I've been drawing from life for 20+ years, even studied it in college for a while, and it's amazing how many of these modelling basics translate to learning drawing. Fundamentally, drawing is in the eye, not in the hand (apart from the muscle-memory of loosening up with a pencil). So, when you talk looking at objects and deconstructing them into blocks&primitives geometry, that is 110% relatable.
@Petersensei10 ай бұрын
do u knw any tutorial or courses who would teach in this pipe line like adding simple shapes iam a beginner 2d artist and want to improve my form drawing
@isaacdruin4 жыл бұрын
"You won't be doing a doughnut a whole lot" True. But I did a doughnut first. (thanks Andrew)
@FlippedNormals4 жыл бұрын
😂
@ScopeKing19943 жыл бұрын
We all did
@michaelwright92094 жыл бұрын
0:57 Blender Guru wants to know your location.
@sleepy00984 жыл бұрын
lol
@TchenZMary4 жыл бұрын
😂
@keshav21364 жыл бұрын
😂😂
@fathergrigori59614 жыл бұрын
😴
@yusufeditzzzz4 жыл бұрын
donuts rule!
@graphicdefine44 жыл бұрын
"You're not really going to do a donut a whole lot." Except for when you're in the Blender community. For some reasons donuts are a really big deal to us.
@elizabethhamilton11664 жыл бұрын
"I was so damaged from working in 3D all day..." Lol! I know the feeling. This week I've been learning the lattice modifier in Blender. I've been putting lattice cages around cars and buses on the street. :-D
@Gredran4 жыл бұрын
Flippednormals: “unless you’re making a donut but you don’t do that a lot!” *laughs* Blender Guru and the people who learned from him: “are we a joke to you?”
@Melarancida4 жыл бұрын
Those tutorials are for people new to 3D, or new to Blender. To be honest he's a great educator, his lessons on color theory and composition are some of the most easily understandable on YT. Let's not belittle other people's work like that
@Gredran4 жыл бұрын
Giacomo Colivicchi idk who ur responding to but read my response to Jeff. If it was to me, I agree and was just making a joke since flippednormals mentioned the donut like 3 times in the beginning and laughed, so I thought it was funny and it DID feel like they were make a little playful jab
@blendifi4 жыл бұрын
exactly. i put BG over these guys. FN is as skillful as BG, but they talk too much unnecessary things between the actual explanations. BG is a better teacher. it just my take of view.
@blendifi4 жыл бұрын
And yall need to look up "Ian hubert", another beautiful human along with BG and FN. His like a nikola tesla in blender world.
@Melarancida4 жыл бұрын
@@Gredran I was responding to Jeff. Don't worry, your comment was obviously humorous. Thanks for the response though. Have a good day
@teriyaki_chicken2 ай бұрын
This is great. As a beginner, it’s always intimidating thinking of where I would even begin something like a car or a complex building or a gun or something. This really reassured me. Everything starts off as a basic shape
@arianullah62574 жыл бұрын
Just after finishing watching the Blender Conference talk on hard surface modelling I receive a notification for this, nice :)
@FlippedNormals4 жыл бұрын
Nice! Enjoy the conference.
@adam_turk3 жыл бұрын
I like the way they say, "If you look at (objects) things in life, they are square or circular," simplifying things is the best way to start and work towards more intricate and complicated designs!
@Eostud4 жыл бұрын
Great video, when I started out I tried to achieve simple things in the most complex ways imaginable. I didn't learn this simple, yet obvious technique until months after I started. Thanks anyway for reminding us all of the fundamentals. Great video as always.
@rubyruby75732 жыл бұрын
Nobody To This Day Can Find Nevada-Tan's Website Trust Me On This When The Servers Broadcasting The Internet Are Identified It'll Be Game Over For Social Media Too
@LordDavlamin4 жыл бұрын
Would love to see your thoughts on when separate meshes should be used in modelling an asset, as I debate it all the time when modelling.
@FlippedNormals4 жыл бұрын
Its already recorded and it's coming out in the next week or so :)
@getrekt83654 жыл бұрын
Basically, the more complex the model the more separate meshes you can use. You can combine them and vertex weld them after you have done all the details separately, but its easier that way. Also, models that logically are made out of different parts (cars for example) should obviously be made from different meshes. Also, if the hard surface object you create is going to be animated keep in mind to keep the animated parts separate.
