How to Model Anything in 3D - Modeling Fundamentals

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FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 299
@renardleblanc5030
@renardleblanc5030 2 жыл бұрын
I've been drawing from life for 20+ years, even studied it in college for a while, and it's amazing how many of these modelling basics translate to learning drawing. Fundamentally, drawing is in the eye, not in the hand (apart from the muscle-memory of loosening up with a pencil). So, when you talk looking at objects and deconstructing them into blocks&primitives geometry, that is 110% relatable.
@Petersensei
@Petersensei 10 ай бұрын
do u knw any tutorial or courses who would teach in this pipe line like adding simple shapes iam a beginner 2d artist and want to improve my form drawing
@isaacdruin
@isaacdruin 4 жыл бұрын
"You won't be doing a doughnut a whole lot" True. But I did a doughnut first. (thanks Andrew)
@FlippedNormals
@FlippedNormals 4 жыл бұрын
😂
@ScopeKing1994
@ScopeKing1994 3 жыл бұрын
We all did
@michaelwright9209
@michaelwright9209 4 жыл бұрын
0:57 Blender Guru wants to know your location.
@sleepy0098
@sleepy0098 4 жыл бұрын
lol
@TchenZMary
@TchenZMary 4 жыл бұрын
😂
@keshav2136
@keshav2136 4 жыл бұрын
😂😂
@fathergrigori5961
@fathergrigori5961 4 жыл бұрын
😴
@yusufeditzzzz
@yusufeditzzzz 4 жыл бұрын
donuts rule!
@graphicdefine4
@graphicdefine4 4 жыл бұрын
"You're not really going to do a donut a whole lot." Except for when you're in the Blender community. For some reasons donuts are a really big deal to us.
@elizabethhamilton1166
@elizabethhamilton1166 4 жыл бұрын
"I was so damaged from working in 3D all day..." Lol! I know the feeling. This week I've been learning the lattice modifier in Blender. I've been putting lattice cages around cars and buses on the street. :-D
@Gredran
@Gredran 4 жыл бұрын
Flippednormals: “unless you’re making a donut but you don’t do that a lot!” *laughs* Blender Guru and the people who learned from him: “are we a joke to you?”
@Melarancida
@Melarancida 4 жыл бұрын
Those tutorials are for people new to 3D, or new to Blender. To be honest he's a great educator, his lessons on color theory and composition are some of the most easily understandable on YT. Let's not belittle other people's work like that
@Gredran
@Gredran 4 жыл бұрын
Giacomo Colivicchi idk who ur responding to but read my response to Jeff. If it was to me, I agree and was just making a joke since flippednormals mentioned the donut like 3 times in the beginning and laughed, so I thought it was funny and it DID feel like they were make a little playful jab
@blendifi
@blendifi 4 жыл бұрын
exactly. i put BG over these guys. FN is as skillful as BG, but they talk too much unnecessary things between the actual explanations. BG is a better teacher. it just my take of view.
@blendifi
@blendifi 4 жыл бұрын
And yall need to look up "Ian hubert", another beautiful human along with BG and FN. His like a nikola tesla in blender world.
@Melarancida
@Melarancida 4 жыл бұрын
@@Gredran I was responding to Jeff. Don't worry, your comment was obviously humorous. Thanks for the response though. Have a good day
@teriyaki_chicken
@teriyaki_chicken 2 ай бұрын
This is great. As a beginner, it’s always intimidating thinking of where I would even begin something like a car or a complex building or a gun or something. This really reassured me. Everything starts off as a basic shape
@arianullah6257
@arianullah6257 4 жыл бұрын
Just after finishing watching the Blender Conference talk on hard surface modelling I receive a notification for this, nice :)
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Nice! Enjoy the conference.
@adam_turk
@adam_turk 3 жыл бұрын
I like the way they say, "If you look at (objects) things in life, they are square or circular," simplifying things is the best way to start and work towards more intricate and complicated designs!
@Eostud
@Eostud 4 жыл бұрын
Great video, when I started out I tried to achieve simple things in the most complex ways imaginable. I didn't learn this simple, yet obvious technique until months after I started. Thanks anyway for reminding us all of the fundamentals. Great video as always.
