I genuinely honest to god to not know how the censor sounds and chibi heads got misplaced??? They look fine in the Premiere project and I couldn't fix it The discord server discord.gg/superincorporated
@offnet69348 ай бұрын
I have idea for duelist def. very cheap skill. If this 3-5 cost or something problem don't exist. But this is the same problem that we have with any other working examples of bad archetype, we ignore problem by adding something that erase archetype.
@skyd13728 ай бұрын
I have an idea aply the Mountain solution to it give a togable skill that just says now you are an aoe guard include other effects as neccesary and you are good
@hanscaniagochan84488 ай бұрын
fun fact about duelist, back on jessica alter event I tried stalling the ex cm boss and duelist still get outclassed at tanking by skadi, granted skadi have gladia mod and her Y mod for more HP but still to be losing at the thing you are supposed to be good at is freaking bad
@electric19268 ай бұрын
Can you do video about best new archetypes?I want to hear someone say nice things about Loopshooter like Caper
@derfliegendetempler7 ай бұрын
Dunno. But I like my Eunectes. I don’t even like feet. But fitting her in a Unga Bunga build feels reaaly good. Btw. Supah, where is the Pyrolysis video at?
@Truck-kun118 ай бұрын
Funny how almost all examples of good Operators actively ignore their Archetype gimmick to function properly.
@ColdBomba8 ай бұрын
Mountain is centurion and ntr are executor
@zx_taaaaaaaaaaaaaaaaaa8 ай бұрын
and then there's the mystic caster archetype where the operators in it double down on their archetype gimmick (whether it be a good thing or a bad thing (delphine))
@Hells7rom8 ай бұрын
Ifrit doesn't.
@Xendrick8 ай бұрын
Almost like HG needs to stop making up random archetypes that are debuffs in disguise It's like being born crippled, and that's not something I'd wish for my enemies' favorite operators
@Xendrick8 ай бұрын
@@Hells7rom She kinda technically does because her skills boost the archetype's average ATK stat to compensate for the low ATK SPD (and also her S3 blatantly ignoring ATK SPD altogether)
@thundercat78098 ай бұрын
SUPAH: Duelist defender is the worst shit HG ever created!! HG: Oke let's make Gummy alter a duelist defender 👁👄👁
@airlynaces8 ай бұрын
Please god let this happen it would be so funny.
@azuzuni8 ай бұрын
lmao
@dennisdacillo65168 ай бұрын
Keep the stunning talent that would be crazy.
@Xephyranth8 ай бұрын
you know very well Supah is going to find a way to rationalize Gummy as a duelist defender as the best operator after her old class
@goosmdoosm47558 ай бұрын
@@Xephyranth chances are that gummy alter might be drawn outside Supah's expectations. Also, gummy alter will be aged up, and idk if that will be a good or bad thing to Supah
@ordemarebys80508 ай бұрын
"But Mountain is Mountain". Should have said "But Mountain is an AoE Guard". Such a wasted joke opportunity widow. I will not recover.
@midend8 ай бұрын
we all know to fix brawlers one must become ip man
@Only_Ameen048 ай бұрын
Bro really forgot that Chongyue exist
@Purplepentapus_8 ай бұрын
He's already used that line in a previous video
@LordNNero2 ай бұрын
It's kinda easy to fix them, just give them a module saying "50% of attack ignores defense". Like 50% of their attack will seep through any amount of defense. But, it sounds kinda broken, specially with their DP cost of 7 to 11.
@plubdrawsstuff8 ай бұрын
Erm what the sigma SUPAH? Why are Hunters here when Ray proved they can work??
@imzelone8 ай бұрын
i think he's tryna say that one operator doesn't define the whole archetype (???) edit: i haven't watched the video when i made this comment. so that's that. my bad
@Xeare2048 ай бұрын
@@imzelone watch the video
@zombexcc82248 ай бұрын
Are you perhaps believing the pugilists work simply because mountain and Chong yue work? Because that's also not the case, it isn't too hard to make a good 6* to redeem an archetype, but that doesn't mean the archetype is suddenly fixed
@billlee38518 ай бұрын
Ray is good not because she deals big number damage, she's good because she reloads the whole mag while on skill, and very quickly too. She just ignores the one thing that makes the archetype bad, that's not "making it work"
@Flow-gk2ts8 ай бұрын
@@imzelone lol 2:02
@higorgabriel25988 ай бұрын
After the rules segment I thought to myself: "oh, so he's probably not gonna mention duelist guards, they're not inherently bad" Number 10: Dreadnought guards. *Proceeds to die of laughter in front of my mom about something she wouldn't understand.*
@daxfer29458 ай бұрын
Kinda surprised Musha guards or Juggernauts weren't on here. Those are kinda more inherently bad than a pure Dreadnaught
@vallar578 ай бұрын
@@daxfer2945 They can be thrown outside your medic's range and do fine. Dreadnoughts other than NTRK s2 and Matoimaru s1 can't, and it's iffy even with Matoi.
