Unreal Engine 4 - Creating Landscapes with Heightmaps

  Рет қаралды 12,079

Titanic Games

Titanic Games

Күн бұрын

Пікірлер: 9
@jasoneverett3622
@jasoneverett3622 7 жыл бұрын
For those of you who come across this video and are looking for a way to remove these "edges" from the landscape terrain, you need to convert from 8-bit to 16-bit PNG first. GIMP 2.9.4 (a development build) can do this for free, and can do any operations on 16-bit files. Just go to "Image -> Precision -> 16-bit integer" to convert. If you're starting with an 8-bit image, you may want to firstly add more granularity to your image by adding a slight Gaussian Blur to your image first. Link to GIMP 2.9.4 development build: download.gimp.org/mirror/pub/gimp/v2.9/
@michaelb2826
@michaelb2826 6 жыл бұрын
Quick, easy, simple, I wish I could drop 2 likes. Thank you so much.
@josefabuaisheh6262
@josefabuaisheh6262 8 жыл бұрын
I'm pretty sure the Problems in the terrain comes from the 8-Bit Heightmap-Image... I think for correct interpretation Unreal needs 16-Bit Images... That should solve the issues for the most part...
@Matthew.1994
@Matthew.1994 8 жыл бұрын
is it possible to have a material sphere using a height map? so i can create a planet with landsacape
@josefabuaisheh6262
@josefabuaisheh6262 8 жыл бұрын
It is possible but not with the terraineditor... you would need to have a sphere with a displacement Map in the material! Also you would need to add foliage via materials! That should be possible somehow!! -.-' But I would recommend using Meshes...
@neo7108
@neo7108 7 жыл бұрын
Could you make tutorial with World machine ?
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