NOTE: you don't need to create that vertex group for cloth sewing. I misunderstood some documentation I was reading on cloth. However, it can be useful to have that vertex group for pinning cloth in some animations. I have use it a few times. Thanks guys.
@moonlightblue91964 жыл бұрын
Ahh, I was wondering about that
@mouseli57533 жыл бұрын
Clothes tied by a belt
@quasimodo15624 жыл бұрын
The amount of old, obsolete videos I've watched most of them being related to marvelous designer. Thank you King xo
@michaelsmusicinstruments99804 жыл бұрын
I just watched the first tutorial. great method, works perfectly. It is a mystery to me how I have not yet found your great blender channel. +1
@bit-studios14 жыл бұрын
Another outstanding video!!! It is hard to find tutorials like this on KZbin. Thanks again for this tutorial.
@KyleKatarn1454 жыл бұрын
Oh damn I guess I picked the right time to ask my question lol. Thanks for this! I'm only starting to dip my toes into blender myself and seeing the depth of tools it already has available is great
@MrSaky19964 жыл бұрын
These tutorials were EXACTLY what i needed thank you so much!
@lizardotaku33503 жыл бұрын
ok anyone being bothered by the seams like me; a long way around solution i've found is connecting all the loose seams via highlight the two verticies, merge verticies>merge at center (after you're run the simulation and applied it ofc), then select where the seam would be, rip with V, but don't move it, just right click to leave it in its original spot. this'll put the vertex's right on top of each other so you won't see any spaces but you'll still get that clothing seam effect when you solidify.
@LindaaRoze3 жыл бұрын
Thank you so much :)
@Zombie_13x332 жыл бұрын
man i didnt even know you could make cloths in this way. yeah ive been doing blender for a few days now but wow this is crazy. also thank you for the download link! edit... so i went to that 3d model site and holy wow i was so happy when i found out there were more models then just the one. i have so many things to play with and experiment with now. really, thank you so much! liked, saved, subbed!!!!
@redpyre4 жыл бұрын
Hey. So if you need a quick way to get that "fresh" workspace, you can also, in the load file settings, uncheck "Load UI". It will use the interface settings of whatever file you had open before. This is helpful since not checking this in a file last saved in 2.79 and under makes the UI ugly.
@mexlemax33074 жыл бұрын
So this is a tutorial where you can learn a lot. Very good work from you. Thank you very much for this tutorial. Keep up the good work.
@DogeisCut4 жыл бұрын
why is their gaps between my sewing? edit: i didnt apply transformations and solidify wasnt negitive, and didnt increase sew force
@WangFire3 жыл бұрын
Holy crap thank you! Upping friction fixed every issue I had on all clothes I've made
@seanerer4 жыл бұрын
I've noticed the sew gaps exist most of the time and I haven't been able to get the to close using different settings. Also, I've experienced a ton of crashing depending on the settings.
@alvaro-sf7kg3 жыл бұрын
This is the best tutorial 🥺
@thenotorious83822 жыл бұрын
20:45 Seems to be Ok. Me at 20:45 does that seem ok with a hole in middle?
@Bookofwords3 жыл бұрын
mine doesnt go onto the model properly at all... its all scrunched up in places and seems don't connect properly... i dont know what im doing wrong here.
@sullrog3 жыл бұрын
Really appreciate this tutorial, thanks!
@Crazyeraser12 жыл бұрын
THANK you for make my pants dream come so true and thank you :)
@raajnivas67353 жыл бұрын
There is a small gap at the sewed edges. How can Ifix it?
@BlaZePlayZeYT3 жыл бұрын
increase quality
@shashankmishra7224 жыл бұрын
Nice
@dragonskunkstudio75822 жыл бұрын
I was hoping to figure out how to get rid of loose sewing seam holes. I was so annoyed when you indicated how much you like all those holes in the sewing when I am trying to get rid of them.
