Top Tips in Blender 2.8 You Probably Didn't Know

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FlippedNormals

FlippedNormals

Күн бұрын

We cover our top tips in Blender 2.8 which will speed up your work a lot, such as clever selection tips, connecting nodes together, resetting values, using the bevel shader and much more.
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Пікірлер: 210
@ibotpl
@ibotpl 4 жыл бұрын
Pressing E when hovering over a color / gradient enables the color picker. If you want more than one color for gradients, click and drag and all colors get picked up. This also works for other things e.g. picking the camera focus. Just hover over the focus distance box, press E and set your focus point in the viewport.
@falxonPSN
@falxonPSN 4 жыл бұрын
"Oh boy, here's another video where I'll know most of the tips." Tip 1 shown. "Holy crap."
@FlippedNormals
@FlippedNormals 4 жыл бұрын
:D hah! Let us know if you have any cool tips for us!
@tryphonunzouave8384
@tryphonunzouave8384 4 жыл бұрын
Well if you watch a video and know "most" of the tips, that means you still learnt a few so it's still a good thing
@jack_drums
@jack_drums 4 жыл бұрын
One i really love is the Alt+LeftClick selection: if you have various "overlapping" objects it prompts you a list with all the object near the point you clicked! It's super useful with rigged characters in complex scenes
@yash1152
@yash1152 4 жыл бұрын
hey thanx.... i forgot this hotkey and was searching for this... thnx again...
@leonardoromero4709
@leonardoromero4709 4 жыл бұрын
To convert a curve into a mesh more faster, just press right click and in the menu there is an option to convert, that's why the developers removed the shortcut for the "convert to" menu
@vincentproductions8963
@vincentproductions8963 4 жыл бұрын
thanks man for the info, it is much easier now.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
or press W if your still on right click :)
@piotao
@piotao 4 жыл бұрын
@@RomboutVersluijs true, and that's why I re-added this keystroke back because it's even faster.
@dineshdiabolic5451
@dineshdiabolic5451 4 жыл бұрын
Or press alt+c
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
@@dineshdiabolic5451 Nope, that was 2.79 ctrl+alt+c, they took it out
@EddyNeveu
@EddyNeveu 4 жыл бұрын
Shift+G for select similar is an awesome tool in Blender ! (work also for vertex, edge, polygon, etc...)
@kallehalvarsson5808
@kallehalvarsson5808 4 жыл бұрын
One of my favorites which you didn't mention: select a face and CTRL+Right Click anywhere to extrude to that point while smoothly aligning all the edges. Can be used to quickly sketch up shapes for sculpting.
@FarukAhmet
@FarukAhmet 4 жыл бұрын
Batch operations: say you have multiple objects selected; changing numbers, say, in the Transform panel will normally affect only the active object, but if you hold the Alt key while doing it, it will apply the same value to all selected. This is valid for stuff like modifiers too. If multiple objects have the same modifier (with the same name) you can hold Alt while changing the values of that modifier for all selected objects. Even more obscure: [more as a reply]
@TimBahrij
@TimBahrij 4 жыл бұрын
Not sure whether it was you guys who showed me this, but you can use # in a number field to insert a dynamic equation. For example, putting #10*frame into Location X on the default cube will create a new driver for it that animates it along the x axis. Works with sin, tan, cos eg #sin(10*frame). Great for quickly making wheels, propellers rotate or more advanced
@JovanTutorials
@JovanTutorials 4 жыл бұрын
Came from blender guru, stayed for 13 minutes of tips I'd never heard about but am excited to use (minus the final one)
@josephburgan3D
@josephburgan3D 4 жыл бұрын
Alsooo: In the Select menu, under Select Linked, there's a wonderful operation that selects based on face angle called "Select Linked Flat Faces" (I hotkeyed this to "Shift+Ctrl+Alt+F"). This is MEGA useful, and something Maya *really* lacks (good selection in general). Every time I have to use Maya at work, this is something I miss. I use it often, and not just for flat faces.
