Рет қаралды 107
I was a major tester on this so most of my comments on this are things that hidabat didn't have time to resolve for submission day. Particularly, this project as a whole would benefit from full hotkeys + button cleanup and a ground-up AI rebuild. For example there's a moment where I accidentally queued a bunch of phalanx instead of dragon priests because they were both on P. I don't really trust that cinematic skip, either. The northwest defense feels too heavily-dependent on surviving ally buildings. My ally support in that area dried up after the green got cleared out. Though tbf maybe the allies were just too gutted at that point. Right now it's not very clear which area belong to which ally - a slight color or name distinction would make it easier to decide which areas to prioritize. Also the Seev'n bossfight is just plain silly. Seems like the trick is just to have her attacking a building instead of army stuff so lifesteal doesn't proc. I feel as though the QoL stuff is distracting me from managing the chaos.
More importantly, FRICKING OWL SCOUT?!?!
Death Count: 2