Today 2 April 2022 2.04.2022 i did play Hoi4 TNO Sverdlovsk And Before i play it KSSR And My Game So Slowly ! +1
@barkthebarker4292 жыл бұрын
Great idea! i`ll buy a new CPU now!
@quinzys1729 Жыл бұрын
i hope you awnser,. I have tried out the debug smooth one and it makes my game run from like 20 fps to 3 and makes my time take ages to even get 1 hour done (well atleast in lategame)
@demodude68652 жыл бұрын
Me with 500+ Divisions "Wtf is this lag, literally unplayable"
@knightlypoleaxe25012 жыл бұрын
Was Messing around once with ~8000 divisions; 1 hour per second at 5 speed.
@C.A._Old2 жыл бұрын
Today 2 April 2022 2.04.2022 i did play Hoi4 TNO Sverdlovsk And Before i play it KSSR And My Game So Slowly ! +1
@Bringourcountryback4 ай бұрын
I have the same is that normal@@knightlypoleaxe2501
@mengucekli2 жыл бұрын
Recently i discovered something similar. I usually play late game world conquest, and i realised that the more nations you annex, the more lag you get. Apparently, the captured equipment from all those nations really add up to late game lag. After i conquered a couple nations i went to stockpile and deleted most of the useless/old equipment and it removed like 80 percent of lag. You should definitely take a look at that.
@АдольфРозенберг2 жыл бұрын
What
@mengucekli2 жыл бұрын
@@АдольфРозенберг i think it's because there are many different types of equipment and as years go by and you capture a couple of countries, if you check your stockpile a lot of different weapons/vehicles from different nations. I get like 60 different infantary equipment in my stockpile, and they are of varying quality and quantity, sometimes even 1 piece of a weapon or a plane or a tank variant. As the game drags on, stockpile goes crazy on the variation and i think that causes lag. What i do is i open the stockpile menu, select each and every equipment type listed there, and have a look at the list. There is a button there that lets you delete stuff if you somehow don't want/need. I just delete anything that i'm not producing. Game suddenly runs much much smoother.
@Lucifer_262 жыл бұрын
@@mengucekli makes sense because the AI also has to constantly check divisions on wether they have the best equipment for their unit. If that pool is larger, it has to check more options every time it does that check for every division you have all the time.
@austinneece78532 жыл бұрын
I always use debug_smooth, but if you just turn in on in a non-ironman game, then leave and start an ironman game, it carries over.
@samuell18942 жыл бұрын
Thank you stranger
@poedameron80572 жыл бұрын
WHAT?!? Does this really work? I need to see for myself!
@country1943 Жыл бұрын
Still works ?
@jammydodger14492 жыл бұрын
Hi feedback, I work as a coder, got my degree in artificial intelligence and did my dissertation on performance of different AI types in the same environment. When I heard you say you're not a coder I just thought I'd point out you're 100% correct with everything you said in regards to more divisions leading to lower performance. I know this is probably a tad boring, but you can explain the speed that code runs using order N complexity. So running down a list of divisions and checking 1 thing will be O(n) meaning for every n divisions you do a single operation. But as you've pointed out the AI has to do multiple checks and operations and as the number of divisions increases you're essentially multiplying all the operations needed for a single division across many more. There's also likely a lot of complexity behind the scenes I don't know about without seeing the code, so we can assume within each division there might be lists that need to be iterated through and checked which adds further complexity to each divisions checks/operation time. It's also difficult to multithread AI since they typically can't rely on two processes updating them at once, it leads to data race conditions where thread 1 is doing some stuff and thread 2 is doing some stuff, but thread 2 can for example override a value that that thread 1 has just changed, meaning anything thread 1 has done is lost. Sort of like if two people edit the same document on a shared network, both open it at the same time, person 1 writes a novel while person 2 goes to the pub, person 1 finishes his novel, saves and closes. Person 2 gets back from the pub and saves the blank document he left open, effectively deleting the novel.
@WalrusJones1852 жыл бұрын
Also the code to make data race conditions safer isn't the safest thing either, ironically, as the protocols to keep data integrity high in a multi-threaded environment likes to pause threads AND will gladly permanently freeze your game if one of the coders made a tiny mistake on line 230,000.
