💬 Stay tuned for a really interesting video tomorrow! ✅ Humble Synty Asset ENDING SOON! cmonkey.co/humblebundle ✅ Awesome Tools 98% OFF! cmonkey.co/humblebundle2 🌍 Get my C# Complete Course! cmonkey.co/csharpcourse 🎮 Play my Steam game! cmonkey.co/dinkyguardians
@mateusw.9 ай бұрын
Hello CodeMonkey, do you have a email for contact? I want to send you a better translated version to Portuguese of Dinky Guardians description on Steam, honestly the description on Steam looks kinda weird haha. Thanks in advance!
@ganeshkgp8 ай бұрын
Thanks for that humble bundle pack buying it right now❤❤
@suicune20019 ай бұрын
Thanks! That artistic bundle looks neat. I might get that. I hope I can tone down the effects since many of them seem so extreme it would be hard to play the game. That world scanning one also looks good. I could use that to make 3D games more blind accessible since I bet I could get the text to speech to say what the object and distance is.
@CodeMonkeyUnity9 ай бұрын
Oh that's an interesting use case for that scanner!
@EROSNERdesign9 ай бұрын
Could you pretty please do a video on playmaker? I would love to get your perspective..
@Wnick19969 ай бұрын
Those Dinos remind me of the Rollerbacks from HFW
@BolBol159 ай бұрын
Can you make a video about free unity assets?
@robertogirardi68619 ай бұрын
Search in playlist section for free asset
@omochila9 ай бұрын
he already did
@donkeykong3159 ай бұрын
They’re in blender waiting to be made
@MomoVader9 ай бұрын
thx
@ОлександрЛипка-м7х9 ай бұрын
Hi, how to make mixer presets work with the SetFloat method from code? Essentially SetFloat prevents snapshots from working: "When a parameter is exposed, it is not controlled by mixer snapshots. You can only change the parameter with this function." 🤬 I found it on Unity forum: ... In any case, the workaround for your issue would typically involve nesting the mentioned groups in an extra parent. That way there are two channels that control the volume of child groups. One for User control, and one that can be affected by snapshots. Master + UserEffectsVolume < exposed to options screen + InternalEffectsVolume < affected by snapshot + [...] Child groups ... Any ideas? I don’t like solution from forum 😅
@t.mfootball9 ай бұрын
when you will release your new game
@MonsterCreations6629 ай бұрын
Bro I decided to make a parkour car racing game when the game will ready I will release it so please play for me ❤
@watercat12489 ай бұрын
Why I look this video visual assets it's the last thing I want for My game. I already know how to make all the 3D model and texture My self in few words I can handle the visual in my game. The stuff I need more experience it's code. And I don't believe exist system I will help in my because I want my own mekanics for the game I'm working.
@CodeMonkeyUnity9 ай бұрын
Even if you're not buying anything just by watching these assets can help spark some ideas in your head If you want to learn C# watch my free beginner course which starts completely from scratch kzbin.info/www/bejne/poPIg2mQbtd-Y9E
@watercat12489 ай бұрын
@@CodeMonkeyUnity thank but i have already know most off the basics the codes i need help are complex codes like helth system weapon shooting etc to tell you the truth i truly believe wean find time and quietness, i thing i will able to found the solution on those problem's i need concentrate in the order to figure how to make thos complex codes. the code im need to do in the order to make my game playable is weapon shutting for fps and after that damaged but create weapons Manger for my game its not easy tast But it is one off the most important thing for my game in the order to be playable