Top 8 BEST Space Wolves Units | Warhammer 40k Tactics & Review

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TacticalTortoise 40k

TacticalTortoise 40k

3 жыл бұрын

#Warhammer40k #SpaceWolves #Astartes
Talking about the best models in Space Wolves and the best tactics to use with the faction.
NOTE: This is a reupload; the original video had a weird rendering error and none of the graphics showed up :(
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Пікірлер: 124
@davidbarko7004
@davidbarko7004 3 жыл бұрын
You broke my heart with that thunderwolf cavalry fake out
@recreant359
@recreant359 3 жыл бұрын
Thunderwolf Calvary are freaking awesome
@kaibe5241
@kaibe5241 3 жыл бұрын
It's amazing how split the community is on these guys now.
@ryanreed9563
@ryanreed9563 3 жыл бұрын
With chainswords, thunderhammers and storm shields, they are pretty boss. Ruthless in the assault doctrine too
@markw8543
@markw8543 3 жыл бұрын
no they're outclassed in every way by wolf guard with jump packs and same loadout. more attacks, similar wounds, native deepstrike, better keywords (fly+infantry) faster, point for point in every situation, including performing various actions. There is no advantage for twc that is meaningful in any competitive way vs them. anyone who says otherwise just has thunderwolf bias-crunchwise there is zero competition.
@ryanreed9563
@ryanreed9563 3 жыл бұрын
@@markw8543 how do they have more attacks? TWC have 5 attacks when adding the three from crushing teeth and claws and 6 when adding in the attack from charge. Additional if using chainswords. More importantly, and this is definitely 100% one thing they do better, they have Swifthunters ability and can charge even in turns they advance. Wolf Guard may have comparable wounds per points, but they are spread across all models, whereas TWC is 4 wounds per model. For me it would depend on the missions and if I want more Obsec and/or who I am pairing them with. TWC is pretty incredible paired with Ragnar and are monsters with HI and the bonuses to consolidation.
@markw8543
@markw8543 3 жыл бұрын
@@ryanreed9563 yes, why do you want more teeth and claw ? I don't get how you don't see this: Add up the costs 2 hammer shield wg with jump have 6 hammer attacks, for similar cost your paying for 3 hammer attacks, and 3 wolf attacks. If you like the wolf attacks, take 2 guys with chains words. Also a chaplain on bike with Hunter WL trait can easily get you advance and charge on wolf guard with jump packs- TWC are so fat they can't fight in ruins effectively. Infantry +fly are far superior keywords than cavalry. Not to mention you can't hide well with them due to said mass. Additionally especially now- dark lances and other spammed weapons do min 4 damage and it's ALWAYS better to have your wounds spread out. TWC just have a shitty base size, shitty keywords, and not enough rules to eek out vs those. Not to mention performing actions and deepstrikes. They're also not nearly as durable as things of near value. Any unit in the wolf dex can clear chaff, TWC are just expensive and cumbersome way of doing it. Sad part is I love them but they have no role competitively.
@deanm375
@deanm375 3 жыл бұрын
Thank you for this. I got back into the hobby about half way through 8th edition and have been assembling a Space wolf army primarily with newer models. I like the wolf unit strategy you suggest and the Wulfen dreadnaught. Those wiill be my next acquisitions.
@JK-Kreates
@JK-Kreates 3 жыл бұрын
Haha I love seeing wulfen dreads getting some love. I’ve been running 2 of em to be Bjorns bodyguards
@apothecaryjahn5083
@apothecaryjahn5083 3 жыл бұрын
Great vid would love your take on the scars
@Walkerxy
@Walkerxy 3 жыл бұрын
Thunderwolf cavalry are the only unit that makes my blood angel ass jealous of the furry platoon
@mutatedteddy07
@mutatedteddy07 3 жыл бұрын
I brought Wulfen dreads to the board a couple times and they just got shredded. I was playing against necrons and the nightbringer so there’s a lot of mortal wounds flying around
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
Nightbringer is pretty uniquely suited to kill them, unfortunately. At least they can live through the mortals with Armor of Contempt so you have time to eat through his damage reduction.