@PabloGonzalez-sq5ri
@PabloGonzalez-sq5ri 4 жыл бұрын
just got intro to blender, and so far so good. Hope to see more in the future. Specially interested on what the Zbrush - Blender - Substance Painter character workflow could look like (maybe some MD clothing sprinkled in there? ) just found you guys a like a week ago and i am loving your stuff. keep it up
@Philipeace
@Philipeace 4 жыл бұрын
you forgot the "to clean up the orientation of a group of vertices just select them and press S+X,Y,Z+0" tip, that one is pretty useful and I think I learned about it here :p
@DominikMorse
@DominikMorse 4 жыл бұрын
Hi there. The feature that I like the most is add local shortcuts by simply right click on anything and assign a new shortcut.
@Strudelbrain
@Strudelbrain 4 жыл бұрын
I love the ctrl L shortcut to copy and paste modifiers between different objects!
@GrayBlood1331
@GrayBlood1331 4 жыл бұрын
you can do math in input spaces. For instance, type "1/(2*3.14)" in a box and it will put "0.159" in. Real neat.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
May need an equals sign on the front.
@gyroninjamodder
@gyroninjamodder 4 жыл бұрын
@@lawrencedoliveiro9104 I have never needed an equals sign.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
@@gyroninjamodder OK, I have checked this. If I type “S” for scale, then follow by typing “2*2”, it ends up scaling by 22. If I type “=2*2”, it scales by 4. Or I can scale by some dummy factor, then in the redo box, I can type expressions like “2*2” or “sqrt(3)” (without a preceding equals sign) into a field, and it correctly evaluates that as the new scale factor.
@Indizonen
@Indizonen 4 жыл бұрын
@@lawrencedoliveiro9104 You have to input "*" twice to get it to register once if you don't put an "=" in front of it
@gnightrow4020
@gnightrow4020 4 жыл бұрын
I used blender for about a year and a half now and I didn't know 90% of this video, thanks !
@piotao
@piotao 4 жыл бұрын
For F key to join nodes - it works especially well, when you press it multiple times. For nodes with multiple equal connections, like Separate - Combine pairs, this is a life saver :)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
3:10 And don’t forget the redo panel at the bottom left, where you can change the pattern to something more than a simple checkerboard.
@Seki09
@Seki09 4 жыл бұрын
OMG! I didn't know the bevel works for separate meshes. That's gonna help me a lot. Thank you for that tip.
@ThatFalseHat
@ThatFalseHat 4 жыл бұрын
ctrl + shift + M with extend option (in symmetrical geo) works awesome when you unwrap a face with proportional editing. makes it quick and easy.
@MrShizzr
@MrShizzr 4 жыл бұрын
Really digging all the Blender 2.8 videos. Thanks for all the tipps and knowledge!
@sheekyvids
@sheekyvids 4 жыл бұрын
A tip with nodes you may not know - Ctrl-click an output socket and you can drag the output connections to a different socket. Maybe a less useful tip - press F more than once.
@ChristinaMcKay
@ChristinaMcKay 4 жыл бұрын
For the curves bevel option: you can use another curve as bevel object. The bevel-curve is then the profil of the resulting object. For example if you use a rectangle you get something that looks like a beam instead of a round pipe. Great to make things like picture frames (try different profils) or ironwork elements.
@SouvikKarmakar1
@SouvikKarmakar1 4 жыл бұрын
Shift + W in edit mode(with proportional editing) for bend the geometry .. Pretty useful , check it out.
@legendcat8913
@legendcat8913 4 жыл бұрын
@5:05 If you use this you're going to modeling hell and never getting out
@jemjoe8833
@jemjoe8833 4 жыл бұрын
Thanks for the shortest path tool. That is gonna save a lot of time... :) Waiting for more tricks and shortkeys.
@december1147
@december1147 3 жыл бұрын
press p in the time line or graph editor or dope sheet and select an area and now the animation playback will happen at that area only and alt + p to clear it. And for retopo try PolyQuilt addon.
@Zomni_Z
@Zomni_Z 4 жыл бұрын
Love you guys are spending more time in Blender now. Thanks for the great content!
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Glad you're enjoying it!
@musashidanmcgrath
@musashidanmcgrath 4 жыл бұрын
Don't let the giggling put you off, Bevel Shader is extremely useful for concepting, illustration renders, and baking the effect to a normal map for game dev assets. The shader tree can also be set up to get variable bevel sizes in the same material. Bevel shader is also an excellent way to produce quality assets fast for animation work without the need for lengthy subdiv modeling or Bevel Modifier. Basically, don't underestimate this workflow as they've done here.
