I am putting it here just in case somebody pulling their hairs out (Increase the scale of your character upto 5x, if you are modelling with real world scale)
@Sorzin3 жыл бұрын
Legend
@truenoedm87492 жыл бұрын
everyone upvote this lmao
@haggisfarts95272 жыл бұрын
bro you've got the biggest brain 10/10 tysm
@leinadderaufschlussige1512 жыл бұрын
you just saved me, after many days of research xD thanks
@omm124592 жыл бұрын
Brooo, thank youuuuuuuu
@Daedricbob4 жыл бұрын
Jeez, Blender has it's own integrated version of Marvelous Designer too now?!?
@unstableanimates80704 жыл бұрын
Its been there since a long time but people just don't use it that much
@PIXXO3D4 жыл бұрын
As someone who uses Blender and Marvelous designer I can definitely say MD is my go to for cloth, but Blender is making big improvements all the time to it's cloth stuff and I am very thankful for the hard working development team. I think Blenders cloth will just keep getting better and better.
@galaxyangelzz4 жыл бұрын
Blender 2.7 had sewing :D
@PIXXO3D4 жыл бұрын
@@galaxyangelzz it's been around for a while but not many folks know about it.
@MetalMatt25104 жыл бұрын
Haha I said that as well.
@89NikhilS4 жыл бұрын
blender is taking over the 3d industry, its getting better and better and its FREE!!!
@eidochan4 жыл бұрын
As someone who is learning Blender but also loves fashion and sewing my own clothes, I really appreciate this video. You've opened a whole new world for me.
@TDPlayz4 жыл бұрын
I’m still amazed that blender is free
@JoeBlac4 жыл бұрын
All thanks to those who paid-it-forward with their blood, sweat and tears :)
@thedanleyparable53473 жыл бұрын
to be fair, it makes up for the fact it is free by how confusing it can be sometimes. if not for this video, i would never even know this existed.
@skullfuctart86763 жыл бұрын
I wish I could like this twice, I've been struggling to make clothes for... years, actually, and you just taught me how to do it in... 12 minutes. Thank you!!
@TheUncutAngel3 жыл бұрын
there might be a patreon somewhere you can give your thanks to
@KwasiMedia4 жыл бұрын
First time I've ever seen anyone break down this well. Now I can make my clothes the way I want. I like how you did that. I've been having issues with trying to model and make clothes. It's like the sim didn't want to work.
@frederiklund76934 жыл бұрын
What the hell! Blender has the sewing feature FROM marvelous designer 🤯🤯 honestly mind blown because if always wanted Marvelous designer for so long for that feature and blender has it!!
@galaxyangelzz4 жыл бұрын
It had for a long long time :D
@sayaksa95603 жыл бұрын
For people facing shrinking and.dangling cloth problem. Try : select the model>under physics collision tab>softbody and clothes> decrease "inner" for tighter sewing, increase thickness outer for softer cloth, increase friction to stop falling the cloth. It may help
@maryecho92153 жыл бұрын
none of these helped :( my shirt is turning into a sponge and the straps are falling through the arms. im in t-post so its not like theyre going around or anything
@sayaksa95603 жыл бұрын
@@maryecho9215 try lower shrinking factor(both positive and negative) and lower sewing value . try to increase cloth quality
@ActionCopilot3 жыл бұрын
@@sayaksa9560 For a rare reason, if I scale up my model about x5 times before i put the cloth simulation, it works fine but i dont know why :/
@tumbke4 жыл бұрын
imagine tracing over dress patterns into blender and sewing them up like this omg
@mr.washingtonsbuddy.84544 жыл бұрын
Your tutorials have the best pacing I've ever seen. Everything you do you explain and say the hotkeys.
@lawrencedoliveiro91044 жыл бұрын
7:59 Possibly when you used ALT-SHIFT-CLICK to select edge loops, instead of ALT-CLICK. Remember that SHIFT extends the selection.