@rubyruby7573
@rubyruby7573 2 жыл бұрын
Nobody To This Day Can Find Nevada-Tan's Website Trust Me On This When The Servers Broadcasting The Internet Are Identified It'll Be Game Over For Social Media Too
@LordDavlamin
@LordDavlamin 4 жыл бұрын
Would love to see your thoughts on when separate meshes should be used in modelling an asset, as I debate it all the time when modelling.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Its already recorded and it's coming out in the next week or so :)
@getrekt8365
@getrekt8365 4 жыл бұрын
Basically, the more complex the model the more separate meshes you can use. You can combine them and vertex weld them after you have done all the details separately, but its easier that way. Also, models that logically are made out of different parts (cars for example) should obviously be made from different meshes. Also, if the hard surface object you create is going to be animated keep in mind to keep the animated parts separate.
@DJM3D
@DJM3D 4 жыл бұрын
I use to struggle with that too. Depends on what you need it for and how it will be used. If it’s an organic model with soft seams, you might be better off keeping it a single mesh. You could also use an edge modifier on two different models so it will soften where they intersect. If that part doesn’t really move or it’s hard to tell that it’s separate meshes, that’s a good place to use multiple meshes. Also you can get away with multiple meshes much easier on hard surface models. It’s really a game of getting out of your own way, if it makes the model simpler or more efficient, use separate meshes. I feel like some people think that it’s cheating or something, it’s not.
@minhaj_khan
@minhaj_khan 4 жыл бұрын
@@FlippedNormals I've noticed that you guys somehow can read our minds
@synth32
@synth32 4 жыл бұрын
@@DJM3D What Modifier to you mean excactly with the "Edge Modifier"?
@AethicGlassworks
@AethicGlassworks 4 жыл бұрын
I see you've been stress testing blender by dropping a nokia into it.
@akam9919
@akam9919 4 жыл бұрын
...but can it run crys-- I'll see my way out.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
super good points. I always stress working from big to small details, it makes iteration so much easier. exact same for composing environments, get your structural meshes in place before adding props and then finally decals etc. so many people get super excited, detail out a tiny section of a model or scene, and then zoom out to see the remaining work and want to cry. working in passes brings the quality bar up evenly across all aspects of a game...ideally :P theory vs reality is often different hahah.
@jakubgrzybek6181
@jakubgrzybek6181 4 жыл бұрын
1:00 Are you throwing shade on my homie Blender Guru?
@cr7ck5
@cr7ck5 3 жыл бұрын
Really loved this approach of showing step by step how primitives can be morphed into more complex forms (without going into a whole complex tutorial series). Any plans for more videos like these?
@lordimpulse
@lordimpulse 3 жыл бұрын
as an architect long time ago when I was playing GTA V, and on some radio station there was a song: "I AM LIVING IN A BOX. I AM LIVING IN A CARDBOARD BOX". That words gave me some enlightment and depression at the same time.
@carlsims1506
@carlsims1506 4 жыл бұрын
Seeing everything as a wire frame is definitely one of the steps to knowing you're getting better at 3d modelling. It's quite funny to hear that someone else has also had that 😂😂
@slooph2902
@slooph2902 4 жыл бұрын
"you can make a donut from a cylinder" torus: am i a joke to you
@araa5184
@araa5184 4 жыл бұрын
When I started 3D modelling about 15 years ago, I didn't know that you could use multiple objects to make a main model. It was like cheating to me, now I find it silly I thought it that way before
@fabisonn9929
@fabisonn9929 4 жыл бұрын
Well that is we're I am right now and I really try to kill these thoughts
@FinalDriveGame
@FinalDriveGame 4 жыл бұрын
@chaotik crow "those people" as I call them
@araa5184
@araa5184 4 жыл бұрын
@@fabisonn9929 It happened when I started with box modelling, where you only use a single box to make the main body mesh. Afterward, I started using a sculpting base, those habits die down.
@Kerm88
@Kerm88 3 жыл бұрын
I’m having this epiphany right now...
