Рет қаралды 80
Transformers Armada from the ol PS2 days. (No commentary)
I also played this game on a real PS2, Full playthrough of that can be found here
• Transformers [PS2] Com...
Using the settings below in PCSX2. It's not perfect, some levels have misaligned lighting (especially the deep amazon level). Will try different settings and post results soon in another video.
PCSX2 version 2.3.26 on Linux Mint
Settings:
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🟡Graphics Settings🟡
►Renderer: Vulkan
►Adapter: Use Global Setting [NVIDIA GeForce RTX 3080]
➡Display🟡
►Fullscreen Mode: Borderless FullScreen
►Aspect Ratio: Widescreen 16:9
►FMV Aspect Ratio Override: Off (Default)
►Deinterlacing: Automatic (Default)
►Bilinear Filtering: Bilinear (Smooth)
►Crop:
Left: Default: 0px
Top: Default: 0px
Right: Default: 1px
Bottom: Default: 0px
►Anti-Blur (checked)✅
►Screen Offsets
►Show Overscan
►Integer Scaling (checked)✅
►Disable Interlace Offset (checked)✅
➡ Rendering 🟡
►Internal Resolution: 8x Native (~2880px/5K UHD)
►Texture Filtering: Bilinear (PS2)
►Trilinear Filtering: Trilinear (PS2)
►Anisotropic Filtering: 16x
►Dithering: Off
►Mipmapping: (checked)✅
►Manual Hardware Renderer Fixes: (checked)✅
➡ Hardware Fixes 🟡
►CPU Sprite Render Size: 3 (192 Max Width) Blended Sprites/Triangles
►Software CLUT Render: Use Global Setting 0 (Disabled)
►GPU Target CLUT: Disabled (Default)
►Auto Flush: Disabled (Default)
►Texture Inside RT: Disabled (Default)
►Skip Draw Range: 0,0
►Disable Depth Emulation (not checked)
►Disable Partial Source Invalidation (not checked)
►Disable Safe Features (not checked)
►Disable Render Fixes (not checked)
►Estimate Texture Region (not checked)
►Frame Buffer Conversion (not checked)
►GPU Palette Conversion (not checked)
►Preload Frame Data (checked)✅
►Read Targets When Closing (not checked)
➡ Upscaling Fixes 🟡
►Half Pixel Offset: Align to Native
►Native Scaling: Off
►Round Sprite: Off (Default)
►Bilinear Dirty Upscale: Force Bilinear
►Texture Offsets: X:0 Y:0
►Align Sprite (not checked)
►Merge Sprite (not checked)
►Unscaled Palette Texture Draws (not checked)
►Force Even Sprite Position (not checked)
➡ Texture Replacement 🟡
►Load Textures (not checked)
►Asynchronous Texture Loading (not checked)
►Precache Textures (not checked)
►Dump Textures (not checked)
►Dump Mipmaps (not checked)
►Dump FMV Textures (not checked)
➡ Post-Processing 🟡
➡ ➡ Sharpening/Anti-Aliasing
►Contrast Adaptive Sharpening: None (Default)
►Sharpness: 50%
►FXAA (checked)✅
➡ ➡ Filters
►TV Shader: None (Default)
►Shade Boost (checked)✅
►Brightness: 60
►Contrast: 50
►Saturation: 70
➡ Advanced 🟡
Left everything default, except for the following:
►Texture Preloading: Full (Hash Cache)
The only other thing I changed was in Emulation Settings
►EE Cycle Rate: 300% (Overclock)
Enabled:
►Enabled Multithreaded VU1 (MTVU) (checked)✅
►Enable Fast CDVD (checked)✅
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PC Specs/System Info:
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►Operating System: Linux Mint 22.1 Cinnamon
►Cinnamon Version: 6.4.6
►Linux Kernel: 6.8.0-51-generic
►Processor: Intel© Core™ i9-9900K CPU @ 3.60GHz × 8
►Memory: 125.7 GiB
►Hard Drives: 40055.8 GB
►Graphics Card: NVIDIA Corporation GA102 [GeForce RTX 3080]
►Display Server: X11
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