In this short tutorial i will show you one way to easily rig wires, antennas, capes, hair and much more.
Пікірлер: 18
@9krausec12 жыл бұрын
Only a minute in and I can already tell this is one of the best tutorials ever... *chuckles "cactuses".. What? Bahaha. Nice tutorial.
@mikexhotmail2 жыл бұрын
can be explained in 1 mins, still thank you very very much
@negicless9 жыл бұрын
Man, your tut really helped me thx !
@julioricardo31118 жыл бұрын
Nice work!!!!
@terrablader8 жыл бұрын
great tutorial thanks.
@MrGawn12 жыл бұрын
its part of my MG Tools set. you can dl it in some of my tutorials. its free and all. i show you how to do it in the 3rd video of this series i think.
@TinyWhorse14 жыл бұрын
Nice tutorial, but a bit to high for my poor animating skills ^^ Do you animate weapons for games too?
@Viscte14 жыл бұрын
lo. You talk cool. I would use you as a voice actor in one of my movies.
@9krausec12 жыл бұрын
What are you using to get your quad menus to pop up all fancy like? Intriguing...
@Gennadiy312 жыл бұрын
спасибо)
@Handelo12 жыл бұрын
Cool tutorial, but does this work on Biped as well? Theoretically it should, but it would require the LookAt constraint, and whenever I assign it to look at an object with a spring controller that's linked to the biped's hierarchy, Max crashes on me -.- Works fine with regular bones, so do you know any Biped alternatives?
@AsteroidInc13 жыл бұрын
would this same rig work on antenna that are straight instead of curved? because every time i use the spline ik solver, the middle bones move but the tip doesnt droop down
@DreamCastrsDuel13 жыл бұрын
what version of max is this? How do I create helpers? Box? Tripod? Set what for 10?
@snakemasterthorno9 жыл бұрын
Hi there. I like your tutorial a lot and even it has been a while back since you placed it here, i hope you still can help me out. I did this technique on a similar project and all goes well up to the part when i have to link the base point helper to the head. After i linked it to its new parent, the bones start to fly all over my screen as soon as the head starts to move around. Now usually i don't mind having a few bones flying around as long as they belong to my ex-wife, but in this case it would be nice if they would stick to the object. Do you have any suggestion how i can solve this problem. It would be really great if you can help me out here. Thanks.
@MrGawn13 жыл бұрын
@DreamCastrsDuel 2010
@doomsdaytuther50956 жыл бұрын
I got the impression you were going to show us how to make this rig. Instead I find your are doing noob stuff like how to rotate and move in 3ds Max. That is stuff most people already know m8.
@MrGawn6 жыл бұрын
did you watch all 3 videos or did you just watch this first video and give up?
@GoatOfTheWoods6 жыл бұрын
good tutorial man, and i've watched all 3. Used this for some pauldrons jumping on a character