Transform your Lighting with Local Volumetric Fog inside UE5

  Рет қаралды 9,759

Dominik Hildner

Dominik Hildner

Күн бұрын

Welcome to this Unreal Engine 5 video tutorial about all things Volumetric fog. We are going to cover the basics of setting up fog in your scene, balancing density and color depending on the lighting in your scene, and we are also going to take a look at local volumetric fog actors and some very usefull shaders and marketplace plugins or Assets that you can use to push your scenes even further.
In this video I go over my usual lighting workflow, starting with a basic sky and light setup followed up with Volumetric fog.
Resources and Assets mentioned in this video:
HDRI Sky Texture from
polyhaven.com/
Screen Space Fog Scattering Unreal Plugin by Dmitry Karpukhin
www.unrealengine.com/marketpl...
Ultra Volumetrics Local Volumetric Fog Asset by bvg
www.unrealengine.com/marketpl...
Tutorial about how to create a local volumetric fog shader yourself by FLIPSIDE 3D:
• Make better Volume Fog...

Пікірлер: 30
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
To get access to the "Editor" Actors including the Editor Sky Sphere used in this video, you need to enable Show Engine Content it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents.
@dodgemastersama
@dodgemastersama 22 күн бұрын
I love that you give tips about other videos, tutorials and packs to buy in the ue market! As much as I would also love to learn how to make this myself (I will, I will), it's also really nice to support ppl that have already been working hard and put these shaders and such together. And also for, what I feel, a good price!
@PolygonAcademy
@PolygonAcademy Ай бұрын
awesome content man! really in depth technical lighting workflow stuff that is pretty rare to see, but super useful. keep at it and the channel will blow up!
@atlanteum
@atlanteum Ай бұрын
I have been looking for this video for two solid years. THANK YOU -
@Kyle-cb6yl
@Kyle-cb6yl Ай бұрын
Please do a tutorial on making environments… you’re clearly very good at it
@axial-studio
@axial-studio Ай бұрын
I "stumpled" over your channel a few days ago and i'm excited about the quality of your content. I like this misty atmosphere and this amazing lighting of your sceneries. You definitely know, what you're talking about. Rarely seen such a believable fog made inside UE. Thank you for sharing your workflow and the links to the volumetric fog tutorial and plugins. Would be interesting, if you could share your workflow of the lighting of this scene. I hope to see more great tutorials and insights from you in the future.
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
Thanks for the kind words! I really enjoy making them so yeah, there will be more coming in the future :)
@HussinKhan
@HussinKhan Ай бұрын
I’ve always wanted to create good looking fog, I’ll try this out. Thank you!
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
Hope it helps! but yeah, I also struggled a lot with this, and still am. Especially these fully overcast foggy days are quite the challenge to portrait
@lecastlevania
@lecastlevania Ай бұрын
This looks really awesome! Thanks for sharing your knowledge!
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
You are very welcome!
@DKindenssFilms
@DKindenssFilms Ай бұрын
first good lighting tutorial iv see hahahah super insightful and your process was so good to see!
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
Thanks for your kind words! I plan to make many more videos like this with a focus on the actual lighting process rather than just showing step by step what to do. More like a WHY I do things rather than just WHAT I do, if that makes sense?
@shaunramkelawon
@shaunramkelawon Ай бұрын
beautiful
@matthewward1346
@matthewward1346 Ай бұрын
Great content! Thank you!
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
You are very welcome!
@ProjectFight
@ProjectFight Ай бұрын
This looks super cool. I have a similar material like this, but usually, when it start to break up in with some noise, it will look a bit pixelated. Your's looks super sharp, smooth. Did you change the Cvar for the pixelgrid resolution? or all settings are out the shelf? Thanks in advance!
@Evangelos_Bl
@Evangelos_Bl 8 күн бұрын
can you achieve similar result inside ultra dynamic sky??
@naufaldihilmi8507
@naufaldihilmi8507 Ай бұрын
How heavy is this for performance? I'm making an open world game.
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
As with all things materials and overlapping, the simpler the shader and lower the number of actors, the cheaper the perf cost will be. Hard to make a general statement here, but the volumetric system itself comes from an already existing actor thats probably in your scene already (exp. height fog), we are simply adding data to the existing grid using the shader. Will scale with volumetric grid resolution also, but as a rule of thumb regarding performance: Try to keep the amount of overlapping shapes to a minimum. Also, if you have multiple shapes behinde each other in the line of sight, this will add aditional complexity to the individual pixels. It can be cheap or expensive depending on how its used. To know you need to do a profiling comparison to see the impact on your specific scene.
@EMNM66
@EMNM66 Ай бұрын
how were you able to create the volumetrics in your scene? was it something from UE MP ?
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
Hi! So there are multiple ways to do this. You can follow the mentioned tutorial and create your own custom volume material (also used in parts of this video) or yes, there are also excellent BPs you can get on the Marketplace. Both options work and you can find links to them in the video description.
@EMNM66
@EMNM66 Ай бұрын
@@Dominik_Hildner thank you, subed :)
@otokandera6558
@otokandera6558 13 күн бұрын
hello there, i did all steps correctly, but when i put some object inside my skysphere it doesnt affect the reflections, the object is dark. Can you help me?
@Dominik_Hildner
@Dominik_Hildner 11 күн бұрын
What comes to mind. . . Did you scale the sky sphere to 15000, and is the skylight realtime capture mode on? I am not 100% sure what you mena. . . What is dark? A object you place inside the scene is not lit by the skylight? Or it has black reflections? What object are you placing, what material is in it. This could be so many different things causing issues like that
@otokandera6558
@otokandera6558 9 күн бұрын
@@Dominik_Hildner the sky sphere solved this problem thanks :) i mean that for example the chrome balls inside my skysphere didnt reflect the hdri, they were dark
@EthanCasner
@EthanCasner Ай бұрын
There's no such asset or blueprint as as "editorskysphere" so already lost at 2.5 minutes in.
@Dominik_Hildner
@Dominik_Hildner Ай бұрын
Hi! I am sorry about this, should have mentioned it in the video. To get access to the "Editor" Actors in Unreal, you need to enable it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents. Hope that helps.
@proletarianx_art
@proletarianx_art Ай бұрын
Any particular reason to use SkySphere and Skylight separately instead of HDRIBackdrop? @@Dominik_Hildner
@arunbabu3814
@arunbabu3814 Ай бұрын
Could have been found with a simple google search :)
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