Red Alert 2 - Dark Night Mission Easter Egg

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tgSacred

tgSacred

Күн бұрын

Пікірлер: 248
@darykeng
@darykeng 5 жыл бұрын
I guess miners are leftovers from original map layout there they was present, but was removed from accessable part due conflicts with patrolling troops or accidentally killing player's spies. Nuclear reactors tho just to confirm that player will not completely shut down all AI's defences
@Luke_Danger
@Luke_Danger 5 жыл бұрын
They may have been meant to stay parked originally, so you could use an engineer to grab both a refinery and the miner to go with it, sort of like the one you can grab down in St. Louis so you can use the War Factory there to make some IFVs for the commando mission (or to kickstart your base later if you save them), but maybe doing it as a faction unit rather than randomly having neutral Soviet Refineries caused them to auto-deploy anyways, so they just shoved them aside and made sure the player had enough credits and engineers to build their own and get a barracks. And yeah, the nuclear reactors were definitely a power failsafe to make sure that you could never turn off the Tesla Coils outside of spies. Especially since with Nuclear Missiles on the map, they probably couldn't achieve it without a very obvious double-row of Tesla Generators to blow up and cut the power entirely.
@zanartofwar7892
@zanartofwar7892 5 жыл бұрын
It happened that i just played the mission before i see this video. Nuclear reactors are inactive as the harvesters, hey dont produce any power. I know that because i killed tesla reactors and tesla coils got no power.
@peasant7214
@peasant7214 5 жыл бұрын
@@zanartofwar7892 yes after tesla no power remain from first base. but have you tested with all bases? (there is one red and one orange nuc reactor)
@mwperk02
@mwperk02 5 жыл бұрын
@@Luke_Danger Does the Ai get similar secret power structures on other maps?
@CnCDune
@CnCDune 5 жыл бұрын
@@mwperk02 Yes. It's standard procedure for several maps (both WW and fan-made) for making missions against AI bases harder. Do note tho that WW doesn't always apply this trick, and not always for base power. Remember that NY mission where a Psychic Beacon is built? That happens using a ConYard close to the upper-right corner.
@GlitchedNikko716
@GlitchedNikko716 5 жыл бұрын
Tesla Col detected : CAUTION EXTREMELY DANGER tg : just run into and destroy it like a boss :v
@Dell96kill
@Dell96kill 5 жыл бұрын
similer like just run into war miner
@recallgate2633
@recallgate2633 5 жыл бұрын
For RA2 like me. That how we do it. Harder, better, faster, stronger.
@adrianoss.bougas3720
@adrianoss.bougas3720 5 жыл бұрын
Why are we all watching these after so many years? I ain’t intending to stop either hahah.
@albasuna
@albasuna 5 жыл бұрын
I'm surprised these games are still popular. Kind of convinced all of you guys are bots
@adrianoss.bougas3720
@adrianoss.bougas3720 5 жыл бұрын
albasuna then you too mate, beep bop
@TheNewTimeGamer
@TheNewTimeGamer 5 жыл бұрын
Speculation: Nuclear reactors are probably there to give the AI energy, any time a base's power gets disrupted it's probably a scripted event which checks whether certain reactors are blown up. And I guess the miners might be there to prevent the AI from selling everything? The developers might not have had the ability to shut down this specific AI behavior.
@CnCDune
@CnCDune 5 жыл бұрын
There isn't a scripted event AFAIK that deals with the reactors. The reactors already belong to the AIs at the start of the mission. No triggers/scripts are involved here at all.
@JamesBond-hk2mp
@JamesBond-hk2mp 5 жыл бұрын
если бы это так было, то они бы просто установили ядерные реакторы на скале, и не получилось бы пройти через деревья к ядерным реакторам. К тому же игра 2000 года выпуска, а тогда во многих играх были скрытые миссии или скрытые комнаты, как например в игре Doom или serios sam
@CnCDune
@CnCDune 5 жыл бұрын
@@JamesBond-hk2mp "if this were so, then they would simply have installed nuclear reactors on the rock, and it would not have been possible to pass through the trees to the nuclear reactors." You can't reach the reactors without modifying the map. It has been known for a while that such a stunt would crash the game when such a building is coded to leave Rubble like the civilian buildings, IIRC. And even if there'd be no rubble, it might have generated path-finding problems in the long run. "In addition, the game was released in 2000, and then in many games there were hidden missions or hidden rooms, such as in Doom or serios sam" That's what we call easter eggs :)
@JamesBond-hk2mp
@JamesBond-hk2mp 5 жыл бұрын
@@CnCDune я не понял про обьяснение про IIRC. и щебень. Сори, перевод корявый в переводчике, а сам я не понял что за щебень
@CnCDune
@CnCDune 5 жыл бұрын
@@JamesBond-hk2mp When you destroy civilian buildings, buildings you can't build, then they leave something on the ground that you can't build on. That is rubble. Rubble becomes problematic at times. It is known that, should you place two civilian buildings in such a way that they overlap, and then destroy any one, the game crashes. I think the same happens when you have a building that leaves rubble destroyed on terrain that wasn't designed to handle rubble. But then again, player-buildable buildings were never supposed to leave rubble, and the game doesn't crash if you do place a building on impassable and unbuildable cliffs, so I'm not sure what's going on. It's most likely WW wanted that area playable, but then changed their minds, but didn't bother changing the position of the reactors.