@stevenhowarth7981
@stevenhowarth7981 3 жыл бұрын
I've been running double wulfen with tech priest with armour of Russ it's pretty cool
@thesampsonite
@thesampsonite 3 жыл бұрын
This was great! Good Skills buddy : D
@redwillow1853
@redwillow1853 3 жыл бұрын
Wolf Guard Battle Leaders are pretty awesome. Cheap. Efficient. Perfect HQ for slapping additives on to.
@tabletoppainter7390
@tabletoppainter7390 2 жыл бұрын
He forgot long fangs
@xpansiongaming5274
@xpansiongaming5274 3 жыл бұрын
My main army here. Love the info
@n_athos
@n_athos 2 жыл бұрын
One question, I’m a lil new to 40k so just trying to read up on stuff, with the data sheet we see right there for wulfen dreadnought, how are you getting 2 heavy flamers? It seems like you can replace the axe and bolter with a shield and bolter and then you can replace that bolter (for 5 points) with a heavy flamer. Unless I’m reading things wrong
@StoneColdSteel
@StoneColdSteel 3 жыл бұрын
Ok, the T-Wolf cav are a very good utility unit. The wolfs attacks are great for chaff clearing, the unit can be very durable with storm shields and the unit can also be very powerful with either a matching lightning claw or a thunder hammer to deal more damage. While they aren’t the best in the army at any one damage type the utility and durability you can get out of them makes them an auto include IMO. And that’s all not to mention their very good movement, stratagems, and advance and charge rules. I wouldn’t rely on them, but they can be a very powerful and useful unit when played correctly.
@markw8543
@markw8543 3 жыл бұрын
you know what else? wolf guard are better in every way with the same loadout. we'll say the hammer loadout....you can just take 2 jump guys with hammers for more attacks, wounds are spread out, better keywords (inf+fly) for the same cost at the cost of -1 t. Would you rather pay 65 points for 3 hammer swings or 76 for 6? the wolf attacks trick a lot of people....they're shit. just take 2 wolf guard with lightning claw and shield. better for all of the above reasons. TWC are better than before but are literal trash compared to WG with jump packs. IF they jack up WG prices, or actually properly cost twc (1.3-1.5* cost of a similarly equipped guy on food) then they might be worth considering-and even then, not being infantry itself makes them worse let alone not having fly.
@StoneColdSteel
@StoneColdSteel 3 жыл бұрын
@@markw8543 I agree, but I missed something that I think you missed as well, the base sizes allow for way larger screens and total denial of objectives, and only 10 points more per model. Yes that damage drop is there, but a full ten man of WG takes up 2 Thunderwolf bases. I can screen out an entire side of the board with just the 6 man unit.
@markw8543
@markw8543 3 жыл бұрын
@@StoneColdSteel screening is for cheap units. I don't know why you screen with either of those units. Screening with a valuable unit defeats the purpose of screening, it's not something I 'missed' it's just a nonsensical argument. it would be very situational at best to screen with either unit. It's also not 10 points more-twc are far more expensive in almost every loadout and die to min damage of modern dark lances and other common at weapons same as wolf guard (min4 damage). TWC need to be at worst only 50% more points rather than 80-100% to outweigh the loss of utility associated with their keywords. It's also incredibly easy to screen out thunderwolves *because* of their shitty keywords and Giant bases-They can't fit between models or charge past something with any decent front screen. And have huge difficulty circumventing obstacles
@StoneColdSteel
@StoneColdSteel 3 жыл бұрын
@@markw8543 you don’t understand what I’m saying. I’m not saying to use them as a screening unit, I’m saying that because of how your essentially taking 6 dreadnaught sized bases 10+D6+charge up the board turn 1. You shut down many armies that rely on deepstrike and other post turn 1 deployment strategies on a whole side of the board with one unit that’s already going up the board. It’s a utility unit because it does dps, it can kill tanks, it can kill light and heavy infantry, it can block movement, be durable, hold objectives without needing in built obsec, and screen all at the same time with very powerful movement all without really changing how you play them, you just pick a flank and have them go with a chaplain on bike and know it’s taken care of. It’s not great at one thing, it’s that it’s good at a lot of things all at once, and that was the original point.
