TOP 5 Things that Protoss race had in the alpha version of StarCraft 2

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Esports Storyteller

Esports Storyteller

Күн бұрын

TERRAN deleted units - • SCRAPPED UNITS That Co...
ZERG deleted units - • ZERG DELETED UNITS fro...
Clips taken from ‪@Tya.‬ channel and ‪@SC2HL‬
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Timecodes:
00:00 What was different
00:13 Stalkers and Dragoons
00:55 Different buildings
01:55 Sentry body transformation journey
03:00 Archons were bigger
03:20 Phoenix was cooler
03:57 Mothership was OP
Music:
"Ancient Trials" by Mark Hutson - • 🕵️ Free Spy Suspense M...
StarCraft 2 OST
#sc2
#starcraft
#starcraft2
#esports

Пікірлер: 106
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
TERRAN deleted units - kzbin.info/www/bejne/gIWudJSlmd6tkNE ZERG deleted units - kzbin.info/www/bejne/nGeZqGmAjbaGZ8U PROTOSS deleted units - kzbin.info/www/bejne/ip3Uc5uErMSFiLc Timecodes: 00:00 What was different 00:13 Stalkers and Dragoons 00:55 Different buildings 01:55 Sentry body transformation journey 03:00 Archons were bigger 03:20 Phoenix was cooler 03:57 Mothership was OP
@YasonYou
@YasonYou Жыл бұрын
The old Mothership's ability to turn 3d models into 2d png files was really something.
@ProuvaireJean
@ProuvaireJean Жыл бұрын
And birthed the archon toilet.
@leojei
@leojei Жыл бұрын
One trivia about the Phase Cannon is that the relocate ability was simply reused in Spine Crawler, with the ability names still referencing Phase Cannon.
@saturnv2419
@saturnv2419 Жыл бұрын
As it turns out all Protoss ever need was the Arbiter.
@jimmyha1898
@jimmyha1898 Жыл бұрын
Indeed. However, with spell multi-cast, it may be too overpowered for SC 2
@Templarfreak
@Templarfreak Жыл бұрын
few things about the Obelisk and Dark Pylon: they were at no point both existing at the same time. the Dark Pylon and the Obelisk were always just the same unit essentially but switching the skin around. they both did the same things, the mineral harvesting buff, the cloaking, the shield/energy regen, etc. well, i dont totally remember hearing about the cloaking, but the other two spells 100% yes those definitely existed in pre-release versions of the game. the cloaking _probably_ did too at some point, though, but i'd have to see some source for that to say with certainty. you can however see this in Battle Report #3, which is a a PvZ, and Battle Report #4, which is a TvP. the Protoss builds one to boost their Probes in both games, but in both games it's a Dark Pylon, not an Obelisk.
@zer0nix
@zer0nix Жыл бұрын
Big archon looks cool af. They should bring that back along with the stalker as a skin!
@OldSpaghettifactory89
@OldSpaghettifactory89 2 ай бұрын
Would have the same issues ultralisks historically had, being big and chunky is great till you have to fit through a choke
@rexekim3397
@rexekim3397 Жыл бұрын
Dark Pilon has an ability that makes the nearby workers move faster and harvest more mineral(like 2-3 more minerals). It was indirectly same as Chrono Boost
@denarte6986
@denarte6986 Жыл бұрын
Also Immortals could be warped in as gateway units. Seems balanced 😅
@ilikepiedontu
@ilikepiedontu Жыл бұрын
I miss the old days of all the Alpha videos and units they showed off. There was something charming about all of it and you could tell there was love being poured into the game. Then when WoL launched it all changed.
@seamusfing
@seamusfing Жыл бұрын
*Then Activision bought blizzard
@ilikepiedontu
@ilikepiedontu Жыл бұрын
@@seamusfing That’s exactly when it all changed. You could tell with this launch it just didn’t really feel like SC anymore.