@elgranpichiricky4 жыл бұрын
This is a ground breaking technique for us cloth ignorant to create a lot of great stuff
@deefster743 жыл бұрын
I saved this, because there are some really interesting techniques. Caveat, I'm pretty novice, but I ran into lots of problems with sewing in my projecting using these settings. There was a ton of jitter, or the clothes would just fall off the character. Some things I had to do, based on research. Before creating the planes, scale the character 5x the normal size first. This will help reduce jitter. You can scale it back before exporting the object. When adding the mirror modifier, check the clipping option. And I set the auto-merge vertices at the same position option at the top right of the workspace. For me leaving the max sewing force at 0 worked better in the cloth settings. Also, leave plenty of room for the cloth to be able to wrap around the figure. You may have to scale or extrude later by selecting the edges connecting the planes. Definitely save the project each stage along the way, so you can easily jump back to a particular point if it doesn't turn out the way you expect. Lastly, I read that it's worth going to 2.9 vs 2.8 or earlier if you're doing sewing.
@metrixkita3 жыл бұрын
For those having issues with Daz Studio's models where the clothes just crumple inside the model in blender. What helped me was to scale the model up by a lot after importing it into Blender.
@asger15723 жыл бұрын
bro you a litteral god tysm hope you have a good day
@jonny119953 жыл бұрын
This right here is the solution, Blender doesn't do well with small geometry. If you want the cloths smaller just apply the cloth as a mesh and shrink it down together
@MisspokeN113 жыл бұрын
legend. tysm
@arthoe82523 жыл бұрын
do I have to size it back down before I export it though?
@metrixkita3 жыл бұрын
@@arthoe8252 yes, or import another model and scale your clothes so it fits on it.
@PIXXO3D4 жыл бұрын
In regards to creating the vertex groups for the cloth simulation, this is not necessary. I misunderstood some of the documentation I was reading. However, it is still good to have that vertex group as you might want to pin them in some instances.
@feanaro27124 жыл бұрын
I've been wondering for ages if it's possible to make clothing for 3D characters in Blender. Thanks so much for putting this together!
@PIXXO3D4 жыл бұрын
I'm currently working on a more advanced tutorial for this that includes how to add pants and animation.
@domenicksdesigns64172 жыл бұрын
For anyone having issues with the sim, you need to check your scene scale. Blender is normally set to 1.00000(e) in meters, my character (scaled to Mixamo animation skeletons) was super small so my cloth and sim were going all over the place. I set my scene to .1, then selected my character and cloth and scaled up by 10x and applied all transforms. That fixed my simulation. Meshes, scenes, software and simulations are not always 1:1 across systems and users. Hope this helps.
@128bitpower62 жыл бұрын
I also followed this tutorial step by step, all I got at the end was a real heavy duty cloth simulation that was going nuts, my PC couldn't handle it! I thought something must have gone wrong! and may be its the point that you just tell! I gotta check again !
@domenicksdesigns64172 жыл бұрын
@@128bitpower6 Also make sure you're meshes and rigs are zero'd out (Apply All Transforms) then recenter your origin point
@haionerdev2 жыл бұрын
thanks, that helped me
@HaloiniDB2 жыл бұрын
Thanks! This helped me :)
@thrownstair4 жыл бұрын
With all the stuff in 2.83 Beta, I think Blender 2.84 is going to somehow solve world hunger.
@blendwork_channel7334 жыл бұрын
Damnit! There will be not 2.84. And I was looking forward to that ending world hunger feature so much. :( (Seriously: Blender will jump directly to 2.9 and after that will abandon the minor Point increments alltogether and aim for a full release numbering every two years).
@Bloodlust11384 жыл бұрын
I had an issue with the stitching having a gap and not stitching up properly. I figured out the problem was that 'self collision' in the 'cloth collison' settings was set to 'on' by default. Turning it off fixed the issue. Hope this helps anyone else having the issue.
@nurullah70413 жыл бұрын
what a fuckin legend
@semproser194 жыл бұрын
at 6:13 you made a selection with the C selection tool, but you started on the left hand side of the mirror modifier which doesn't block selection. So at that moment you also accidentally selected the inside of some faces on the back, which is why when you deleted the top section it took that 7:50 chunk with it.
@ZephrusPrime4 жыл бұрын
This will be a game changer once it gets improved over the updates of Blender!
@Joschua_Bo Жыл бұрын
if your computer needs way too long to bake the simulation, just scale everything up to like between 30-40m... it will speed your cloth sim baking tims up by a lot, like really....and on top will have much better collisions. After the bake just scale everything bake to normal.