@TarsonTalon
@TarsonTalon 5 жыл бұрын
Mission Control: "Infiltrate Soviet Tech Center." Tanya: *detonates nuclear power plants Mission Control: "You did it wrong, but somehow achieved the correct result..."
@enzoluisasuncion3621
@enzoluisasuncion3621 5 жыл бұрын
I used to capture the barracks and train Engineer to cap war factory and build tanks lol
@enzoluisasuncion3621
@enzoluisasuncion3621 5 жыл бұрын
And also if you cap the ore refinery And build miners from factory you Can get the gems
@SITUVNgcd
@SITUVNgcd 5 жыл бұрын
I capture everything! Include Nuclear Missile!
@kaizenomnibiz5383
@kaizenomnibiz5383 5 жыл бұрын
@@SITUVNgcd It was very fun
@melonelon7590
@melonelon7590 5 жыл бұрын
@@SITUVNgcd and used it to destroy the other missile. I done it too.
@HalalKaibaLegacy
@HalalKaibaLegacy 4 жыл бұрын
same lol
@lMrJackl
@lMrJackl 5 жыл бұрын
Reminds me of the "special" Chrono Miners you can place in final alert 2 (the map editor) they can't collect ore but they can be mind controlled and then they instantly chrono to wherever you click and unlike chrono legionnaire these miners have 0 phase in delay. You can set them on a looping waypoint and they will chrono around it very fast creating lots of the chrono effects and lagging the game to shit. You can also waypoint them over lots of enemy infantry and watch as they instantly crush them all.
@lMrJackl
@lMrJackl 5 жыл бұрын
If anyone's interested in seeing it kzbin.info/www/bejne/h3iuloaEbbiqhqM
@PlayerE017
@PlayerE017 5 жыл бұрын
THERE ARE MORE MYSTERIES THAT EVEN I DIDN'T KNOW
@SteamsDev
@SteamsDev 5 жыл бұрын
I like the call those Red miners “Horvesters.” In the base game their file name is “horv” as opposed to “harv” like the standard war miners. Horvesters are miners that look like they are depositing ore into a refinery and they are only used as placeholders in missions. As miners they only hold 10 to 20 credits worth of ore or gems.
@keineangabe4434
@keineangabe4434 5 жыл бұрын
Some random designer in 1998: Seems I still have that nuclear reactor in the game that we used for that part of the mission we scraped. I just clean that up after the weekend. It is not like somebody would ever know if I would forget.
@zonetropper
@zonetropper 5 жыл бұрын
In ra2 missions where you have lot of defenses and you want to keep them still operational, you place nuclear reactors outside of the radar but in the map so the player can't see them. Can't venture a guess why the miners were placed there however.
@space126
@space126 5 жыл бұрын
Nice video as always, no matter how long this game is out their always seems to be a new Easter egg being discovered
@ioratv
@ioratv 5 жыл бұрын
Ore miner here, or miner here? or miner here?
@danielszikora1345
@danielszikora1345 5 жыл бұрын
War miner here
@danielszikora1345
@danielszikora1345 5 жыл бұрын
@Dušan Xmetov Yeah, your'e right.
@recallgate2633
@recallgate2633 5 жыл бұрын
Enemy: Kirov reporting. Me: Left the game.
@danielszikora1345
@danielszikora1345 5 жыл бұрын
When You play against brutal enemy who is Soviet and attacks you with a flak track filled up with enginers and Your mcv gone.
@nurahmattureke7074
@nurahmattureke7074 4 жыл бұрын
@@danielszikora1345 you damm right.even 10 solders cannot stop them to going through it.
@dwmarch
@dwmarch 5 жыл бұрын
The nuclear missiles in this level are unusually powerful too, unlike the kitten fart nukes you run into later on.
@thedarkdragon1437
@thedarkdragon1437 3 жыл бұрын
their payload has been edited. you can do the same in rules.ini file, but it takes some messing around
@izakireemsi2783
@izakireemsi2783 5 жыл бұрын
Tesla Coil: *is very dangerous* Tg and Tanya: YEET
@DrTrax1887
@DrTrax1887 5 жыл бұрын
Such a Long Time since I played the game and you still find new stuf in this game, that’s so fantastic! Keep up your great work!
@waltermarine3248
@waltermarine3248 2 жыл бұрын
hey man want some anthrax?
@taliyah8667
@taliyah8667 5 жыл бұрын
Nice to see you make video again
@wjzav1971
@wjzav1971 5 жыл бұрын
Maybe, Ore Miners have to be present on the map or otherwise the A.I. is shutting down due to some bug?