@daxfer29458 ай бұрын
@@vallar57 I guess, but without considering talents which this list is built off of. 70 points of healing is not enough to be worth it. Especially with higher enemy scaling enemies, Musha's who rely on the base class trait tend to suffer more
@higorgabriel25987 ай бұрын
@@vallar57 there's nothing in the juggernaut trait that talks about healing, their healing comes from skills and talents, their trait only says can't be healed by allies.
@vallar577 ай бұрын
@@higorgabriel2598 Archetype isn't limited to trait. it's also a general stat spread, and common functionality. *All* jusggernauts, as well as guards with a similar trait, have a way to self-sustain, and it's clearly by design, so it's included in the functionality of the archetype.
@helmifaiz45048 ай бұрын
You know why these archtypes are bad?? It's because either - No one ask - It serves no purpose - It serves ONE specific purpose The best operators in these archetypes such as Mountain, Aak, Ulpianus, Ray, NTR Knight, etc. All of them serves OTHER purpose that either everyone asked/want or an important/useful/wide purposes That's why, most of the 5 stars & below for these subclasses are genuinely quite awful. Because they need more skills/talents to make them atleast useful
@andrewmcnally50138 ай бұрын
A quick guide to tell if the class is bad: Does the best operator in the class *ignore* their centralised gimmick? If yes, then it is a bad class.
@Master_K148 ай бұрын
exactly
@lucasmitchell90272 ай бұрын
I know I'm late to the party, but this is kinda oversimplifying A clear example is brawlers. We all thought they were bad and mountain good because two block. But then Chongyue came around and we all shut the fuck up about it. He's literally every other brawlers but upped to 11 in power. Same with Hoederer. He's better than Ulpianus with no AH squad, and he doesn't do anything that breaks the archetype gimmick (Like the ulpianus fake defence) Archetypes aren't inherently bad, it's just them having operators not properly balanced around the gimmicks.
@andrewmcnally50132 ай бұрын
@lucasmitchell9027 true, but I'd rather take Melantha over Beehunter any time I'm in something like an I.S. game mode, which is the only time I'd look at lower rarity characters these days. Another way to look at it is if the class' 5-star characters are worth using. I'd always prioritise Liskarm or Firewhistle over a Duellist like Aurora because a *Defender* with *BLOCK 1* is not worth is, no matter how much damage they can do.
@myatthu7165Ай бұрын
@@lucasmitchell9027I'm also late to party but I'm here to correct you. Choungyue ALSO actively ignore their arktype nature,by having huge amount of ranges in his skills and HUGE DPH per hit with psuedo/true AOE. And hoederer is infact inferior to ulpianus in every way,down to his stats.And he's also kinda not meta in the first place,and Ulpi does infact break his talent by having essentially 100def in his stat line. And if you think arktype can't be inherently bad,then try to excuse geek arktype lmao.
@Dark_WolfPL8 ай бұрын
I was like "Wait, Crusher isn't number 1? Why?" and than I remembered that Duelist exist.
@azuzuni8 ай бұрын
while quartz might be terrible.. hoederer is surprisingly good, all of his skills are worth upgrading and he has quite interesting niche, for example during current CC, the tag that debuffs defense -200 doesnt affect hoederer at all, while he keeps his big hp, and his S3 is quite powerful boss killing as well i believe, not meta like surtr but good enough
@zfarhans8 ай бұрын
I actually forgot Duelist Defender exists
@juances8 ай бұрын
For real, if an archetype needs a broken 6* with talents/skills that let you ignore their gimmick then the archetype is bad.
@adele_pmmm8 ай бұрын
Rules segment is the new 'Before we start...'
@zacharysiow54788 ай бұрын
geek archetype is bad cuz it never supposed to exist, it was always just Aak, and that's it, the hp drain balanced out by RNG healing. Geek only exist after HG decide to further categorized classes into archetypes, Aak is a glorified AA sniper with a talent that drain health and RNG HP regen somewhat like Fiametta, you can't convinced me otherwise.
@Only_Ameen048 ай бұрын
Tbh I think Geek should have reduce redeployment time just like April to compensate for constant hp lost
@predatorasap50408 ай бұрын
Crushers could have been decent if they had high res as a trade of for their 0 defense but know they just get to be destroyed by anything that looks at them
@ThaDude8 ай бұрын
Crushers are good with a Tenacity trait since they attack slow. A Crusher's second attack, which is after the enemy's first hit, will be stronger given the enemy is a melee unit. Ranged enemy will deal a substantial amount of damage but will also get a substantial amount of damage upon getting into the Crusher's range. Since Crusher's HP pool is so big that most healers won't be able to heal them completely, their attack will almost always have buffed damage. At low health, they can clutch a big hit to the enemy.
@geraldtjionganata61638 ай бұрын
That still won't help at all. Almost all operator have 0 res and they aren't any fragile than anyone else. It's defense that they need most since it's physical enemy that have more attack speeds and attack stats than arts enemy do while most of melee enemy are physical. Otherwise defender would already been benched if that a case since they don't have res while having worst hp than Crushers
@oturan97288 ай бұрын
Crushers are litteraly pseudo centurion with a negative native gimmick, sometimes I can't help to think that HG is out of ideas same for the new subclass eartshatter they are also pseudo centurion.