@ninja_tony2 жыл бұрын
I've watched 4 or 5 of his videos on this topic, and he has NEVER actually solves the problem. He keeps using that excuse so he doesn't have to deal with it, and frankly, as good as these tutorials are otherwise, I feel like they're basically incomplete because of that. He's knowingly avoiding solving a very significant problem, and I don't know if he just doesn't feel like it or he doesn't know how to fix it himself, but it seems to be a common problem based on the comments I've seen. But I do have a solution for you. It took me awhile to figure this out myself, but what you can do is once you've got the cloth mostly looking the way you want it to - aside from the seam issue - go ahead and apply the cloth MODIFIER (so go to the modifier tab, not the physics tab. When you create a cloth simulation, it automatically adds a cloth modifier to your object). After you apply the cloth modifier, it turns your piece of clothing into a regular, editable object. From here, you can go into edit mode and join the vertices, or do any other edits needed to fix the broken seam problem. After you have done this, you can then apply a new cloth simulation to the object again, just like you did the first time, but it will now have the fixed seams that you manually closed in edit mode. I don't know if there is an easier way, but this is what's worked for me, and so far, it's the ONLY thing that's worked for me. Theoretically, you should also be able to close the seams by adjusting the size of your mesh in the areas of the seams that aren't closing, as well as making changes to the settings themselves (like the distance settings), but frankly, every time I started messing with the settings, it only made things worse. Anyway, I hope this helps you out, because it was extremely frustrating to me as well, and I spent days trying to find a solution, and this is what I came up with on my own after just about giving up. Good luck, and I hope it works out for you too.
@dragonskunkstudio75822 жыл бұрын
@@ninja_tony I did that as well, just wish anyone making a cloth video would mention that.
@eddierobinson5232 жыл бұрын
Yeah, I'm having the same issue, but even the solidifier doesn't fix it. I even changed the gap in the mesh itself so that it was tiny and it still moved to the same gap size with the sewing lines. Moving from distance .0001 to .1, nothing made the gap closer. Maybe its my version I'm running a newer 3.1.2 Blender and it just doesn't work properly. I've modified Max sewing force to up to 50 and down lower, and all of those make it worse. I've tried at least twenty settings of all different values, and nothing fixes it.
@dragonskunkstudio75822 жыл бұрын
@@eddierobinson523 It has to be sewn as in select the 2 vertex and >m>center.
@CreativeSteve694 жыл бұрын
Thanks for this tutorial. I just learned how to make a shirt recently and was wondering if ya could make a tutorial on how to make a dress for a female character if its possible??
@PIXXO3D4 жыл бұрын
Yes, I am planning to cover all sorts of clothing items, seeing that there is so much interest from the community. A dress will definitely be on my list.
@CreativeSteve694 жыл бұрын
@@PIXXO3D thanks so much i highly appreciate it. Will defently be waitng.
@seanyboi65734 жыл бұрын
Just watched the first one then i saw this lol Edit: ty for heart ❤
@mateuszwodarski40734 жыл бұрын
Ok man but how to fix gaps, actually didnt saw any of settings u changed fixing them.
@claudeoud914011 ай бұрын
Merci pour mieux comprendre ces modélisation !
@FootyToonz4 жыл бұрын
Best tuts regarding clothes
@SlenLen4 жыл бұрын
Thank you for this!
@Scriptures_K Жыл бұрын
How would you go around making the pants sag towards the bottom, similar to how shinobi/samurai pants are very baggy?
@Scriptures_K Жыл бұрын
Edit: I have learned much since then but will leave this comment up. It's very easy to make baggy clothing with the sculpt tool. If anyone is similarly interested, check out some videos on the Blender's sculpt mode/tool.
@shockerson2 жыл бұрын
Its absolutely great ❤ the one problem i have maybe its depends of my cloths physics settings, but my shirt going through my shorts, you know. I have like 4k polys for shirt and short, simulation/collision quality for 12, im newbie so, but another things works perfect.
@bdigimon21333 жыл бұрын
i jus wanted to make pants but it kept sliding off and the seams didnt close after hitting Play
@OmniAmity2 жыл бұрын
my clothing is overlapping, the pants are under the shirt but the pants are showing through the shirt. how do i get the shirt to sit on top of the pants?