@markw8543
@markw8543 3 жыл бұрын
@@StoneColdSteel no man, you're the one missing the point. Point is TWC are an completely inferior choice to wg with jump packs, which do everything you've listed better, cheaper, and with more utility. Try to think of any situation where TWC would be a better pick over them. That is my point. TWC arent good because wg are better in every way and you have no quantitative way to say otherwise. Advance and charge is easy to get for the army and that's the only 'advantage' they have.
@bornwithnoname2670
@bornwithnoname2670 3 жыл бұрын
tome of malcador got faq'd after this video released. cant take from multiple disciplines now
@staalhugger4927
@staalhugger4927 2 жыл бұрын
Venerable dreadnought hits on 2+ have Unyielding Ancient (FNP +6) and a Core but cost 170p whit full kit.
@JohnpenninoVO
@JohnpenninoVO 3 жыл бұрын
nice channel bro. What are your thoughts on combi plasma build on 10 man wolf guard terminators? with keen senses and fury of 1st they shoot 20 plasma shots and 20 bolter shots hitting on 2's out of deep strike. if you bring them in turn 2 tact doctrine they get the extra -1 ap as well on the shots. put 5 with shields and 5 with claws for defense and not so neutered combat potential. Wolf guard termies only pay 5pts for combi upgrade.
@tabletoppainter7390
@tabletoppainter7390 2 жыл бұрын
I prefer combimelta and chainswords on 10 wolfguards in droppods
@nicklausboeckner8269
@nicklausboeckner8269 3 жыл бұрын
What is your take on wolf guard terminators?
@aaronmoore8344
@aaronmoore8344 3 жыл бұрын
Thunder wolf Calvary suck ? Great video bro
@jonathantorres616
@jonathantorres616 3 жыл бұрын
I thought I was the only one that loved wulfen dreads
@faultydiscord8832
@faultydiscord8832 3 жыл бұрын
Lol no I always have my wulfen dread body guarding murderfang with his shield and axe.
@theJedikid123
@theJedikid123 3 жыл бұрын
What’s a better pick, the primarus tech marine or an Iron priest? In particular with a few wulfen dreads and/or any other armoured units?
@clockworkpanda8
@clockworkpanda8 3 жыл бұрын
Aren't iron priests legends now?
@recreant359
@recreant359 3 жыл бұрын
@@clockworkpanda8 it’s just a non primaris tech marine
@BIFInvaider
@BIFInvaider 3 жыл бұрын
sadly, primaris techmarine is better due to lower points cost(cost 10 points less...) even though it have better shooting and more attacks.
@CTRLCopy
@CTRLCopy 3 жыл бұрын
Every time you make a video about a different army, I want buy that army. The all consuming plastic crack
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
*maniacal laughter*
@TrippyTheShroom
@TrippyTheShroom 3 жыл бұрын
This video drastically changed my outlook on my own army. Why have I not been forcing my opponents to fight last with as many ways Space Wolves have available... That being said I do often run x3 Wulfen Dreadnoughts and they are unbelievably fun. 135p for an absolute monster your opponent *has* to deal with. Especially fun if backed by an Iron Priest with the Warden of the Ancients warlord trait.
@janreuanesier6120
@janreuanesier6120 3 жыл бұрын
Mine always run into night ringers... 😭😭
@lightningcreep
@lightningcreep 3 жыл бұрын
The attack bikes get +1 attack however don’t they also have the headstrong rule? So they would always have to charge the closest eligible unit?
@zondrek555
@zondrek555 3 жыл бұрын
They also don't have any melee weapons (except the default), so what's the point of the extra attack?
@faultydiscord8832
@faultydiscord8832 3 жыл бұрын
Attack bikes get +1 attack vehicles wise they are rode by blood claws who get +1 on the charge I forget their rule. But the fact that thunderwolf cavalry were really in that list is a travesty.
@darthcaul9447
@darthcaul9447 2 жыл бұрын
Hey so I'm a LONG TIME Space Wolves player that sucks at the game of 40k but loves modeling and painting Space Wolves into miniature works of art. You should see my Wulfen Thunderwolf Cavalry converts. Anyhoo! For a Space Wolf player that doesn't know how to put an army list together and wants to make a competitive mid range Space Wolves list like you speak of in this video, what would that list look like? Help a son of Russ out Tortoise!! You know what you're talking about way more than me!!!