@klaxoncow2 жыл бұрын
I find it interesting how in all these Blender tutorials and videos online, people have such problems with the word "vertex" (you're absolutely not alone on this, loads of videos I've seen do this too). Basically, it's Latin, so the plural of "vertex" is "vertices" and the singular of "vertices" is "vertex". Or, to be honest, there's really nothing wrong with just using the English plural and saying "vertexes", if you really want. (But if you say that out loud, you can see why people generally avoid it, as the "-ex-es" bit at the end is a bit "s / z" heavy to pronounce. It's not wrong, though, but could be a bit tongue-twister-y when said quickly, for all those "ess-es" happening there. Which the word "vertices" doesn't have.) Despite what some snobby people might say, it's always valid to use an English plural on an English word. Whilst "vertex" is originally Latin, it's also now a fully-fledged English word too and, therefore, "vertexes" is NOT incorrect. So, you know, if you say "stadiums" and someone tries to correct you to "stadia" - again, originally a Latin word and that would be the Latin plural - then ignore them and keep saying "stadiums". "Stadium" is now also a 100% fully-fledged English word, and an English plural is always valid on an English word. So "stadiums" is perfectly valid and correct, even if it's not fancy. It's not technically wrong by English grammar and ignore anyone who suggests it is, is simply trying to show off that they know Latin plurals to impress you. Ignore them, just say "stadiums", "vertexes" or whatever. It is fine and technically correct. Anyway, a single one of them is "a vertex". And the plural can either be "vertices" (Latin plural) or "vertexes" (English plural). (By the way, the often related word "index" works the same way. One index, many indices. Though no-one sensible will look at you funny for saying "indexes", as the English plural is a valid alternative.) So, yeah, the thing itself - the singular item - is a vertex. But I see people get confused, as the plural is "vertices" and then they try to say "vertic-ee" or something. Nope, just "vertex". It's less complicated than it sounds, it's just that Latin has different plural rules to English, is all. "-ex" goes to "-ices", rather than, in English, where you just stick an "-s" (or "-es" after a vowel, unless it's a foreign word) to make it plural.
@juanfernandojimenezbuitrag24343 жыл бұрын
This is awesome. Sometimes Marvelous could be better and Easier, but doing everything in the same software makes the workflow cleaner and faster for solo designers. Thanks for the tutorial.
@brunobonelli79034 жыл бұрын
Marvelous Designer in Blender :):)
@unstableanimates80704 жыл бұрын
There was never a good tutorial for this.. thanks for this amazing one!
@lily_astral4 жыл бұрын
"That was weird I don't know how I deleted them" Yurp Blender lmao
@ThatElfNerd3 жыл бұрын
So this is more complicated than what my teacher showed us for basic clothes in Blender, but this also allows more options for design choices. Definitely going to be sending this to my fellow students.
@zuppiera21482 жыл бұрын
To me, this is the best alternative to Marvelous Designer -> Blender. Now I can do everything in blender. Briliant.
@whiplash13172 жыл бұрын
im having an issue, every time i run the sim, for the first 2 frame, seems fine, then the next few causes it to A. crumple, B. it just slides up the body and just takes itself off or C. forms a wad (yes i have collisions on the body, yes im copying this setup fully and yes the body is good for it) i have no clue why its not working
@MasterCheeseII72 жыл бұрын
Im having the same issue
@donovanbaine88424 жыл бұрын
imagine after doing this play more with it by using that new tool cloth brush...sounds good
@MastermindAtWork4 жыл бұрын
I remember that there is a Cloth Sowing Add on that does this for you and I thought that was the only way how to do that. Looking at this video, I'm so glad that I now know how to do it on my own.
@Raudent4 жыл бұрын
I attempted to give my model clothing back in 2017-ish... So i pretty much know where this is going. I used 3Ds Max and to connect the front and back cloth... i had to connect the seam manually to the back at 7:19 Then you showed that blender only need an edge as a 'seam' or 'string' to connect them at simulation... And next, i managed to get the clothing and starts the simulation, i was pissed that the clothing clips through the body all the way even though i got high poly model (lacking experience to fix it back then) And here i am now, completely astounded that at 9:13 , blender has that covered, no more clothes clipping through the body by giving an invisible skin that the clothing can't get through to prevent the body clipping through... oh... and that solidify thickening method is also terrific, the thickness allows the cloth to actually 'touch' the body while it's thick enough to prevent the body from clipping through... Thanks, i will keep this video as i am currently creating a character model...
