TOP 20 NEW VISUAL Assets MARCH 2024! (Animations, Effects, Textures) Unity Asset Store

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Code Monkey

Code Monkey

Күн бұрын

Пікірлер: 18
@CodeMonkeyUnity
@CodeMonkeyUnity 9 ай бұрын
💬 Stay tuned for a really interesting video tomorrow! ✅ Humble Synty Asset ENDING SOON! cmonkey.co/humblebundle ✅ Awesome Tools 98% OFF! cmonkey.co/humblebundle2 🌍 Get my C# Complete Course! cmonkey.co/csharpcourse 🎮 Play my Steam game! cmonkey.co/dinkyguardians
@mateusw.
@mateusw. 9 ай бұрын
Hello CodeMonkey, do you have a email for contact? I want to send you a better translated version to Portuguese of Dinky Guardians description on Steam, honestly the description on Steam looks kinda weird haha. Thanks in advance!
@ganeshkgp
@ganeshkgp 8 ай бұрын
Thanks for that humble bundle pack buying it right now❤❤
@suicune2001
@suicune2001 9 ай бұрын
Thanks! That artistic bundle looks neat. I might get that. I hope I can tone down the effects since many of them seem so extreme it would be hard to play the game. That world scanning one also looks good. I could use that to make 3D games more blind accessible since I bet I could get the text to speech to say what the object and distance is.
@CodeMonkeyUnity
@CodeMonkeyUnity 9 ай бұрын
Oh that's an interesting use case for that scanner!
@EROSNERdesign
@EROSNERdesign 9 ай бұрын
Could you pretty please do a video on playmaker? I would love to get your perspective..
@Wnick1996
@Wnick1996 9 ай бұрын
Those Dinos remind me of the Rollerbacks from HFW
@BolBol15
@BolBol15 9 ай бұрын
Can you make a video about free unity assets?
@robertogirardi6861
@robertogirardi6861 9 ай бұрын
Search in playlist section for free asset
@omochila
@omochila 9 ай бұрын
he already did
@donkeykong315
@donkeykong315 9 ай бұрын
They’re in blender waiting to be made
@MomoVader
@MomoVader 9 ай бұрын
thx
@ОлександрЛипка-м7х
@ОлександрЛипка-м7х 9 ай бұрын
Hi, how to make mixer presets work with the SetFloat method from code? Essentially SetFloat prevents snapshots from working: "When a parameter is exposed, it is not controlled by mixer snapshots. You can only change the parameter with this function." 🤬 I found it on Unity forum: ... In any case, the workaround for your issue would typically involve nesting the mentioned groups in an extra parent. That way there are two channels that control the volume of child groups. One for User control, and one that can be affected by snapshots. Master + UserEffectsVolume < exposed to options screen + InternalEffectsVolume < affected by snapshot + [...] Child groups ... Any ideas? I don’t like solution from forum 😅
@t.mfootball
@t.mfootball 9 ай бұрын
when you will release your new game
@MonsterCreations662
@MonsterCreations662 9 ай бұрын
Bro I decided to make a parkour car racing game when the game will ready I will release it so please play for me ❤
@watercat1248
@watercat1248 9 ай бұрын
Why I look this video visual assets it's the last thing I want for My game. I already know how to make all the 3D model and texture My self in few words I can handle the visual in my game. The stuff I need more experience it's code. And I don't believe exist system I will help in my because I want my own mekanics for the game I'm working.
@CodeMonkeyUnity
@CodeMonkeyUnity 9 ай бұрын
Even if you're not buying anything just by watching these assets can help spark some ideas in your head If you want to learn C# watch my free beginner course which starts completely from scratch kzbin.info/www/bejne/poPIg2mQbtd-Y9E
@watercat1248
@watercat1248 9 ай бұрын
@@CodeMonkeyUnity thank but i have already know most off the basics the codes i need help are complex codes like helth system weapon shooting etc to tell you the truth i truly believe wean find time and quietness, i thing i will able to found the solution on those problem's i need concentrate in the order to figure how to make thos complex codes. the code im need to do in the order to make my game playable is weapon shutting for fps and after that damaged but create weapons Manger for my game its not easy tast But it is one off the most important thing for my game in the order to be playable
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