@igustibagusananda7706
@igustibagusananda7706 2 жыл бұрын
We are the same lol
@gnamp
@gnamp 3 жыл бұрын
3:04 - I said that very thing when I first got into 3D. I was concerned that I was seeing 'everything' in the real world as modellable objects. I'd often get distracted thinking about how I would go about making them and seriously began wondering if it might be like a form of brain-damage. It isn't unusual for me to look at a lamppost or picnic-table or a corrugated-iron garage-roof or rotating doors or a dog-lead or a jackdaw and think how I would approach modelling those things. Though it hasn't completely gone away- it's now more elective; that is to say it's no longer encroaching on my thoughts unbidden and isn't really a big deal.
@leonmisoulis7953
@leonmisoulis7953 4 жыл бұрын
i just started getting into 3d modelling and i think my biggest struggle yet is curving. Transforming sharp edges into curved edges and stuff. I find it very annoying thats why i started working with zbrush lately. Great videos from you guys keep it up :D
@paularnold2124
@paularnold2124 2 жыл бұрын
I had the same issue staring out...I'd sit there wondering like how do people even do that but with time it becomes one of those typical everyday tasks you can achieve
@Sodomantis
@Sodomantis 4 жыл бұрын
And as you refine you get ngons and your edgeflow goes to hell. Then start flipping edges left and right before deleting the whole object and going to sleep.
@tigerija
@tigerija 4 жыл бұрын
hahaha
@FrozenDozer
@FrozenDozer 4 жыл бұрын
To be fair, getting good at topology is the hardest part of modeling. If you start out you can pretty quickly model almost anything but getting great topology that subdivides without any issues is the real skill.
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 4 жыл бұрын
@@FrozenDozer I do say z brush is king to auto retopology with z remesher as u sculpt
@vengadorsky
@vengadorsky 4 жыл бұрын
Would LOVE LOVE LOVE to see a series of like "Creating a game ready prop" from beginning to end.
@JoseGonzalez-rt5fk
@JoseGonzalez-rt5fk 3 жыл бұрын
Wow, this is fantastic; I've never thought about modeling that way, it's amazing! Though, donuts make me think about a video talking about irregular shapes and the possibility of finding a box within it (mathematician kind of stuff). Thanks once again for such a great tutorial on understanding the concepts of 3D modeling!
@nicolino3D
@nicolino3D 4 жыл бұрын
You've definitely given me the tools I need, don't stop making content, you help me a lot to continue teaching 3D children
@jemjoe8833
@jemjoe8833 4 жыл бұрын
Look around you, its just Plane, Cube, Sphere, and cylinder ; My entire life was a lie ?! 😭
@blendifi
@blendifi 4 жыл бұрын
we're in simulation. zeros and ones.
@alualu7805
@alualu7805 3 жыл бұрын
Cringe
@Mangakuray
@Mangakuray 11 ай бұрын
What an amazing video! Exactly what I needed. I am just starting out and I was struggling big time. I learn better by understanding the basic foundations first like what you showed. Please do more videos like these.
@JolanXBL
@JolanXBL 6 ай бұрын
5:08 I just learned about non-destructive Boolean'ing so for the sprite grip 'bubbles', I would simply put a bunch of invisible spheres everywhere. I think today I will try modeling a pop bottle though, not that I'm watching your video!
@ashtonisvibin561
@ashtonisvibin561 2 жыл бұрын
Thank you so much, this is exactly the push I needed. I learned the blender fundamentals, but ill go to make something and just have no clue where to start, or where to go. (And also showing me that its all good to just combine stuff together, ive been doing that and i felt cheap for it but you do it soooo obbviously its good lol)
@3dcadtutorials610
@3dcadtutorials610 4 жыл бұрын
A video that every beginner should watch!