@DerperDaDerpa Жыл бұрын
Sure you already figured it out but anyone else looking, the under layer also needs a collision modifier, like the body mesh has.
@OmniAmity Жыл бұрын
@ThatGuy WithTheKendama why do my pants never stay on.
@DerperDaDerpa Жыл бұрын
@@OmniAmity probably just doesn't fit snug enough or try using a denser material more resistant to shear in cloth settings, if you need to just make a vertex group around the waist of the pants and then in the Pin settings for the cloth set that to the vertex group you made and that should keep em up 👍🤞
@OmniAmity Жыл бұрын
@@DerperDaDerpa i appreciate the feedback!
@ll2671143 жыл бұрын
I dont know which step is missing. my clothes just change the shape in origin position, but they have dont move together with front plane and back plane.
@TheRojo3872 жыл бұрын
Caveat: characters with big bottoms will be difficult to sew trousers for! You have to keep second-guessing the size of pants for your character, as I learned the hard way modelling Crash Bandicoot Jr!
@Nint3ndraw4 жыл бұрын
Awesome clothing tutorials! I never knew Blender was capable of this! I swear I saw a video thumbnail like this somewhere, but are you able to make "multi-layered" clothing, e.g. denim jacket with lapels, pockets, etc., this way? Or, is it possible to make clothes with not-so-fitted features (e.g. padded shoulders in a suit jacket, leg of mutton sleeves) this way? Dunno if you'd be willing or able to make a tutorial on either?
@orlandoharriott84533 жыл бұрын
what did you do to get the plane to duplicate before you added the mirror modifier?
@cherrychomper82313 жыл бұрын
it was very difficult for me to do anything with the tutorial I was following the steps but they weren't working
@valfrozz3 жыл бұрын
Forgive me if this is ignorant, but is there any way to "bake" the outcome of the simulation into a standard mesh? Also great video series, extremely informative.
@matthewjohnson97463 жыл бұрын
if you apply the cloth modifier, then it will be converted to mesh data.
@shuanthereales84123 жыл бұрын
Yea play the animation on the timeline, pause it the simulation at part you want then with the pants selected go up to Object (on the top left) then go down to “Convert to” and click Mesh
@lurexfx3 жыл бұрын
Worked! Very helpfull. Thanks!!
@saturn_jupiteruranus_neptu58274 жыл бұрын
Is there a way to add pockets to our shirts/pants. And also, are we able to pin thr pants we make to a belt mesh we've modeled?
@macnavi4 жыл бұрын
For pockets, I believe you select a group of vertices on the pocket location of the drawn shirt, then extrude them on the Y (towards you). Then remove the faces between the pocket and shirt (but leave the edges). It will then drop on the shirt when you run the sewing animation.
@mlungisilembethe53904 жыл бұрын
THANK YOU VERY MUCH
@alessandrozuech613 жыл бұрын
Is there another way to make the pants not slide down, other than increasing the friction?
@Deelusi4 жыл бұрын
I'm new to blender and still haven't figure out how the program works. But theoricaly we can bake a cloth and put it onto a model? Export the model and turn it into a rig thus getting rid of sculpting cloth process... Right?
@gurvirsingh65784 жыл бұрын
THANKS AGAIN ))
@Mrgold-ic6ds3 жыл бұрын
Thank you very much! 😊👌🏻
@euginejoseph76854 жыл бұрын
Thank you and your awesome 😊👍
@sambley9724 жыл бұрын
i have a problem.... regarding self collisions. when i turn this option on, the whole mesh gets all spiky and collapses into itself... whats up with that?
@reflexentertainment46984 жыл бұрын
I'm having the same problem, guessing you didn't find a solution?
@S0RA1024 жыл бұрын
Increase the size of your model, the object/scene units might have something to do with that. .01m might be the entire scale of the object.
@sambley9724 жыл бұрын
@@S0RA102 this is it! thank you so much! my object wasnt that small, but increasing the size above the one meter definitely helped with the self-collapsing
@sambley9724 жыл бұрын
@@reflexentertainment4698 Ed mo's answer seems to have worked for me! increase the object's size!