@januszkurahenowski2860
@januszkurahenowski2860 Жыл бұрын
Damn, people are saying that the miss the old starcraft but you're saying that it was not good from the start and you miss alpha units lol. Those concepts are really cool and there is stuff like that in campaign, those units wouldn't work in professional play and Blizzard understood that. Either play campaign or the multiplayer, no point making multiplayer bad for esport
@tarvoc746
@tarvoc746 Жыл бұрын
@@januszkurahenowski2860 Too bad the SC2 campaign sucks. The writing lacks everything that made the original great, and the mission design manages to be forgettable _despite_ being pretty inventive at times, simply because it never truly manages to get the player invested. SC and particularly BW had mission designs that tied into the story to a high degree and that's a big part if what made them memorable, and while SC2 had that too, it worked to its disadvantage, because the story sucked so badly.
@Blue_Nova707
@Blue_Nova707 7 ай бұрын
​@@tarvoc746Can you actually make some arguments why it's bad instead of just saying it's bad because you didn't like it?
@SS_BAJA
@SS_BAJA Жыл бұрын
You unlocked an old memory for me, I remember being a kid in like 2010 seeing all this stuff for the first time
@RickySama240
@RickySama240 Жыл бұрын
Really wish the brought back the Phoenix overload ability for the campaign. I would've used the units more.
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Yeah it looked cool
@bass-dc9175
@bass-dc9175 Жыл бұрын
A ship that could detonate itself? *Gantrithor memes INTENSIFY*
@TheAzorg
@TheAzorg Жыл бұрын
it's funny how all these unused content are used in some way or another in custom maps on arcade
@Igor369
@Igor369 Жыл бұрын
Looks like Phoenix worked for its name in that beta version. Right now it has nothing to do with phoenixes.
@GigaTyGuy
@GigaTyGuy Жыл бұрын
I've learned to accept the disruptor, but I miss the reapers and scarabs.
@MrTBSC
@MrTBSC 6 ай бұрын
you mean reavers reapers are in as a terran unit
@s2kkyle404
@s2kkyle404 Жыл бұрын
Bro! How are you cranking out these videos so fast? I love them! You've actually gotten me back into starcraft. I'm aying the campaign and I'm gonna start playing ranked in a few weeks :) thank you!!!!
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Жыл бұрын
Would have liked to hear about redesign of the Colossus -- this originallly had a much more practical-looking dual laser beam that would dart about as needed, doing splash damage over time, instead of the clunky crossing beams we actually got. Also would have liked to have seen a discussion of the original Tempest, which was an adaptation of the Carrier, briefly visible part way through this video. Never heard any detailed description of it, other than that it had some special shield that was anti-Ground only (also briefly visible in this video).
@yoma2977
@yoma2977 Жыл бұрын
Laser beams don't actually do splash damage though, because they're lasers. The new design actually makes more sense as an AoE attack. I agree the old design does look cooler though.
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Жыл бұрын
@@yoma2977 It could be a mistake, but I could have sworn that commentators described the original design as doing splash damage in a small area around where the beams hit.
@yoma2977
@yoma2977 Жыл бұрын
@@Lucius_Chiaraviglio Oh I know, but what I'm saying is that's just more impractical as a splash attack vs the current wide criss-cross design. The original design wouldn't be effective at all in large scale battles vs smaller units because it's essentially focus firing.
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Жыл бұрын
@@yoma2977 I'm not convinced -- I remember commentators saying (again this could be a mistake) that part of the reason for changing the design was that the original one was too good in terms of balance.
@yoma2977
@yoma2977 Жыл бұрын
@@Lucius_Chiaraviglio I don't know how I'd convince you that a wide sweeping cross of two lasers would have a larger area of effect than the two lasers focusing on a single point because it's fairly self evident. That reason doesn't make much sense either cause all you'd have to do is lower the damage if it was a balance issue.