@strifey7417
@strifey7417 4 жыл бұрын
This is a super awesome beginner tutorial, because it is super common for beginners to think that every piece of an object have to be connected/one single mesh.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Thank you! We actually have a whole separate tutorial coming up on exactly this very soon :D
@alfiebones7551
@alfiebones7551 4 жыл бұрын
Guys I just want to shout out a small KZbinr called elementza he’s does insanely good modelling tutorials that go into great detail. I’ve learnt so much from him and everyone deserves to see his content too ❤️ flipped normals your great too I just found elementza goes into great detail for more advanced learners that need more guidance
@alfiebones7551
@alfiebones7551 4 жыл бұрын
You’re*
@lenaalt2387
@lenaalt2387 2 ай бұрын
3:21 I do this sometimes too. It's pretty cool to think about.
@doublestarsystem
@doublestarsystem 4 жыл бұрын
ALWAYS BEGIN IN THE SANDBOX : YOUR BRAIN When you model in your head before falling asleep, you wake up with lightning workflow....this works also with programming, you write your algorithm in your head at bed then you translate it into code on paper after that strike the keyboard
@wownice1203
@wownice1203 3 жыл бұрын
WOW NICE! TRUE STORY!
@frfr12921
@frfr12921 4 күн бұрын
HELL YEAH 3D Sculptor + Artist Can see everything as a sketch
@Mamori3D
@Mamori3D 4 жыл бұрын
3:23 thank god I'm not alone, i was planning seeking for therapy hahahahaha
@neutralmichaelc
@neutralmichaelc 4 жыл бұрын
I have not seen a vid like this before. This actually really helped.
@yoedafa4076
@yoedafa4076 2 жыл бұрын
Dude. Thank you so much.
@tionanima
@tionanima 3 жыл бұрын
This is the same line of thinking for design sketching/dynamic sketching/drawing construction. Blocking simple forms to figure out the perspective, scene placement, and lens width . And then modify/work-in the secondary and tertiary forms
@Ange-C
@Ange-C 4 жыл бұрын
Would you be doing a talk about what is expected from a junior modeling reel? Like what is ideal to model to impress the modeling skill someone has? For hard surface. If some is too basic to something complex or does it have to be complex.
@ogs5276
@ogs5276 4 жыл бұрын
They have, basically don't compare to your classmates, compare to others applying. Rookies.com was a great comparison resource they mentioned
@onsokumaru4663
@onsokumaru4663 4 жыл бұрын
Video thumbnail shows a cool looking complex robot model Actual video teaches you how to create pencils and bottles Thanks a lot guys
@chome4
@chome4 3 жыл бұрын
The orange Blender logo the the main challenge for me!
@kriskello8239
@kriskello8239 4 жыл бұрын
wow, i never look at these shape before in this way. Now i can see them in anything & everything
@stickmanunivers5si9d
@stickmanunivers5si9d 4 жыл бұрын
Hello your KZbin channel is amazing,could you guys make a tutorial, about how to paint displacement directly in substance painter, not on the plane, but on a real model~, this part is very confused
@Zhiznestatistiks
@Zhiznestatistiks 4 жыл бұрын
Nice video, though it should've been called something like "the power of primitive shape" or something. Because for me, for example, the most important and crucial part of being able to "model anything" is being able to perceive and recreate the exact proportions of an object, and not the ability to construct underlying mesh. Btw, bad example with a computer mouse in the end. Unlike for the table, monitor, keyboard the modern mouse is such an elaborate and often asymmetrical mix of organic and inorganic shapes that it has only two ways of modeling: sculping + retopology, and by using Nurbs in CAD. It's frankly similar to automobiles. Like, you could probably model the overall body of a mouse or car in polygons, but once you start to separating shapes then everything breaks and the mesh difficulty is skyrocketing. It can be very discouraging for beginners.
@wownice1203
@wownice1203 3 жыл бұрын
DO NOT SPEAK SHIT .. " Because for me, for example, the most important and crucial part of being able to "model anything" is being able to perceive and recreate the exact proportions of an object, and not the ability to construct underlying mesh "
@charimuvilla8693
@charimuvilla8693 4 жыл бұрын
Very helpful video! Didn't really learn to model "anything" but I forgive you
@Thatindianguy.
@Thatindianguy. 4 жыл бұрын
More of these fundamental tutorials please, 🤩 I really like revisiting stuff like this to go back to the basics from time to time.
