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@DSiren11 ай бұрын
does your game include the ability to code our own alternate rules on your boards as mods with your animations and stuff? because if so, then I'm interested.
@DSiren11 ай бұрын
oh, and your links don't work, the code stops 2 digits in.
@donuttheperson8 ай бұрын
when are you going to add mac support?
@Kammi_dt6 ай бұрын
0:53
@sohamchandratre Жыл бұрын
Idk why but it just feels like there should be a third side as well. Like White, Black and one more.
@GreenLemonGames Жыл бұрын
I've definitely thought about this! I could even make it a star-shaped board for 6-players, but that might be ridiculous.
@sohamchandratre Жыл бұрын
@@GreenLemonGames why not do it? Ridiculous is fun
@Lexxxxiii Жыл бұрын
neon glow in the dark orange
@kyona542211 ай бұрын
or red-green-blue.
@J142875311 ай бұрын
with alliance making/breaking somehow? 🤔
@maxthexpfarmer3957 Жыл бұрын
I would suggest considering seeing the chess knight as a jumping xiangqi horse. In xiangqi, the horse moves 1 square orthogonally and then 1 square diagonally in as close to the same direction as possible. A chess knight is just a jumping version of this. You could extend it to triangular chess but with along files instead of orthogonally, and the turn, which would be 45 degrees in xiangqi, would be 30 degrees. And of course, it would jump. Unfortunately, this doesn't allow it to change square color. But a bishop can change square color in your variant, so it's like they are reversed.
I’ve always found it much more intuitive to see knight movement as a diagonal-then-outwardly-orthogonal movement as opposed to an L shape My concept only has the knight cross 2 squares, but the L shape concept adds a 3rd square that doesn’t seem logical as to why the knight couldn’t stop on. My notation avoids this logical flaw Ig you could refer to it as Y notation, sense this kind of visualization looks like Ys extending from the knight
@maxthexpfarmer39572 ай бұрын
@@fanamatakecick97 I prefer orthogonal first because that's consistent with xiangqi.
@MakeVarahHappen9 ай бұрын
What I like about the alternative knight movement is that it essentially moves the distance of two rhombuses in one direction, then to the closest space in another direction. It's weird if you think about it too much but when you're actually moving it it matches how you move it in chess.
@freezedriedicecream7 ай бұрын
The wider knight movement definitely makes more sense to me
@davincitoredivinott150811 ай бұрын
Now you have to make circular chess with triangular grid
@tanyamclean50565 ай бұрын
AHHHHH!!!!!! 7:36
@Brand-on-3 ай бұрын
@@tanyamclean5056 9 queens one knight
@gizel43768 ай бұрын
actually i have a suggestion that would solve 2 problemes, bishop should move in the same direction, but skip every tile of the opposing color, it would make it overall weaker, but better to pass trough ennemy line of defense and would allow to keep the concept of white bishop/black bishop, overall the piece would respect more the original concept, but it would also not be possible than a bishop and a rook threaten each other at the same time and it would create a blind spot on the queen that is exactly the knigth move
@RoyceSecondChannelАй бұрын
That’s bad because there will be a ton of dark spaces that the dark square bishop can’t touch (he explains this in a short)
@RonitrocketАй бұрын
@@RoyceSecondChannelit nerfs it too hard on a triangular board. Hexagonal chess works a bit better + introduces a third color and a third bishop. Each bishop can only move to pieces on their color. They are also weaker in hex chess than normal chess for that exact reason (which is why there are three)
@jk-20537 ай бұрын
How I would've dealt with it is: 1. Rooks move perpendicular to any of the board's sides. Pawns move perpendicular to the side opposite of your corner (and can only move towards that side). 2. Bishops move parallel to any of the board's sides. If you wish to preserve the way they stay on the same color tile, say they skip every other tile (note that this nerfs them significantly, especially the bishop with fewer tiles available). 3. Queens move perpendicular or parallel to any of the board's sides, so the same as yours. 4. Pawns in regular chess need to move 6 spaces to promote, but they only need to move 4 spaces with my method on your board. To fix this, either pawns may not double-move nor en-passante, or the board must be made larger to compensate. Alternatively, allow double-move and en-passante on the same board and see how balanced the game is before this change. 5. Knights moves work like so: move 2 spaces perpendicular to a side, then 1 space parallel to a different side. This makes their moves distinct from rooks, bishops, and queens. Their moves also alternate the tile color they're on. 6. Add optional 3rd player. If rooks are now bad, that's fine. I don't think pieces becoming stronger/weaker in different chess variants is a bad thing. The real question is if the game is balanced.