@deezboyeed67642 жыл бұрын
Thats the thing people don't relise how many operations a single division needs. Just moving the division to a new tile it needs to calculate the new movement, attack, defence, equipmentloss, org lost, manpower lost,and thats just moving now scale it up hundreds of times.
@bencom012 жыл бұрын
@@deezboyeed6764 I do realise how many calculations a single division needs. What I don't understand, why does the devs let the AI spam hundreds of useless divisions even as an irrelevant minor nation in south america when there is a very simple fix for this? Give the AI bigger and more usefull templates, and bar the irrelevant ones from making too many. I even limit the relevant nations to a sensible number (like 100-ish for most, 240 for germany and 360 for the soviets) and I found that if the AI doesn't spam understrenght unequipped divisions they can actually hold their front lines way better too...
@1mol8312 жыл бұрын
Is O(n) a function?
@jammydodger14492 жыл бұрын
@@1mol831 it's a representation of how expensive a collection of code instructions are to execute
@PikaPilot2 жыл бұрын
What I really love about Expert AI 4.0 is the neutral AI countries prioritize resource extraction and export laws, and also Sweden AI gives GER military access after capitulating Denmark.
@weebmaster422 жыл бұрын
I have a feeling different equipment types for every nation might also be hard on the game. IMO, stuff you can’t upgrade with XP (convoys, support eq., trains, trucks, etc.) should be “international,” not “produced by x country.” It would be less immersive, but much simpler. It seems silly to look at your equipment reserves and see: “support equipment (10K), support equipment (1.1M), support equipment (51K), etc.” when it’s all exactly the same.
@MrVentches2 жыл бұрын
would also need a change to lend leases though, as leases gives xp when the equipment is used, which needs to be tracked for stuff like support eq. too.
@sadhungrybutatleastimhones18622 жыл бұрын
Yup. The game is basically telling you that you can't treat wounded humans with bandages from other humans, because these other humans made the exact same product in their own factory. Fck logic
@glorvalmacglorvas60822 жыл бұрын
As for the multicore aspect, at least with Stellaris, there were tests done on it that showed that often times the multithreading there was slowing it down due to the very poor structure of it.
@nate130122 жыл бұрын
Isnt he wrong regardless? Its multithread, not multicore
@modernmaster552 жыл бұрын
@@nate13012 The terms can really be used interchangeable apart from specific circumstances.
@jonathanjones77512 ай бұрын
If you shut hyperthreading or SMT off and something runs on 2 threads (hypothetically) it would run on 2 cores and encounter the exact same problems as running on multiple threads I.E performance slowdown as one task takes longer to complete than the other, values get overridden and need to get corrected etc.
@Incizive2 жыл бұрын
The AI shackles mod and the spot optimization mod that works. Changed my game completely I started in 36 and now I'm in 1960 and the game still runs great! I think ai shackles is a must have.
@CoolChris20802 жыл бұрын
I've been rebalancing Road to 56 on my own in order to combat this problem. Namely, encouraging the AI to make the biggest divisions possible and balancing the game around max-size divisions. It's been quite effective. AI can be kind of difficult to beat now as a side bonus.
@__prometheus__2 жыл бұрын
This is what I do: > Disable unit, city and weather models > task manager set priority to “high”
@benfromthesewers16882 жыл бұрын
But arent models and stuff more gpu related? Meaning there wont be that big speed impact..? Especially in late game where It won't help at all
@bencom012 жыл бұрын
That helps with weak GPU but does not solve late game (high unit numbers/calculations generated) CPU lag. Although priority set to high can help a little, I did not experience big difference with my old PC.
@FeedbackIRL2 жыл бұрын
From testing these didn't work. I did testing without
@thekemet59192 жыл бұрын
by the way, each tile and state comes with its own pop growth, manpower gain, Factories, Construction, Resources, and so on which all take calculations off your cpu power to allow for quick and exact estimations of each stat before it adds it up, doing that with many tiles makes it much laggier
@Kim-uu8fc2 жыл бұрын
There are some great tips here. I love the toolpack mod, it's great. I would like to recommend the AI shackles mod. It prevents many of the minor nations from producing AI units. It does drastically help with late game FPS. Thanks for making this.