@efkankilinc
@efkankilinc Жыл бұрын
That Alpha mothership was bonkers
@PraiseYeezus
@PraiseYeezus Жыл бұрын
Protoss could really benefit from a Dragoon still, imo. The units that force you into boring Skytoss (Lurkers, Libs, Brood Lords, tanks, etc.), would be countered by an upgraded Dragoon with longer range, so you have more options. Would just have to nerf the damage a bit, or make them robo-only units instead of Gateway.
@tarvoc746
@tarvoc746 Жыл бұрын
Dragoon as a long range unit is actually a great idea, I like that.
@kingpet
@kingpet Жыл бұрын
The tya video of dragoon va moving photon cannon had me lol
@BastiCool
@BastiCool Жыл бұрын
Pls keep doing these its so interesting!
@BLsurprise
@BLsurprise Жыл бұрын
Here the Protoss feel advanced, overpowering and just fucking crazy leaving some mystery as to how the hell do they manage this stuff as well as somehow live together knowing they basically could cast themselves into a black hole flinging them into a different universe all together. Despite the loss of Aiur and the battle scars left from Kerigans betrayal they still felt powerful and more enraged then ever with a burning desire to regain their Homeland and show their enemies the Wrath of the Sons of Aiur is stronger then a Neutron Star. Even in legacy of the void they feel unnaturally tempered with odd quirky attitudes specially if you decided to listen to the usual throwaway lines once you clicked them enough, yeah sure starcraft 1 had some pop references but they were fitting with the characters and most were simply just no none-sense lines with their own dark charm, I wont forget how I felt intimidated and creeped out by the Aribter the first time I was introduced to "time travel".
@definitelynotcole
@definitelynotcole 11 ай бұрын
Man the alpha looked sick.
@manhphuc4335
@manhphuc4335 Жыл бұрын
Personally, I really like the mothership anti projectile field ability. Coupled with the slow field ability it has now, and it's basically a multi use skill thay basically shutdown a flanking front.
@digi_edits
@digi_edits Жыл бұрын
I still remember a video where it showed walking Archons.
@Broockle
@Broockle Жыл бұрын
Great way to start the day 😄
@zer0nix
@zer0nix Жыл бұрын
The photon cannons spinning around actually looks cool whereas with other units it's questionable how 'realistic' it is.
@yizhengliu1066
@yizhengliu1066 6 ай бұрын
Hey can we do patch history as well? I just learned charge does dmg before
@thee0581
@thee0581 Жыл бұрын
They never nailed the unit composition as they did in SC:BW.
@MrTBSC
@MrTBSC 6 ай бұрын
meh i still think broodwar robo facility should have had an additional groundunit ... also scouts are still not used ...
@tarvoc746
@tarvoc746 Жыл бұрын
Why not make the Phase Cannon a campaign gimmick? I would have loved to use that in the campaign. Same with Phoenix Overload.
@QuestionableObject
@QuestionableObject Жыл бұрын
they ended up giving it to one of the coop commanders (zeratul)
@mEtil5656
@mEtil5656 Жыл бұрын
Sc2 alpha was way slower, glad that they changed that
@darkinfini
@darkinfini 11 күн бұрын
I don't understand why they did all these changes
@popkhorne5372
@popkhorne5372 Жыл бұрын
I wonder if those phoenixes would have been garbage because no damage for a big commit or absolutely busted against anything other than capital ships....
@Tdvtdvtdv
@Tdvtdvtdv Жыл бұрын
Well carriers would definitely be trash against them, several overloaded phoenixes would destroy all the interceptors.
@anghainguyen9951
@anghainguyen9951 Жыл бұрын
You remeber when Lib AA damage still good. Unless that thing deal same damage as Lib today no waybthat thing suck.
@dissolution9843
@dissolution9843 Жыл бұрын
If they remained as fast as they are today, you could throw 4-5 pheonix into a clump of slow moving lategame flyers for disproportionate damage and value. Or keep a small contingent of pheonixes as a strong deterrent to flocks of mutalisks or any sufficiently massed air units. Overall it seems like a far more compelling design concept that would make pheonixes more useful in a larger array of situations into the mid-late game. But it would be breaking the mold of dedicated AA units in the game. Corruptors and Vikings both have methods of interacting with ground forces. This change would make Pheonixes the odd ones out by making them better at dealing with air threats instead of having ground interactivity (graviton beam). Then again, protoss already have two air units that can hit air and ground, so it may not be necessary.