@DJM3D4 жыл бұрын
I use to struggle with that too. Depends on what you need it for and how it will be used. If it’s an organic model with soft seams, you might be better off keeping it a single mesh. You could also use an edge modifier on two different models so it will soften where they intersect. If that part doesn’t really move or it’s hard to tell that it’s separate meshes, that’s a good place to use multiple meshes. Also you can get away with multiple meshes much easier on hard surface models. It’s really a game of getting out of your own way, if it makes the model simpler or more efficient, use separate meshes. I feel like some people think that it’s cheating or something, it’s not.
@minhaj_khan4 жыл бұрын
@@FlippedNormals I've noticed that you guys somehow can read our minds
@synth324 жыл бұрын
@@DJM3D What Modifier to you mean excactly with the "Edge Modifier"?
@AethicGlassworks4 жыл бұрын
I see you've been stress testing blender by dropping a nokia into it.
@akam99194 жыл бұрын
...but can it run crys-- I'll see my way out.
@PolygonAcademy4 жыл бұрын
super good points. I always stress working from big to small details, it makes iteration so much easier. exact same for composing environments, get your structural meshes in place before adding props and then finally decals etc. so many people get super excited, detail out a tiny section of a model or scene, and then zoom out to see the remaining work and want to cry. working in passes brings the quality bar up evenly across all aspects of a game...ideally :P theory vs reality is often different hahah.
@jakubgrzybek61814 жыл бұрын
1:00 Are you throwing shade on my homie Blender Guru?
@cr7ck53 жыл бұрын
Really loved this approach of showing step by step how primitives can be morphed into more complex forms (without going into a whole complex tutorial series). Any plans for more videos like these?
@lordimpulse3 жыл бұрын
as an architect long time ago when I was playing GTA V, and on some radio station there was a song: "I AM LIVING IN A BOX. I AM LIVING IN A CARDBOARD BOX". That words gave me some enlightment and depression at the same time.
@carlsims15064 жыл бұрын
Seeing everything as a wire frame is definitely one of the steps to knowing you're getting better at 3d modelling. It's quite funny to hear that someone else has also had that 😂😂
@slooph29024 жыл бұрын
"you can make a donut from a cylinder" torus: am i a joke to you
@araa51844 жыл бұрын
When I started 3D modelling about 15 years ago, I didn't know that you could use multiple objects to make a main model. It was like cheating to me, now I find it silly I thought it that way before
@fabisonn99294 жыл бұрын
Well that is we're I am right now and I really try to kill these thoughts
@FinalDriveGame4 жыл бұрын
@chaotik crow "those people" as I call them
@araa51844 жыл бұрын
@@fabisonn9929 It happened when I started with box modelling, where you only use a single box to make the main body mesh. Afterward, I started using a sculpting base, those habits die down.
@Kerm883 жыл бұрын
I’m having this epiphany right now...
@igustibagusananda77062 жыл бұрын
We are the same lol
@gnamp3 жыл бұрын
3:04 - I said that very thing when I first got into 3D. I was concerned that I was seeing 'everything' in the real world as modellable objects. I'd often get distracted thinking about how I would go about making them and seriously began wondering if it might be like a form of brain-damage. It isn't unusual for me to look at a lamppost or picnic-table or a corrugated-iron garage-roof or rotating doors or a dog-lead or a jackdaw and think how I would approach modelling those things. Though it hasn't completely gone away- it's now more elective; that is to say it's no longer encroaching on my thoughts unbidden and isn't really a big deal.
@leonmisoulis79534 жыл бұрын
i just started getting into 3d modelling and i think my biggest struggle yet is curving. Transforming sharp edges into curved edges and stuff. I find it very annoying thats why i started working with zbrush lately. Great videos from you guys keep it up :D
@paularnold21242 жыл бұрын
I had the same issue staring out...I'd sit there wondering like how do people even do that but with time it becomes one of those typical everyday tasks you can achieve
@Sodomantis4 жыл бұрын
And as you refine you get ngons and your edgeflow goes to hell. Then start flipping edges left and right before deleting the whole object and going to sleep.