@mesterb8624 Жыл бұрын
Thank you
@drususmaior16412 жыл бұрын
I believe that foreign equipment is a big part of the problem. What I do is mod the equipment files to allow artillery, rifles, tanks, supplies, planes, etc., to be upgraded to the latest models. While this is sort of silly, of course (since you are turning old foreign tanks into Tiger tanks), it does completely clean out your foreign equipment inventory. Well, OK, not completely. It only cleans out inventory BELOW your current level of equipment. But it still helps.
@truebandit61252 жыл бұрын
You can actually use "Debug Smooth" in Iron Man if you enter it into the Hoi4 Launch Commands.
@TheArklyte2 жыл бұрын
My dumb ass, who deployed 4380+ cavalry divisions in Unification Wars and turned my save into turn based strategy about starvation: I'm listening...
@weebmaster422 жыл бұрын
“Buy a better CPU,” what a trollface answer. xD But for real, sometimes it’s hard to tell what part(s) of a PC should get upgraded. It would suck to upgrade the wrong part(s) and not improve anything. Thanks for the video! I learned a lot, especially going into detail about core usage and CPU stuff. :D
@rogerr.85072 жыл бұрын
i have a new computer and i cant beleive i used to play hoi4 slow. i cannot go back
@calmkat90322 жыл бұрын
CPU is usually the biggest bottleneck, also make sure you have an SSD and 16gb of ram. If you dont have at least those, they'll be bottlenecks instead
@Ed-uf7mw2 жыл бұрын
I recently found that adjusting the auto-save from monthly to six months made those monthly ticks much better,
@Pax.Britannica2 жыл бұрын
which would save about 2 minutes every decade... XD
@Bennett007 Жыл бұрын
cap
@bencom012 жыл бұрын
The debug_smooth is something I only learned recently too, haven't tested it yet as I'm hooked on CK3 nowadays, but 20% is massive! I limit the AI divisions depending on number of factories, with historical modifiers, and changed "days between decisions"-type numbers to a higher value in defines. Not much difference early game, uncomparably faster late game. I also use expert AI which has similar functions, but for me, (at least early game) it actually slowed down my game by 20% (could be just early game recalculations, but I checked their files and they add a bunch of AI strategies that the game has to check lots). I'd still recommend it, as it makes the gameplay better. No, they won't use their divisions or generals better, but their industry won't be a mess and their templates will be relevant. (Or historical, depending on your preference.)
@ludwigragequit36152 жыл бұрын
how to change days between decisions?
@bencom012 жыл бұрын
@@ludwigragequit3615 Most of these are set up in the defines.lua. Lots of entries but they are self explanatory or have good comments on them. Vanilla AI will reevaluate it's battles every 4 hours, I changed it to 1 day. Bombing targets from every 2 days to 1 week, reevaluating research and decisions can be also bumped up. And silly things like checking the availability of names for each divisions every single tick, altho that's handled in a different file, in units names.
@NemeczeK1012 жыл бұрын
@@bencom01 Can you give the names of these files, can't seem to find the defines you mention, are they in different files? I don't want the AI to be checking the names of divisions every tick for no reason. Or the 4 hours reevaluation number.
@hawkerben11582 жыл бұрын
When Britain decides to decolonize I literally have to restart because all of the new nations makes my pc want to set on fire
@voided_sun2 жыл бұрын
What you said about the AI processing is correct. But do know that it is also EASIER for Paradox to have AI that keeps rechecking everything every day, compared to having AI that only rechecks after certain events.
@Mustang-wt1se2 жыл бұрын
If the minor ai like Uruguay didn’t deploy divisions/ships unless they’re justifying/justified and didn’t constantly check divisions unless they’re at war I think it would speed it up a ton
@Patriot37912 жыл бұрын
One note on annexing AI countries with the Tool Pack Mod: I like to give the AI cores on the countries I give them so they don't have to worry about resistance, and later, creating collaboration governments when they get max compliance.
@Aragon15002 жыл бұрын
Facts delete their factories though when you do it even though they have no Manpower ai is still checking to build equipment and factories
@AdrianRO19182 жыл бұрын
just get a mod that does it for you its much easier
@zzzkoszzz2 жыл бұрын
This is why I hope in Hoi5 they find a way to emphasize large units eg instead of stack of ten 21 width you have one or two 100 width. eg the entire campaign in Burma may involve 4-5 Japanese units not 50+
@espen43302 жыл бұрын
That would be terrible
@nacnuDsuperb2 жыл бұрын
Easiest way to speed up your single player ironman game is to have the national focus screen open. I don't know what proccesses are skipped when you have it opened, but the impact is massive.