@Kulibrach3 жыл бұрын
Wow! You are a life saver! I can throw away Marvelouse designer finally :-)
@Cactus-rg1ip3 жыл бұрын
Never mind I had self collision ticked on the shirt by accident. Turned it off and it worked great! Thank you
@yeah889423 жыл бұрын
WHOA OMG THIS FIXED MINE THANK YOU
@birbgorl3 жыл бұрын
I have no words, this is just so freaking cool.
@nothoake4 жыл бұрын
been looking all day for a tutorial to help me make clothes for my sims, thanks!
@bit-studios14 жыл бұрын
Wow!!! This tutorial is outstanding!!! Thank you sooo much for showing us how to do this in Blender. 😊👏🏾👏🏾👏🏾🙌🏾🙌🏾🙌🏾
@warwickdoolan62273 жыл бұрын
Looks like Blender is giving Marvelous Designer a run for it's money. Great tutorial thanks!.
@ulihot694 жыл бұрын
This is a great tutorial!! I was always wondering how you put clothes on people in Blender!
@alexsandoval42484 жыл бұрын
Why does mine not work? I followed this to the letter and my mesh just shrivels up and never connects. Also, it runs very slow, even though I have a top of the line computer and the body mesh that I used is quite basic and I am doing it in solid texture mode so no materials are slowing it down.
@pinknipples454 жыл бұрын
THAT WAS MY PROBLEM TOO
@darkflamesquirrel4 жыл бұрын
same :(
@skully53613 жыл бұрын
Yeah that was my problem too!! The creator of videos like these never replies with a solution :/
@WakeMeUpInside_3 жыл бұрын
Awesome work, thanks. Your accent sounds like a fusion between Aussie & American.
@Cactus-rg1ip3 жыл бұрын
Okay mine is working to a point but the seams aren't sewing together tightly and it's not smoothing out like yours did.
@tenseishojolover20034 жыл бұрын
What quantum super-computer does this guy own in order to do a 7 quality step simulation without baking.
@drioko3 жыл бұрын
Now we can be fashion designers 😎🖖
@rik09043 жыл бұрын
incredible, totaly didn't work for me
@luciliusduiliuscaelinus15124 жыл бұрын
this is crazy. how come maya and max haven't had a proper feature update in decades while a bunch of rag tag devs making a FREE software are basically turning their one program into a one stop feature complete beast that combines Zbrush, Max, Maya, now Marvelous Designer, etc, etc. autodesk should be embarrassed. it's stunning how incompetent they are.
@diddlypoop4 жыл бұрын
Blender is kind of a Jack of All trades, master of none. Its sculpting isn't even close to Zbrush and its animation suite pales before Maya. But for a free software it's nothing short of amazing.
@dungofrungus76594 жыл бұрын
Theres no reason for maya and max to innovate. They already makes tons of money and are embedded deeply in industry pipelines like photoshop is. Thats what happens in a monopoly. You get lazy and just collect money. These kind of companies will spend their money in colleges forcing them to use Maya instead of spending it on developers. Or buying out and shutting down the competition. I bet once Procreate becomes the top dog of digital painting they will get lazy and stop caring and start charging for a subscription fee. If you read the comments here it sounds like it barely works so far. Thats what a lot of things in Blender are like, they are similiar to other software but it barely works. Sculpting in Blender is not like sculpting in Zbrush, it definitely does work but it is not Zbrush. The motion paths in Blender barely work unless that has changed and they cannot be controlled like in Maya. Its nice that developers start projects but usually what happens is a project is started to emulate something, and then it gets abandoned and it never is that usable, but people say wow Blender has all the features _______ has! The grease pencil feature has definitely improved a TON since the beginning though and that feels like a permanent project. It took Blender ten years to finally update their UI after stubbornly refusing and just assuming everyone was going to learn keyboard shortcuts like ctrl alt shift U.