@martinoberg4883
@martinoberg4883 4 жыл бұрын
Also adding micro fillets for CAD data without having to remodel it.
@musashidanmcgrath
@musashidanmcgrath 4 жыл бұрын
@@martinoberg4883 Exactly. I would put that in the same category as concepting as the mesh can generally be polysoup.
@eddiebreeg3885
@eddiebreeg3885 4 жыл бұрын
Now, THIS video is going to change my whole life.
@gower1973
@gower1973 4 жыл бұрын
You can also just drag a material off the material tab and drop it directly on the object in the viewport, In the curves you can just draw the curve you want instead of trying to extrude one from the default bezier
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
7:23 Or press the F key again, and it will add another noodle connecting the next available slot. Repeat until the ones you want are connected, then go back and delete the links you don’t want.
@enalya_art
@enalya_art 4 жыл бұрын
I didn't know indeed! Blender keeps surprising me every day. Thank you so much for making these.
@AntiPseudo
@AntiPseudo 4 жыл бұрын
Something I found the other day; If you don't like the weird Hue/Sat circle color picker that Blender uses by default, you can change it! If you go to Edit -> Preferences -> Interface, there's a dropdown called 'Color Picker Type'. I vastly prefer the more Photoshop-like Square (SV + H) option.
@jMcWill781
@jMcWill781 4 жыл бұрын
I hit the bell just for the first two tips alone.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Awesome! Let us know if you have any good ones to share
@Denomote
@Denomote 2 жыл бұрын
3:46 you don't have to select the entire mesh, it works with a loop selections too
@jamesdavis625
@jamesdavis625 4 жыл бұрын
During the bezier curve tip. Space bar just runs anim player, it doesn't bring up convert options.
@jesuschristus2363
@jesuschristus2363 4 жыл бұрын
Please do more of these type of videos
@pino1566
@pino1566 4 жыл бұрын
Nice tips ! At 11:20 you can also convert a curve in mesh with "ctrl + a"/"visual geometry to mesh" :)
@JFT241
@JFT241 4 жыл бұрын
Awesome tips guys, thank you!
@Kram1032
@Kram1032 4 жыл бұрын
SO many tricks I had no idea about!
@GaryParris
@GaryParris 4 жыл бұрын
F = Fill, accumulate is also accessible, under the brush menu drop down in sculpting header.
@MonsterboxDan
@MonsterboxDan 4 жыл бұрын
Great video, but some of the hotkeys say Ctrl T or Alt S didn't work for whatever reason. To also say what command the hotkeys are doing would be helpful, for a newbie like me. Keep up the great work!
@drakorez
@drakorez 4 жыл бұрын
This was super helpful ty!
@AnatomyLab
@AnatomyLab 4 жыл бұрын
Sweet! Thank you! This is really a huge help! Thank you again, you guys just saved me a lot of my lifetime 😀
@LucasFarchetto
@LucasFarchetto 4 жыл бұрын
excellent thanks for sharing
@lukostello
@lukostello 4 жыл бұрын
I want to learn how to give a mask as in input for a material node then have that mask be used as a source for making a texture map which has the vertex furthest from the source as 0 and gradually goes up to 1 as it approaches the source mask. I could use this to apply a less than math node to make a infection spreading type effect similar to the metal on Neo's hand when he touches the mirror
@WangleLine
@WangleLine 4 жыл бұрын
I didn't know a single one of these. Thank you very much!
@TheHunter_171
@TheHunter_171 4 жыл бұрын
Thanks for reminding to check normals
@FinalDriveGame
@FinalDriveGame 4 жыл бұрын
11:30 alt+c also brings up that menu without having to search. I use curves a lot in automotive modelling
@MizManFryingP
@MizManFryingP 4 жыл бұрын
Alt C has been removed.
@DonWippo1
@DonWippo1 4 жыл бұрын
I remember using that shortcut a lot in 2.79, but in 2.8 it does nothing. Setting it manually does not work either, since I can only assign the shortcuts to either convert to mesh or convert to curve. Edit: I see converting to mesh is in right click menu now, but where is convert to curve?
@peterjessiman7005
@peterjessiman7005 4 жыл бұрын
@@DonWippo1 you can add anything you like to quick favourites
@DonWippo1
@DonWippo1 4 жыл бұрын
@@peterjessiman7005 I haven't grown accustomed to quick favorites yet. I should give it another look then. Thanks.