@nayutaito94219 ай бұрын
Now let's make chess on Penrose Tile...
@myronplatte83547 ай бұрын
That’s a nightmare! And really cool. Mind blown.
@paulamarina045 ай бұрын
i think the missing piece here is one crucial limitation of diagonal moves: a diagonal move can never start and end in differently colored squares. we could apply this here directly, but id recommend swapping horizontal and diagonal moves first bc its more intuitive to implement. so, a rook would move like a bishop does here, and a bishop would move like a rook but skipping every other triangle instead of zigzagging. basically, diagonal movement is "moving through adjacent spaces of the same color in a straight line" and horizontal movement is "moving through adjacent spaces of alternating colors in a straight line" with this, the overlap between horizontal and diagonal moves is gone. in addition the queen is nerfed; it can still checkmate undefended, but only when the kind is in the corner. the knights movement gets a little weird, as the closest space unreachable by a queen is a sort of 1.5 diagonal movement, but it turns out this has all the same quirks as a regular chess knight: the movement is equivalent to moving 2 spaces horizontally and 1 space horizontally in another direction, as well as 1 space horizontally and 1 space diagonally. pawns become much more straighforward like this too, as the lack of movement overlaps and horizontal-vertical swap means that they function identically to normal chess pawns but with the adjusted moveset, no changes or footnotes required
@bfox2543 Жыл бұрын
man, you've really grown, nice job dude! now its time to combine isometric chess and triangle chess to make a nightmare (don't actually do it, it will be torture, i can tell)
@jaafars.mahdawi69115 ай бұрын
These creative projects are one of the (very) few reasons why gaming is not a complete waste of time, especially in a such a technologically crazy, dopamine-driven era as the one we find ourselves almost imprisoned in. Great job. Keep it up.
@Person-ef4xjАй бұрын
Defining diagonals and rook like movements is straightforward for moving just one triangle so one alternative would be to nerf the rooks, bishops, and queens in triangular chess, and only let them move one triangle at a time. For moving just one triangle diagonals are easy to define as moving to a neighboring triangle connected by a corner while rook movements could be defined as moving to a neighboring triangle connected by a line. With this idea we could say that moving multiple spaces at a time requires a square or hexagonal board but that on a triangular board rooks, bishops, and queens could only move one space at a time. That would also fit with the pattern, in which on a square and hexagonal board rooks and bishops can move in as many directions as there are sides of each tile as then rooks and bishops could move in 3 directions on a triangular board.
@caioxlive1318Ай бұрын
For Knight, i'd follow same logic as Bishop and Rooks: Merge 2 triangles into a square, make the move, and revert back into a Trangular grid. It's fix an inconsistency where a Knight can move to an Space but can't move back to it on the following turn.
@taxtengo74275 ай бұрын
Your final solution for the knight move is brilliant and follows the logic of the official FIDE rules. It's not the rules change you think it is. The FIDE rulebook defines knight move as such: "The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal."
@juanjoserodriguezvera2405Ай бұрын
I would sugest change the number of tile from 8 to 9 so the bishops could move to the three corners
@DontfeelNienfeeler7 ай бұрын
since the discovery and rediscovery of the elusive Einstein tile I've been making an aperiodic version of chess [Real life board] , and I wondered if this game will have anything similar?
@polandsilver3419Ай бұрын
Being a nightmare for chess players (: And I'd like to play it ;)
@kenleong111011 ай бұрын
I was looking for this chess for so long and I like it❤❤❤
@ThemeCountry5 ай бұрын
It could also be a half-square triangle
@Ryanisthere8 ай бұрын
i mean you can tile alot of other shapes on non euclidean boards so what im saying is pentagnol chess
@Stanisaw1z34t11 ай бұрын
nice idea
@DiamondWolfX7 ай бұрын
Why not define a diagonal as requiring movement along a same color, jumping over the opposite color?
@WilliamWizer Жыл бұрын
next chapter... triangular chess for 3 players!!