@54Dogstar4 жыл бұрын
Thank you ;)
@ToddJasonFilms4 жыл бұрын
I was hoping you could try doing a full body suit? From head to toe? Hands included I'm doing a spider-man fan film and I want fully animated wrinkles.
@catec01072 жыл бұрын
idk if i did something wrong or if its my pc but the cloth doesnt look like cloth lmao its all messed up
@S0RA1024 жыл бұрын
I'm having trouble with curves body parts (booty). Any suggestions on that?
@pixel_vengeur3914 жыл бұрын
I'm having the same problem with cleavage here ^^'
@moe41554 жыл бұрын
Just look at real clothes. You need to add more material in that kind of places. Check how clothes are made in real life and find a good reference! :)
@eglontinak7527Ай бұрын
Hey, i don’t like the speed the collision has. Can I make it slower because I want to put a zipper that it closes
@EdKidgell3 жыл бұрын
Good content, bru!
@IgorMaliskaFilms4 жыл бұрын
thanks for the tutorial.
@QuarkDose4 жыл бұрын
How would it be done for a jacket that's opened? Will this work with the same method?
@mayatella4 жыл бұрын
I created an open wizard cloak with this. For the most part, you'd just follow along with the main structure of the shirt. Extrude the sleeve holes a few times to create sleeves (make sure they're wide enough to wrap around the arms). Turn off clipping in the mirror modifier, select the middle vertical edge, and move it to the right. You're left with 2 separate shapes. If you want the top buttons of the jacket to be attached, apply the mirror modifier, and use F to join a few vertices across the split. Turn them into only edges and add them to the sew group.
@QuarkDose4 жыл бұрын
@@mayatella Thanks, i will give it a try 👍
@jackmallet56014 жыл бұрын
Thanks a lot Could make long sleeve shirts or just shirts with this method
@ronstubed4 жыл бұрын
Is there a way to use the baked cloth right into animation, so that sewing animation is not shown?
@LovelyBigga4 жыл бұрын
Were u able to figure it out?
@dineshdiabolic54513 жыл бұрын
Set start frame in such way that the sewing animation is skipped. Another way is just convert the garment into mesh and add cloth sim back but this time use pinning feature instead of sewing.
@aelendysfaery1824 жыл бұрын
Awesome tuto. But I've just tested with my CC3 character and it doesn't work at all... 🤔 I'll download your free3d character and see...
@saturn_jupiteruranus_neptu58274 жыл бұрын
Make sure ur model has good normals and like he said, relatively smooth.
@sunnygames6324 жыл бұрын
Does this have the ability to be imported to a game engine like ue4
@albarnie11684 жыл бұрын
If you applied the cloth modifier and rigged it to the character, technically yes, though it would probably be too high poly for use in games, an you would have those isolated edges inside of the mesh. If you wanted to use this in a game, you would remove the subdivision surface and solidify modifiers, and do some mesh cleanup to remove the sewing edges.
@sunnygames6324 жыл бұрын
@@albarnie1168 Thank you for the reply.
@deprilula284 жыл бұрын
@@sunnygames632 you could just bake the normals using the multiresolution modifier and it would run just fine in a game
@sunnygames6324 жыл бұрын
@@deprilula28 Understandable have a great day.
@ashleighgraves30093 жыл бұрын
@@albarnie1168 how do you rig the pants to the character? Send a video link too if you know of one. Ty!
@guywithrabitwow67644 жыл бұрын
Not working. My cloth is just dangling around my body, and sewing is not working well.
@josephlobb22163 жыл бұрын
Same. Seems steps are missing.
@largepatriarch51673 жыл бұрын
if I wanted to make clothing for a game model, when i export this as an fbx will the clothing be sewed? or will my character have floating pants around him?
@krampusapprenticeofdarksan78702 жыл бұрын
I'm a bit stuck at 7:59. When I make a plane I don't see the 4 dots on each corner. Instead the entire side if highlighted
@huhuhu2042 жыл бұрын
You are on edge mode, you need to change to vertex mode
@ScottRuggels2 жыл бұрын
typw number one to switch to Vertex mode while in Edit mode.
