This was one of my favorite tutorials, quick and covers a very common use case I've been doing less optimally! I'd love to see more on the fluid sims and tracking with those kinds of particle behaviors.
@MaxonRedgiant Жыл бұрын
Thank you both the compliments and the suggestions!
@Nick-yo1te Жыл бұрын
Yes, please more of this
@kennethdoory8434 Жыл бұрын
Yeeeeeeessss, Michael. Thank you so much, sir! 🙌
@banzai316 Жыл бұрын
Quick and effective! Thanks Michael
@Nursultan-r2d2 Жыл бұрын
that's insane, thx for the tut. You r best
@BubbleGumBlast Жыл бұрын
Thanks for the tutorial!
@kendou_edits Жыл бұрын
amaaaaaazing tutorial
@sadness212 Жыл бұрын
Nail on this formula 💚
@edenpalmer176711 ай бұрын
Michael, this is great! What method/tutorial for when the start point is a floating track. For example: the end of a horn player with notes blowing out following a path. Thanks again
@MaxonRedgiant11 ай бұрын
It depends on the shot. Spot Clone Tracker now has a tracker-only mode that makes it easy to get tracking data quickly. For some shots that look like you describe, it'd work great!
@edenpalmer176711 ай бұрын
@@MaxonRedgiant Tracking is not the question. I can get tracking data- The question is: Is it possible to have Particular emit from a tracked point, while also sending the particular generation down a Mask Path
@MaxonRedgiant11 ай бұрын
@@edenpalmer1767The short answer is no. You can't use motion paths like in this tutorial or mask paths to drive particles from an emitter that's moving in the way you're describing. However, you could possibly get the result you're after with some flocking setups - with perhaps an invisible system spawning prey particles in the path you'd like. But without knowing exactly what you're trying to do, it can be a bit tricky. It's possible that you could use the air dynamics turbulence system to get the pathways you want too (with turning the evolution to 0). Also, don't forget that you can use other effects like native After Effect distortion effects on top of particles too.
@MaxonRedgiant10 ай бұрын
@@edenpalmer1767 not really in the way you're describing. However, with clever use of flocking and predator/prey setups (with invisible prey particles, you could get what you want. Alternatively, you may be able to get it with a non-evolving turbulence field.
@edenpalmer176710 ай бұрын
@@MaxonRedgiantThank you guys!
@WShawn Жыл бұрын
As someone who had permanent licenses of all of the Trapcode products going back to the early 2000s (pre-Red Giant acquisition) I used this technique many times. I really like the plugin, but now that Maxon has rolled the Trapcode plugins into the huge Red Giant subscription suite (that costs almost as much as the entire Adobe Creative Suite) I'm trying out other particle systems. I just can't justify the cost. If I could get just the Trapcode plugins for, like, $10-$15/month I'd subscribe.
@Cineinsaner3 ай бұрын
There is other ways too 😅 if you know
@antonioferreiraprods Жыл бұрын
Amazing tutorial. Thank you. It would be great to see a tutorial about an effect similar to a flock of birds swirling and swooping in the sky. The so called "murmuring" or "murmurations" effect. That effect is amazing to organic stuff, sci-fi labs, etc. Could you guys please make a tutorial about that? :)
@MaxonRedgiant Жыл бұрын
That's a great suggestion! We have a full flocking system now in Particular with all kinds of options for driving the behaviors like separation, alignment, etc. Thanks!
@vernardfields7044 Жыл бұрын
This is pretty good! Can this method also be used to create the proto plasma ray from the guns in Ghostbusters?
@MaxonRedgiant Жыл бұрын
You can certainly give that a go, but we also like this method for proton streams: kzbin.info/www/bejne/fJ_WpHqhndajatU
@tarikkodokuna6570 Жыл бұрын
Great tutorial,hope a tutorial for clouds,I would like to learn how can we make cloud from particles in 3d on trapcode particular thx
@MaxonRedgiant Жыл бұрын
Glad you liked it! For clouds, we have a project file you can look at over on the Maxon Training Team channel: kzbin.info/www/bejne/b2LZZISCeLOfldk If that doesn't do it for you, please let us know more specifically what kind of look you're going for.
@Nursultan-r2d2 Жыл бұрын
@@MaxonRedgiant the downloaded project file was deleted on your suggested yt tutorial
@tarikkodokuna6570 Жыл бұрын
@@MaxonRedgiant thx for replying
@MaxonRedgiant Жыл бұрын
@@Nursultan-r2d2 Which tutorial did it suggest? KZbin suggests different things for different folks.
@Nursultan-r2d2 Жыл бұрын
@@MaxonRedgiant kzbin.info/www/bejne/b2LZZISCeLOfldk this one, dropbox is empty with no files in it
@timaging2 ай бұрын
interesting this is not working on my scene. Did something change in the newest version of Particular?