@alexanerose4820
@alexanerose4820 Жыл бұрын
@@dissolution9843 It really only targeted air and people would've just focused them down since they were stationary when using the ability but it would at least give you some value compared ton a beam that can only lift up 1 unit at a time
@MrSixPool
@MrSixPool Жыл бұрын
Just goes to show that the Zerg Cabel had Infested Developers even from the beginning.
@OldSkullSoldier
@OldSkullSoldier Жыл бұрын
Photon cannon relocate would cause overuse of this (why build defensive units if you could teleport cannon to your expansion?). Also Cannon rush would be too easy - you could just build cannons in your base and teleport them to enemy base if you succesfully managed to build proxy Pylon.
@januszkurahenowski2860
@januszkurahenowski2860 Жыл бұрын
Those moving cannons at the start are so cursed
@Newgeopolitics
@Newgeopolitics Ай бұрын
Woid :)
@Art-hv4fz
@Art-hv4fz Жыл бұрын
Interesting ideas, I'm a zerg player but like some ideas
@axh2
@axh2 Жыл бұрын
So, what I understood from this video is that due to the good Zerg economy, Zerg Cabal pays better than the Protoss Council of Elders
@TeamWnKaTchO
@TeamWnKaTchO Жыл бұрын
Protoss was so much cooler. Such an expensive unit as mothership was useful.. These days it's just a - 400 - 400 meme unit..
@XelNaga89
@XelNaga89 Жыл бұрын
I used it quite a bit in WoL, while it had archon toilet ability. Also, there was a strat with rushing mothership + carriers, flying mothership in enemy base and teleporting entire army to you. Nowdays it is sadly just meme unit...
@ivanvaleroparicahua7181
@ivanvaleroparicahua7181 Жыл бұрын
Anyone knows where the Big Archon footage comes from ?
@Stilllife1999
@Stilllife1999 Жыл бұрын
dude. how do you keep making these so fast ans where do you get all the ideas
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
I do work a lot of hours on this channel
@justincronkright5025
@justincronkright5025 Жыл бұрын
The annoying thing is I remember being disappointed when the phase for cannons ability wasn't in the game when I started playing pretty early on still. I think Protoss has needed it the most, but it should have simply been constrained a bit by let's say putting it near Nexi & Tech buildings... and maybe restrain tech buildings to 2 or 3 per type. So would you really want to spend 1 cannon's worth during a cannon rush on a Cybernetics Core just so you could move a few of your other cannons around it? Wouldn't work on Zerg creep of course & Terran usually kills things before they can even get started anyway. I think it would have helped over the many years KEEP - even more deadly strategies than Dark Templars restrained for example burrowed roaches, doom drops from both other races, nyduses and so on. Terrans have always had free scans and missile turrets are quite cheap & also strong, then Zergs can move their defensive structures around and Queens provide a lot of defence in the form of damage & also by plugging gaps in walls. Having 1 or 2 cannons - maybe they should be dropped to 125 minerals, but be a bit weaker, around a few important tech structures & especially pylons would be really good for making Protoss base kills much more balanced. Doom Drop with Medivacs boosting in to kill probes or destroying 2 or 3 pylons, 1 or 2 gateways, and a tech structure or two followed by them just packing up and leaving was always the most annoying thing to watch. Zergs on the other hand I had to deal with regularly and so seeing stuff on screen just had me more adaptable or desensitised.