@ashleighgraves30093 жыл бұрын
Hey Pixxo how do you rig the pants to the model? So when you move the model the pants move with it? Patent or rig? I'm stumped. Also, sometimes my simulation doesn't run, did I miss a step when this happens?
@JONSEY1014 жыл бұрын
Isn't it better to just create the item of clothing and then simulate as you normally would with a cloth sim? This pinning part just seems like extra steps that aren't needed.
@bdigimon21333 жыл бұрын
i wish this was the case, i just wanted to make clothes
@vincentsmith54163 жыл бұрын
Apart from what the tutorial states, what do i do after i have this all set up? Like, is there a way to save the model with the clothes already sewn on it ?
@raptermaster46083 жыл бұрын
I need an answer for this BAD
@ibrahimkaracan43274 жыл бұрын
Thank you...
@FreakazoidRobots4 жыл бұрын
Is it possible to do this without the seams showing at all? I'm trying to create a latex/spandex outfit, so I want it to be perfectly smooth.
@USBEN.4 жыл бұрын
Just model the mesh of the dress on top of body and enable cloth.
@FreakazoidRobots4 жыл бұрын
@@USBEN. Thanks, I'll try that.
@GuidoWorship4 жыл бұрын
Or just use the weld modifier
@FreakazoidRobots4 жыл бұрын
@@GuidoWorship What's the difference between weld and merge? The main one I see is that weld must be non-destructive.
@GuidoWorship4 жыл бұрын
I can't say for sure what's de difference. But if you use the weld modifier before the solidify and subdivision surface modifier, it should take care of the shading problems in the seams, and merge the vertices by distance.
@magmacollection78902 жыл бұрын
how to hit f free on key board
@SimpHarderPlz3 жыл бұрын
How would this look on a 2d puppet rig with grease pencil?
@2nynezgrowchannel7193 жыл бұрын
Mine keeps wrinkling up an won't stay up
@andresgarciarubio741 Жыл бұрын
HELP!! why my pants looks and moves like venom and not like fabric??? im in Blender 3.5
@timmobile3203 Жыл бұрын
mine too, did you find out why
@andresgarciarubio741 Жыл бұрын
@@timmobile3203 no, I changed to another method, I modeled the pants over the legs like a regular mesh sculpt and at the end add the simulation, im still in process to get it right but is getting so much better
@michaelwilliams57192 жыл бұрын
Can this method work for gloves, masks, and boots?
@paskmoe49693 жыл бұрын
For the coseplay fans among us : Could you show how do some transation of the cloth in a 2d pattern that could be printed out and used for real life sewing.
@ScottRuggels2 жыл бұрын
You would need to buy Marvellous Designer to do that\. It wasn't expensive, b efore Adobe bought it, but no telling now how pricey it is. But it would make Clothing patterns quite accurately
@bachutiemphim2 жыл бұрын
Can we sewing cloth for t-pose then assign rigging to t-pose then posing? the cloth will be simulated accordingly?
@gamingcorner82542 жыл бұрын
Need to bake it again then
@bogdanpeter5834 Жыл бұрын
Hy, my pants are falling off..how can I make them stay?
@afraoral52508 ай бұрын
watch 17:42
@parkermakani5 ай бұрын
belt
@midnight6732 жыл бұрын
so how you gonna add the button in that cloth simulation.
@rosenormand20593 жыл бұрын
Hey ! Am I the only one that at the back it like if the pants are too big, in the front everything seems fine. Anything I can do to arrange that ? Also, anybody else have problem sewing where the crouch is ? Thank you !
@LordVPL3 жыл бұрын
I have a problem because the character animation is faster instead of sewing and it doesn't work. The character "hits" the clothing by making it collision and broken.
@irrelevantcake24772 жыл бұрын
ive done everything step by step just for my own model yet it never seems to work out how i wanted it to? could i get some help on this
@venacid75762 жыл бұрын
are u sure ur in the right version of blender?