@irugelgumiho5195
@irugelgumiho5195 5 жыл бұрын
don't know if miners really important even the skirmish AI seems just fine without miners
@Kodan882
@Kodan882 5 жыл бұрын
@@irugelgumiho5195 No way, Skirmish AI absolutely cannot get along just fine without miners. If you blow up all their miners, they tend to get confused, and just stop working.
@indahf.freztiyana824
@indahf.freztiyana824 5 жыл бұрын
Never notice that effect on campaign mode, but in skirmish A.I. will build miners to replace the lost...
@wjzav1971
@wjzav1971 5 жыл бұрын
@@indahf.freztiyana824 Maybe, that is the problem. If there aren't any miners here from the start, the A.I. will build some. And then you have a miner standing right in the middle of the base, which is bad for Tanya.
@CnCDune
@CnCDune 5 жыл бұрын
@@wjzav1971 Theoretically, that could be true. But what's also true is that the AI, especially campaign AI, is very dumb. The AI won't do anything in missions unless you explicitly tell it to. That should include miner replacement. The "patrols" are just spawned at mission start, rather than actively trained/built, and judging from the look of things, the AI's production triggers aren't active for the whole mission; otherwise any lost patrols would be immediately replaced. So the AI is basically sleeping, while patrol teams are spawned and given a script to follow, nothing else. On the other hand, what you said could also be true: if the AI has been enabled, yet has miners that just can't harvest, it'll never attempt replacement and selling parts of the base. What doesn't make sense however is why the no back miner was used instead of the real one, like we see for team orange. Then there's the fact that team brown has no miner anywhere. What's important here is that AIs have several "layers". That's technically wrong, but it'll do for this explanation. You can tell the AI to activate, but it won't do anything unless you either A) set specific teams to be built when specific conditions are met or B) when at least one skirmish trigger is activated on a per-mission basis. Then there's the AI IQ levels: using those you tell the AI if it can replace lost miners, sell buildings, repair damaged buildings (or sell them when in red health), among other things.
@Cupshadow
@Cupshadow 5 жыл бұрын
2:56 i was wondering that miner was called war miner(noback).
@Hamentsios10
@Hamentsios10 5 жыл бұрын
Yeah I've seen those too in the editor when I opened the map, and I also had no clue as for why they were there. Pretty interesting isn't it.
@CnCDune
@CnCDune 5 жыл бұрын
They're the "UnloadingClass", the vehicle graphics that are used for when miners are unloading/docked with a refinery. The only question is why they needed to be completely coded as a separate unit rather than just code the graphics. And what they're doing on an inaccessible part of the map.
@Hamentsios10
@Hamentsios10 5 жыл бұрын
@@CnCDune Yeah I noticed the "Unloading Version" of the miners, and I have a theory as for why they exsist as a seperate unit. When unloading, you may notice that the miner doesn't shoot. Maybe that's made to prevent the miners to shoot other units while unloading for some reason. Just a theory.
@CnCDune
@CnCDune 5 жыл бұрын
@@Hamentsios10 That is the effect, not the reason, unfortunately. I think the reason it comes without a weapon is to ensure the docked miner doesn't have a chance of chasing enemy units when provoked. While the unloading harvester can be prevented from chasing enemy units by giving it a speed value of 0, WW might have decided that for the off chance the unloading miner switches from "turn back into regular miner then harvest" to the hunt mission, which would never resolve itself unless the provoking unit has been destroyed or it might remain stuck. This kind of game theory is rather fascinating.
@Hamentsios10
@Hamentsios10 5 жыл бұрын
@@CnCDune Yeah that could work too
@smegmalasagna
@smegmalasagna 5 жыл бұрын
The war miners trying to run you over was so funny
@m-w-y7325
@m-w-y7325 5 жыл бұрын
The War miner is not mining anything, it just goes over the ore and comes back to dump nothing. that is a very very weird unit indeed.
@CnCDune
@CnCDune 5 жыл бұрын
It's classified as a Harvester, but it has no storage listed in its stats. So a harvester with no storage can't mine anything, but you can't fault the game for trying...
@linglin92
@linglin92 5 жыл бұрын
Placeholder unit.used for original miner docking showing or it will be blank
@CnCDune
@CnCDune 5 жыл бұрын
@@linglin92 While that part is true, it doesn't explain why the no back miners exist the way they do: not just an entry in the art code, but a full vehicle in the rules too. Also, why placed in an inaccessible part of the map?
@LNgKhoi
@LNgKhoi 5 жыл бұрын
Possibly because they was have some plans for them, but scraped it and were too lazy to remove them completely. Notice how some of the Soviet buildings (barracks, I think?) spawn GIs instead of Conscripts?
@CnCDune
@CnCDune 5 жыл бұрын
@@LNgKhoi Wait, really? Is that after or before you capture them? If you capture them, that's obvious, you're allied. But before? That would mean the Barracks' owning house is listed as being on the Allied side. I would say that is more the work of shoddy coding than anything else...