@edgemarquis5205
@edgemarquis5205 Жыл бұрын
I always wished the races played more uniquely from each other While there definitely are still differences there remains quite a lot of uniformity between all of the races A lot of these alpha concepts they had proposed definitely would be too broken to ship out though
@nuruddinshah684
@nuruddinshah684 Жыл бұрын
Hmm.....if all of this was in SC. Only South Korea will dominate the game in multiplayer. I miss old game where did focus on e-sport
@playmond2461
@playmond2461 Жыл бұрын
Why the alpha looks way better than the final version?
@cl5258
@cl5258 Жыл бұрын
In other words, Protoss was actually good lol
@raydafuq3570
@raydafuq3570 Жыл бұрын
Or rather OP. Toss is still strong. Only in higher leagues people can counter your bs. Should definetly be redesigned here and there but to say they're not good... c'mon dude.
@crescentmoon2806
@crescentmoon2806 Жыл бұрын
Let's go
@ninjachihuahua4843
@ninjachihuahua4843 Жыл бұрын
look at what they have done to my boy
@mixamasl
@mixamasl Жыл бұрын
There was some more alpha version changes. 1. Immortals were a gateway unit, just like zealot, stalker and etc. (imagine sitting at your base and the see, how enemy protoss puts a warp prism at your main and warps in IMMORTALS, which had their hardened shields passive at that moment) 2. Nullifier despite all it's powerfull abilities also had archon-like damage bonus against biological units, which made it an absolute nightmare to an earlygame zerg and infantry-terran. 3. Roaches had 90 hp instead of 145 but once zerg got hive he could research regenerative carapace for them, which allowed roaches to regenerate hp at a massive rate even when unburrowed. There is russian-speaking starcraft 2 commentator, which has some videos about alpha version and some matchups from it, here is a link, if you will watch it for material to your videos. kzbin.info/www/bejne/b4POnZeQfL6jhtU
@ToTheNines87368
@ToTheNines87368 Жыл бұрын
If I had to guess I’d have to say I think you play Protoss 😄
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
I play zerg 😅
@nouret
@nouret Жыл бұрын
3D coguar
@usernamesrbacknowthx
@usernamesrbacknowthx Жыл бұрын
They should have never added stalkers and kept dragoons, and they should have had the shield battery from the start. Game would have been way better.
@jt8936
@jt8936 3 ай бұрын
Yes toss has been nerfed sine Alpha.. it is now just race with very small opening options and a very predictable race.. so sad..
@danielsz3281
@danielsz3281 Жыл бұрын
cougar xd
@XelNaga89
@XelNaga89 Жыл бұрын
Well, toss is doing so badly in tournaments these days, not even old mothership would help them.
@AmericanCaesarian
@AmericanCaesarian Жыл бұрын
Man, if every deleted unit and concept was in the game, this game would be so much more interesting, and it would really feel more like a world rather than an esport
@TheAsmileXD
@TheAsmileXD Жыл бұрын
The original Mothership looked cool but I'm not a fan of Hero Units in a RTS Game they should just get rid of them (Mothership and Queen).
@JohnMelon
@JohnMelon Жыл бұрын
keep the nonsense to yourself, what would zergs do without queens? my god
@Darlf_Sevil
@Darlf_Sevil Жыл бұрын
blue gold nerazims units .. kill it kill it now !
@Supersmallpig
@Supersmallpig Жыл бұрын
The original mother ship should come back. P right now at later game too weak....
@user-ow2ln3pw7d
@user-ow2ln3pw7d Жыл бұрын
"a lot different" yes a lot better ! Like It should have been! The strongest race lorewise, it's such a let down for the sake of multiplayer... Thank God real scale mod exists! If only that had a multiplayer version
@remidesnos1690
@remidesnos1690 Жыл бұрын
hello, im french and its a bit hard to understand your english, maybe speak a bit louder, on eat less your words, aniway really good video and theme :)
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Thanks! I'll work on that
@francopereyra6659
@francopereyra6659 Жыл бұрын
The entire game looked better in the alpha version...
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Maybe but it was imbalanced
@alexandreblanc9294
@alexandreblanc9294 Жыл бұрын
When you realize that protoss could be more broken than today...
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