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Ok, let's finish what we started on the last video by doing some simple shading in Substance Painter, then we'll create a good Blender template for our export, and finally we go back to Blender to connect our UDIM material to the mesh and make it ready for render!
We're using the Cosmonaut OREL asset from Artstation artist Gesy Bekeyei, if you want to follow along pick it up here: www.artstation.com/mrgesy/store