@IyeViking4 жыл бұрын
Diddlypoop the animation mostly comes down to preference and skill with software to be fair, I’ve enrolled in 2 animation schools, 1 online and 1 irl and the skills learned there in Maya was easily used in Blender after I did some research, but yeah, Maya is definitely nicer to animate in. And I’d say Blender’s got modelling down perfectly, great tools for modelling and UVs. And I kind of have to say that Blender is the best non Zbrush sculptor out there, maybe after or barely before Sculptris.
@IyeViking4 жыл бұрын
Dungo Frungus Blender never really had a reason to update their UI at first, but before 2.8 was going to be announced, some studios were talking about switching to Blender and this made the Blender foundation decide to make a new UI, I still think the old one was pretty good, not much that worse than Maya or C4D and definitely not as bad as people said.
@diddlypoop4 жыл бұрын
@@IyeViking Eh, the old UI was ugly and unbearable imo.
@pawanastudio__4 жыл бұрын
Marvelous designer hack in blender
@casualgamers73514 жыл бұрын
Great tutorial! Had a problem with it thou. Thank you very much PaintinByNathan ! You fixed the problem I was having were my mesh would just shrivels up and falls. It was a pain to look trough all the message to find this fix so i'm bumping your answer up here to help other! Cheers Lower "Self-Collision" to 0.001. The default is probably 0.015, which might cause it to collapse in on itself in mid-air.
@jabezcrisp78994 жыл бұрын
This was awesome - thanks! One thing that might be worth noting for future videos - the singular of vertices is vertex, not vertice, because English is nonsense.
@whynotanyting4 жыл бұрын
Before sim: Cardboard cosplay After sim: Tailored fit
@coolio54774 жыл бұрын
How do you get yours tailored?? When I click play nothing happens
@hanyanglee90183 жыл бұрын
I guess I probably find a bug in this great tutorial. The sew feature takes the edges which is not belonging to any edges, but has nothing to do with vertex group. The vertex group seems to only work for pin feature. I checked this detail in your later tutorial which you made pants with similar feature.
@KeithOlson4 жыл бұрын
FWIW, you can use Seamly2d to create the patterns and export them as SVG's, then import them into Blender as meshes.
@WangFire3 жыл бұрын
Didn't work for me, but I definitely learned alot from this!
@victorseba64102 жыл бұрын
for some reason it doesent work for me on 2.93
@emya10114 жыл бұрын
Great tutorial!,but when I try to sewing the clothes together,it just scatters everywhere with terrible fps and never sews together. I might need help anyway.
@tsrmmercy8363 жыл бұрын
Thank you so much, your words are the clearest on youtube and you did not skim a beat! Definitely will recommend your patreon to others!
@CreativeSteve694 жыл бұрын
Thanks for making this tutorial. i've been enjoying a basic animation class i've been doing this past month n im almost onto learning bout making clothes. So perfect timing. I'll defently save this for refrence. :)
@BestMods1684 жыл бұрын
Omg. Gonna be legit when using flat textures as reference. No more modeling it to fit the character.
@gravity66642 жыл бұрын
Wish this worked. mine gets screwed at the simulation part as the cloth crumples and deforms into a mess
@HaloiniDB2 жыл бұрын
Same, have u found a solution for it?
@dest4602 жыл бұрын
@@HaloiniDB Might be too late but check if you've enabled self collision, check the weight and make sure it's not too heavy, check the dimensions of the object so it's not too large (I'm just guessing at this point, but anything that might help ig)
@BlearFern2 жыл бұрын
@@dest460 make sure to scale your character, the sewing doesnt work well on things that are small, try scalling by like 5-10
@DEMANATI2 жыл бұрын
had the same problem, i made the shirt alot bigger and applied scale and got a better result
@DocWolph3 жыл бұрын
Do cover how to "freeze" the simulation into a final object? "Freeze" is a term I used originally in context to Sub-D surfaces, meaning to take the calculated model a dynamic editable state to a fixed or finalized state. The term "Freeze" was chosen as to likened the term to water being frozen to a shape. In hindsight it was also a term not likely to even be attached to a tool or modifier in the foreseeable future, as well. The only problem with freezing these cloth sim'd clothes is that I would seem you would lose the puffiness between the pieces even if you do not freeze the Solidsify modifier into the final model. The calculations would simplify the pieces into a single mesh to be thickened after the fact.