@anhnguyenhoang2108 ай бұрын
@@oturan9728 totally wrong. Earthbreakers're actually AoE snipers on the ground: splash damage to all enemies around main target instead of attacking enemies equal to block count, with skill that increases splash radius
@Myomer10418 күн бұрын
My own thought was if they attacked every enemy in the surrounding 8 tiles (since massive swords like zweihanders were historically area-denial weapons). Would have made them even more unique and provided an interesting niche.
@seelenfresserin81298 ай бұрын
Fixing duelist archetype is actually super easy. You just give them module that decreases their dp cost and their attack by 50% while their skill is not active.
@Only_Ameen048 ай бұрын
Though I think it's better to give them more block and each enemies they blocked give them +1 sp/s
@albox21618 ай бұрын
They should have a treatment like an instructor and abjurer, get the whole trait revamped
@ShiroTheFoxrouge1238 ай бұрын
Module Delta:Blocks one enemy but gain 50% stats increase and receive 20% less damage (from everything). How does that sound?
@freezermeat16108 ай бұрын
My idea is a module that gives maybe 5sp per kill, but it goes down -1sp per kill per second that the operator blocks the target, or something like that might be hard to code tho
@MiMuMo7 ай бұрын
how about, "blocks 1 enemy". They do not have 1 block count , they block 1 regardless whether their block count is 1 or 0 or 2. They ignore enemy block requirements, blocks wraiths and 3-4 block enemies, but only 1 enemy whether they have 0 or 10 block count from buffs. But also [gain sp per second] or [gain atk/def/dmg reduction] per block count.
@darkomihajlovski31358 ай бұрын
The best way to make a good duelists is give them sp on enemy kill so they don't get punished for their high stats
@ttojlhbluctott1008 ай бұрын
Wait, you're genius. If they'll get like 3 to 5 sp per kill it will make them actually great
@Xendrick8 ай бұрын
Actually, that just fixed it SP on kill How has HG not figured that shit out smh
@thefool82248 ай бұрын
@@ttojlhbluctott100 doesnt need to be that high. just 2 makes a huge difference, but make it so any enemy dying in the 4 tiles adjacent does it
@CruelestChris8 ай бұрын
Feels like they were playing a drinking game where they put halves of abilities on cards and then pulled them out of a box. "OK, block...one! SP on...block! ATK...really high!" (Loud cackling) "No, no, I'll have that one, I can make that one work!" (Later at desk) "And that, son, is how I learned humans aren't supposed to drink brake fluid."
@Only_Ameen048 ай бұрын
Or give them more block, and each enemies they blocked give them +1 sp/s
@ColdBomba8 ай бұрын
If only hunter reload their whole mag at once They will never be here
@ThaDude8 ай бұрын
The designer of the hunter archetype needs to step on a lego everyday for a whole month.
@Kokokbeluk8 ай бұрын
4:29 SUSSURRO MENTIONED!
@vincentdehaldolf16368 ай бұрын
You know how HG fix this Archetype flaw ? By releasing operators that has nothing to do with their Archetype at all, Degenbrecher, Wiš'Adel, Kal'tsit, ...... It is fine in some case, but for Degenbrecher and Wiš'Adel cases they are absolute disgust me that I don't even know why "Archtypes" exist anymore.
@thewinterprince17317 ай бұрын
In defense of Crushers, there is actually one situation where they really shine: True Damage. Where other units with various defenses will be demolished by any damage that can sneak through those defenses, crushers can shrug it off because their HP doesn't care what damage hits them, it's gonna tank it anyway. With adequate healing, crushers can actually do really well as a unique type of tank, especially Hoederer, whom I use regularly nowadays for his true damage and sheer tankiness.
@jackthelarterns67525 күн бұрын
actually it's also when you want to work with a high instance of damage due to how def stats actually work and it's kinda funny to see people shjt on crusher for having slow atk speed and high atk ain't the one reason why everyone said brawlers is bad is due to thier high atk speed and low atk ? and even if you actually look at the dps crusher still has a higher edge over somes guard branches
@hungnguyenquang37798 ай бұрын
Duelist defender: get more block (and taunt value), lower atk, higher flat atk on skills (to counter low base atk)
@thefool82248 ай бұрын
or just slap siege's passive on them (the sp one)
@mammothmk33558 ай бұрын
*Simplicity isn't a disadvantage. It's a strengh.* Unless you are doing flex work, most will solve, or try to solve, complex problem with simple solution. ;)
@UmbralCovenMoneyGang8 ай бұрын
...Could you at least write the exact moment in the video you're answering to?
@LWKYArknights8 ай бұрын
I can be glad that Swordmasters aren't on the list and are all actually really good (except Tachanka) and not just the 6 stars. Now let me point out all the Cutters seen in this video: 2:49 7:15 12:55 Thanks for your attention. What do you mean this has nothing to do with the video?