@irrelevantcake24772 жыл бұрын
im stuck with the version i have, 2.8, or was it 2.9? whichever or, im stuck with the windows store version because any other will just completely shut down on me, but i had my issue fixed for the most part
@kenichiotaku36933 жыл бұрын
Is it alright to hit apply on the cloth simulation modifier afterwards?
@PIXXO3D3 жыл бұрын
If you want it so stay as is, you can. Make sure to duplicate a copy of it and put it on its own collection, just incase you might want it again later.
@kenichiotaku36933 жыл бұрын
@@PIXXO3D Thank you, I am currently struggling with a particular piece of clothing on my character and I'm wondering whether you could contact me on Discord to see what's up and give me some directions that might apply to that piece specifically.
@khalatelomara4 жыл бұрын
your tutorial about clothing was a blast but I notice that you did a pretty subtle and slow animation , I guess this is due to limitation of cloth simulations in blender is not picking up accurately enough right ? as I tried it on a little bit fast paced animation and it ended up crumpling 😑 even when I made it high enough like 12 steps for everything in the scene
@PIXXO3D4 жыл бұрын
Blender cloth sims can handle some pretty rough fast pase animation. It's all down to the settings and quality.
@khalatelomara4 жыл бұрын
@@PIXXO3D I guess not that much , but I tried it few times with no hope and I have a not bad processor (TH 2950 X AMD) and at high step counts it fairly solves it if movements are a bit calm like the one in the video , but running or dancing it can't handle that , what settings can fix this issue ?
@wailfulcrab4 жыл бұрын
Sewn clothes are not very stable in my experience. I'd join them into manifold mesh before doing simulation with model animation. Add Weld modifier to merge the seams, go to frame where cloth is the most stable and apply the modifiers then add Cloth sim again. Still you'd need increase quality steps a lot for fast movement to be accurate.
@tsarbamba6422 жыл бұрын
is there a reason to make clothes with the sewing method rather than modelling them? you can do cloth simulations either way right? I ask because when i model clothes, i'd rather just polymodel/sculpt them. it's more intuitive to me.
@SeanWheeler1002 жыл бұрын
Maybe to make the clothes more realistic? Modelled clothes could be a bit stiff.
@YaniFly2 жыл бұрын
Maybe for animation
@gower19734 жыл бұрын
How about just turning gravity off? Or it only affects rigid body’s?
@PIXXO3D4 жыл бұрын
You still want gravity at work on the cloth, just like in real life.
@DerPhiL3 жыл бұрын
How can I save different clothes for my model and wear them by some clicks :)? Is this possible? also for a game maybe.
@dariakoltsova58563 жыл бұрын
You can do it, but not in blender directly, you need to learn some game engine such as Unity 3D for things like that
@nicolebry11202 жыл бұрын
I'm new to your channel, so I apologize if this request has already been made... but can you go over how to animate a character interacting with their clothing? (ie. say if one character tugged another's sleeve to get their attention, or what if one character wanted to take off a jacket and hang it for example) Also, I'd love to know more about how to texture clothing. I know the basics of UV unwrapping (I did it in Maya a lot, but I'm learning to translate that knowledge to Blender on my own time) so I'm just wondering if there's a way to like.. I don't know what you'd call it. Bake a simulation (like, make the final rest pose of a piece of clothing created with this method) into a single piece of geometry as if I'd modeled it in a traditional way? And then like... can you UV unwrap it, texture it (say, if I had a shirt that had a print on it for example), and then simulate it again so it has physics?? If that makes sense??
@wilbertvanvulpen95532 жыл бұрын
search for cloth simulation and sewing from MK Graphics. that helped me alot, cuz im trying let my animated character wear clothes
@jamest0m2 жыл бұрын
Isn't the "face orientation" of the cloth mesh not correct?
@xiaoyou78854 жыл бұрын
wont the pant drop down?
@PIXXO3D4 жыл бұрын
Not if you set the friction higher on the collision modifier.
@browsetube43664 жыл бұрын
Long skirt?
@ryancassanelli83244 жыл бұрын
I would either model the sides already joined and only sew the top, or weight paint the pressure to the waist line.
@Novia55553 жыл бұрын
Why did the cloth wrinkle so bad?
