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In this tutorial, we will mode the glass for our toothbrush scene. We will talk about NURBS curves inside of Houdini FX, how to work with them and how to convert them to polygon lines. We will revolve the glass and then make our final adjustments in the polygon world.
These topics are covered:
Discussing the reference
Create in context option
Working with the Curve node
NURBS Curves inside of Houdini FX
Anatomy of a NURBS curve
Adding and removing CVs to a curve
Differences between CVs and Breakpoints
Polylines as curves
Shaping the glass with NURBS
Snapping of Points
Snapping with reference points
Using the Revolve node
Overview of the Revolve options
Working with NURBS vs. Polygons
Resampling of curves
Reverse node
PolyBevel Node
Adding Normals
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain to you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/onde...
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
/ pixeltrain3d
Or you can download the Project files on Gumroad:
gumroad.com/pi...
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