@mcwillisten8 ай бұрын
Hey SUPAH, when will you release the "Top 10 Reason Arknights Release Bad 6* Units"? I can't wait.
@yufeng17078 ай бұрын
Duelist Defenders "I genuinely cannot explain how they are so bad." Bro, you made like 3 videos on this already.
@tibbiesthehawk8 ай бұрын
Ulpian also has ex-wife providing him with 30% DR and more than a maxed out ptilopsis s2 heal at all times
@Grim-n-play8 ай бұрын
Its because Ulpian is an Abyssal Hunters not a Crushers
@tibbiesthehawk8 ай бұрын
@@Grim-n-play its because he is a crusher with a +60% max hp infinite skill or an incredibly quick +90% max hp skill that gladiia's talent is so much more effective than others
@frayacedare52468 ай бұрын
Hey Supah! i've always liked your editing and music choices. I got persona flashbacks during your vid, and the conga line picture is very cute!
@spiderdude20998 ай бұрын
Honestly, I just wish they made it so Duelist defenders gain bonus SP if they kill the unit they’re attacking. That would be a pretty good trade off. It would allow them to generate SP way faster from lane holding and killing trash mobs, so you actually could use their skills more often.
@livingrain8 ай бұрын
Just had to check to make sure you weren't being delusional and putting trapmasters on here
@Michael_Jay0008 ай бұрын
7:11 I feel bad that i forgor Phalanx Casters exist, it gotten so bad that i got Carnelian but never once built her. I did have the same though before that thier just a tank or target practice on the roof, That is when the chongus event was released with Lin as a Phalanx. I just brush it off as easy skip. But the chongus event showed, enemy's on low ground can go to the high ground Thats where it hit me. Its intentional they released Lin as a tank in that event. Like bruh they promote an Archetype for a scenario that would not be common problem I still havent lvl up carnelian on that event lol, more likely never will
@LDAR6 ай бұрын
Lmaooo beeswax was my first e2 fully maxed operator and favorite character (I couldn't get asbestos and she really stuck with me)... All of that to realize she was really subpar
@ILikeDeers7 ай бұрын
You know, you made a fair argument on why instructors aren't here: you are paying attention to the class traits, not the stats that are bound to that trait. But you ignored that argument with crushers. Their trait is "attacks all blocked enemies" which means they are literal centurions, yet you focused on the defense and hp of the class.
@Spectacure8 ай бұрын
Imagine a dualist defender with a passive skill that gives them immortality, and a module that halves their dp cost (like aoe casters)… now you have a solution for their sp regen (because they don’t need sp anymore) and lower dp cost while doing their job of stalling bosses
@gerorgy30008 ай бұрын
also Hoshiguma module gives her extra block, so it possible to
@Spectacure8 ай бұрын
@@gerorgy3000 that’s like giving juggernauts a module that says “they can be healed now”, that’d defeat the whole purpose behind the arch type, duellists description only says “one block” so I want to at least honour that
@kosmosXcannon7 ай бұрын
Sounds like the doll class with Spalter
@kelvinf.t.82573 ай бұрын
@@Spectacure i mean the archetype itself is shit so why not changing it to be better
@Xtoxinlolinecronomicon8 ай бұрын
Everything said that doesn't end with a word ending on an E SUPAH adds a E. Every word that does end with a word the last letter is a E, SUPAH adds an A with hos accent. It's fascinating.
@TealRubyy8 ай бұрын
Fixing duelist defender is simply just giving them 2 block and lower atk. Then rework the sp gain only when blocking trait to sp gain based on damage taken only. Small hits (
@TerryBradstreet4 ай бұрын
Simpler solution: gain SP for each kill.
@constabrielbell45232 ай бұрын
Well I think to make duelist defenders work, just add a module where “if an operator within 3-4 tiles near operator is blocking an enemy the operator generates sp” or “this operator can swap places with another melee tile operator at cost of 10 dp (operator keeps their sp)” making them essentially a real duelist they should always be fighting and fix their dp problems.
@Mr.Dempsey1158 ай бұрын
16:04 you are so real for using a CODE VEIN OST You are based beyond reality for this
@chimera13818 ай бұрын
The only way to fix duelist defenders is giving them a permanent duration or toggle skill that increases their block. Basically Mountain-ify them.
@Christian-CTDC7 ай бұрын
Or just make that for each enemies around the duelist defender(like 4x4 radius around her) that dies, provides them SP, like, even just 4-5 SP fixes them.
@nerox86618 ай бұрын
I never imagined I would find Osu! mapping drama in an AK video. Supah making impossible possible.
@dragonnoi43858 ай бұрын
Supah, the moment i saw ulpianus with that anchor, I immediately knew he will be a crusher
@Han_Jie9 сағат бұрын
The only way Duelist Defender can be fix is if their S3 somehow do -50% atk but +2 block count when no activate, then +300% atk but -2 block count and maybe a bit of aoe when active. But then that's just like the rest of the other archetype, making the archetype work by ignoring the weakness of the archetype.