@MSgtRazor
@MSgtRazor 5 жыл бұрын
So glad ppl are still poking around and playing this wonderful game
@арсенийменьшов-ь2е
@арсенийменьшов-ь2е 5 жыл бұрын
I always liked with the help of engineers to capture the first base, order a couple of combines, a couple of dozen ,,Rhinos" and ,,quietly" destroy the other two bases. And for showing the easter eggs ,,Spasibo" as a conscript would say.
@kaizenomnibiz5383
@kaizenomnibiz5383 5 жыл бұрын
I prefer to use the engineers To capture everything capturable Including the nuke silos.
@anter176
@anter176 5 жыл бұрын
They seem like they could be there to make sure that the map/mission functions correctly and the AI doesn’t do anything unpredictable
@Kodan882
@Kodan882 5 жыл бұрын
Its clear you were intended to capture the war factory and barracks to help you on the mission, for that you need resources. If the AI miners were working, then they would greedily gobble up most, if not all, of the (VERY limited) resources before you reach the base. They more than likely wanted them to be sitting in the base, idle, as a prop, but as you saw, if you shoot them, they'll suddenly become active and go mine, eating up the resources meant for you. As to why they don't shoot? The weapon was most likely edited out in the rules.ini section of the map, because they could accidentally kill Tanya, both by shooting her and running her over. The plants are obviously there to support the 3 Nuclear missile silos.
@CnCDune
@CnCDune 5 жыл бұрын
The ordinary War Miner still has its weapon, it hasn't been removed. The weird War Miner (also known as War Miner (no back)) has no weapon in the first place.
@Kodan882
@Kodan882 5 жыл бұрын
@@CnCDune Good point. I actually forgot that unit existed in the Rules.ini file.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 5 жыл бұрын
So i'm guessing at the start of the mission the ore miners might be teleported to that part of the map in a "save state" gets me to thinking just how advanced the Red Alert 2 engine really is.
@wjzav1971
@wjzav1971 5 жыл бұрын
This game is almost twenty years old and people still find secrets. Makes me wish, I were a fly on the wall when the campaign maps were created.
@CnCDune
@CnCDune 5 жыл бұрын
They've been pre-placed there and are in sleep mode; they won't ever act of their own accord and stand still and not attack anyone. Unless you're tg :P
@PlayerE017
@PlayerE017 5 жыл бұрын
two of the miners had a mid frame "dumping ore" animation.
@chavzone
@chavzone 5 жыл бұрын
You should have captured the ore refinery while a ore miner was docking, to see if they are actually mining or just pretending to!
@tg.Sacred
@tg.Sacred 5 жыл бұрын
I tried but it didn't work.
@CnCDune
@CnCDune 5 жыл бұрын
That was possible in C&C1 and C&C2. In RA2, YR and Ares, the miners simply stop unloading. Do note that this trick is near impossible to pull off because of short the unloading time is. I modified the time to ridiculously high value and tried a few times, yet still couldn't get a miner to change sides while docked to a refinery.
@Infarlock
@Infarlock 5 жыл бұрын
I didn't even know about the GIs and the engineers
@maidenguard274
@maidenguard274 4 жыл бұрын
I can't recall but got into my mind now. Can we build Kirovs with captured wf and lab?
@waltermarine3248
@waltermarine3248 3 жыл бұрын
u need a radar too
@cropathfinder
@cropathfinder 5 жыл бұрын
i got an answer to why the war miners are there. They are the ones from all the empty refineries on the map. They were just moved there and they didn't remove them. The other two miners might move if you trigger the last part of the mission aka their base to activate
@CnCDune
@CnCDune 5 жыл бұрын
The war miners are probably there to stop the AI from selling its bade in an attempt to replace "lost"/unexisting miners. Pre-placed refineries don't spawn miners unless explicitly coded to. Miners only spawn when actively building a refinery, not placing it on a map via map editor. But you might be right about the orange miners, although those are in sleep mode too and won't wake up on their own without a map script.
@jovanjanevski3747
@jovanjanevski3747 4 жыл бұрын
Seems like that part of the map was meant to be out of bounds, for providing power for the base and spawnpoints for the miners.
@Alstar
@Alstar 5 жыл бұрын
It's not even an easter egg, its simply safety insurance that AI wont run out of power.
@placid2739
@placid2739 4 жыл бұрын
The miners though?
@Alstar
@Alstar 4 жыл бұрын
@@placid2739 A safety insurance that AI will not make any additional miners. This mission would be a mess if AI suddenly made a miner and wiped out your entire team because you were too close.
@Serjo777
@Serjo777 3 жыл бұрын
@@Alstar Now this explanation actually makes sense.
@burpoi
@burpoi 5 жыл бұрын
Every comment I see “probably so the ai dont go nuts”. Sure but you forget that this might be a nod towards the nuclear disaster that was Chernobyl. The four miners representing the contaminated fire trucks and only three nuclear power plants showing that one blew up since reactor number 4 blew up in Chernobyl its only my theory on it tho let me know what you think.
