This is exactly the type of videos I was hoping to see after I saw you left Netflix. Your frontend masters DSA course showed you're a great teacher and obviously from watching your stream you're super knowledgable so it's the perfect storm for this type of content
@pointer3337 ай бұрын
YESSSSS
@theenilenation7 ай бұрын
Where is his course?
@chindianajones37427 ай бұрын
Modern computer network protocols and infrastructure is one of the greatest achievements of the human race.
@TheVimeagen7 ай бұрын
agreed
@uuu123437 ай бұрын
Look at that, an actual Ex-FAANG Ex-Netflix engineer teaching actual concepts and good materials at that
@doc85277 ай бұрын
Finally, no random 1-2 year ex-F or tech leads teaching some random leetcode, useless non-context system design question, written from their official pass-interview books, or tutorial stuffs, and "constantly unintentionally" mention it can get you into Big tech like them. I was expecting someone from Big tech to fill the gap for this type of contents, and truly show the ability of Big tech engineer (like how we admire their technical ability in the old time besides salary), but didn't expect it took such a long time to have one like Prime.
@happygofishing6 ай бұрын
Netflix btw
@josipsadek44257 ай бұрын
Looking foward for videos like this
@Reynauld_7 ай бұрын
Banger content. Learned heaps in under 9 minutes, you don't get that everywhere. Keep up the good work!
@kruceo7 ай бұрын
You teach exactly how my brain needs to receive it to learn apparently. SO glad you’re doing this full time now
@chtcoder64397 ай бұрын
Low Level Learning looking good with that mustache
@parms47607 ай бұрын
I took networks in uni last semester and made a couple of tcp and udp programs for class. this clears up the gap in my understanding a lot. Keep these videos up ex faang king
@Guergeiro7 ай бұрын
I like this new prime. Coconut oil shampoo is doing this man a favour.
@simonschneider59137 ай бұрын
does this work with coconut shower gel, too? i have some of that..and need to learn more about coding! :)
@freekaleek121007 ай бұрын
What I love about this is the intersection between theory and practice. I’ve learned bits about networking and specifically TCP before - but didn’t really know how it would work in practice. Just seeing how you turn the theory into code really demystifies it. Great content!
@rustystrings09087 ай бұрын
This was exactly what I was looking for, this was great. I'd take even longer form content on this info, like 20-30 mins and more working examples. Still this was awesome thank you for sharing all this info
@TayTayChan7 ай бұрын
Loving these videos. I don't have the time/focus to tune in to the livestream so would sometimes skim the vods for these insights, but this is everything I could wish for.
@afx31_7 ай бұрын
Love this deeper explanation style of video beside the main channel type of videos!
@diegolikescode5 ай бұрын
Please continue doing these deeper and more technical videos, I'm learning so much!!
@caiotoledo307 ай бұрын
I usually prefer to create a state machine to parse each byte received and generate a callback when the data is finished/available. Therefore working more asynchronous
@RobUttley6 ай бұрын
Love this, Prime. More of this kind of thing please, it's excellent.
@daltonyon7 ай бұрын
Great explanation about the tcp package, I watch on streaming and watch again to understand more, really clever!!
@havokgames82977 ай бұрын
I reckon I'd watch the 3 x longer version of this
@andredasilva68077 ай бұрын
this is what i wanted to see. love too know more about protocols
@mlemImlem7 ай бұрын
these kind of videos > netflix btw
@fireninja82507 ай бұрын
I was thinking about this earlier today. Man the algorithms are good!
@baguettedad7 ай бұрын
Videos like this make my drive hard
@programmers_sanctuary7 ай бұрын
wow, I was looking for sending binary data in websockets, and this is great!
@0e07 ай бұрын
love this sort of video from you
@phamwilliam46067 ай бұрын
This is bloody great!
@tmanley19857 ай бұрын
This is amazing. I'm stuck in CRUD land and wanna learn something new.
@matthewbridges31477 ай бұрын
Wow, thank you! It's really impressive not only that you can explain the structure of TCP packets, but that you can just whip together an API that implements it
@bartek...7 ай бұрын
Cool stuff, thanks for sharing your knowledge.
@Wielorybkek7 ай бұрын
great stuff! I like this format a lot
@DanAlmenar7 ай бұрын
I'm actually about to publish a Go package to simplify (?) coloring -and formatting - text. Basically you toss a string and a hex color code and get back the string with the ANSI codes necessary for the formatting based on system support (true color of xterm). Don't know if that would help you but anyway. I just need to make a tiny change to one of the functions and I'll be done and hopefully published by tomorrow
@paca31077 ай бұрын
please more videos like this
@Daanik87 ай бұрын
That’s huge! Nice content, Prime!
@TheFreshMakerHD7 ай бұрын
i mean technically speaking, the purpose of conway's game is that the next state in the game can always be calculated given the previous state. so you dont need to send the entire world state of the game to every person, just the starting state. You could probably find a way to only send 'update' bits telling each connected client to update their game at the same time.