@Jofoyo3 жыл бұрын
Most people say, "apply", like you would apply a modifier. Which is actually how you apply the simulation to the mesh into a static object, when you add a cloth sim to an object, it will appear in the modifier stack as "Cloth", so if you just select it and apply it it will be editable like normal but you lose out on the simulation. It's also not really true, the topology and shape of the mesh will not change in any way after you apply the modifier, what you see is what you get, so long as you apply your modifiers from top to bottom.
@NilesBlackX3 жыл бұрын
10:45
@kejaris9494 жыл бұрын
What is this scorcery?!? Marvelous Designer has a rival now!
@zafry4 жыл бұрын
Thanks man. I was really not aware about this. Really helped me out.
@brohan11964 жыл бұрын
I used the same method but mine crumbles up for some reason.. like there is no weight to pull it down.. anybody know why this happens?
@haha82664 жыл бұрын
Could you do a more advanced tutorial on long sleeve shirts?
@PIXXO3D4 жыл бұрын
I've got a more advanced one in progress, but not a long sleeve. I will however be covering a lot more sewing stuff over the next two weeks, so definitely keep an eye out.
@moosipea42064 жыл бұрын
Sleeves are a pretty advanced topic in real sewing, so making them in blender may be a lot more difficult.
@coolio54774 жыл бұрын
I clicked play for my cloth but nothing happened, it didn’t attach to the avatar
@namedjasonc4 жыл бұрын
That's a cool technique and a nice clear demonstration of it! I make models for 3D printing, so my knowledge of animation is about 0, but how would you do this for a posed character? Would you pose the character first and then go through this workflow, or is there some Blender magic around rigging/posing that would allow it to work out of a neutral pose?
@Netherexio3 жыл бұрын
2:00 The singular form of "Vertices" is "Vertex" lol
@dc392hemi4 жыл бұрын
Great tutorial, great explanation! Thank you!
@normg22422 жыл бұрын
the singular for "vertices" is "vertex"...
@brokenbackisbad90492 жыл бұрын
Hmm learning something new everyday
@normg22422 жыл бұрын
@@brokenbackisbad9049 ... not "verticy" as in the video...LOL
@daton36302 жыл бұрын
@@normg2242 lmao
@qnaman4 жыл бұрын
You are on blacklist of marvelous designer's hitman.
@SavaVR2 жыл бұрын
i did everything the same way he did still i get 1 fps and it looks really scuffed and isnt even really attaching to it self, has someone the same issue or does someone know what might be wrong ?
@anlar19982 жыл бұрын
under collusion uncheck single sided option
@yuccc58972 жыл бұрын
Bake the physics first would usually help
@enestopcu86502 жыл бұрын
@@anlar1998 I did but same agin. çıldırcam hala yapamadım kendim 3 kere denedim
@enestopcu86502 жыл бұрын
I increased the size and it's work
@katiewaller53912 жыл бұрын
@@anlar1998 OH MY GOD THIS COMMENT SAVED MY LIFE THANK YOU SO MUCH!
@FabulousPearl4 жыл бұрын
I wonder if I could use this to make custom content for Sims 4 instead of using MD then importing it to blender
@MonsterJuiced4 жыл бұрын
This is an amazing tutorial, today I learned what the solidify modifier does haha (I already knew about all the cloth stuff) thank you! :)
@thicccrusade23024 жыл бұрын
I really should move to Blender already.
@Evitrea4 жыл бұрын
I've wanted for this tutorial for ages, thanks a lot
@disruptive_innovator4 жыл бұрын
Wait, you can do this in blender? Hmm... very interesting
@possumridgeentertainment46144 жыл бұрын
Vertex! The singular of vertices is VERTEX!
@gurvirsingh65784 жыл бұрын
That's what I was looking for long time
@eggyrepublic4 жыл бұрын
My mind is blown by how genius of a method this is for making clothing.
@TheLeontheking4 жыл бұрын
Really like these tutorials! Minor nitpick, singular of "vertices" is "vertex" ;)
@xanxangel86402 жыл бұрын
Just wanted to thank you for this vid. I'll be applying this to my saves for future reference.