@mrshootinputin7251
@mrshootinputin7251 5 жыл бұрын
Test the movie star units.
@mammoh
@mammoh 5 жыл бұрын
SCP-4359: "War miners" Object Class: Euclid Special Containment Procedures...
@pavarottiaardvark3431
@pavarottiaardvark3431 5 жыл бұрын
I wonder if they are there because the AI might get confused if it has no Miners...
@KILAH4716
@KILAH4716 5 жыл бұрын
I've been thinking of anything you may or may not have reviewed yet, and I saw you haven't hit the Spy yet. Got any plans to go over his mechanics?
@tg.Sacred
@tg.Sacred 5 жыл бұрын
Not sure yet. If I find anything unique or interesting I will definitely make something.
@CnCDune
@CnCDune 5 жыл бұрын
@@tg.Sacred You might not want to use the rules I sent you; that one makes spies rather obsolete and just enables Stolen Tech to be built for the player from the get go. And we all know the AI is too dumb to use anything that isn't listed in its code :P
@LNgKhoi
@LNgKhoi 5 жыл бұрын
Boy, it's SCP time if it does anything outside the codes!
@srsorrow1708
@srsorrow1708 5 жыл бұрын
Only reason the nuclear reactors would be there is to power these bases. It’s impossible that the red soviet base runs on 3 Tesla reactors. Same goes for the Browns and Oranges. Btw, who are the Browns? Like, who do they represent? Purple is for Vladimir, that’s for sure.
@CnCDune
@CnCDune 5 жыл бұрын
They're just to signify different bases/AIs, don't read too much into it. The colors could have been just red/orange/brown for all three AIs rather one red, one orange and one brown, and it wouldn't make any difference.
@ramezemad7283
@ramezemad7283 5 жыл бұрын
I like how game is too old but people still like it like me
@Foxhood
@Foxhood 5 жыл бұрын
Such hidden things aren't that uncommon in strategy games. Often serving for scripting related things. To keep the AI functioning accordingly, etc Off-map reactors for example might be implemented in cases where the AI needs to be powered despite not having the power for it. e.g. having a LOT more tesla coils than the little plants could really give. The miners idk. Might be to sustain a system. Seen placeholder units in games that are kept on the map for the sole purpose of keeping a faction from being "dead". The red miners may be kept to prevent the AI from trying to replace them. The orange miners...hmm. Do believe that there is a easter egg on the map that gives neutral units soviet don't attack. Might be that the miners are there to keep those active as a dirty hack to include it.
@scarletterose1303
@scarletterose1303 2 жыл бұрын
If I remember right the base RA2 ai automatically tries to make a miner for each refinery on the map which might explain why there are 4 of them
@ReD-zc3uu
@ReD-zc3uu Жыл бұрын
Don't forget that the second base belong to the orange AI. So placeholder war miners block AI from building new ones for both Soviet armies on this map
@ado2go
@ado2go 5 жыл бұрын
What happens, when you infiltrate the lab and the map gets larger?
@CnCDune
@CnCDune 5 жыл бұрын
Nothing. There is no change regarding the miners and reactors.
@himothaniel
@himothaniel 5 жыл бұрын
As I'm sure somebody else has said, the miners spawn with the refineries and are then moved out of bounds so they aren't part of the mission. The nuclear silo ensures the enemy bases have power without having to program the level differently.
@CnCDune
@CnCDune 5 жыл бұрын
Miners only spawn with Refineries when those Refineries are built, not pre-placed like in all campaign maps. tg already mentioned that area is inaccessible in the base game, meaning the Miners moving to the inaccessible cliff is impossible. It is possible if you make the scripting and editing necessary, but that hasn't been done for this mission. In addition, the Silos have been coded to not drain any power for this map.
@himothaniel
@himothaniel 5 жыл бұрын
When I say the miners move, I mean teleported by code. I didn't know miners didn't spawn with preplaced refineries. They must be there so the AI doesn't give up for lack of mining capability. I'd be curious if you could beat the mission simply by destroying the miners and forcing the AI to surrender.
@CnCDune
@CnCDune 5 жыл бұрын
@@himothaniel That last one would need to explicitly scripted: "if no miners then sell everything and send all units after enemy". By default, the campaign AI does absolutely nothing at all; not building troops, no base building... I'm not sure if the AI would ever attempt to replace miners that it loses. What do you mean "teleported by code"? Teleportation triggers/scripts do exist, but IIRC that would require a fully charged Chronosphere. And as we saw in the video, these no back miners can't teleport like the Allied ones. As stated, these no back miners are pre-placed. No teleportation, script or unit, is involved here.
@linglin92
@linglin92 5 жыл бұрын
@@CnCDune camp ai sell anything if the HP is red and out of funds until you set never sell(you need to set every building for it).those miners are mentioned to prevent ai building miners at start. Also only one building ai won't sell is deployed conyard form mcvs,ai even try to repair it if damaged(same as a building captured by ai.both won't sell and repair tag is on,but structures built by ai won't)
@CnCDune
@CnCDune 5 жыл бұрын
@@linglin92 "you need to set every building for it" That is a VERY dumb way of doing it. Just dabble with the IQ settings and instead set SellBack to a value higher than what the MaxIQLevels has. That will prevent the sell-behaviour by the AI (unless the IQ levels have already been modified by the map). I'm not sure about the rest, but I have my doubts. This would need more testing.