@jack_drums
@jack_drums 4 жыл бұрын
Just Right Click and Convert To in the context menu
@NeonCipher
@NeonCipher 4 жыл бұрын
Those tips can really save a lot of time! Thank you!
@NahidRahman11
@NahidRahman11 4 жыл бұрын
Very much helpful
@Wampert
@Wampert 4 жыл бұрын
Make a Cgmatter and flip normals colab!!
@user-lz6ss5by4k
@user-lz6ss5by4k 4 жыл бұрын
best blender school , guys you always inspiring us . thanks for the hard work , Double like :)
@techboy2863
@techboy2863 4 жыл бұрын
nice tips sir😘 very useful . thank you
@stephenreeves9403
@stephenreeves9403 4 жыл бұрын
Thanks guys, did not know a lot of those - really helpful - cheers
@mikeypafu
@mikeypafu 4 жыл бұрын
GUYS YOUR ARE F AWESOME , GOT MY SUB RIGHT AWAY.
@cerebralvision
@cerebralvision 4 жыл бұрын
Wow this video was extremely useful! Thank you. Would love to see more like this.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Really appreciate it, cheers!
@xiebyzek8275
@xiebyzek8275 4 жыл бұрын
May be everyone know this, but I have found it randomly: ctrl + shift + RMB (in edit mode), it will extrude selected things to your mouse position
@nanta18
@nanta18 4 жыл бұрын
You earned a like and a subscriber ❤️
@jurgenvantomme
@jurgenvantomme 4 жыл бұрын
Perfect! Thank you for this tips they are all usefull for me.
@Endy12_73
@Endy12_73 4 жыл бұрын
"and now we have editable poly". 3ds max users detected)
@JonathanKron
@JonathanKron 4 жыл бұрын
Thanks for this great tutorial!
@rskityaev
@rskityaev 4 жыл бұрын
Hmmm, can you actually bake this bevel-node result into normal map?
@WinExploder
@WinExploder 4 жыл бұрын
You can't.
@rskityaev
@rskityaev 4 жыл бұрын
@@WinExploder Damn...
@joshuaKnauber
@joshuaKnauber 4 жыл бұрын
@@rskityaev Yes you can, you could bake the normal of the material or to make it faster, use this node group www.blendswap.com/blend/19871 connect it to an emission shader and bake the emission.
@weldrid3451
@weldrid3451 4 жыл бұрын
I am very impressed, thank you !!!
@torq21
@torq21 4 жыл бұрын
When using the bevel shader, as shown in the video, can the result be baked to a target mesh?
@lord_jex
@lord_jex 4 жыл бұрын
Amazing tips, thanks!
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
11:04 It’s even more fun with a custom bevel shape.
@dischodave
@dischodave 4 жыл бұрын
Incase anyone is struggling with this as I did - 'Pick Shortest Path' selection only works if you click-select the elements that you wish to connect. I've been drag-selecting most things in Blender completely unaware that there is a distinction between the two. You'll notice click-selection results in a white highlight whereas drag-selection produces a yellow highlight.
@tomaszniemczycki6774
@tomaszniemczycki6774 4 жыл бұрын
Shortcut that i really miss in 2.8 is ctrl+Tab - switchning between selecting vertex, edge and face in edit mode
@Sorenfroststaal
@Sorenfroststaal 4 жыл бұрын
Tomasz Wojciechowski use 1,2 and 3. Or is it the location of the keys?
@tomaszniemczycki6774
@tomaszniemczycki6774 4 жыл бұрын
@@Sorenfroststaal great tip! Your comment helped me a lot. Thanks man!
@Sorenfroststaal
@Sorenfroststaal 4 жыл бұрын
Tomasz Wojciechowski No worries! I really like this keymapping actually
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
2:30 Did you try that after selecting a pair of faces separated along a diagonal? Quite fun. ;)
@Ali_Aquiles
@Ali_Aquiles 4 жыл бұрын
Thanks
@Puckerization
@Puckerization 4 жыл бұрын
Excellent tips, I'm loving your Blender tutorials. Can you bake a normal with the bevel shader results?
@Rc12chy
@Rc12chy 4 жыл бұрын
Yes, you can bake normals with the bevel shader.
@bohdan_lvov
@bohdan_lvov 4 жыл бұрын
That's really useful! Thanks!