@hellnickyable8 ай бұрын
Abjurers are so bad that SUPAH forgot they exists.
@ThaDude8 ай бұрын
They are not bad. Quercus exists and her kit fixes what the archetype's role is supposed to be.
@Creeper7ech8 ай бұрын
@@ThaDude Silence the Paradigmatic is really good as well(although she is extremely niche)
@kobietattenlagi71498 ай бұрын
I thought number 1 would be Splash Caster
@zacharysiow54788 ай бұрын
yeah true where the hell are splash casters
@theoreticallyme45488 ай бұрын
I thought number 1 would be Abjurers
@Gspoink8 ай бұрын
It's because they fit into the instructor category. The class is without noticeable drawback except dp, they are just all loaded with dogass hindrances (attack interval increase, rng hits, self stun). If they decide to make one aside from Mostima actually relevant, they could. They just don't want to for some reason.
@randomperson41988 ай бұрын
@@theoreticallyme4548What does abjurers mainly do?
@zx_taaaaaaaaaaaaaaaaaa8 ай бұрын
The only downsides of the splash archetype, like someone said, is the insane DP costs. That doesnt make it inherently bad. The reason why most splash casters are horrible is because of their outrageous SP costs. Look at Mostima, Dusk, Santalla, Lava alter, Gitano. All of them have SP costs so high that I could take a shit, wipe my ass, play CC for 30 hours and still not get 620 points, go to school, graduate, get a job, and their skills would still be just over halfway done.
@SolXeko8 ай бұрын
I took a shot everytime SUPAH said Mountain's name
@mochalatte83628 ай бұрын
Mountain's EP being named "Tipsy" is fitting lmao (it's also a bop)
@Dyzygy8 ай бұрын
This is how I’d buff Duelist Defenders: 0) Reduce DP by 5-10 across the board 1) Bonus SP on hit&kill Talents. SP economy is their biggest problem 2) High Initial SP on Masteries or with Talents. In High End play, operators that provide immediate value on deployment are favored above others, i.e. Helidrops. Unlike true Helidrops, they would be able to recharge their skills, but you’d likely want to replace them with someone else
@thefool82248 ай бұрын
fighter guards have 2 easy fixes for me. 1) make them deal arts damage or 2)make them reduce defense like those lizard puncher guys that do it to you
@Orlando_P8 ай бұрын
Or something like high atk speed with Little stunts in base.
@PlatinumKrown8 ай бұрын
I feel like doing arts or a minor true damage like 10% atk would be great, or like mountain's random crit, that would be useful too.
@thefool82248 ай бұрын
@@PlatinumKrown i think characters already deal a minimum of 10% of physical attacks regardless
@sidekic11098 ай бұрын
@@thefool8224 it's 5%
@thefool82248 ай бұрын
@@sidekic1109 oh, confused it with another game
@Irimu_7 ай бұрын
I genuinely didn't know chain healers existed...
@ShiroTheFoxrouge1238 ай бұрын
Hunter module is released...now they reload an extra bullet once they run out of ammo.
@thecrazylord30008 ай бұрын
Fair enough, sleep well
@horrible_taste898 ай бұрын
Duelist Defenders are so bad that I forgot about them 😭
@Yeriae8 ай бұрын
When you were building up to the final archetype i just already knew it was gonna be duelist defenders. Like I remember when I got Eunectes, she proceeded to be the only 6 star operator i left at e0 lv 1. Like, where and when will I ever need a block 1 defender???
@dokutahblob8 ай бұрын
Of all things, the one I expected the least was the Go Go Inspection Gadget reference
@fistus19762 ай бұрын
how to fix duelists: infinitely stacking buffs upon killing things + status immunity (not resistance). identity: bosskiller that needs to be properly placed, fed and then proceeds to kill the boss by statchecking it, ignoring boss mechanics.
@jacopotestolin68918 ай бұрын
I think that the Duelist Defenders could work by creating an operator that is completely something else, just like Mountain is in actuality a Centurion and not a Dreadnaught, by working on the talents and skills extensively. For example: Talent 1: while a skill is not active, this operator has +2 block. While a skill is active, this units has instead +100% of attack. Talent 2: when an enemy dies in any adjacent tile, this units regenerates a few SP. Skill 1: don’t care Skill 2: take a shitton of SP but is then infinite duration and just makes both sides of talent 1 always active, just for AFK maps. Skill 3: this operator gets +150% attack and defence and a very minor percentage of shelter. When the skill ends, the operator is retreated. If an enemy elite is defeated by this skill, the skill deactivates prematurely and you’re back at the start. It would of course have sub-par attack as a start, but I like the idea of having the last skill be an actual duel against a boss, where if you win you’re done and can go back to tanking but if you don’t manage to kill the boss you actually retreat out of shame. The main argument is that this way you just created a unit that is 90% of the time a protector defender and 10% a super dreadnaught. But was this not the point of this archetype? What do you guys feel about this idea?