@wallamazoo01
@wallamazoo01 5 жыл бұрын
These power plants and tanks are in almost every map to act as place holders during testing so there is a “viable enemy” so a default victory does not occur. So the power plants are owned by a third party, hostile to the player, and act as “unit and production.” They prevent an unwanted victory by capturing both nuke reactors.
@maxmcgrath4672
@maxmcgrath4672 4 жыл бұрын
The war minors are there to prevent the AI from building more, and the reactors are to make sure the AI has enough power. This is no easter egg seeing as players can not reach it without modifying the map...
@0xVENx0
@0xVENx0 5 жыл бұрын
i dont know how high those miners are but they probably drank something from the nuclear reactor lol
@octapusxft
@octapusxft 3 жыл бұрын
suddenly the refineries and the ore in the map make sense
@babulapiderazi1924
@babulapiderazi1924 3 жыл бұрын
My explanation is that the warminers are moved Out of bounds.you See the enemy Bases have raffineries but No miners. and the Reactors are there to Power the Silos and all the Teslacoils i guess
@EliteSpectre32
@EliteSpectre32 5 жыл бұрын
perhaps the miners are there so the AI doesn't attempt to build more?
@waltermarine3248
@waltermarine3248 3 жыл бұрын
yes
@DarkKen958
@DarkKen958 5 жыл бұрын
4:02 Tanya killed by ore miner trying to destroy it.
@tling321
@tling321 5 жыл бұрын
I thought hero units cannot be crushed by vehicles
@CnCDune
@CnCDune 5 жыл бұрын
@@tling321 That's YR. This is standard RA2.
@misterr_chadsgaming9020
@misterr_chadsgaming9020 5 жыл бұрын
Aaaaahh, i love those red alert 2’s resource taker, i forgot what it name it was, god so amazing. Somebody else have a fav unit?
@stylesrj
@stylesrj 4 жыл бұрын
Huh, that is hilarious and weird... Although fun fact is that the Ore Miner unloading is a separate unit from the standard ore miner...
@Kikematamitos
@Kikematamitos 5 жыл бұрын
I see that miners in many survival maps but i never see were they come from
@CnCDune
@CnCDune 5 жыл бұрын
They're just spawned via map triggers at a specified waypoint. No need for building tons of refineries for tons of miners then. :)
@tstreb66
@tstreb66 3 жыл бұрын
My best guess is that maybe it was going to be apart of the mission where you could destroy the power plants so that the nukes don't have power to operate and the miners were there to protect them since they can shred infantry.
@freespeech3817
@freespeech3817 3 жыл бұрын
It had to be related to mission scripting. I guess those nuclear power plants were just a safety option so enemy base will have energy all the time. Or those buldings and miners were just something they forgot to remove after releasing the game and in those times there were no patching via internet.
@oou8316
@oou8316 5 жыл бұрын
W8 Tanya wasnt uncrushuble in RA2 basic?
@CnCDune
@CnCDune 5 жыл бұрын
nope. didn't have vehicle C4 either.
@boomboy8104
@boomboy8104 4 жыл бұрын
My guess about this is that they included the miners for the AI. If they dont want the AI gathering and training units, they can put miners to make sure that the ai doesn't train more. The reactors are obviously there so that you cant shut down the teslas without destroying them. Shit like that's common in maps like these
@Turrkov
@Turrkov 5 жыл бұрын
Can i play multiplayer in RA2 yuri reveng ?
@tg.Sacred
@tg.Sacred 5 жыл бұрын
Yes, you need the CnC net launcher.
@OzynX-zp1lx
@OzynX-zp1lx 5 жыл бұрын
OUR MINER HERE?
@SITUVNgcd
@SITUVNgcd 5 жыл бұрын
Good job, tg!
@RtsSven
@RtsSven 3 жыл бұрын
Is it possible to use engineers to capture the barracks, battle lab and oil refinery and then build a yuri to mind control 1 of those war miners to see if they do in fact collect a full batch of cash in the short time they were mining?
@ersen.b
@ersen.b 4 жыл бұрын
that explains them having power despite me destroying every single reactor
@ayyluckyboymike
@ayyluckyboymike 5 жыл бұрын
I always knew there was more to this map, thanks for satisfying my curious brain hah.
@KiraRiseAgainst
@KiraRiseAgainst 5 жыл бұрын
Maybe if you unlock all the zones of the map they will do something
@jedenasty2226
@jedenasty2226 3 жыл бұрын
These are "empty trucks". Notice how these have their ore box lifted.
@Blowjin
@Blowjin Жыл бұрын
3:18 another two have a different color so they don't have refinery. No places to go)
@goodlife4321
@goodlife4321 5 жыл бұрын
The miners backs are hunched. Why?