@Jack2the7ripper
@Jack2the7ripper 3 жыл бұрын
Ohhhh will you have a salamander set up?
@chriseash6497
@chriseash6497 3 жыл бұрын
What makes Incursors good? I've heard you say that before but that's it, no description as to why. I can only really see them as an early suicide disruption unit for pretty cheap.
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
For just 5 pts over Intercessors you get Concealed Position deployment (which is HUGE), better melee, and some super useful keywords like Phobos and Smokescreen.
@chriseash6497
@chriseash6497 3 жыл бұрын
@@TacticalTortoise I still see them mostly as an early game disruption suicide unit. Still good for that for a pretty cheap unit.
@tabletoppainter7390
@tabletoppainter7390 2 жыл бұрын
@@TacticalTortoise they are not spacewolves specific
@robertjenkins2612
@robertjenkins2612 2 жыл бұрын
I'm sorry but I have to disagree with you on Thunderwolf Cavalry, match them with the Characters mentioned, Librarian with Jump Pack, or even better if the Tournament allows Legends, on Bike, and a Wolf Lord on Thunderwolf with Both Wolfkin and Warrior Born plus Armour of Russ. Now many will claim Warrior Born and Armour of Russ is a waste, but by the FAQs Armour of Russ cancels with many similar effects on opponents leaving Warrior Born active, and if the enemy doesn't have a similar ability you can charge both the Warlord and Thunderwolf Cavalry into the 2 same units, with the Warlord attacking the smaller unit first and declaring the larger of the 2 units to fight last. The warlord with Thunderhammer and all of those attacks will usually wipe out the smaller size unit while preventing the larger unit from Interrupting, allowing the Thunderwolves with Chainswords (for point savings while adding extra attacks) and 1 or 2 Lightning claws, plus 1 Thunderhammer, should wipe out the larger unit. With the Librarian following close behind he can cast Stormcaller and Instincts Awoken on the Thunderwolf Cavalry if it's before Turn 3. With Storm Shields on all of the Thunderwolf Cavalry, plus Storm Caller and "Cloaked By the Storm" they are -1 to Hit with Shooting, 1+ Armour and Cover Save, and 4+ invulnerable. They are nearly unkillable at range and even nastier in close combat. Yes, that grouping is expensive but I don't think anything can stop it. Plus much faster with move and advance, then charge, than the Wulfen Dreadnaught, and harder to kill. And after killing something with the Wolf Lord they get either the Wolfkin Aura effect or both it and the Warrior Born Aura. Also, I think you seriously failed when you didn't mention Longfangs which unlike Dreadnaughts can be placed on higher terrain in like ruins gaining better line of sight and cover, and if you combine with Bjorn giving them re-roll 1's and an Armourium Cherub plus Signum they can put out serious firepower for relatively little cost. And if you give Bjorn Twin Lascannons he further adds to the long-range firepower. If you have the points add a Wolf Guard Terminator with Cyclone Missile Launcher and Storm Shield. Great protection, plus added firepower.
@zondrek555
@zondrek555 3 жыл бұрын
Why does it matter that Attack Bikes get +1 Attack if they only have the default melee weapon (S User, AP0, D1)?
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
Space Wolf melee attacks are generally more effective than a regular Marine's. They're +1 to hit, and often AP 1 w/ exploding 6s, on top of the bike's other firepower
@maxsvensson7241
@maxsvensson7241 3 жыл бұрын
How is the agents dark eldar ?
@janreuanesier6120
@janreuanesier6120 3 жыл бұрын
Cyberwolf just at 7? Thats not Trevy...how made this Video xD No Logan? Tried my best in the Invitational to convince people of him ;-(
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
If Logan had fly I'd put him on the list in a second. xD
@janreuanesier6120
@janreuanesier6120 3 жыл бұрын
Maybe feed the dogs with red bull? 😂😂
@AlexAnteroLammikko
@AlexAnteroLammikko 3 жыл бұрын
@@TacticalTortoise If he had fly he would just literally be santa at that point
@clockworkpanda8
@clockworkpanda8 3 жыл бұрын
Problem with this video is it assumes your foe wants to charge. Most people i play refuse to charge so i play a very different list.