@skilat1933 жыл бұрын
I don't understand why it's not working for me ... It just make an ugly thing full compressed without sew
@SwifttYT3 жыл бұрын
why does mine not do anything after clicking play?
@phuongnganinh46343 жыл бұрын
inspire me toward to beccome a fashion designer. Thank you. Thank blender 3d as giant monster at CGI
@BigSavageG4 жыл бұрын
It's freakin' awesome! You don't have to sculpt these things anymore.
@TheUncutAngel3 жыл бұрын
wait, blender is marvelous designer now? Geez, what doesn't this program do?
@brambatimoreira4 жыл бұрын
Melhor vídeo, nunca vi ninguém explicando com calma como fazer isso, parabéns
@israelortiz21102 жыл бұрын
Bruh im force feeding my brain information like this an im burning out so fast
@carlos37654 жыл бұрын
Edit: Update to paragraphs below. I'm getting the hang of it. You likely said this, but o run the simulation, you must be in Object Mode, or the clothes just sit there and your model walks away. You have to play with how much you need to add to the edges of your design, for wrapping to occur properly. Collision with self seems to be the culprit of shattering. Try turning it way down, or off, as I have. I'm still learning, but the system can work. I still think it needs a lot of work to make it fully functional. **End of update** I was able to make one garment, with some hiccups. This system needs some work. The concept is great as it seems to mirror Magnificent Designer (which is WAY too costly for what it does, good software, but niche market, and they are going to go out of business with the new subscription model). The second garment I tried never even moved to wrap around the model for some reason, and then shattered when the model animation collided with it. Collide with self made the garment do the same thing on the first garment, so I had to turn it off. That said, I appreciate the tutorial, and hope you choose to do more in the future. Maybe a fine-tuning of the settings for MOST clothing projects would be next. It just seems a bit too touchy, and it is a mystery why it stopped working. Many people on this video are asking a lot of questions that seem to be in two veins - crumpling up and shattering problems, even when they follow directions to a T. Just a suggestion. Thank you!
@KwasiMedia4 жыл бұрын
Now we need to see how to do some shoes.
@spiralingspiral724 жыл бұрын
You can actually get away with making shoes by poly-modelling it with reference images
@KwasiMedia4 жыл бұрын
@@spiralingspiral72 🤔 I can see that. Yeah, thanks for the tip.
@kevinmilner20724 жыл бұрын
Cant get this to work in 2.83. The cloth just kind of bunches around the torso. I've made sure my settings (even ones that you didn't set) matched but no luck. Seems I had this problem last time I tried to do clothes in blender. Model was from Makehuman if that helps.
@melficexd4 жыл бұрын
Check all the objects transformations and apply them, that should minimize rounding errors, seems like the scale could be playing tricks to you
@existentialcrisis83214 жыл бұрын
Play around with the values like the face shrink settings and the collision settings, I find it usually takes a little bit of tweaking. You can also try making the actual clothing mesh larger, I found that helped.
@existentialcrisis83214 жыл бұрын
Another tip is to change the blending model (under physical properties in the physics cloth tab) from Angular to Linear. I find that gives better results depending on the polygon count of the clothing mesh.
@NumianVonKami4 жыл бұрын
same for me, the cloth vertex have a noise like pattren...
@Yacine3Dz4 жыл бұрын
Make sure that the normals are not flipped.
@FlynnTheRedhead4 жыл бұрын
Man this is great. Thank you so so much
@neferchipssuwu30113 жыл бұрын
why did you create the vertex group though?
@TheEquilibrium473 жыл бұрын
Thank you , this was amazing and easy to understand
@jknMEMES2 жыл бұрын
Really helpful. Didn't know the trick with the V-button. But why was that necessary? My cloth now just splits up when I do the simulation.
@Blue_snapdragons4 жыл бұрын
“Sow” means to plant seeds and is pronounced the same way as “sew” So the word does exist! But with a different meaning.
@PIXXO3D4 жыл бұрын
I know. I was just mentioning that it's a funny thing.
@retrodextroАй бұрын
Brother, you are amazing. Just perfect. I love you man. Thanks a bunch for this. Im working on a creating a xloth. Cant seem to do it in Maya so im resorting go blender itseof.