@FeedbackIRL2 жыл бұрын
That's a new 1
@boomknight1015 Жыл бұрын
They can make it better by nations who are not at war or being justified on to check every week rather then every day, also stagger the checks through out the in game week. Hell maybe do even less checks. The Ai doesn't have to keep making sure their boarder is covered when nothing is happening for them. There is so many tiny nations not doing anything, mainly in americas that don't need to hog res just to afk.
@TheLumpmachine2 жыл бұрын
just came back after a couple days to say that debug_smooth is a game-changer for me. I'll never play ironman again. thanks for the tip feedback!
@noldo38372 жыл бұрын
I think AI is quite good, except one thing - lack of coordination between Allied units. It is not a problem for Axis or Comintern, but late game Allies vomit hundreds of divisions into Europe who never attack coordinated way, and overload logistics...
@AnthonySenpaikun2 жыл бұрын
People often compare programmers to wizards that can magically fix things for the people. I as a developer, wish that were true.
@essexclass81682 жыл бұрын
I personally compare them to sorcerers, having very limited programming and IT experience. Your next binding spell will either fix the problem,create a new one, fix the problem up to a certain point or blow up in your face summoning a daemon from hell and destroying your work, or any combination of the above. And when I fucked up it was usually due to bad organization or over-complicating/lengthening something I could've simplified.
@AnthonySenpaikun2 жыл бұрын
@@essexclass8168 its all rng, all along. rip
@aidandavies31085 ай бұрын
*I think* you can make debug_smooth applicable to Ironman/MP but at the very least turn on automatically by making -debug_smooth a launch option on Steam. Make sure you include the minus sign.
@Stefan-xu5nd2 жыл бұрын
Cracked version of HOI4 has automatic smooth play.
@Tommuli_Haudankaivaja2 жыл бұрын
A mod that would double or even tripple the equipment/manpower required for a division, would speed the game up a whole lot.
@Aragon15002 жыл бұрын
Don't double manpower It'll shatter any meta especially in MP but yes equipment loads can definitely help
@Tommuli_Haudankaivaja2 жыл бұрын
@@Aragon1500 I don't play multiplayer, but yeah doubleing manpower would fuck with some minors way too hard.
@Aragon15002 жыл бұрын
@@Tommuli_Haudankaivaja makes Germany basically unplayable unless you only use 20ws
@Tommuli_Haudankaivaja2 жыл бұрын
@@Aragon1500 How come?
@lunamiya16892 жыл бұрын
yes HOI4 does support multi-core ,but another thing to add is HOI4 uses DirectX 9 which is slower then more modern DirectX API
@JohnSmith-bs9ym2 жыл бұрын
8:17 I was one of the first ones to suggest annexing South&Central America on the Paradox forum. You would not believe the reactions I got back then! "This will not work", "Your logic is broken. Game is only constrained by CPU, not GPU." All the people who knew nothing about coding regurgitated really dumb things that other people told them. I'm a software engineer in real life, btw lol...
@tmartin342 жыл бұрын
I think that AI also ruining performance by creating 10+ variants of same equipment (like Panzer 3 A-N , or spitfire mk. 23..) and make very small number of them all so the game must calculate not 150 Pz 3 in division but 15 Pz 3 A , 5 Pz 3 B, ....... 4 Pz 3 L ,...... each with just little bit different stats.