@tigerija4 жыл бұрын
hahaha
@FrozenDozer4 жыл бұрын
To be fair, getting good at topology is the hardest part of modeling. If you start out you can pretty quickly model almost anything but getting great topology that subdivides without any issues is the real skill.
@bluethumbbuttoneek94654 жыл бұрын
@@FrozenDozer I do say z brush is king to auto retopology with z remesher as u sculpt
@vengadorsky4 жыл бұрын
Would LOVE LOVE LOVE to see a series of like "Creating a game ready prop" from beginning to end.
@JoseGonzalez-rt5fk3 жыл бұрын
Wow, this is fantastic; I've never thought about modeling that way, it's amazing! Though, donuts make me think about a video talking about irregular shapes and the possibility of finding a box within it (mathematician kind of stuff). Thanks once again for such a great tutorial on understanding the concepts of 3D modeling!
@nicolino3D4 жыл бұрын
You've definitely given me the tools I need, don't stop making content, you help me a lot to continue teaching 3D children
@jemjoe88334 жыл бұрын
Look around you, its just Plane, Cube, Sphere, and cylinder ; My entire life was a lie ?! 😭
@blendifi4 жыл бұрын
we're in simulation. zeros and ones.
@alualu78053 жыл бұрын
Cringe
@Mangakuray11 ай бұрын
What an amazing video! Exactly what I needed. I am just starting out and I was struggling big time. I learn better by understanding the basic foundations first like what you showed. Please do more videos like these.
@JolanXBL6 ай бұрын
5:08 I just learned about non-destructive Boolean'ing so for the sprite grip 'bubbles', I would simply put a bunch of invisible spheres everywhere. I think today I will try modeling a pop bottle though, not that I'm watching your video!
@ashtonisvibin5612 жыл бұрын
Thank you so much, this is exactly the push I needed. I learned the blender fundamentals, but ill go to make something and just have no clue where to start, or where to go. (And also showing me that its all good to just combine stuff together, ive been doing that and i felt cheap for it but you do it soooo obbviously its good lol)
@3dcadtutorials6104 жыл бұрын
A video that every beginner should watch!
@strifey74174 жыл бұрын
This is a super awesome beginner tutorial, because it is super common for beginners to think that every piece of an object have to be connected/one single mesh.
@FlippedNormals4 жыл бұрын
Thank you! We actually have a whole separate tutorial coming up on exactly this very soon :D
@alfiebones75514 жыл бұрын
Guys I just want to shout out a small KZbinr called elementza he’s does insanely good modelling tutorials that go into great detail. I’ve learnt so much from him and everyone deserves to see his content too ❤️ flipped normals your great too I just found elementza goes into great detail for more advanced learners that need more guidance
@alfiebones75514 жыл бұрын
You’re*
@lenaalt23872 ай бұрын
3:21 I do this sometimes too. It's pretty cool to think about.
@doublestarsystem4 жыл бұрын
ALWAYS BEGIN IN THE SANDBOX : YOUR BRAIN When you model in your head before falling asleep, you wake up with lightning workflow....this works also with programming, you write your algorithm in your head at bed then you translate it into code on paper after that strike the keyboard
@wownice12033 жыл бұрын
WOW NICE! TRUE STORY!
@frfr129214 күн бұрын
HELL YEAH 3D Sculptor + Artist Can see everything as a sketch
@Mamori3D4 жыл бұрын
3:23 thank god I'm not alone, i was planning seeking for therapy hahahahaha
@neutralmichaelc4 жыл бұрын
I have not seen a vid like this before. This actually really helped.
@yoedafa40762 жыл бұрын
Dude. Thank you so much.
@tionanima3 жыл бұрын
This is the same line of thinking for design sketching/dynamic sketching/drawing construction. Blocking simple forms to figure out the perspective, scene placement, and lens width . And then modify/work-in the secondary and tertiary forms
@Ange-C4 жыл бұрын
Would you be doing a talk about what is expected from a junior modeling reel? Like what is ideal to model to impress the modeling skill someone has? For hard surface. If some is too basic to something complex or does it have to be complex.