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
So shoot them :)
@xpansiongaming5274
@xpansiongaming5274 3 жыл бұрын
Out of curiosity why use a wulfen dreadnought over a venerable dreadnought? Venerables cam take the axe and shield but gain core keyword and a fnp
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
They're slower and much much more expensive
@edwardcote2440
@edwardcote2440 3 жыл бұрын
Probably point cost. Wulfen dread is about 30 points cheaper depending on loadout. Core is nice, but it's not worth that much. Also, heavy flamers are pretty good in the current meta.
@xpansiongaming5274
@xpansiongaming5274 3 жыл бұрын
@@TacticalTortoise but only by 35 points. Wouldn't the fnp alone be worth that? Or being core for buffs and rerolls? Honestly curious about this as I've viewed the wulfen dread as pointless since the codex came out.
@xpansiongaming5274
@xpansiongaming5274 3 жыл бұрын
@@edwardcote2440 ya but exact same load out with heavy flamer is only 35 points more for core and fnp. Is 35 points q big enough gap for them to be more efficient for only +2 more movement and losing core and fnp?
@xpansiongaming5274
@xpansiongaming5274 3 жыл бұрын
@@TacticalTortoise also I think you read the datasheet for it wrong I only see it getting one heavy flamer. All apps, codex, and wahapedia show one flamer not two.
@GreatWolfGrimnar
@GreatWolfGrimnar 2 жыл бұрын
Sorry, but as a SW player who has ran both TW cav AND Wulfen dreads, the TW are almost universally better. Even with only 3 models, they’re faster, can advance AND charge same turn, they hit more consistently, overall have more attacks and so will deal more damage, there’s a bunch of strats they can use (wulfen dreads get almost none), and they have core so they’ll be getting any buffs the wulfen dread will be missing out on. Wulfen Dreads arent bad by any stretch, but they’re only real advantage over TW is being cheaper, and duty eternal.
@wadegeorge1591
@wadegeorge1591 3 жыл бұрын
Bikes get plus 1 because they are bloodclaws.
@jakubzareba9829
@jakubzareba9829 3 жыл бұрын
wulfen dreadnaught doesn't have a shield. Right? that venerable or whatever dreadnaught and thats 160pts? right
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
Wulfen Dreadnought can take a Blizzard Shield
@jakubzareba9829
@jakubzareba9829 3 жыл бұрын
@@TacticalTortoise Time to use it against my girlfriend thanks
@camdendrake5964
@camdendrake5964 3 жыл бұрын
Man people are still sleeping on Wulfen. Specifically in a space wolves successor chapter with whirlwind of rage and born heroes. They count as being an Assault Doctrine from the beginning so they get double exploding sixes hitting on twos when they charge. you can use Keen senses so that they can ignore modifiers to hit it on twos with their thunder hammers. Such a potent counter charge. You can keep them safe in cover for 2+/4++ or use a librarian with stormcaller and cloaked by the storm strat. Played many games with them now and Every time they punch far above their points cost. They legit strike fear at my local store. Has the only wolves player at my store it makes me smile.
@BigJaseNZ
@BigJaseNZ 3 жыл бұрын
Why are incursors better than infiltrators? I feel like they had a pretty decent nerf in 9th.
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
They're just much cheaper. If you need the Omni Scramblers Infiltrators are fine too; you just pay for the extra utility.
@BigJaseNZ
@BigJaseNZ 3 жыл бұрын
@@TacticalTortoise I also feel the rending 6s and negating first damage are pretty helpful too. (Not to mention rerolling 1s for hit and wound anywhere on the board) I'm genuinely curious. Have 10 Incursors made up and 18 Infiltrators with 10 more on the way and trying to decide which way to make them.
@janreuanesier6120
@janreuanesier6120 3 жыл бұрын
-1ap in Melee and cheaper
@mariusloesch820
@mariusloesch820 3 жыл бұрын
thunder wolfs are amazing aandyou are wrong
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
nah
@edwardcote2440
@edwardcote2440 3 жыл бұрын
Let me put it this way: They are good, but I'm not getting a second unit.