@johnmorgan28462 жыл бұрын
I am not a coder. I am a systems integrator and have troubleshot many apps with out of control threads. When you say it is optimized I disagree. I have a 4 core (8 logical processor(0-7)) system. With HOI4 running... * HOI4 consumes ~10-15% of all CPU time If we extrapolate that across 8 logical processors (LPs) that would be a total of 80%-120% (8 * 10 thru 8 * 15) of a single LP * my 5th logical is the one that runs @100% * My overall CPU usage (0-7 average) floats around 35-45% * Logical Processor Details 0 - ~40% overall usage (~30% kernel mode & 10% User mode/Apps) 1 - ~22% overall usage (~21% kernel mode & ~ 1% User mode) 2 - ~40% overall usage (~32% kernel mode & ~ 8% User mode) 3 - ~20% overall usage (~19% kernel mode & ~ 1% User mode) 4 - 100% overall usage (~23% kernel mode & ~ 77% User mode) 5 - ~18% overall usage (~17% kernel mode & ~ 1% User mode) 6 - ~40% overall usage (~30% kernel mode & ~ 10% User mode) 7 - ~22% overall usage (~20% kernel mode & ~ 2% User mode) Summarize CPU demand Kernel Mode - 160% LP time or ~ 1.6 dedicated LPs to keep the OS running User Mode - 109% LP time or ~ 1.1 dedicated LPs to keep the apps running * HOI Demand floats between 80% thru 120% or ~ .80 thru 1.2 LPs to run properly but JOHN who cares about all this stuff it still does not prove that HOI4 is coded poorly. Remember that AI needs to run on a single CPU in order to work. Or does it? Altering CPU Affinity - Changing the default application's ability to execute across any/all CPUs Funny thing, try this. Kick HOI4 off the overloaded LP With HOI4 running do the following 1. Open Task Manager and go to the Performance tab 1a. right click on the CPU graph and change graph to Logical Processors 1b. repeat right click and show kernel times 1c. Note the CPU load and in particular the CPU that is running @100% 2. Open Task Manager and go to details tab 2a. Sort by CPU usage 3. Find HOI4 and right click on it 3a. Choose 'Set Affinity' 3b. uncheck the LP that is @100% (This is going to deny access to that LP to HOI4.exe) 4 Go back to Performance view 4a. Note that the previously overloaded LP is more normalized 4b. Also note that none of your LPs are overloaded What changed? * LP load normalized (somewhat) * HOI4 CPU increased (12%-18% CPU usage from 10%-15%) User mode usage change - LP1 from 1% to 40%, LP2 from 8% to 20% LP4 dropped to 1% from 77% Not a single LP is running @ 100% The highest load on any LP is ~ 70% (30% kernel mode & 40% User mode) The FPS is slightly higher (2-5 FPS fluctuating) What did not change Overall CPU load is still 35%-45% Overall Kernel mode usage did not change Conclusions * The rhetoric that Paradox gives about AI having to run on the same LP is false * Does this game use multiple LPs? yes * Is this game coded well for symmetric multi-processing (SMP) NO!!! Can this game be coded better for SMP? I don't know. I'm not a coder
@BigMackWitSauce2 жыл бұрын
I'm surprised I didn't hear about graphic settings, is it more that you think they don't make much of a difference or you think there are already good guides on optimizing graphic settings?
@FeedbackIRL2 жыл бұрын
I've tried 3 different GPU's and graphics settings didn't make a worthwile impact
@motorcitysmitty42 жыл бұрын
The best HOI video ever released.
@JackMonaghanWAMO Жыл бұрын
Nice video. You can use console if you have a trainer that allows console use in Ironman mode. It does not invalidate your achievements when doing this. But. When it comes to achievements, the games are usually so short that it might not be worth the effort/risk of cheating.
@duncant.25702 жыл бұрын
So winning early wars and encirclements are key to improving performance? Good to know.
@hedgeearthridge68072 жыл бұрын
Even with a ryzen 7 3800x, the game can't even hit 16 fps at 5x speed in 1938. It's awful. I definitely need these tips, thank you so much! Hopefully when we are old and retired, and Hoi5 gets released after hoi4 gets 300 DLCs, they will have a more optimized system for doing calculations, maybe even discovering a way to make multithreaded AI work properly
@espen43302 жыл бұрын
The point of 5 speed is getting time to move as fast as possible, you won't get more fps than that with any hardware, just faster moving time... Use 4 speed or less for more fps
@FeedbackIRL2 жыл бұрын
5 speed is about making the date move faster not optimise FPS
@horrigan4952 жыл бұрын
I have now 12700k... Runs "passable" beyond 1948 than my previous 6700k. It still slows down, but not as much.