@vinsgraphics5349
@vinsgraphics5349 3 жыл бұрын
kzbin.info/www/bejne/fHbTZKuZl6mJhq8
@Wenedi
@Wenedi 4 жыл бұрын
could you try modeling something like Riktor from Paragon? The hard surface on him is really impressive, and I'd love to learn how to recreate it ^^
@anandmalkari1158
@anandmalkari1158 Жыл бұрын
Motivational tutorial sir. Love this.
@handlehaggler
@handlehaggler 7 ай бұрын
"i was so damaged from 3d modelling for 12 hrs i would do it without noticing" - I can confirm this is true but thought how you said it was hilarious hahahaha
@chromeshock3774
@chromeshock3774 4 жыл бұрын
Dam i thought i was only one who also would imagine wire frame grids around every day things.
@monkeymode5652
@monkeymode5652 4 жыл бұрын
The other day I dropped something at work and my first instinct was "press CTRL Z"
@Haiova
@Haiova 4 жыл бұрын
Ikr, For me, when I look to a real object I start imagining how it was made, like: "shift a, cylinder, extrude here and there, resize this loops," etcetera
@postalguy5571
@postalguy5571 3 жыл бұрын
If you think that's impressive, let me impress you, I see everything in 3d
@vega841
@vega841 2 жыл бұрын
@@postalguy5571 damn
@kidehoward93
@kidehoward93 4 жыл бұрын
It's like the shape language concept right? Primary, secondary,tertiary shapes. One video I would like to see going along with this mindset is how to slightly alter the shape language in a piece of concept art to better translate into 3d modeling. Like in some concepts the concept will be really awesome but then when blocking it out you see the silhouette is a little wonky. How would you stick to the concept but also edit it too, or how to spot if that is needed or not?
@w_szon3115
@w_szon3115 4 жыл бұрын
see the modelling freely is not difficult, but modelling and thinking about your UVs at the same time is difficult (I hate UV and dont know how to do them)
@Gavrev
@Gavrev 4 жыл бұрын
That is absolutely spot on.. I've noticed that I'm beginning to perceive things around me in terms of 3d model forms.. odd isn't it that? hehehe
@FlippedNormals
@FlippedNormals 4 жыл бұрын
We've all been there!
@Kholaslittlespot1
@Kholaslittlespot1 3 жыл бұрын
".. started to imagine a wire frame over everything"'. Can not unsee now! I'm trying to solve topology issues that don't exist in real life. Meanwhile my models are still sometimes getting some artifacts, especially with hard surface stuff.
@Radicalshikami
@Radicalshikami 4 жыл бұрын
Was that a reference to blender guru's donut tutorial?
@nikunjmajithia5002
@nikunjmajithia5002 4 жыл бұрын
No Goofy 🤣🤣🤣
@vasantgrathod
@vasantgrathod 3 жыл бұрын
U watch that too😁
@friedartdepot6528
@friedartdepot6528 4 жыл бұрын
That razer phone looks so realistic at !:42
@seanakima50515e
@seanakima50515e 4 жыл бұрын
A thing that helped me a lot was to always use a box, start with a box even if it's a circular object, and make the box into a cylinder
@kittyc4t679
@kittyc4t679 5 ай бұрын
the real guide to learn 3d modelling?
@jenniferwagner3512
@jenniferwagner3512 4 жыл бұрын
Thanks flipped normals!
@morizanova8219
@morizanova8219 4 жыл бұрын
This video very helpfull For people who never have good grasp in manual drawing like me. Thanks For this. Any chance you'll also explaining about character's basic shape block out?
@ogs5276
@ogs5276 4 жыл бұрын
It's really the same process
@ronydey2696
@ronydey2696 4 жыл бұрын
Awesome this is it it's really amazing tutorials hi sir myself Rony an animation CG VFx student from India
@TheHawk005
@TheHawk005 4 жыл бұрын
kaha kr rha hai bhai
@flexmcpee
@flexmcpee 4 жыл бұрын
Great advice for a newbie
@millie2079
@millie2079 4 жыл бұрын
Great insight guys! One question, and apologies if you've mentioned this elsewhere but I haven't seen or heard it - why exactly did you choose to go down the Blender route? is it because it is free? or did you have specific reason(s). Just curious, and I have no opinion otherwise on it.