@TheVimeagen7 ай бұрын
Yes, but we are solving it generally. Sending diffs down
@theodorealenas31717 ай бұрын
I'm in a similar funny scenario: the professor told us to make a matrix solver, so I started by making a program that takes a solution, generates a matrix, and feeds it to the other program to solve it, and then I check if I came full circle. I like how paradoxical it sounds from afar
@matez83557 ай бұрын
Love this type of content from you
@christopher86417 ай бұрын
videos like this = good stuff.
@wlockuz44677 ай бұрын
Looking at TCP packets as an ex-FAANG engineer.
@selectstriker27 ай бұрын
Michigan Tech mentioned!
@e-nord7 ай бұрын
gonna be that guy...but aCkChYuAlLy it's TCP's MSS that determines the segment size...still very much subject to MTU at the L2/Ethernet layer and any other encapsulation headers involved though
@caedis_7 ай бұрын
Great video! Quick question, would it be possible for you to upload coding related vods here for members only?
@malikkissoum7307 ай бұрын
Yoo this format is actually fire, but is there a place where I can watch the entire stream as you code ?
@fe911s7 ай бұрын
Hell ya thanks for explaining
@cooltrashgamer7 ай бұрын
Oh yeah, this format is great, are you still keeping the vods up on youtube as well?
@ashleyspianoprogress13417 ай бұрын
So hyped about this content!!
@kosnowman7 ай бұрын
this is prime content
@peekknuf7 ай бұрын
Am i getting educated here? noice
@TheVimeagen7 ай бұрын
I think I accidentally may have made an educational video
@theodorealenas31717 ай бұрын
so if I understand, TCP handles the sequence of the data, HTTP handles the version number and the length of the data, and HTTPS makes it so, even if someone is listening to the messages that are passed around, even if he can make a guess what the contents of the packets are, he still can't tell if he guessed right. Right?
@TheVimeagen7 ай бұрын
There are some things that are unencrypted when it comes to TLS and HTTP There are some things that are not. There are now more and more secure algorithms that are being used. Secure DNS as an example
@williamseipp96917 ай бұрын
TCP handles the guarantees that you'd want to have to deem your communication is reliable. It guarantees in-order delivery, retransmission of dropped packets, and de-duplication of packets. HTTP is concerned with the contents of the communication between two parties. Like, if I introduce myself "what's your name", convention is to respond with your name and maybe a gesture like a handshake. In the same vein, there are always required headers from the client like the HTTP method, and even if the server doesn't respond with a body, it still needs to respond with a status code like 200, 303, 404, 500 so the client ( usually a web browser ) knows how to process that. In order for clients and servers to be able to understand each other, there have to be some defined elements that are always present in each message, and HTTP governs what those parts are. In other words, HTTP defines how what plain text communication should be sent between two parties in order to have a meaningful conversation. As for HTTPS, that just means your HTTP connection is using TLS ( transport layer security). One of the 3 reasons is the one that you mentioned; if someone is packet sniffing it doesn't matter because the message has been encrypted. The other two parts is for clients to be able to trust that the server they're making a connection with IS ACTUALLY the entity that they say they are ( what good is encrypting messages if I'm unknowingly connected to a bad website. The last part of TLS is that you have guarantees that your message wasn't tampered with ( think of the tamper seals on food, for example ). The short version of this is: TCP: how do we deliver data "reliably" over an unreliable medium HTTP: what kind of structure / form should our text messages between us take? HTTPS (TLS): how do we make this data transfer secure?
@Byron8047 ай бұрын
love this, do more!
@brantdelhommer76487 ай бұрын
So cool to see how excited you are to build this. But why not UDP? Kappa
@ianphil3977 ай бұрын
God damn. I implemented the exact same simple message structure a month ago but didn't put a version number at the front... I also put a one byte addative checksum at the end, was that redundant with TCP?
@TheVimeagen7 ай бұрын
In tcp yes
@realdomdom6 ай бұрын
@@TheVimeagen Many consumer lever routers fuck up the checksum though.
@itjustworks48247 ай бұрын
this is awesome prime
@metallust7 ай бұрын
love this
@generic_programmer7 ай бұрын
This is great!
@k3rvyn7 ай бұрын
So here is my question: Du you send the whole board every time, or just on connect and after the only the diffs?
@GaryHost-qs9pg7 ай бұрын
Can't believe this is free
@pyajudeme92457 ай бұрын
Nice video!
@bohdanvinter69297 ай бұрын
great stuff! I have just one question: why put f.previous into the FrameReader struct as opposed to stroring it in a local variable in the Read method just outside of the loop, since you're not using it anywhere else?
@TheVimeagen7 ай бұрын
Because you may read more than one frame, I need to keep storing whatever remaining data is left until the next call to read
@bohdanvinter69297 ай бұрын
@@TheVimeagen In other words this means that a command may span over multiple frames (i.e. TCP packages), right? You also said this in the video. What is confusing to me is that inside of conn_Next() (one call of which corresponds to one command) you're only calling c_Read once. Because of that I'm not exactly sure I understand how this works in case you need to do multiple calls to read for one command. The only potential explanation I have is that the TCP Reader abstracts away from you the actual structure of TCP packets and just Reads every time you ask it to, so you effectively: -hand a 1024 byte scratch to FrameReader_reader (which is net_Listen behind all the interfaces) -check if what it wrote there combined with t_previous resembles a complete VimWithMe Packet -if yes (n>0) copy the result to data bytes[] -othewise just do another iteration of f_reader_Read But in this case, again, I'm not sure why would you need to access t_previous from a different FrameReader_Read() execution.