@liquidsnake68792 жыл бұрын
"HOI4 is optimized for multi core, sure the most complex operations that you'd want multicore for are restricted to one core but it's totally optimized for multicore guys" I say let the multiplayer game be a separate codebase that works this way since MP games are played slower anyways so people don't notice the lag quite as much, for single player definitely the AI should be on multiple cores. Or maybe consider figuring out a way to reduce AI division spam in countries not engaged in any war, as it stands HOI4 is just dumb, you can't play long term strats, you can't build navy, you can't do Plan Z, etc all because the game starts lagging to unplayable levels by the time you reach the point you'd actually start fighting wars in those scenarios.
@BlueViper89072 жыл бұрын
CK3 is really bad too, especially when you have to replace a character on your court. Even with a machine learning built PC, even late game PDX games strain.
@bencom012 жыл бұрын
"population control" is the mod for you then. You start the game with 22k characters, this mod makes sure that you won't have any more even at the end date. My game without this mod had well over 60k at the end, and it sure was laggy when selecting tutors and whatnot.
@FeedbackIRL2 жыл бұрын
Never had issues with ck3 performance
@bencom012 жыл бұрын
@@FeedbackIRL Some mods kill the performance, like "more interactive vassals". When playing wide (like controlling entire europe-wide) and one vassal decides to revolt, all your vassals are forced to pick a side in that mod, meaning the one cocky vassal will face about 2mil troops, and I will face a 1 hour slideshow until that 2 month war ends. That was the first and only time I tried that mod, "vassals to arms" does the same, just sensible, without breaking your game. I did a full playthrough with and without mods, no general performance issues, if you just let the game run, but when appointing characters late game and setting filters, it would stop for a good 2-3 seconds every time. (without population control)
@BlueViper89072 жыл бұрын
@@bencom01 Thank you for this. I'll def check it out.
@a_latyshev2 жыл бұрын
Didn't you make this video already? Like 4 years ago? Well it's a testament to people's ability to learn things 🤷♂️
@moleman76322 жыл бұрын
One thing you did not mention was Stealing minors units and then getting them killed. This is really useful for allied playthroughs where you can steal armies from a lot of small nations and then land them somewhere to die.
@giorgiokoneski3172 жыл бұрын
Finaly Uruguai time boisssssssss
@pedrotetsujiinoue45202 жыл бұрын
Off topic. No step back. When you toggle supply to your armies at a supply depot from horse back to trucks, does that cost you fuel? if so how much fuel? Does distance from supply depot to destination matter? does the multiple truck icon cost more fuel?
@stevenrochelle22382 жыл бұрын
"I dont care about achievements" >half of channel is dedicated to hoi4 achievements
@FeedbackIRL2 жыл бұрын
You must be getting me mixed up with someone else not done a achievement run 6 months
@Barakeh2 жыл бұрын
Dave doesn't care about Achievements but his video on Hugo-Slavia helped me get the achiev thanks!
@ertrick36932 жыл бұрын
This reminds me... whenever I have integrated puppets/collaboration governments and they give me units randomly I'll just hand them back to the AI... but it'd probably be better if I actually just take all their garbage divisions and give them defense orders for the sake of performance, lmao.
@h-api17352 жыл бұрын
You can load a non-ironman game and type "debug_smooth", then dont quit hoi4 and create a new game on ironman. As long as you dont quit hoi4, "debug_smooth" will work on ironman.
@hentielover2 жыл бұрын
One thing you can also do in Ironman games is to avoid collaboration governments and puppets in general. As OP as they can be, they slow down the game significantly just as you've said. This also means that when you play as a nation with little war score in a faction other than the axis you will have a bad time, because for whatever reason the AIs for the Allies and Comintern LOOOVE making puppets for no bloody reason. This means that whenever there is a peace conference involving them, you should also prioritze taking territory that could be a released or satellited nation. The Axis is actually a great ally, cause Germany actually cares about your performance and (mostly) just annexes territory directly. I wish they would change the AI behaviour in peace conferences, because while it makes sense historically for the UK, France and USSR to create puppets and/or free nations, it has almost no real impact on the game other than slowing it down significantly. Also, border gore, need I say more?
@melfice9992 жыл бұрын
In particular gotta love when USSR looses to Allies, and is turned to cancer of random provinces. Atleast Axis has the decency of making mostly decent borders.
