The first tutorial in 2 years that ever made sense. A thousand blessings upon your household.
@TurboMakesGames2 жыл бұрын
Wonderful, glad to hear this, cheers!
@marwincsantos15505 жыл бұрын
Awesome you helped me a lot! Exactly what i'm looking.
@TurboMakesGames5 жыл бұрын
That's great to hear! Glad I was able to help out :)
@maxdolmans72255 жыл бұрын
Great tutorial just what I needed to learn for my project :) Lot's of different use cases covered too! They made me wrap my head around the interaction between xml and C# :) Subbing !
@TurboMakesGames5 жыл бұрын
So glad to hear this! XML is really useful for many things in game development and makes things much easier once you know how to use it :)
@sanaasyed45703 жыл бұрын
Leaving a comment..Caz this tutorial helped me a lot!!!
@TurboMakesGames3 жыл бұрын
So great to hear this, thanks for sharing!!
@boismd5 жыл бұрын
man this is what i actually searching for thank you .. i was searching all day and scrolled down way too much till i found your video, this video need to be on top actually haha now i just wanna know is there any tutorial on modifying the data? in example if the weapon have durability etc that will decreased , is it using serializable ? thx you
@TurboMakesGames5 жыл бұрын
Awesome! The reason I made this video was because I was trying to do this exact thing but no one else had a video or anything else on it. So glad this information was helpful to you as well :) One way to modify the XML data is to just set the Inner text of the specific XML node then save the XML file to keep the changes. For example if we wanted to change the title of an item in my sample project we could do this: curNode["ItemTitle"].InnerText = "EDITED TITLE"; itemDataXml.Save(Application.dataPath + "/Resources/XML/InventoryItemData.xml"); Hope this helps you out, let me know if you have any further questions.
@boismd5 жыл бұрын
@@TurboMakesGames thnks will try this do you think we can use this method to create a dialogue system in game?
@TurboMakesGames5 жыл бұрын
@@boismd Yes, there might be better and more efficient ways to create a dialogue system depending on how complex of a dialogue system you want to make. But the structure of XML leads itself pretty well to a dialogue system with multiple responses and even small bits of data attached to them to make branching paths.
@Frazcaideadlol__ Жыл бұрын
Hey kinda 4 years late. But I have a question. I usually use xml files for animations. Could I possibly use xmls for unity? Like mabye a script or something?