@FlippedNormals
@FlippedNormals 4 жыл бұрын
It's an awesome tool which has a bright future. We're just keeping on top of where the industry is heading :)
@Markoz87
@Markoz87 2 жыл бұрын
Great explained.But I have a question. In real live if something have buttons, there must be a hole for this button. And how to solve that kind of problem? With the camera yo said something like " You don't want to make a cylinder from camera mesh because you got trouble very very quickly". But in my opinion if you want to achieve realistic look you need to have that cylinder shape that hole for the lens on the base camera mesh because for example what with shadows? I think without it that can look fake. And I know that is a really small detail, but in realistic modeling every even smallest one detail is important. Or not? :)
@PJParan
@PJParan 2 жыл бұрын
ive been using blender for about 3 weeks now and im still confused with the XYZ axis. is that normal? or am i getting dyslexic
@hamidsalami7022
@hamidsalami7022 4 жыл бұрын
Thanks for this useful tutorial.
@andrewbyrnes6389
@andrewbyrnes6389 3 жыл бұрын
You know you’re doing it right when you start imagining the meshes of real life objects.
@bohdan_lvov
@bohdan_lvov 4 жыл бұрын
Blender tutorial, finally!
@mashonoid
@mashonoid 4 жыл бұрын
what u mean FINALLY lol they have some may blender vids, all worth watching twice or thrice.
@bohdan_lvov
@bohdan_lvov 4 жыл бұрын
@@mashonoid last one was about ZBrush and it's been AGES since then.
@mashonoid
@mashonoid 4 жыл бұрын
@@bohdan_lvov wow, 1 week is AGEs for you? What are you? A Butterfly?
@bohdan_lvov
@bohdan_lvov 4 жыл бұрын
@@mashonoid a goldfish. And it's been two days, not a week.
@mashonoid
@mashonoid 4 жыл бұрын
@@bohdan_lvov You proved you are blind too. 🤣🤣. Their last blender vid is a week ago. Probably when u were born i guess. 🤣🤣
@Art_of_Syn
@Art_of_Syn 4 жыл бұрын
Love the vid. This is a perfect example of the importance of fundamentals, as well as every now and again revisiting them as an experienced user. Great work as usual (' O.O)b
@Chhexxy
@Chhexxy Жыл бұрын
Thanks for sharing
@Smooth219
@Smooth219 4 жыл бұрын
great tutorial guys
@Toxstxr
@Toxstxr 3 жыл бұрын
3:06 bro same LOL
@jerrypaczka2060
@jerrypaczka2060 4 жыл бұрын
Great content! i'd like to see some rigging tut from you! love the channel!
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Very good
@hoiyu6161
@hoiyu6161 4 жыл бұрын
Thank you for the techniques, could you do a video that how to plan to chamfer edges in order to make a nice soften edges for hard surface high poly models? Thanks
@gx3305
@gx3305 4 жыл бұрын
nice video... but everything you addressed was basically pretty cubic or cylindrical in nature... like, how would you actually go about adding diagonal bevels/cuts into a soda bottle? that's a much more difficult question than how to make a camera out of a cube and a cylinder.
@killmemadame7046
@killmemadame7046 4 жыл бұрын
Could you please do an over view of the modelling tools in blender. My greatest problem modeling is finding the tools and short cuts to do the things i wanna do.
@theartoftuanluqman5836
@theartoftuanluqman5836 11 ай бұрын
Who is the speaker for this video? Not clear when he said his name tho.
@cptray-steam
@cptray-steam 3 жыл бұрын
I'm trying to make a bloody helmet, but I only have one reference. (I am trying to make a piece of fan art for a game where one of the characters (a pilot) has a helmet with a visor.) And it is so hard~! Any tips for someone making a helmet?
@WOWCRITS
@WOWCRITS 4 жыл бұрын
So basically we are making the model and then adding skin to it?
