Top 5 ZBrush Smoothing Tricks

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FlippedNormals

FlippedNormals

Күн бұрын

In this ZBrush tutorial, we cover our top ZBrush smoothing tricks. These are really handy in all sorts of scenarios and they can really help speed up you work and give you some very interesting results.
We hope you enjoyed this tutorial, make sure to follow the links below for even more content.
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Пікірлер: 72
@ByShiffy
@ByShiffy 6 жыл бұрын
Smooth directional is also a very powerful brush. Extremely handy when you're doing say, anatomy. Good for keeping form and still smoothing out strokes as long as your brush strokes follow the same direction.
@anjanisathe
@anjanisathe 6 жыл бұрын
Thanks for covering this topic. Now I can smooth my models without losing the details.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
You're welcome :)
@deadvulcano
@deadvulcano 6 жыл бұрын
Alt smooth still is useful for that particular case 4:20, but if you don't need the lower sub-div sculptris pro smooth handles this case extremely well. That particular mode is game changing during the concepting case--which seem to be the primary way you would encounter bad spikes such as the one demonstrated in the video.
@TheMarinaLamarina
@TheMarinaLamarina 3 жыл бұрын
Wow magic ! :D I needed this so much ! Thank you !
@FabioSalvidotcom
@FabioSalvidotcom 4 жыл бұрын
Thank you guys, nice tutorial!
@prateeknath79
@prateeknath79 2 жыл бұрын
Thank you. Smooth strong is what i needed
@longgeli6880
@longgeli6880 5 жыл бұрын
soooooo helpful ! thanks heaps
@Xeto__
@Xeto__ 6 жыл бұрын
Wow really helpful , thank you ! :)
@unknownfreak3843
@unknownfreak3843 4 жыл бұрын
Zbrush is hard to use, but once you got the hang of it it is wonderful! I am a beginner and I am currently learning to use it and I have so much fun! You have to be patient.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
It really is - by far one of the most powerful 3d tools out there.
@TylerMatthewHarris
@TylerMatthewHarris 6 жыл бұрын
A great hard surface technique for smoothing and getting sharp edges is to do a negative inflate in conjunction with morph targets. I accidentally found this out and got really excited.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Huh interesting. I'm definitely going to give that a shot!
@jirivehovsky1912
@jirivehovsky1912 6 жыл бұрын
thanks for your fun and educational videos full of information. I love watching them. Are you going to do something about textures and maps?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Glad you like them. We are definitely going to do a lot of videos in the future on texturing. It's something we've been wanting to do for some time now.
@arsenart648
@arsenart648 3 жыл бұрын
Hello,if can help me ,i cant find the set smoothing at the PanelLoops section.
@mufeedco
@mufeedco 6 жыл бұрын
Thanks for the tricks :)
@FlippedNormals
@FlippedNormals 6 жыл бұрын
You're very welcome!
@vllad74
@vllad74 6 жыл бұрын
When you mentioned smoothing I remembered a little trick that sometimes helps me a lot. Smoothing is part of it. Let say you start adding details to a creature like scales ot wrinkles. Almost every time I create layer and morph target first but in very rear cases I forget doing this. In such cases the thing I do is to hit morph target and then smooth the whole model after this. Then create a layer and hit swich Morph target. After this I can play with the intensity of details.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
That's a really good tip! Thanks for mentioning that. We did a video showing something similar some weeks ago called 'Enhancing your sculpt in ZBrush'. It's such a powerful little trick.
@vllad74
@vllad74 6 жыл бұрын
FlippedNormals... and then the intensity of the details can be increased/decreased with the help of the morph target brush and alt+morph target brush... The layers and the morph target function/brush are always super, super helpful.
@irkendragon
@irkendragon 3 жыл бұрын
Any "smooth topological" functions? A way to only smooth our your topology while retaining your sculpt volume?
@alalmalal
@alalmalal 2 жыл бұрын
This is what i’ve been looking for
@nielsbugge3777
@nielsbugge3777 3 жыл бұрын
lol I might be a nerd here but this was actually supercool. takk skal dere ha!
@klezana
@klezana 6 жыл бұрын
awesome guys, thanks for the peak trick! :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Cool, no worries! :D There are so many of these little tricks in ZBrush.
@gauravidesigns
@gauravidesigns 2 жыл бұрын
I just want to shade smooth similar to blender shade smooth and not pixeletted once , how to do it ?
@christianlambarena3930
@christianlambarena3930 6 жыл бұрын
Great video guys! Quick question. I'm planning on building a new workstation but I don't know if Quadro gpu's really make a difference in viewports or rendering compared to GTX 1080ti's. I focus on Maya and planning to learn ZBrush and Houdini. Thanks !
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Stick with the gtx, better value for money in your case. The only case where you might consider it, is for vfx level texturing in MARI.
@PoseidonArts
@PoseidonArts 6 жыл бұрын
Very helpful!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you as always :)
@robinsquares
@robinsquares 6 жыл бұрын
Would you want to do something on the 2.5D features of Zbrush? They're not used a lot, but I'd assume they would be handy for texture artists-exporting sculpted height or normal maps.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
There might be some interesting use cases here, like capturing alphas. Adding to our list! /H
@linliu4909
@linliu4909 6 жыл бұрын