@CnCDune
@CnCDune 5 жыл бұрын
That's the unloading graphic used when Miners dock to the Refinery. For some reason, WW made a full vehicle, codes and all, out of it. What's odd is what they're doing there.
@sethleoric2598
@sethleoric2598 5 жыл бұрын
*S H A K E I T B A B Y*
@Frost-01
@Frost-01 5 жыл бұрын
i dont know why but the pikachu was gold.
@ChenAnPin
@ChenAnPin 5 жыл бұрын
I'm gonna guess those were assets that weren't used in the final build, maybe because having those War Miners actually collecting ore for the AI might cause the AI to start producing units like tanks that Tanya cannot deal with (in RA2). I wonder if its possible for you to "capture" those War Miners by sending an Engineer into the Ore Refinery as they deposit the ore. Wonder if there are other missions in the game that can reveal more easter eggs with the map editor.
@CnCDune
@CnCDune 5 жыл бұрын
There are plenty of surprises in WW's maps. Shoddy trigger names, for one :P Unfortunately, you can't capture miners in RA2 like you used to be able to in C&C1 and C&C2. You might think it has to do with the short unloading time, but it doesn't. Even if you were to modify the game so that the unload takes much longer than it should, capturing the refinery just stops the miner from unloading; it doesn't change sides.
@Dell96kill
@Dell96kill 5 жыл бұрын
i think u can capture the Nuclear reactors but u must complete you object then the map expand
@CnCDune
@CnCDune 5 жыл бұрын
That'd only happen if the map also expands to the right, rather than just upwards.
@Stiven_Bravo
@Stiven_Bravo 5 жыл бұрын
tg two questions !! How did you remove the lag that yuri's revenge usually has on your computer? Why does it usually get slower over time? second, does the mouse hang on my pc and I cannot select six-part of the screen! How do I solve that? please make a video explaining all that!
@MrDeeb00
@MrDeeb00 5 жыл бұрын
DAMN this game never ends :3 Those miners were hilarious lol How can you know this :D, that's awesome !
@23Rules
@23Rules 5 жыл бұрын
Try discovering orange, then attacking the miners.
@yiboduan4321
@yiboduan4321 4 жыл бұрын
Tanya: *shot ore miner* Ore miner: how about you get ran over instead.
@ax8621
@ax8621 5 жыл бұрын
3:30 the driver isn't there
@babarain99
@babarain99 4 жыл бұрын
In the bottom left corner there were Jet soldiers
@francisbayani
@francisbayani 5 жыл бұрын
wait cant you own those miners by timing the capture on the ore refinery?
@CnCDune
@CnCDune 5 жыл бұрын
-If you manage to get the engineer to actually capture the refinery within the few frames the miner is docked with it, then yes.- No, you can't; this was changed between TibSun and RA2.
@francisbayani
@francisbayani 5 жыл бұрын
@@CnCDune ohhhh a good test then maybe? To see how much they gather in that split second gathering ore
@CnCDune
@CnCDune 5 жыл бұрын
@@francisbayani They can't collect anything because their storage is 0.
@nukeplatine
@nukeplatine 3 жыл бұрын
Any idea what the nuclear reactors power?
4 жыл бұрын
you can prob have them collect the money then capture the refinery?
@Serjo777
@Serjo777 3 жыл бұрын
lol, why are the red ones stuck in the "ore dumping" position? xD Looks so silly ^^
@fegooo6552
@fegooo6552 4 жыл бұрын
do you have link to play cnc yuri online ?
@tg.Sacred
@tg.Sacred 4 жыл бұрын
For online play, you can download the CnC net launcher.
@fegooo6552
@fegooo6552 4 жыл бұрын
@@tg.Sacred l know cnc but i need the game
@micheal2bro
@micheal2bro Жыл бұрын
Great vedio I would like to see if engineers captured the war factory and battle lab what units would be available
@marsone9059
@marsone9059 5 жыл бұрын
Tanya the best💔
@tenebriswoof8675
@tenebriswoof8675 5 жыл бұрын
Don't mess with soviet war miner
@AxellMorren
@AxellMorren 4 жыл бұрын
That's why I can't scout that area. I tried to full scout the map.
@MM-zg4wu
@MM-zg4wu 5 жыл бұрын
Hehe. I know cow to resque in this mission, but that soldiers don't:-)
@Shikadi01
@Shikadi01 5 жыл бұрын
How you run the game at 60fps? Origin version is way too awful with that fps cap, and unlocking fps runs way too fast
@linglin92
@linglin92 5 жыл бұрын
4 is the original speed,5 is 60 and 6 is the CPU speed
@tg.Sacred
@tg.Sacred 5 жыл бұрын
There's a video showing how to change the game speed in campaigns. kzbin.info/www/bejne/r4OmaIyggKergpY
@CnCDune
@CnCDune 5 жыл бұрын
What do you mean "run at 60FPS"? The "normal" game speed is "fast" and that is 30FPS.