@bohdanvinter69297 ай бұрын
@@TheVimeagen dang it, no matter what I do, it seems that youtube deletes my reply every time :( it's only visible with the "sort by newest first" view
@judahwilson67567 ай бұрын
Well this vid was epic
@johnny59417 ай бұрын
how much toilet paper rolls have you stock piled?
@nithinkjoy21585 ай бұрын
Where to get its source code?
@tacticaltaco74817 ай бұрын
Ok I won't unsubscribe
@YannMetalhead7 ай бұрын
Good video!
@s8x.7 ай бұрын
isn’t there the handshake?
@Setho0o7 ай бұрын
the teacheagen
@alexandrecolautoneto73747 ай бұрын
Oh boy dis is gut
@hermessantos52586 ай бұрын
Now i need to make my ownt TCP protocol :v
@geraltofarabia73447 ай бұрын
Why would you send color ? If you send the type of object in the board. the game already knows the color of that object.
@guavavodka6 ай бұрын
dumb question - can you explain the benefit of working with TCP directly instead of making HTTP requests?
@marhoonothoja41445 ай бұрын
HTTP is the application layer. TCP is the underlying protocol that allows HTTP function. So basically HTTP is TCP with extra steps
@nou46054 ай бұрын
Less overhead if you don't need the features of HTTP. More freedom to implement your own communication protocol if your application doesn't behave like a normal http web application.
@jogurtnaturalny7 ай бұрын
Flip forget to zoom in
@premjayswal43527 ай бұрын
Get a graphic tablet!
@deez_dev7 ай бұрын
i understood it even though am dumb
@nodemodules7 ай бұрын
Just curious. Shouldn't videos like these go into the PrimeTime channel?
@polle55557 ай бұрын
PrimeTime is more for his reactions videos and such. This is more of a coding showcase. I can see why he wouldn't want to upload this on PrimeTime.
@marcusalves77 ай бұрын
what drawing software is this?
@austinbachurski79067 ай бұрын
Gimp
@abdelazizlaissaoui90797 ай бұрын
Looooooove it
@TheThunder0057 ай бұрын
TCP is a terrible protocol to use for real time applications such as games. Tho with version control it may work a little better, but what happens when your packet version goes 1,2,3,5,8,6,4,7? Will it play 8 and know to toss everything before or will it wait a X number of ticks before tossing? The reason UDP is used is because relying on the internet for stability is stupid think, and a lot of developers say "well we're in 20xx the internet should be fine I'll use tcp" Wrong... internet sucks and need to build your code to handle missing, slow, jumbled packets of data and to do that in real time its easier and faster to do it with UDP.
@TheVimeagen7 ай бұрын
No one is arguing with you, I just have limited time
@TheThunder0057 ай бұрын
@@TheVimeagen I agree with the time statement. I'm not a full on developer so I don't have a direct solution. I am an SRE by trade and just know from studying this issue for performance reasons, that TCP protocol if missing packets will start to snowball into a starve situation. I really like your packet version control, i think that will significantly improve your efficiency. I would say don't change anything just think through the issues that might arise if 4000 clients miss 1 packet or are out of order what does your code do. And we'll see how it works day 1. Not to play puns but a quick solution to this could be implementing communications via QUIC-go which is googles UDP implementation. Again i don't know from the developers side how hard/quick (*tish*) that would be. Or I'm just an idiot and nothing matters anyway, keep up the great work prime!
@JoshuaMoreno7 ай бұрын
But why not UDP?
@darouigougoui29697 ай бұрын
he said on stream that udp takes too long to code and he wants the game to be up soon and tcp is just easier
@JustSomeAussie17 ай бұрын
he literally says why at 1 minute into the video 🤦♂
@JoshuaMoreno7 ай бұрын
@@JustSomeAussie1 it was a joke
@JoshuaMoreno7 ай бұрын
@@darouigougoui2969 it was a joke
@JustSomeAussie17 ай бұрын
@@JoshuaMoreno yeah I thought so, but I wanted to leave my comment just in case
@enriqueceballos89216 ай бұрын
Butchered tcp
@That_Guy_You_Know7 ай бұрын
Ok sure by why not try QUIC? Quic-go for Go .. or Quiche for rust
@TheVimeagen7 ай бұрын
quic is very difficult to implement and remember (which i didn't explain well) that i have neovim as my client. which means i _just have_ tcp or udp i would have to build parts of quick into neovim via lua. no thanks
@That_Guy_You_Know7 ай бұрын
Ah yes, I did not realize you were using neovim as your client. My mistake. Integrating quic into neovim sounds nightmareish. Quic is UDP based at least 😄