TunaMetaPack - Mesh Edit Process [Part 1] Convert to High Poly with meshWarp

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TunaRig

TunaRig

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If you already have the Metahuman Topology Combined Mesh (Head + Body) for your character based on LOD 0, you can skip it, start with • TunaMetaPack - Mesh Ed...
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This session includes a basic explanation of the MeshWarp tool.
Try applying it in various situations :)
00:29 - meshWarp instrucitons
01:02 - avoid duplicated name in your scene
01:24 - meshWarp theory for your character
01:53 - fix the uncanny valley of too realistic issue
02:48 - fix the volume issues in your LOD 0 mesh
03:30 - the quad shape angle visibility issue
04:13 - delta mush settings in maya for smooth wireframe
04:52 - modify delta mush parameters for specific areas only
07:02 - blend a specific area using the meshEdit tool from meshWarp
07:23 - create vertex selection set in meshEdit tool from meshWarp
08:16 - edit vertex selection set in meshEdit tool from meshWarp
08:43 - blend with other meshes using the meshEdit tool
11:11 - reason why more processes added and more times need
If you have any questions, please conctact : contact@tuna-rig.com
If you are curious about our custom metahumans, please refer to the links below.
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Product Page
tuna-rig.com/i...
artstn.co/m/Re0yk
Your Character to MetaHuman
• Your Character to Meta...
Customized Metahuman Services
tuna-rig.com/i...
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