learn a lot things from your youtube channel. are you guy planning to cover the new feature in zbrush 2018?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
That's good to hear. And yes, definitely
@sudharsansuresh170
@sudharsansuresh170 6 жыл бұрын
Here is the list of few things which community could use: like some short and sweet pro tips. 1. understanding sculpting/reference 2. 10 steps of sculpting(from sphere to anything stuff) 3. useful brushes (rare and secrets).....
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Awesome, great tips! :) We might do some of these as tutorials.
@asdfhjsdf4523
@asdfhjsdf4523 3 ай бұрын
Good
@ModyTheOne
@ModyTheOne 6 жыл бұрын
Hi off-topic question ; i have 0 knowledge in zbrush and i;m curious if it's gonna help ease the workflow of creating game ready assets
@mostrandomnerd
@mostrandomnerd 6 жыл бұрын
ZBrush is great for creating high poly characters but you can also create hard surface or non organic sduff. It is more artistic then let's say Maya but you still need to then now how to UV your model and export a low poly with maps to Substance or Maya or Unreal or wherever. I'd say ZBrush is a necessity. I never heard of a bigger game company that didn't use ZBrush ;)
@ModyTheOne
@ModyTheOne 6 жыл бұрын
alright cool i'll try to get into it after i finish maya and substance courses
@LuisSantanderArt
@LuisSantanderArt 6 жыл бұрын
I recommend learning all the programs at once but for simpler assets. So you know the whole process: create a high poly model on Zbrush, create a low poly version in Maya and the go texture it in Substance. One asset at a time, start with something really simple, like a single piece background prop, then an asset with multiple pieces, then something more complex like characters. But it's important to do the whole round. If you can, import the assets to a game engine from the beginning.
@ModyTheOne
@ModyTheOne 6 жыл бұрын
Alrightly
@AchZozi
@AchZozi 6 жыл бұрын
You can also use Polish as an alternative way to smooth.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Ah - good point! Thanks.
@AchZozi
@AchZozi 6 жыл бұрын
You welcome.
@IGarrettI
@IGarrettI 6 жыл бұрын
You guys excited for the new zbrush ?:)
@Cuddle-Muffins
@Cuddle-Muffins 6 жыл бұрын
Watched the Live stream and all the new features looks amazing yeah! There is no hidden free student version of Zbrush perhaps that nobody has told me about tho maybe no?
@justVontadeh
@justVontadeh 6 жыл бұрын
Unfortunately there's only the Core verison which is 500$ cheaper but it's still behind a 300$ paywall... I understand the struggle, I'm a student myself and I'd love to get a student version but the normal version costs like a 4 month of rent of the place where I'm right now, so yeah...
@Cuddle-Muffins
@Cuddle-Muffins 6 жыл бұрын
Yeah sucks sometimes that all of these programs are so expensive and in US Dollars makes it even less affordable. I have a full time job and study when I get home and weekends but all my money goes towards life stuff and tutorials at the moment. Would be nice to be able to use a free student version until I can eventually afford the program. All the updates are free so far tho once you buy it so I can understand the price.
@justVontadeh
@justVontadeh 6 жыл бұрын
Helmut Rabe yeah. Allegorithmic Substance plan is awesome. 2 (or 1, I don't remember now) years of free license and the option to upgrade to the paid version next year with a 50% discount, that's awesome. I wish everything was that way. The only thing I like about the paywall of ZBrush is that once purchased you can update as many times as you want, that's awesome too. But still, 800$ are 800$
@Cuddle-Muffins
@Cuddle-Muffins 6 жыл бұрын
Yeah exactly $800 is If you don't have it a lot of money even if it is worth that much.
@ZephrusPrime
@ZephrusPrime 6 жыл бұрын
Sculptris Pro will fix that Dynamesh pole issue.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It will in some cases for sure. But it's not always an option to be able to change your topology. But in a concepting environment or early stages of production where things haven't been locked yet, definitely.
@k-vandan4289
@k-vandan4289 6 жыл бұрын
posing in zbrush next?
@PoseidonArts
@PoseidonArts 6 жыл бұрын
That would be a cool video ye :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's actually something we've done in the past. But it might be time to do an updated one as the existing one is pretty old :D
@PoseidonArts
@PoseidonArts 6 жыл бұрын
Oh.. im stupid dont worry about it ;)
@xdeathknight72x
@xdeathknight72x 5 жыл бұрын
5:30 why not just inflate the hook and then smooth that. I find the alt smooth to be too situational
@FlippedNormals
@FlippedNormals 5 жыл бұрын
You can do that too :) Many ways to skin a cat.
@OlivierSayer
@OlivierSayer 6 жыл бұрын
Where are we gonna have a Smooth layer... T___T that smooth just the 3d layer information we added....
@kloa4219
@kloa4219 5 жыл бұрын
Subdivide! :D
@BOSSposes
@BOSSposes 8 ай бұрын
the msooth brush does 100% nothign for me on 100% intensity buying zbrsh was the biggest mistake I have ever made
@mikkelmelby
@mikkelmelby 6 жыл бұрын
dritbra shit, keep it up
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Takk! Will do.
@neumann1940
@neumann1940 4 жыл бұрын
Your tutorials are even 100 better than Pixologic company's tutorials "Which i find it useless and annoying plus they disabled the comments " i don't know how people likes their tutorial videos or its just youtube promotions
@doomsdaytuther5095
@doomsdaytuther5095 5 жыл бұрын
having one guy mumble and stutter through the tutorial was bad enough but now we got to have someone else in the background repeating everything like an annoying parrot. Why?
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