@seelowe882 ай бұрын
you can also delete ur unused saves which makes the game faster (at least for some reasons it worked for me)
@Benepene2 жыл бұрын
Maybe there should be a launcher Setting where you Click how many Cores you want your AI to run on, and Only players of the Same enabled corecount can join
@essexclass81682 жыл бұрын
Iirc they tested something like that on stellaris, and found out that adjusting the Ai into working with different cores actually caused even more processing strain or something.
@Benepene2 жыл бұрын
@@essexclass8168 Yeah propably I am no IT guy sometimes more is less haha stay safe !
@Shuinon Жыл бұрын
debug_smooth was the only one that i think would solve my problem... *if i wasnt already on ironman mode*
@williampaabreeves2 жыл бұрын
Somebody gonna have to burst Daves bubble that the i9 9900k is still a god CPU. Its fast and very good compared to most, but its much slower than 10th, 11th, 12th gen and Ryzen 3000, 4000 and 5000
@luftwaffle1732 жыл бұрын
Honestly, what the heck is debug_smooth doing? it seems like magic to me
@DuLzzPKC2 жыл бұрын
i remember the good old vid to the main channel. Still press F for us that speed 5 runs like speed 1
@MoodyGooseCow2 жыл бұрын
For Hoi5 paradox needs to work in much more depth on multi core optimisations (and other optimisations) so that the game can run well in late game.
@essexclass81682 жыл бұрын
It's yet to be updated but the 3x lost mod makes everything cost 3x as much, meaning less of everything, can't wait for the 1.10 update since I enjoy even more punishing logistics
@nildzrecastellanos2 жыл бұрын
Mods that limit the divisions minors and some majors can make could also be a big help.
@FyresGames2 жыл бұрын
Totally right. I got a Ryzen 9 5950X cpu with a 6800 XT gpu and the game still slow down as much as my previous old i7 1050ti tower.
@mohammedmosley94702 жыл бұрын
Thank you for making this video, this is really useful
@TheMegasalt2 жыл бұрын
so annex every nation for smooth gameplay?
@scruf45852 жыл бұрын
You can use toolpack right off the bat with multiplayer so me and my friend just always merge everyone into brazil
@jeremiahkivi42562 жыл бұрын
More wisdom from the great god Dave.
@azores6712 жыл бұрын
my pc is very slow so that doesnt work
@fowlerpower952 жыл бұрын
why cant they just have a tickbox when creating a multiplayer game to disable AI
@darkheartgames74582 жыл бұрын
bro i love the tool pack mod because you can make some funny borders and you can make the game lag a little bit less
@robertg16482 жыл бұрын
Paradox youtuber praises Paradox AI. This video is probably framed and hung on the wall in their offices haha.
@JorvikBerserkir6 ай бұрын
Since this gimp is clearly trying to be opaque so we watch the entire bloated video I will break it down: 1. Turn off AI (completely pointless advice, what would this be without AI?) 2. Delete all units; great unless you need your units, if you stuggle and need all units, you could consolidate 3. Crying about CPU; irrevelant. 4. Use a mod to annex South America; not Ironman compatible 5. Expert AI mod; not ironman compatible, gives AI only a single research slot 5. Console Command "debug_smooth"; not ironman compatible, mixed results. 6. Buy a new CPU! Get the money guys! 7. Avoid mods that add resources. You're welcome, you don't need to watch this vid on 2x speed and waste 8 minutes of your life.
@FeedbackIRL6 ай бұрын
Sorry it's not what you wanted to hear. Good luck on your achievement hunting brother 💗
@knpark20252 жыл бұрын
Mass genocides and forced annexations are not suggestions but requirements for a smooth PDX late game experience. This message is sponsored by the friendly Colossus gang.
@Tommuli_Haudankaivaja2 жыл бұрын
I personally think that the biggest impact would be buying a gaming pc instead of playing on this 5 year old gaming laptop.
@Dornana2 жыл бұрын
I would get a gaming pc If I could afford it
@Tommuli_Haudankaivaja2 жыл бұрын
@@Dornana Become a part time teacher, the pay is good and there's no education needed. 20% of teachers tend to be sick so you'll have plenty of work.
@Aragon15002 жыл бұрын
Lowering factory output will also work
@rogertracy40052 жыл бұрын
You can also use weather off in cc, speeds it up a little bit.