@juanbannister29472 жыл бұрын
what to do after i downloaded the character file?
@pumpkincake54193 жыл бұрын
I really need to ask. is it possible to make clothes for a character if you withdraw them from a game? Like, I really would like to learn how to create new clothing for characters from games so, that they and the clothing would be still ppossible to animate...no, not animate, use anums on them. And is it possible to even create body parts? I withdrew a character from a game and when I remove clothes he is of course empty under them. But what if I want to give him other clothes? Must I built him the part of a body where emptiness is? I am just a beginner and do not know much, but I really need to learn how to do it. Are there some tutorials about such things?
@MJ-li7fo2 жыл бұрын
Did you ever figure this out? I have been wondering about how to do this too.
@pumpkincake54192 жыл бұрын
@@MJ-li7fo no( Nobody gave me the answer. But I am sure it is possible in blender,
@BECK_4D3 жыл бұрын
why is my cloth not responding to the animation? It just plays the animation as if the model never moved at all
@vitalepitts3 жыл бұрын
Animations only work in object mode so you'll have to switch back and forth a lot for this kind of work
@ThatHippyDuck3 жыл бұрын
can I just add the clothes to a model that has no armature yet? just making sure before i go and put in the time.
@OrikusMMZ3 жыл бұрын
Yes, but turn collision on object which cloth will be puted on.
@bcrossb1004 жыл бұрын
I give up.. nothing seems to work , follow the tutorial, word by word....imported the figuar, pants look like the tutorial, but, hahaha, falls to knees, never shapes to body...
@FreakazoidRobots4 жыл бұрын
Sounds like you didn't increase the force high enough.
@bcrossb1004 жыл бұрын
@@FreakazoidRobots sorry, i don't know what the that is,
@GuidoWorship4 жыл бұрын
Just set a higher value for the friction on collider settings
@razlar20803 жыл бұрын
how do I texture the clothes?
@NickDomingoMusic2 жыл бұрын
This tutorial works with Blender 3.2, right?
@tunnis7us2 жыл бұрын
doesn't work in blender 3,3. Shorts just don't form to the legs like in the video. Shorts look like noise when I press play. This same issue is with all these physics cloth videos. There is something you and others are missing since I can't do the same thing with same settings.
@jamiehowlett91032 жыл бұрын
Check your scale - all the videos including this one have the character model at some gigantic scale which allows the cloth sim to work correctly. Real world scales just dont seem to work, none of these tuotirals tell us this!
@tunnis7us2 жыл бұрын
@@jamiehowlett9103 I'll test this I use real world scale my self 1,8 aboutish
@Kyle-ho4lj2 жыл бұрын
@@jamiehowlett9103 do you know a good way to make clothes in blender?
@euphorionmusic33382 жыл бұрын
@@jamiehowlett9103 Yes, they all seem to use over-sized characters. I had the same problem trying to put clothes on a realistic sized model. I eventually had some decent results using a negative shrink factor, eg -0.1 after reading about it on a blender forum.
@MeesDontMiss Жыл бұрын
turning down the quality steps lower helped me
@darkunykorn4044 жыл бұрын
Thank you for the awesome tutorials, exactly what I needed! Just a question, do we need the edges for cloth sewing or could we just select the vertices and delete the edges too?
@kuhanesh4 жыл бұрын
You need the edges, think of it as Blender sees these edges as threads so wherever there’s an edge it’ll be sewn together :)
@doko30004 жыл бұрын
From the Blender manual: "Sewing springs are created by adding extra edges to a cloth mesh that are not included in any faces." -- that is, wire edges.
@darkunykorn4044 жыл бұрын
Thank you both!
@mystaminacantakethis2 жыл бұрын
One face simply won’t delete no matter how many times I try 😭
@ThatHippyDuck3 жыл бұрын
My meshes fell through the floor and disappeared. Didn't even sew together. 🙃
@nekomimicatears3 жыл бұрын
Did you enable sewing in the cloth settings?
@ImBlackIvy2 жыл бұрын
same i give up
@LovelyBigga4 жыл бұрын
how to make a real shirt with buttons and everything.