@psychogenie6991
@psychogenie6991 4 жыл бұрын
Can you guys please make a full pipeline tutorial on how to create game assets showing the High poly to low poly normal map baking ? I need to know this pipeline very much.Thank you for your videos.
@psychogenie6991
@psychogenie6991 4 жыл бұрын
@Mea Ansel Yes,I did watch various tutorials on it but I just can't get the same results after I try.I've been fed up with the the whole baking thing.Thank you for your response.
@samardac
@samardac 4 жыл бұрын
How about Rocket 3F? New free polygonal modeller.
@StigDesign
@StigDesign 4 жыл бұрын
i often use tube in 3dsmax for car tire,Scope etc for quick uv mapping :D
@leopnogueira
@leopnogueira 4 жыл бұрын
are you guys using blender as your main modeling software?
@idonotcareforapples7069
@idonotcareforapples7069 3 жыл бұрын
Square is the most basic shape. Circle: Am I a joke to you?
@Petersensei
@Petersensei 10 ай бұрын
do u knw any tutorial or courses who would teach in this pipe line like adding simple shapes iam a beginner 2d artist and want to improve my form drawing
@Aracore
@Aracore 4 жыл бұрын
lol Donuts... Was that a little shot at Andrew Price at Blender Guru by chance? lol
@mobolaji_3d
@mobolaji_3d 4 жыл бұрын
lol i thought so as well but i doubt it
@mdfaizan82328
@mdfaizan82328 3 жыл бұрын
I think that is not true but it's nearly true tell me can this technic is work if i want to model an iron man helmet of course not i have to do manually! There is any course or tutorial who teach all about topology workflow and hard surface modelling?
@ViktorsJournal
@ViktorsJournal 4 жыл бұрын
Heya guys nice to see more from you :-). Just curious I know you have cutting a circular hole into a cylinder (curved surface) is there something about cutting a rectangle hole (like maybe a window or something extruded into the mesh)? I can't get it without causing any (even small) artifacts or pinching right even with different guides (it's fine if the surface is not a full mirror but with a mirror you can see that tiny slight deformation of reflection at certain angles)? Thank you to anyone who would knows guys I'm crying here over hard surfaces with sub-d mod and smooth shading so hard now (I'm realy starting to hate cylinders, how does anyone model anything like this?) Have fun guys and hope to see more.
@samfriedman2301
@samfriedman2301 4 жыл бұрын
SelfCAD is the easiest 3D Modeling software to use for beginners
@postalguy5571
@postalguy5571 3 жыл бұрын
Maybe, but blender is cooler
@mj3341
@mj3341 4 жыл бұрын
Hey guys a tutorial on zbrush hard surface sculpting with the Z Model brush would be awesome, what’s a good workflow?
@damondahl
@damondahl 4 жыл бұрын
THANK YOU!
@KonstantinosVasilakos
@KonstantinosVasilakos 2 жыл бұрын
Thanks
@alvaro4971
@alvaro4971 2 жыл бұрын
like What are the basics you need to learn to produce a , or setup it. Also I need to learn how to add soft notes to a .
@3dmaxers170
@3dmaxers170 4 жыл бұрын
great video :)
@SonictheHedgehogInRealLife
@SonictheHedgehogInRealLife 3 жыл бұрын
Im having trouble modeling the spikes on sonic the hedgehog's head would that just be a cylinder?
@eliasdegasperi_art
@eliasdegasperi_art 4 жыл бұрын
I think it's a great idea make a video with the same format about Zbrush sculpting. Thx a lot. I love FN channel
@saed-muhammadmuslimov2980
@saed-muhammadmuslimov2980 4 жыл бұрын
I think if the shape is smooth like the computer mouse, then in the most cases it should be done from plane. Working with polygons gives you flexibility and lets you define shape more accurately. But for blocking or drafting, just to get feeling of size and shape - of course we go with primitives)
@Terry_Raphala
@Terry_Raphala 4 жыл бұрын
Would loved To See How to model High Car Vehicle Full Course with Blender or Cinema 4D
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