@Piratewaffle43 Жыл бұрын
Out of curiosity, has anyone here seen a big jump in HoI4 speed after getting a computer upgrade? Wondering if it makes much of a difference.
@formica44042 жыл бұрын
Debug smooth doubled my framerate
@xenox-cq9pb2 жыл бұрын
So 1. Annex all minor nations 2.devug_smooth 3.get less resources on world
@GrasshopperKelly2 жыл бұрын
You *can* do what I like in large Total War games... DELETE FACTIONS!!!!!! :D You can't have a long end turn wait, is there's no AI factions left taking up your end turn >:)
@TyphoonNLD2 жыл бұрын
i can use console in ironman (using a trainer), so basicly i can speedup my late game when doing achievement runs (and more :P)
@rogerr.85072 жыл бұрын
my new computer is so fast, that I cant even close KAISERREDUX events fast enough! at 5 speed. KAISEREDUX!!
@nikasolomnishvili2 жыл бұрын
You ar the best, i need this video for my potato pc.
@fritz26222 жыл бұрын
Gotta go fast!
@ignasanchezl2 жыл бұрын
I just have problems in multiplayer, but neither me playing solo of my friends either by themselves or with each other do. I might reinstall.
@VarenvelDarakus2 жыл бұрын
Hoi4 is one of good examples of multicore processors inneficiencies , noone believes me my pc from 5 years ago could run hoi4 on speed 5 30 to 50 FPS ,1947 my current pc can't do even 25 in 1946 despite being better more cored don't make games like this better , the more smaller cores you have compared to stronger fewer cores the worse game like this runs , lots complex games got this problem like dwarf fortress or factorio to smaller extent
@CeriTsujimura2 жыл бұрын
me playing into 1968 while barely managing 10fps and spending at least a full 2 minutes for a single day on 5 speed
@amirhoseinrabiee58542 жыл бұрын
that thumbnail😂😂
@scou77702 жыл бұрын
I dunno how, or why, but when I turn off debug_smooth, the game runs faster, but it gets really, really laggy
@FeedbackIRL2 жыл бұрын
Depends on your pcs CPU
@brunokrinski31062 жыл бұрын
There is a mod to block uk ai to make decolonization? I really like to play with historical ai off but the uk always follows the decolonization path making impossible to run the game after 1940. I know that I can select the uk path in menu before the game starts but this breaks the random feeling in the game.
@craigdoran78732 жыл бұрын
Turn off the ai off on all the South and Central American countries.
I'd be good with the lower framerates if the AI would utilize tank divisions.
@MetoFulcurm2 жыл бұрын
The AI should do less actions at a given time and they should be able to do actions when the game is paused. Just like player.
@-JA-2 жыл бұрын
Thank you.
@TH3HOLYJ3BUS2 жыл бұрын
ITS FEEDBACK!! xoxo
@grisia96042 жыл бұрын
idk my question will got noticed or not, but I'd want to ask guys a situation me and my friends playing multiplayer. There is an example: I played as Hungary and my friend played as Lithuania, my friend was the host; since we've set up most of the preferred focus tree, there is a soviet civil war brakes out. The thing is that my friend, the host, can see the civil war while I can't see it on my screen. And the fact that I've done the Bled Agreement yet nothing happened (which means I'm stuck on disarmed and -50% mil construction). Essentially, since this wasn't our first time facing the multi-timeline issue in multiplayer, but we've never noticed that it will cause all events or decisions of that particular "other-timeline" player, my requests of licenses were also been ignored by the AI. Did anyone face this before? and how to solve it?
@raddagalf94642 жыл бұрын
Hey, graphic cards are getting more powerful, especially in certain tasks, like ai stuff for example. So wouldn’t it be possible to outsource most or even the entire ai to it, if there is one? I have no clue about it and haven’t gave much thought to it, but it just sparked my mind.
@themightycat72382 жыл бұрын
Well gpus are also multi core proccesors so it will probably have the same issue
@chikuwa_2564 Жыл бұрын
@@themightycat7238 4090 have 18,432 cores
@robertovilas59042 жыл бұрын
So debug_smooth is the equivalent of ticks_per_turn in Stellaris?