergottkehaskamp33698 ай бұрын
Y'know, playing the first game I kept thinking to myself how much I'd like the successor to be a spin on open world games with permanence and all the implications that brings with it ... I'm so glad you're daring to blow up #2 to such enormous proportions! Can't wait to get my filthy hands on it and mess it up! 😂
@ataraxia74399 ай бұрын
Man this is going to be so much fun. It feels like the kind of thing that could be added to a lot for a long time too.
@Jolpe9 ай бұрын
I can't freaking wait for this! :D Streets of Rogue is my tied favorite Roguelike/Roguelite together with Darkest Dungeon 1! Open world chaos and bs sounds like so much fun!
@coltrigun91869 ай бұрын
I am so hyped for this game such a great evolution
@PlushBanshee9 ай бұрын
i can not wait for this game also this video is very informative for any game developer watching it helped me with my own projects matt should run lessons on game development
@Sorenthaz9 ай бұрын
Can't wait to play this. Looks like it's going to be so much crazier than the first one.
@sotruem87 ай бұрын
props to him to make this seems comprehesible. i was lost at 3 minutes mark 🤣
@carlosmayoralgarcia9 ай бұрын
It looks so awesome, cant wait to play Streets of rogue 2.😍
@Dionysus247799 ай бұрын
16:40 - Survival mechanics could actually be fun, having the player and NPCs have needs like in the Sims. Would work well with the new Farmer class that is featured in the trailer and generally the ability to grow food. It could also play into the game's economy, since it was mentioned how destroying a Fud factory could increase prices because the supply will be lower. Unless this is just like a random increase to Fud prices to simulate that there could actually be a supply and demand. Though I dunno if simulating a whole economy with supply&demand plus having NPCs have their own needs would go beyond the scope of the game. Maybe NPCs would have simplified needs. Having Needs would also be another way to differentiate classes by having some have unique needs. Like a Vampire doesn't eat food or needs to sleep but obviously needs blood and perhaps has a meter that decreases in the sun. Maybe a Werewolf has an increasing bloodlust meter and will need to vent some of that once in a while. I don't particularly care about having a restroom need, but it would give restrooms another use I suppose. Though I wouldn't go further with it than the Sims did. And of course these survival things could perhaps be made optional with a mutator in case someone hates that stuff, options are always good.
@Breach-Clear9 ай бұрын
watched it, this is actually quite good stuff to watch be built
@pimpatterson9 ай бұрын
chunks/chunk mods are what made sor1 amazing
@МихаилВерьет7 ай бұрын
I just came to see how Streets of Rogue 2 is developing, and I didn't expect to learn anything useful about generation. It's cool - your explanations are simple and clear. it's funny with barrels) P.s thanks to Google translator
@kebaboopierdalator18809 ай бұрын
14:10 it would be funny if police could hand you a ticket for jaywalking
@rocky_kitten9 ай бұрын
i love how it looks !!! cheers
@NicolasPL_9 ай бұрын
can't wait for this game to come out. SoR 1 has brought me the most fun I've had in a while
@MartinMillerGuitar8 ай бұрын
Mad respect!
@scotthuffman34629 ай бұрын
Suggestion: A rare variant of the Graveyard biome where the G is missing. You're welcome.
@arberreka22427 ай бұрын
BEST OF LUCK. Hope everything goes well during the development.
@yanuar14206 ай бұрын
Men doing madness over here. I love it. Glad my curiousity got me clicking
@mionski4159 ай бұрын
I'm already hyped about fight against rogue robot army
@CavelordVerdusk9 ай бұрын
Looking super neat and inspiring, thanks for the video!
@pigrinse9 ай бұрын
it looks super duper promising! love you guys!
@Zenc0meseasy9 ай бұрын
This brought a tear to my eye
@flippnfadoodle139 ай бұрын
Hyped for this game, absolutely loved the first!
@chuppert832 ай бұрын
I put so many hours into the first SoR. This checks off so many wants for me. Day 1 buy for me!
@niallaptz9 ай бұрын
Matt Dabrowski is KING.
@GeDruchy9 ай бұрын
Looks great Matt, looking forward to it!
@CaptainHat128 ай бұрын
I hope you'll be able to release some form of a chunk editor so people can introduce their own buildings into the gameworld.
@samhershey46446 ай бұрын
so yeah, first thing I plan to do with the demo 1) Generate map 2) Get car by whatever means I need to 3) ROAD TRIP!
@viperlimo9 ай бұрын
Nothing to worry about with the city generation vs the rivers, where you saw the river pathfind around a city. Cities would naturally spring up in places that geographically have lots of river access, right?
@tritoner12219 ай бұрын
Is there a chance you'll implement procedural buildings/structures at some far-off future date? Presets begin feeling a bit samey after a while.
@tinyBuildGAMES9 ай бұрын
Matt's plan is to add a greater variety of hand-crafted chunks (aka interiors) in the future. Procgen wouldn't be an ideal fit for this.