@janreuanesier6120
@janreuanesier6120 3 жыл бұрын
"Thunderwolfs are amazing and you are wrong" Says every Dark Lance in the game
@thegrey2165
@thegrey2165 3 жыл бұрын
Blade Guard Vets??
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
No Apothecaey makes BGV sad pandamarines
@clockworkpanda8
@clockworkpanda8 3 жыл бұрын
No bjorn , ragnar , or murderfang?
@Dracodomin
@Dracodomin 3 жыл бұрын
I think maybe he was staying away from named characters, and just forgot to mention it?
@leighrichardson1202
@leighrichardson1202 3 жыл бұрын
Yeah I think he’s paying thunder Cav wrong; one game just to be an arsehole against Harlequins, I ran three units of 6 and then an outrider detachment for an extra 2x6! they caused havoc for the clown boys; advance and charge 3 extra attacks at S5 -2AP on top of all the attacks the squad get anyway. Blew his mind and his army to pieces 😂
@HimuraTheWanderer
@HimuraTheWanderer 3 жыл бұрын
fyi you can only run 3 units of TWC at 2k because of Rule of 3. Unless you're not playing matched play.
@leighrichardson1202
@leighrichardson1202 3 жыл бұрын
@@HimuraTheWanderer oops, me and friends have been playing this rule wrong; just seen now I’m the rule of three applies to the army not the dettachment 😬 so I thought you could run more than three as long as it wasn’t in the same detachment! Boy do I feel stupid! 😂 good catch though! Thank you!
@LynxLord1991
@LynxLord1991 3 жыл бұрын
Tome of Malcador doesn't allow you to change psychic powers it has to be the same discipline as the others you are using. It seems like a joke cuz its all the opposite of what I have tried when using them like wulfen dreads die right away in my experience
@TacticalTortoise
@TacticalTortoise 3 жыл бұрын
That's open to interpretation, but most places rule that you can select powers from multiple disciplines since there's no definitive ruling on it.
@ravenswarrior1
@ravenswarrior1 3 жыл бұрын
It actually says any psychic discipline you have access to so you can take from tempestus and marine actually
@LynxLord1991
@LynxLord1991 3 жыл бұрын
@@ravenswarrior1 But it says earlier in the text to choose a discipline and that is what you have access to
@ravenswarrior1
@ravenswarrior1 3 жыл бұрын
@@LynxLord1991 no it says psyker models in a space wolves detachment CAN know all of their psychic powers from the tempest discipline instead of the librarius or obscuration disciplines . The word can means it’s a choice so they still have access to all it’s their choice
@LynxLord1991
@LynxLord1991 3 жыл бұрын
@@ravenswarrior1 yes the golden word there is all and instead but if you tournament lets its fine it just doesnt here so maybe check before hand folks
@clayhittle9110
@clayhittle9110 3 жыл бұрын
THUNDERWOLF CAVALR- just kidding they suck
@Johnnodonoughue
@Johnnodonoughue 3 жыл бұрын
No TWC .. arguably one of the best units in the game. No Ragnar? One of the best beat sticks in the game No fenrisian wolves?
@Naz-zk1sh
@Naz-zk1sh 3 жыл бұрын
good one
@HimuraTheWanderer
@HimuraTheWanderer 3 жыл бұрын
Sadly Ragnar just isn't that good right now. He lost a lot of his potency when 9e started.
@VLKAFENRYKA-sk6fk
@VLKAFENRYKA-sk6fk 3 жыл бұрын
You can tell this guy does not play Space Wolves
@thebattleofpelennorfieldsp6081
@thebattleofpelennorfieldsp6081 Жыл бұрын
Nope
@tabletoppainter7390
@tabletoppainter7390 2 жыл бұрын
Out of 8 so called space wolves specific units you only managed to bring 2 space wolves specific units. Comon is this the best you can come up with? You are terrible at it. You forgot wulfen, Wolfguards , bloodclaws and others. Most of what you showed are not spacewolves specific. What a joke you are
@TacticalTortoise
@TacticalTortoise 2 жыл бұрын
xD
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