@Shikadi01
@Shikadi01 5 жыл бұрын
C&C Supremacy Mod, my pc is “new”, and the version I use is from Origin (EA’s DRM). The version is awful, runs awful, extreme stutters and literally unplayable. There’s a way to unlock framerate, but when you unlock it, the game runs at 4000 fps that, at the same time, speeds up the game, so again turns unplayable. I was asking the way to play properly the game, more than the change of speed
@hecksters423
@hecksters423 5 жыл бұрын
I thought Tanya is supposed to be uncrushable
@RexRagerunner
@RexRagerunner 5 жыл бұрын
Thats red alert 3
@tg.Sacred
@tg.Sacred 5 жыл бұрын
hecksters423 she is crushable in red alert 2 but not in yuris revenge
@judicatorhurayth1927
@judicatorhurayth1927 5 жыл бұрын
strange? why Hollywood leave that harvest truck there with some un working building(nuclear power plant”)
@llVIU
@llVIU 5 жыл бұрын
*sees neutral war miner* tanya: let's shoot it and see what happens *war miner starts trying to kill tanya* tanya: *surprised pichachu face*
@dracomet2097
@dracomet2097 5 жыл бұрын
How you find this stuff
@CnCDune
@CnCDune 5 жыл бұрын
Map editor. ppmforums.com/viewtopic.php?t=47342
@khairiluo7118
@khairiluo7118 5 жыл бұрын
tg the path can be unblock by capturing war factory with engineer near the crashed airplane, create rhino tank and destroy those trees, problem solve!
@tg.Sacred
@tg.Sacred 5 жыл бұрын
Khairi Luo but the path is blocked by cliffs not trees
@aredub1847
@aredub1847 3 жыл бұрын
lots of rts's use off map items to run the ai characters. for power, upgrades, whatever. lots of that in sc2 i know.
@nikitasumahers4185
@nikitasumahers4185 2 жыл бұрын
I think thouse miner were made so the AI cant run out of money. They constantly give AI some coin without actually collecting ore.
@AwesomeTheAsim
@AwesomeTheAsim 5 жыл бұрын
I thought Tesla Towers one-shot Tanya! Wow
@SoldierOfFate
@SoldierOfFate 5 жыл бұрын
This is probably played with a fanmade patch that balanced the game greatly. For starters, Tanya can actually C4 tanks like she can in YR and is invulnerable to being crushed. In the vanilla game, Tesla Coils will one shot Tanya no matter what rank she is at.
@CnCDune
@CnCDune 5 жыл бұрын
@@SoldierOfFate Not really. The map has modded Tanya and given her 50 more HP than the base YR game. tg is using the base game, no patches. I did send him an altered rules, but I made sure not to change anything aside from enabling new stuff rather than modifying existing units.
@SoldierOfFate
@SoldierOfFate 5 жыл бұрын
@@CnCDune It's been over 10 years since I played RA2, but if there was one memory that stood out for me, it was the fact that Tesla Coils one-shot Tanya in the vanilla game. I've had it happen to me on this map and Free Gateway.
@CnCDune
@CnCDune 5 жыл бұрын
@@SoldierOfFate Odd, that never happened on my end. Is one of us lacking a patch? I have the maps patched to 1.003. I'm guessing you have 1.006?
@SoldierOfFate
@SoldierOfFate 5 жыл бұрын
@@CnCDune Yes, since that was required to run YR properly.
@kyleandgwen4507
@kyleandgwen4507 5 жыл бұрын
please try to capture the ore refinery to see if those miners will be commanded. :)
@CnCDune
@CnCDune 5 жыл бұрын
They won't. You'd need triggers for that, and they don't exist here. A trigger like that does exist in the 2nd Allied RA2 mission, however.
@minh3264
@minh3264 5 жыл бұрын
Unfortunately unlike in C&C1 and C&C2., when you capture a refinery in RA2, the miner doesn't get captured as well.
@CnCDune
@CnCDune 5 жыл бұрын
@@minh3264 That is true. The miner stops unloading the instant the refinery changes sides.
@kyleandgwen4507
@kyleandgwen4507 5 жыл бұрын
@@minh3264 ah yes. I played that mission last night, unfortunately, I was unable to find/go to that terrain. there's no passage. maybe because of the version I have installed, it's 1.006 I think.
@minh3264
@minh3264 5 жыл бұрын
@@kyleandgwen4507 there was never a passage, you cant reach there without editing the map like what it says in the video
@Magd-Akarsu
@Magd-Akarsu 3 жыл бұрын
tg Can you tell us what is the benefit of the psychic beacon in the soviet mission desecration ? 😁😇 this is the most thing I want to know in this game and from the rare things I don't know about this game 😁😇
@yerr234
@yerr234 3 жыл бұрын
probably a scraped part of the mission
@Magd-Akarsu
@Magd-Akarsu 3 жыл бұрын
@@yerr234 Ya, I think so.
@erenkutluk
@erenkutluk 5 жыл бұрын
I shook
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