@NikkiTheViolist8 ай бұрын
tbh I don't think "just make another powerful 6-star unit" is a good way to fix an archetype, because all you've done is make another good 6-star unit however, looking at it it would be a good unit
@TheEmperorGulcasa8 ай бұрын
I’d rather just have a helidrop one that is ready to go at deploy. Big ugly on demand would actually be pretty great. I just don’t want to have to have eunectes on field forever to get there.
@razzmatazz62334 ай бұрын
im that one diehard carnelian simp btw
@Area_GnC8 ай бұрын
Duelist Defender module: Caster Amiya Talent 2, with lower numbers.
@Orlando_P7 ай бұрын
I think a good way to fix hunter archetype, it's making every bullet a extra attack accumulative like mistic casters. But while mistic casters only stacks with no anemies, the hunter should still attacking but reloading the ammo at the same time. Or put the ammo system with the skills but with the plus of "if the operator already have a max mag, you can use it with skill too". And with some gimmick of switching between weapon like Ash, Jessica alter etc.
@adradox2 ай бұрын
Phalanx casters are really good if you have some annoying ground affix, like seaborn slime, they also can distract drones well and tank global enemies with AOE splash damage, while keeping ground safe. They are niche but I have a feeling that "uselesessness" of the archetype is overblown here. Crushers are useful in situations where environment applies - DEF debuff and you cannot use your defenders as effectively. Both Ulpianus and Hoederer are quite useful in this regard.
@theseekingsankta310621 күн бұрын
9:20 Don't want to describe it in detail, so for anyone who really wants to *use Carnelian because Waifu* , use *Module 2* and *Mostima* on her, so her *S3 Charge (Overcharge) Time* goes *from 56s to 34s* (-22s). *Instead of Mostima* , you can use *Ptilopsis* for *36s* (-20s).
@Sammuel_Simmons7 ай бұрын
I Genuinely like your Videos Your Sarcastic talk Made me Laugh all the Time, I'm just Relieved that Finally I find an Arknights KZbinr that Dare to stand up and said "Hey Dude This Operator is bad and Also This Archetype Is Bad". I Remember that many People on the Arknights Community used to Say this "There are no Bad Operator,There are just Bad Doctors",I never Believed it at all.
@tyaty8 ай бұрын
9:12 Liberators have very low attack so they stll do functionality nothing without their trait fully charged. On the other hand, Phanlanxes have a solid statline by default.
@kyarumomochi51468 ай бұрын
Eh the archtypes are bad but most of the "bad" archtypes has a broken 6 star that just ignores it all together and turns it into a benefit. Ray wih high DPH and Ulpian with massive stats for example HGs new method of making operators sucks so much
@NikkiTheViolist8 ай бұрын
i agree, it's basically "make 5-star with obvious weakness, maybe 4-star with niche usage, and then make 6-star that ignores all the weaknesses"
@thinhtruong33442 ай бұрын
Gummy Alter in 2025 gonna be a duelist defender mark my word
@SleepySuppish8 ай бұрын
I fully expected merchants to be on this list if we we're talking solely about archetypes.
@Only_Ameen048 ай бұрын
Merchant at least have reduced redeployment time to compensate unlike archetype here that almost have no compensation for their downside
@FragmentVT8 ай бұрын
I think a duelist defender with somewhat more bloated stats and either passive skills and/or a talent that basically gives them offensive recovery could work if the sp costs were right, also just lowering sp costs for future characters in the archetyp could potentially work, but those would likely make them an exception that proves the rules more than anything else. Only getting sp when blocking really kils the archetype.
@TheEmperorGulcasa8 ай бұрын
I think a simple solution is to make one a helidrop. Just have skill active on deploy so don’t have to interact with the charge mechanic unless you leave them out. A helidrop big ugly would actually be pretty great.
@ImperialPerfection3 ай бұрын
The only thing I can think that might help duelist defenders would be a module that regens sp on attacking as well.
@theiceman16338 ай бұрын
In terms of duelist defender either they should make a remake or make some changes for the archetype like for example What if instead of sp on block they will get sp per amunt of hp loss could be in 1:1 ratio when in each ho loss they get 1 sp and they will also had increased taunt and 2 blocks with the same humongous attack but their range is only 1 tile and they had low def and res but huge hp like crushers And for some operators like eunectes if her skills is focused towards boss killing she will get -block but incread def/res +attack +aspd and can only block elite/boss
@cnemesys21568 ай бұрын
That's the thing I notice about dreadnaught guard, they are with exception of NTR, doesn't have an actual use case beside standing on the side of a blocking defender and help kill enemies. Both the 6* are borderline not-so-fast fast-redeploy. Duelist on the other hand, with their defense would allow a drop and forget kind of play. I remember when we use to call dreadnaught duelist guard, but with their defense being so low they can't duel. Now duelist defender kit from my perspective can be made to be good, have a talent that regenerate shield like Mudrock but instead of healing on pop, grant sp to the duelist defender. Now we kinda got rid of the sp problem in most situation, give the duelist a talent that slow enemies in a certain range except for one kinda like with Lee S3 to allow them to queue up enemies to kill easier. Also if needed be, give the caster Amiya gain bunch of sp on kill talent?