@StephenBoyd21
@StephenBoyd21 4 жыл бұрын
The last few tips were available in previous versions of Blender.
@ShadeAKAhayate
@ShadeAKAhayate 4 жыл бұрын
Tyvm. Didn't know some of that.
@3dguima768
@3dguima768 4 жыл бұрын
Amazing!
@keida5668
@keida5668 4 жыл бұрын
thanks!!
@aperez39
@aperez39 4 жыл бұрын
great stuff
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
Wow solid tips man!
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
That reset thing is something new, thats really a great new feature :)
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
Wow that nth selection is cool, i always use the operator for that, but this is perhaps easier.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
PS you completley missed out the Checker Deselect operator menu which shows, it is super powerful
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
PS if you want a more controlled taper, add a second shape and use that as a taper object. You can make really interesting shapes this way
@4vead21
@4vead21 4 жыл бұрын
New subscriber here because of Blender.
@cold_static
@cold_static 4 жыл бұрын
Me: "I know Blender." FlippedNormals: "Show me."
@pyrotechnick420
@pyrotechnick420 4 жыл бұрын
YES PLEASE
@drumboarder1
@drumboarder1 2 жыл бұрын
Backspace doesn't work for about half the fields in my experience, a lot of the time it will take it to 0.0
@kylenki
@kylenki 4 жыл бұрын
OMG. Thank you!
@stephenvanbellinghen4662
@stephenvanbellinghen4662 4 жыл бұрын
i've been learning 3ds max recently thinking its supposed to be better then blender. But surprisingly 3ds feels like its missing a ton of features?
4 жыл бұрын
Some nice and helpful tips, thanks for that. One question though: Cutting node connections in a node editor doesn't work for me like in 2.79 (with Node Wrangler enabled) anymore. It was just holding CTRL+left click and dragging the mouse over a connection. In 2.8x this just gives me a rectangle select by default even with Node Wrangler enabled. But I see that in this video you're quickly cutting node connections like it used to work. So: How do you do this?! P.S.: I know there's a separate "Links Cut" tool but it's got no shortcut assigned and I don't want it to be active all the time.
@Mark_Alloway
@Mark_Alloway 4 жыл бұрын
Drag over the line while clicking CTRL Right Mouse
4 жыл бұрын
@@Mark_Alloway Geeeee! How blind could I be!!! Never tried the right mouse button as it used to be the left one before. Thanks a lot!!
@KhyrisEidan
@KhyrisEidan 4 жыл бұрын
Is Blender really free? Or is it taking the Adobe route toward subscription based, giving you something if you pay monthly??
@MrMargaretScratcher
@MrMargaretScratcher 4 жыл бұрын
Totally free, and always will be.
@LORDSofCHAOS333
@LORDSofCHAOS333 4 жыл бұрын
well you can convert a 2D pencil sketch in a 3D model how many 3D programs can do that also they are 2D to 3D model plugins for blender but they are payed
@pyrotechnick420
@pyrotechnick420 4 жыл бұрын
Well, now I know how to model the alien infestation I need in my level lol
@PZAXR
@PZAXR 4 жыл бұрын
Awesome tips
@Surendrasingh007
@Surendrasingh007 4 жыл бұрын
love it, thank you :)
@olivierjacquet
@olivierjacquet 4 жыл бұрын
OMG THank you so much !!!!!
@Skyefaux
@Skyefaux 4 жыл бұрын
this is great!
@bassome3000ify
@bassome3000ify 4 жыл бұрын
nice, but put the tips names in the description so whoever seraches for them can find your vid :)
@ZackAttack680
@ZackAttack680 4 жыл бұрын
This is great.
@angelosanti9761
@angelosanti9761 3 жыл бұрын
Wish optix supported the bevel node ugh
@nazk5545
@nazk5545 4 жыл бұрын
Thank u for tips
@FlackoWO
@FlackoWO 4 жыл бұрын
So will Blender be the «go to» sofware to learn for getting in to the VFX/Film industry, or will Maya still be the king?
@yasunakaikumi
@yasunakaikumi 4 жыл бұрын
Go learn both blender Houdini instead of Maya trust me if you can do Houdini you have more job than Maya in VFX.,
@FlippedNormals
@FlippedNormals 4 жыл бұрын
You'll be better off with Maya
@revocolor
@revocolor 4 жыл бұрын
thank u ♥
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