@ogs52764 жыл бұрын
They have, basically don't compare to your classmates, compare to others applying. Rookies.com was a great comparison resource they mentioned
@onsokumaru46634 жыл бұрын
Video thumbnail shows a cool looking complex robot model Actual video teaches you how to create pencils and bottles Thanks a lot guys
@chome43 жыл бұрын
The orange Blender logo the the main challenge for me!
@kriskello82394 жыл бұрын
wow, i never look at these shape before in this way. Now i can see them in anything & everything
@stickmanunivers5si9d4 жыл бұрын
Hello your KZbin channel is amazing,could you guys make a tutorial, about how to paint displacement directly in substance painter, not on the plane, but on a real model~, this part is very confused
@Zhiznestatistiks4 жыл бұрын
Nice video, though it should've been called something like "the power of primitive shape" or something. Because for me, for example, the most important and crucial part of being able to "model anything" is being able to perceive and recreate the exact proportions of an object, and not the ability to construct underlying mesh. Btw, bad example with a computer mouse in the end. Unlike for the table, monitor, keyboard the modern mouse is such an elaborate and often asymmetrical mix of organic and inorganic shapes that it has only two ways of modeling: sculping + retopology, and by using Nurbs in CAD. It's frankly similar to automobiles. Like, you could probably model the overall body of a mouse or car in polygons, but once you start to separating shapes then everything breaks and the mesh difficulty is skyrocketing. It can be very discouraging for beginners.
@wownice12033 жыл бұрын
DO NOT SPEAK SHIT .. " Because for me, for example, the most important and crucial part of being able to "model anything" is being able to perceive and recreate the exact proportions of an object, and not the ability to construct underlying mesh "
@charimuvilla86934 жыл бұрын
Very helpful video! Didn't really learn to model "anything" but I forgive you
@Thatindianguy.4 жыл бұрын
More of these fundamental tutorials please, 🤩 I really like revisiting stuff like this to go back to the basics from time to time.
@vinsgraphics53493 жыл бұрын
kzbin.info/www/bejne/fHbTZKuZl6mJhq8
@Wenedi4 жыл бұрын
could you try modeling something like Riktor from Paragon? The hard surface on him is really impressive, and I'd love to learn how to recreate it ^^
@anandmalkari1158 Жыл бұрын
Motivational tutorial sir. Love this.
@handlehaggler7 ай бұрын
"i was so damaged from 3d modelling for 12 hrs i would do it without noticing" - I can confirm this is true but thought how you said it was hilarious hahahaha
@chromeshock37744 жыл бұрын
Dam i thought i was only one who also would imagine wire frame grids around every day things.
@monkeymode56524 жыл бұрын
The other day I dropped something at work and my first instinct was "press CTRL Z"
@Haiova4 жыл бұрын
Ikr, For me, when I look to a real object I start imagining how it was made, like: "shift a, cylinder, extrude here and there, resize this loops," etcetera
@postalguy55713 жыл бұрын
If you think that's impressive, let me impress you, I see everything in 3d
@vega8412 жыл бұрын
@@postalguy5571 damn
@kidehoward934 жыл бұрын
It's like the shape language concept right? Primary, secondary,tertiary shapes. One video I would like to see going along with this mindset is how to slightly alter the shape language in a piece of concept art to better translate into 3d modeling. Like in some concepts the concept will be really awesome but then when blocking it out you see the silhouette is a little wonky. How would you stick to the concept but also edit it too, or how to spot if that is needed or not?
@w_szon31154 жыл бұрын
see the modelling freely is not difficult, but modelling and thinking about your UVs at the same time is difficult (I hate UV and dont know how to do them)
@Gavrev4 жыл бұрын
That is absolutely spot on.. I've noticed that I'm beginning to perceive things around me in terms of 3d model forms.. odd isn't it that? hehehe
@FlippedNormals4 жыл бұрын
We've all been there!
@Kholaslittlespot13 жыл бұрын
".. started to imagine a wire frame over everything"'. Can not unsee now! I'm trying to solve topology issues that don't exist in real life. Meanwhile my models are still sometimes getting some artifacts, especially with hard surface stuff.