@GreenLemonGames Жыл бұрын
This is definitely something I'm thinking about!
@WilliamWizer Жыл бұрын
@@GreenLemonGames let me raise the ante again. hexagonal chess for 6 players (in the end, there can be only one) best of a 6 players chess game would be that it can be played independently, as 2 teams of 3 or as 3 teams of 2. all three possible combinations need different strategies. add in possible diplomatic agreements between the players/teams during the game and the required strategic levels would reach heaven.
@ValkyRiver7 ай бұрын
Um… I thought the king would also be able to move to any adjacent square
@number1-willstetsonsimp4 ай бұрын
mobius strip chess
@zachthesnack59004 ай бұрын
I was inspired by this and i am making my own triangular chess and my solution for diagonal movement is that a piece with diagonal movement would move between spaces of the same colour with which it shares a vertex, all of the spaces passed through would be in a straight line. This could be visualised by drawing a line along the bottom line of a row of white or black spaces
@lukatolstov55989 ай бұрын
0:20 And ruombuses!
@jaci.terkelАй бұрын
Not a regular polygon!
@aidenk49904 күн бұрын
Plus tile rombuses together becomes hidden hexagon
@thantzinnaing150111 ай бұрын
We need four player chess
@Intergalacticprismaticcreature5 ай бұрын
pentagonal chess
@EurekaX11 ай бұрын
this is so cool
@儿童学步车4 ай бұрын
Chesstraps already made this.
@GreenLemonGames4 ай бұрын
Check the upload dates 😂
@T0xic-Pessimist8 ай бұрын
Made three player chess!!!
@jonathanschenck81545 ай бұрын
3 player chess requires red pieces. (For player 3. Unless you want blue green purple orange or any others.) 😂🤣😹
@jonathanschenck81545 ай бұрын
Hex chess could have six players. But a five player board would be a challenge to make.
@jonathanschenck81545 ай бұрын
Triangle are also called voxels in graphics. Because it's use for GPU calculations like we hear. But non euclidean or hyperbolic chess would be a headache.
@exedeath11 ай бұрын
"what dictates Horizontal, vertical and diagonal movement?" Just one thing. The way pieces/pawn really move: Rook move the the closest square from the one he is at (excluding the one he is at) assuming von neuman neubohood. Bishop move to the closest square from the one he is at (excluding the one he is at and ones that rook moves to) assuming von neuman. This would imply bishop moving 8 squares, so lets make rook a rider to "balance" stuff. But now bishop move to some squares that rook move to, lets remove them. Now bishop move same amount of squares as rook that is a rider, lets make bishop a rider too. Now talking about knight it moves to the closest from the one he is at assuming von neuman neibohood (excluding the one he is at and one bishop and rook move to) he moves to 8 squares instead of 4 and so there is no need to make it a rider. King is a worse queen (assuming making it worse means making a rider king a non rider), queen doenst move like knight as its already non rider and wouldnt be possible to make a non rider version of those moves. Pawn move like a devolved rook and capture like a devolved bishop.
@elkr795 ай бұрын
Had you ever tried pentagonal grid? :)
@TimmyGC8 ай бұрын
I expected you to flip the bishops' and rooks' movements, but that works too.
@matthewbeavers7692 Жыл бұрын
Will deckmate be avalable for MacOS
@MeepChangeling11 ай бұрын
What about chess on a fractal tiling shape?
@gabes61085 ай бұрын
Your Rook and bishop movement is flawed Rooks should go conner to conner, and Bishops should move across the files but not change color This widens the kings movement and narrows the Queen's Knights fill the gap starts 1 rooks move away then moves two triangles over, This knight and queen cannot mutrally attack each other.
@TaiStar427 ай бұрын
There should definitely be a third player. It seems like the best advantage of this kind of board
@somepenguin-9630Ай бұрын
I hate triangles
@EndlessScaling5 ай бұрын
900
@thefirstnoguez2 ай бұрын
I Did not understand Anything You said
@me-sb9ow11 ай бұрын
Make it mobile compatible:)
@LizH114 ай бұрын
I did the 1000 like
@nise6148 Жыл бұрын
Why
@theominouspigeon7 ай бұрын
why not?
@ethanhawksley90977 ай бұрын
I completely disagree with how you did verticals and diagonals