Note: metahuman base skeleton uses f_med_nrw so if your metahuman has a different body type, you'll need to right click the animation after it's imported to Unreal > Retarget Animation Assets > Duplicate and Retarget, choose RTG metahuman as the IK Retargeter, then choose f_med_nrw_body as the Source skeletal mesh and (whichever body your metahuman has, for instance m_med_nrw) as the Target Skeletal Mesh. Choose folder to send it to and click Retarget.
@colehiggins1119 ай бұрын
God bless you this worked.
@YouTubeDeletesMyCommentssss7 ай бұрын
Hi so I'm using the exact body type but I keep getting an error that says there are bones missing that are in the animation but not the Metahuman.
@Monoville7 ай бұрын
@epitomeofsodiumchloride ignore them, those error messages are standard
@YouTubeDeletesMyCommentssss7 ай бұрын
@Monoville When I test the animation her head and neck basically get stretched out, so assumed it would be related to that... Sorry to bother, but the help is really appreciated, finished the unreal for filmmakers course, so eager to start my own projects 😅
@Monoville7 ай бұрын
@epitomeofsodiumchloride hmm, shouldn't do that if the iclone dummy and metahuman body types exactly match. Have you retargeted the imported animation to the correct mesh? (So, import to metahuman base skeleton, then retarget to f_med_nrw for example)
@aerospacenews Жыл бұрын
Just want to thank you @Monoville for this and the other tutorials. Trying to incorporate MetaHumans with non MH bodies/clothes into some content and it has been such a battle. Your videos have been very helpful. Thank you!
@Monoville Жыл бұрын
You're welcome, glad it's helpful!
@ai-aniverse Жыл бұрын
THANK YOU!
@Monoville Жыл бұрын
You're welcome!
@RedninjaMultimediaProductions Жыл бұрын
Thankyou very much!! Ive been trying to do this for the longest
@mrhmakes Жыл бұрын
thank you, you bloody legend!
@lilylikesherpotato3461 Жыл бұрын
great tutorial, but I have one problem. The feet seem to move around a lot on the metahuman. Example: if I transfer "idle01" from iclone to unreal the feet slide back and forth instead of being "idle"... any ideas?
@Oceana_3D3 ай бұрын
Perfect! thank you!
@Monoville3 ай бұрын
You're welcome!
@lilylikesherpotato3461 Жыл бұрын
ok, I figured out how to stop the foot sliding and root animation mismatch when transferring iclone animation to unreal. 1. select you animation and add to character in sequencer 2. right click on the animation purple bar 3. select properties 4. go down to root motion 5. in the start location offset boxes change the zeros to ones in the first two boxes.... that worked for me and now the iclone animation aligns with metahuman
@nicholass34306 ай бұрын
For Iclone 8, to fix Root Drifitng when applying RL anim to Iclone dummy, before applying anim, go Animation Auto Motion Alignment, set no Alignment. Hope this works for anyone too!
@deygus2 ай бұрын
So it seems that I would be able to manually set up Animations for Metahumans from iClone to UE without the need for the expensive iClone Unreal Engine Live Link Plugin? I presume that plugin is probably worth it in the long run but for now I was trying to see if it's possible to do it without it for the time being since I am considering buying iClone 8 for some UE Projects.
@Monoville2 ай бұрын
The iclone live link plugin is free as far as I remember www.unrealengine.com/marketplace/en-US/product/iclone-unreal-live-link
@BrunoSommier Жыл бұрын
thanks for tuto, could you tell why you have to copy iclone folder in unreal content folder, as you seem to not using it. -import fbx with a normal metaHuman skeleton ?
@stevefilmUE5 Жыл бұрын
Great tutorial. I'm trying to just use Kevin cc character from iclone to transfer all body and face animation.
@shivangipriya41534 ай бұрын
How I make node for body type on time 0:41 please Also can you please make it steps
@quicksolphoto Жыл бұрын
Amazing!
@lilylikesherpotato3461 Жыл бұрын
do you have a workflow for taking iclone clothing and exporting to metahuman?
@Monoville Жыл бұрын
I just export the iClone character with the clothing, then add merahuman head, as in my tutorial: kzbin.info/www/bejne/eWi2ZKmsa5JqjJIsi=p5UuNmWCbUNVq9bV
@caturindrasukmana76736 ай бұрын
Thanks mate It's working!!
@yahbin777 ай бұрын
Dope. Im subscribing.
@韦籁-n3w Жыл бұрын
In iclone, after I add actions to metahuman's body, the body will automatically rotate by -90 degrees, but the characters in the same action iclone will not rotate. How can the teacher handle this?
@bendiba2811 ай бұрын
I have kinda same issue, when I drop an animation on metahuman dummies into iclone, the body face a wrong direction and slide on ground, it does that with every animation a apply to.
@AVISIONMUSICTV11 ай бұрын
I think you have to apply root motion. Right click on animation in timeline and look for root motion
@lilylikesherpotato34616 ай бұрын
Thanks
@tomauger6521 Жыл бұрын
Best workflow so far that avoids the dreaded "warping hands" issue that a straight CC4 import and retarget causes! However, in my example I used the m_med_nrw_body and when the animation was applied in the level sequence, the metahuman got really stretched. Any ideas what could be causing that or what steps to take? Animation in iClone looks 100%.
@Monoville Жыл бұрын
Hmm, not sure why that would be happening unless the metahuman skeleton mesh isn't also m_med_nrw
@tomauger6521 Жыл бұрын
Rats, I spoke too soon. Facial animation is not coming across. I wonder what I'm doing wrong?
@jochmajor6925 Жыл бұрын
Awesome, Do u know if this will work with acculips or any of the talking animations?
@Monoville Жыл бұрын
Not sure, at the moment I do the lip movement/talking anim transfer via the iClone Live Link
@Sky-hl8iw Жыл бұрын
tq4thisEZ1!
@hbistudio Жыл бұрын
pefect
@ielohim2423 Жыл бұрын
I think an update may have broken this method. This happens now. kzbin.info/www/bejne/bJCbg6doit9_i68 Any idea why the torso and arms get elongated?
@Monoville Жыл бұрын
Not sure but see my newly pinned comment, might help