@Radicalshikami4 жыл бұрын
Was that a reference to blender guru's donut tutorial?
@nikunjmajithia50024 жыл бұрын
No Goofy 🤣🤣🤣
@vasantgrathod3 жыл бұрын
U watch that too😁
@friedartdepot65284 жыл бұрын
That razer phone looks so realistic at !:42
@seanakima50515e4 жыл бұрын
A thing that helped me a lot was to always use a box, start with a box even if it's a circular object, and make the box into a cylinder
@kittyc4t6795 ай бұрын
the real guide to learn 3d modelling?
@jenniferwagner35124 жыл бұрын
Thanks flipped normals!
@morizanova82194 жыл бұрын
This video very helpfull For people who never have good grasp in manual drawing like me. Thanks For this. Any chance you'll also explaining about character's basic shape block out?
@ogs52764 жыл бұрын
It's really the same process
@ronydey26964 жыл бұрын
Awesome this is it it's really amazing tutorials hi sir myself Rony an animation CG VFx student from India
@TheHawk0054 жыл бұрын
kaha kr rha hai bhai
@flexmcpee4 жыл бұрын
Great advice for a newbie
@millie20794 жыл бұрын
Great insight guys! One question, and apologies if you've mentioned this elsewhere but I haven't seen or heard it - why exactly did you choose to go down the Blender route? is it because it is free? or did you have specific reason(s). Just curious, and I have no opinion otherwise on it.
@FlippedNormals4 жыл бұрын
It's an awesome tool which has a bright future. We're just keeping on top of where the industry is heading :)
@Markoz872 жыл бұрын
Great explained.But I have a question. In real live if something have buttons, there must be a hole for this button. And how to solve that kind of problem? With the camera yo said something like " You don't want to make a cylinder from camera mesh because you got trouble very very quickly". But in my opinion if you want to achieve realistic look you need to have that cylinder shape that hole for the lens on the base camera mesh because for example what with shadows? I think without it that can look fake. And I know that is a really small detail, but in realistic modeling every even smallest one detail is important. Or not? :)
@PJParan2 жыл бұрын
ive been using blender for about 3 weeks now and im still confused with the XYZ axis. is that normal? or am i getting dyslexic
@hamidsalami70224 жыл бұрын
Thanks for this useful tutorial.
@andrewbyrnes63893 жыл бұрын
You know you’re doing it right when you start imagining the meshes of real life objects.
@bohdan_lvov4 жыл бұрын
Blender tutorial, finally!
@mashonoid4 жыл бұрын
what u mean FINALLY lol they have some may blender vids, all worth watching twice or thrice.
@bohdan_lvov4 жыл бұрын
@@mashonoid last one was about ZBrush and it's been AGES since then.
@mashonoid4 жыл бұрын
@@bohdan_lvov wow, 1 week is AGEs for you? What are you? A Butterfly?
@bohdan_lvov4 жыл бұрын
@@mashonoid a goldfish. And it's been two days, not a week.
@mashonoid4 жыл бұрын
@@bohdan_lvov You proved you are blind too. 🤣🤣. Their last blender vid is a week ago. Probably when u were born i guess. 🤣🤣
@Art_of_Syn4 жыл бұрын
Love the vid. This is a perfect example of the importance of fundamentals, as well as every now and again revisiting them as an experienced user. Great work as usual (' O.O)b
@Chhexxy Жыл бұрын
Thanks for sharing
@Smooth2194 жыл бұрын
great tutorial guys
@Toxstxr3 жыл бұрын
3:06 bro same LOL
@jerrypaczka20604 жыл бұрын
Great content! i'd like to see some rigging tut from you! love the channel!
@MEGA_TREE2 жыл бұрын
Very good
@hoiyu61614 жыл бұрын
Thank you for the techniques, could you do a video that how to plan to chamfer edges in order to make a nice soften edges for hard surface high poly models? Thanks
@gx33054 жыл бұрын
nice video... but everything you addressed was basically pretty cubic or cylindrical in nature... like, how would you actually go about adding diagonal bevels/cuts into a soda bottle? that's a much more difficult question than how to make a camera out of a cube and a cylinder.