@timaging2 ай бұрын
nevermind. Apparently you need to name that path EXACTLY as you mention, which was not really noted.
@MaxonRedgiant2 ай бұрын
We'll tell Michael he needs to be more specific next time.
@Joshua_S Жыл бұрын
Good and solid 3d Tracking tutorial please. AE tracker ALWAYS slips. No matter how good I remove moving objects and how many points I delete to refine the track.
@MaxonRedgiant Жыл бұрын
Have you tried removing the lens distortion? We've found that can help AE's tracks a LOT. And, if you then re-introduce the distortion, it makes your composites much more realistic too. We even have a tool to do all of that for you called Lens Distortion Matcher. Learn more about it here: www.maxon.net/red-giant/vfx/lens-distortion-matcher Additionally, Seth has a bunch of tips for a slipping 3d track in this tutorial: kzbin.info/www/bejne/d4mXh4WkqN17Ztk
@StylishGaz6 ай бұрын
This doesn't work at all, the emitter stays in the centre, Did you change the way it works since this tutorial?
@MaxonRedgiant5 ай бұрын
Nothing has changed that should affect this tutorial. The position of the emitter isn't changed by using motion paths - just the movement of the particles. For more predictable results, we like to start with the emitter's position at the motion path light's first position keyframe.
@evemearavfx65253 ай бұрын
anyone know how to slow down the movement? Is the only way adjusting the light path a shorter distance?
@MaxonRedgiant2 ай бұрын
Make the light path's keyframes more spaced apart. The speed of the motion path matches the speed the light moves. So, if you make the light move slower, the particles will move slower.
@JonGPxl10 ай бұрын
Tutorial request: How to orient particles along a path without them moving. I can't seem to figure out how to get this to work, be it a motion path, or by having the emitter move.
@MaxonRedgiant10 ай бұрын
Are you saying you want particles to sit still, but be pointing in a certain direction? Or are you saying you want particles spawned on a path, but not to move?
@JonGPxl10 ай бұрын
@@MaxonRedgiant hi, thanks. the second one, so that they generate along the path whilst curving with the shape but when they are born they remain static on the path. Also sprites often flip 180 as they go around curves quickly. The only work around to this is to animate a 180 rotation on the sprite in it's own precomp at the point in time it hits the curve. Just delivered a project today, was a pleasure to use, but certainly hacked my way to the intended result.
@azizal157 Жыл бұрын
What is the difference between trapcode and cc praticle world
@MaxonRedgiant Жыл бұрын
There are so many differences, it would take a very long time to put them in a single post. Particular is much, much more powerful. One major difference is that Particular can have up to 16 different systems interacting with each other in one space AND you can emit particles from other particles (and even emit particles from those particles). Another big difference is there is a powerful set of dynamics in Trapcode Particular including fluid simulations, bouncing, flocking, and more. You also get a lot more powerful controls for the look of your particles. You can have multiple looping sprites, control over life of motion, color, opacity, and lots more. This is only scratching the surface. Particular has so many options and possibilities! Try it out - we offer a free trial - and check out all of the different presets that it ships with.
@azizal157 Жыл бұрын
@@MaxonRedgiant I appreciate your time, thank you
@Sungdenly Жыл бұрын
not working roto layour why?? please save me
@MaxonRedgiant Жыл бұрын
The issue is likely to be that you need to choose to use the roto layer WITH its effects and masks. You can't just pick a roto layer and call it good. By default, when referencing another layer in an effect, After Effects just looks at the layer source (which, in this case, has no alpha. The roto effect is creating the alpha, so you need to specify in the dropdown next to the layer choice dropdown that you want more than just the layer source - you want it with effects.
@thenamesmango7235 Жыл бұрын
Hey, we’ll I did absolutely everything explained in this video down to a T and the PARTICLES STILL DECIDE TO NOT FOLLOW MY FUCKING PATH, I don’t understand what’s going on and I hate this program
@MaxonRedgiant Жыл бұрын
Is your emitter near the starting point of the light's that drive the motion path?
@berty_no_mates Жыл бұрын
My emitter, and the starting point of my motion path (a light layer labelled Motion Path 1), is in the exact same spot and it isn't working either. I have followed this tutorial and many others, read through many reddit posts, etc and it still doen't fucking work. How the fuck do you justify taking my cash every month? Maxon - die. Bring back Peder Norbby @@MaxonRedgiant
@MGee-xq4gm7 ай бұрын
I'm having same problem, box emitter stays in place, won't follow motion path. If I change the emitter type to light, then it will follow the path , but just the emitter does, not the particles. No idea how to make the particles to follow the path