@januszpolak2548 ай бұрын
Ngl, Duelist Defenders feels like HG attempt at just reworking Dreadnoughts without reworking them but they failed.
@thomaslepage5941Ай бұрын
I just had a thought about duelist defenders. Yes it's an op skill. I think to make a good operator in the archetype, you need to break the rules of the archetype like Degenbrecher. What if a new duelist defender had a Eunectes's third skill, but it was auto-recovery and you could activate it a second time during the duration of the skill doubling the bonus? But you'd only earn dp for the additional activation through on-block recovery. That way the whole gimmick of duelist defenders is somewhat reserved. And of course no self stun. Maybe block +1?
@Ixcez6 ай бұрын
Might be wrong and even remember wrong but it feels like duelist defenders were released together with Nian, sort of remember Nian's banner being close to Eunectus, and with her S3 giving +1 block count + more def made Eunectus + Nian seem like a very good pairing, and probably make ppl pull for both.
@mad23342 ай бұрын
only thing that can fix duelist defenders is just rising their block count, or at least add it as a module to eunectes.
@ZayamadАй бұрын
For duelist defenders, make their skills auto instead of defensive then give them increased sp gen while blocking as part of their trait or just increase their base block to 2.
@kyarumomochi51468 ай бұрын
How to fix Duelist archtype: Talent 1: Extra +0.5 SP generation when not blocking that stacks with 1st module Talent 2: Damage is lowered by 50% but Block and DEF is doubled when skill isnt active, Damage is increased to 150% and gain 5% HP regen per second when skill is active Skill 3: 25 SP cost Increases ATK by +200% Every attack now deals 200% of atk as aoe damage, gains +1 block +80% DEF and +150% HP +50 ASPD and is able to attack all enemies on its range. Get 10 SP back when this skill kills an enemy If this looks to far off to you just remember Ray Mountain and Ulpian exists
@peterdenov48988 ай бұрын
Zuo Lee and Degenbender are way worse offenders in that regard, so it's not like HG has to worry about anything anyway.
@kyarumomochi51468 ай бұрын
@@peterdenov4898 Oh god forgot how insane those two were. They didnt even try with degen lmfao
@NikkiTheViolist8 ай бұрын
so basically you're saying "just come out with an OP 6-star unit to fix the archetype"
@kyarumomochi51468 ай бұрын
@@NikkiTheViolist Yes thats litterally what the point is
@peterdenov48988 ай бұрын
@@NikkiTheViolist *6 star unit that is anything but the core archetype itself, lol And yes, that's how it works.
@Emptyness_Void.7 ай бұрын
20:09 make their OP skill only 20 DP cost and while their skill is active, Def +100%, Atk +300%, Aspd +50 and the duration is 40 seconds
@viktorino86048 ай бұрын
imagine, a defender, but with phalanx trait broken edit: or more executor specialist, but a healer then called it "PARAMEDIC"
@ThaDude8 ай бұрын
Lancet but an archetype and with OG Gavial talent.
@viktorino86048 ай бұрын
@@ThaDude am thinking a concept that it will be a melee unit, fast redeploy, and it heal allies instead of attacking just like allerdale (that unit that gives barrier in episode 11)
@Bondrewd__218 ай бұрын
You know SUPAH? That summer I would be taken for mandatory 1 year army service, and I wish, that when I come back, Base will come out of beta…
@aereonexapprentice72058 ай бұрын
Noice, enjoyed this informative video, agreed to some of these. But as an avid Integrated Strategies enjoyer, high tile tanking actually comes up more often than one would think. Often i got caught with my pants down and had to leak several pesky drones because HG just hands them to you in IS like a dealer trying to hook kids with free samples, or have emergency buttons like texalter. And even then theres a whole buncha maps in IS where HG said "NOPE. No ground tiles for you. Drones be upon ye.", so i found myself appreciating high tile tanking or heal tanking with medics.
@theblissone8 ай бұрын
It my first time hearing an Italian Explain Arknights, How the Siracusao??
@KommandantAegis8 ай бұрын
How to make hunters good: increase reload time but reloads the entire magazine
@N0i_R8 ай бұрын
SUPAH: This video is sponsored by YOU. Me: I didn't know how, but thank you.