@killmemadame70464 жыл бұрын
Could you please do an over view of the modelling tools in blender. My greatest problem modeling is finding the tools and short cuts to do the things i wanna do.
@theartoftuanluqman583611 ай бұрын
Who is the speaker for this video? Not clear when he said his name tho.
@cptray-steam3 жыл бұрын
I'm trying to make a bloody helmet, but I only have one reference. (I am trying to make a piece of fan art for a game where one of the characters (a pilot) has a helmet with a visor.) And it is so hard~! Any tips for someone making a helmet?
@WOWCRITS4 жыл бұрын
So basically we are making the model and then adding skin to it?
@psychogenie69914 жыл бұрын
Can you guys please make a full pipeline tutorial on how to create game assets showing the High poly to low poly normal map baking ? I need to know this pipeline very much.Thank you for your videos.
@psychogenie69914 жыл бұрын
@Mea Ansel Yes,I did watch various tutorials on it but I just can't get the same results after I try.I've been fed up with the the whole baking thing.Thank you for your response.
@samardac4 жыл бұрын
How about Rocket 3F? New free polygonal modeller.
@StigDesign4 жыл бұрын
i often use tube in 3dsmax for car tire,Scope etc for quick uv mapping :D
@leopnogueira4 жыл бұрын
are you guys using blender as your main modeling software?
@idonotcareforapples70693 жыл бұрын
Square is the most basic shape. Circle: Am I a joke to you?
@Petersensei10 ай бұрын
do u knw any tutorial or courses who would teach in this pipe line like adding simple shapes iam a beginner 2d artist and want to improve my form drawing
@Aracore4 жыл бұрын
lol Donuts... Was that a little shot at Andrew Price at Blender Guru by chance? lol
@mobolaji_3d4 жыл бұрын
lol i thought so as well but i doubt it
@mdfaizan823283 жыл бұрын
I think that is not true but it's nearly true tell me can this technic is work if i want to model an iron man helmet of course not i have to do manually! There is any course or tutorial who teach all about topology workflow and hard surface modelling?
@ViktorsJournal4 жыл бұрын
Heya guys nice to see more from you :-). Just curious I know you have cutting a circular hole into a cylinder (curved surface) is there something about cutting a rectangle hole (like maybe a window or something extruded into the mesh)? I can't get it without causing any (even small) artifacts or pinching right even with different guides (it's fine if the surface is not a full mirror but with a mirror you can see that tiny slight deformation of reflection at certain angles)? Thank you to anyone who would knows guys I'm crying here over hard surfaces with sub-d mod and smooth shading so hard now (I'm realy starting to hate cylinders, how does anyone model anything like this?) Have fun guys and hope to see more.
@samfriedman23014 жыл бұрын
SelfCAD is the easiest 3D Modeling software to use for beginners
@postalguy55713 жыл бұрын
Maybe, but blender is cooler
@mj33414 жыл бұрын
Hey guys a tutorial on zbrush hard surface sculpting with the Z Model brush would be awesome, what’s a good workflow?
@damondahl4 жыл бұрын
THANK YOU!
@KonstantinosVasilakos2 жыл бұрын
Thanks
@alvaro49712 жыл бұрын
like What are the basics you need to learn to produce a , or setup it. Also I need to learn how to add soft notes to a .
@3dmaxers1704 жыл бұрын
great video :)
@SonictheHedgehogInRealLife3 жыл бұрын
Im having trouble modeling the spikes on sonic the hedgehog's head would that just be a cylinder?
@eliasdegasperi_art4 жыл бұрын
I think it's a great idea make a video with the same format about Zbrush sculpting. Thx a lot. I love FN channel
@saed-muhammadmuslimov29804 жыл бұрын
I think if the shape is smooth like the computer mouse, then in the most cases it should be done from plane. Working with polygons gives you flexibility and lets you define shape more accurately. But for blocking or drafting, just to get feeling of size and shape - of course we go with primitives)
@Terry_Raphala4 жыл бұрын
Would loved To See How to model High Car Vehicle Full Course with Blender or Cinema 4D