@NikkiTheViolist8 ай бұрын
the only way to fix Duelist Defenders is to give them insane synergy with SP batteries. Like, maybe, a trait that says "Can't gain SP on own except when blocking but SP gained from other operators is doubled/tripled" or something less wordy than that only problem is, without modules, game designers messed up: they can't even gain SP from SP batteries when not blocking literally had to make BOTH module variants say (or imply) "oh yeah SP batteries work now"
@laby18278 ай бұрын
Actually designing a duelist defender could be a great challenge, here is a talent idea I came up with : Talent 1 : gain +1 block for every 2 operators deployed with this operator's faction (self inclued) The goal of this talent is to make this duelist defender usable in frontline, blocking multiple units while also making the operator gain sp more consistently. It will also make planning a stage more interesting because you can deploy/retreat operators of the same faction to change the block count. So you can adapt your strategy depending on if you need more or less blocks. I added the restriction of "operator with the same faction" so the squad creation is a bit more interesting, so if you want to have at least 2 blocks you need this operator + 1 other. If you want 3 blocks you need this operator + 3 other, etc Then for the other talent and the skills, the design could go anywhere. Maybe Talent 2 could help with survivability to help the operator charge sp, then the skill could be dps oriented to kill the blocked enemies My comment isn't useful because HyperGryph do their own things, but I like the exercise of designing stuff
@johnsonyip11277 ай бұрын
"are you the op because you are ifrit, or are you ifrit because you are the op?" - sun tzu, about ifrits archetype strength
@Dodo-mc2vm8 ай бұрын
Me thinking of number 1 : Abjurers ? With Tsukinogi & Nine-Colored-Deer ? Nah they have Silence alter...
@isE6S1AcheronOutmetaYet8 ай бұрын
If Supah makes all the arknight video negative, there’s a chance he can become tectone 2
@Sharkcapp7 ай бұрын
Yo supah this can fix duelist defender trait: gain +1 block whenever this unit kills an enemy, when blocking more than 1 enemy: give "tremble" to all other blocked enemies. That solves the dp and sp problems while still keeping the idea of being a duelist since only one enemy actually attacks them 😂
@vanya39358 ай бұрын
For Duelist Defenders, it could be fixed by by upping defense and reducing attack. You really only need them to stall the boss for your real DPS. Having a healable 1 block with stacked defense would be very useful. Give their skill a stun immunity or elemental res, and they would be awesome.
@FieriaAreilielle8 ай бұрын
I'm surprised splash caster didn't made into the list. The moment you get either Eyja or Goldenglow they basically gone unless you got Mostima. Well, the DP- module really great on them and I think it would also fix the issue with Duelist archetype..
@azuzuni8 ай бұрын
solution for duelist defender: give them perma skill like moutain S2 charge once, and forget
@chun1868 ай бұрын
you could just fix the duelist defender by making them deal 1 gummybillion damage on deployment
@jonnevitu49798 ай бұрын
to fix duelist defenders you give them a module that takes away like 90% of their base atk until they activate their skills and then double said atk when you finally use skills.
@edhikurniawan7 ай бұрын
Imagine shooting game loading one bullet at a time. Snowbreak shotgun users : How to make Eunectes work : All of her skill SP cost reduced to 10% of the original.
@vincecomuna6 ай бұрын
So tell me, dear Supah: is Caper's boomerang class a god's creation? Is she approved?
@khongnoi10128 ай бұрын
Since the identity of Duelist Defenders is "Duel one-on-one", fitting changes are limited. I'd say give them increased DEF and RES while their skill is not active, much like Phalanx Casters. And maybe lower their cost to around 20. That way they can be heli-dropped to stall a troublesome enemy much like Gravel, trading redeploy time for a powerful skill if they survive long enough.
@zancloufer8 ай бұрын
I think what makes Phalanx Casters really awkward is that off skill you want them to tank, but on skill they become really squishy. Mint and Linn kind of sidestep this issue with their Talent and skills but in general yeah the base archetype is bad.
@irwinwinaris98008 ай бұрын
I instantly thought of bard and skalter when you brought up the one operator per archetype thing. Also I've never used or seen anyone use abjurers seriously so... yeah. Still a great list, love your content style.
@ThaDude8 ай бұрын
I use abjurers almost all the time. Yes, its Quercus. Her fast aspd is good secondary healing for high pressure phases of the stage. Her module made her the best general healer. She is the best buffer/healer compression.
@nexpersonal50668 ай бұрын
CN new Bard makes the Archtype have 2 good ones
@thema16225 ай бұрын
Duelist defenders have one really cool thing and a bazillion flaws. I would love a defender with their effect of generating sp whenever they take damage but without at least three of these flaws. 1-Higher sp cost because why not 2-block 1 3-actually having to block an enemy (let them supercharge if poisoned) Imagine one of these guys with a push-stun and sp needed like 20. There's still another flaw tho and that's it... This kind of gimmick is a reward for playing bad, as you would've rewarded for letting a big group to accumulate instead of killing them quicker.
@tsurara68208 ай бұрын
They are duelist defender, so why cant they recover sp on both attack and block? Just give them sp when attack in additional to sp recovery on block
@randomf2pplayah7683 күн бұрын
I was actually expecting aoe caster in 1.. but yeah I legit forgot about duelist defenders 💀
@artemsheen80648 ай бұрын
I think turning duelists into boss stallers with debuffs might work, but then they wouldn't be really duelists
@olb60928 ай бұрын
You fix duelists by giving them liberator attack gain but tie it to their sp instead of time.