The Simplest Guide to Ps1 Graphics In Blender

  Рет қаралды 129,335

SunnyIsOnline

SunnyIsOnline

Күн бұрын

Both beginners and intermediates can struggle with finding out how to replicate the Psx and Ps1 render styles in Blender because a lot of that information is hidden away to sell addons and plugins, so I figured I'd make a video running through everything you need to know for this PSX style in Blender.
My Socials! 😁 - linktr.ee/sunnyisonline
Links from the video!!!:
Gimp Download Link - www.gimp.org/downloads/
The Models Resource - www.models-resource.com/
Vertex Wobble Addon - lucasroedel.gumroad.com/l/psx...
PSX Efx - blendermarket.com/products/dr...
After Effects Dithering Tutorial - • FREE Pixel Dither Effe...
00:00 - Pre-Requisites
00:38 - Modeling
03:15 - Texturing
06:36 - Vertex Colors
08:08 - Fake Lighting
09:42 - Vertex Wobble
12:31 - Important Settings
14:33 - Compositing the Finished Render
15:51 - Outro

Пікірлер: 194
@SunnyIsOnline
@SunnyIsOnline 3 ай бұрын
This is a super scuffed tutorial that I just felt the need to upload since I did a lot of PSX renders, if you have any questions feel free to ask away, I'm gonna go back to animating more silly things for you great great goobers 😱 Edit: I did NOT expect this video to get so much attention, I promise I will respond to any questions you guys have even despite the viewcount, I like this stuff fr
@fab246
@fab246 3 ай бұрын
How far does it squirt?
@SunnyIsOnline
@SunnyIsOnline 3 ай бұрын
@@fab246 7 miles minimum
@fab246
@fab246 3 ай бұрын
@@SunnyIsOnline dam bbby let me see 🤭
@mogo-wc7xw
@mogo-wc7xw 2 ай бұрын
clicked because music posting
@0ver1de89
@0ver1de89 2 ай бұрын
never been too interested in this style besides for every time blender crashes anything high res. Super cool seeing a tutorial on a smaller topic that i always hear people saying they wish existed
@sbboh-kcin
@sbboh-kcin 2 ай бұрын
me staring at the pre-req saying "intermediate" and knowing full well I can barely delete the default cube: yeah this is the tutorial for me baby
@redssign
@redssign 2 ай бұрын
clicked and watching exclusively because of alex and astrid in the thumbnail, glorious glorious human
@Karter55
@Karter55 2 ай бұрын
blender knowledge "intermediate" okay bye
@skalor231
@skalor231 3 ай бұрын
MUSIC POSTING PODCAST!!
@astrut
@astrut 8 күн бұрын
mikasacus
@TitozThing
@TitozThing 23 күн бұрын
YOURE THE GUY WHO MADE THE FEMTANYL ANIMATION thats so sick and this tutorial is so helpful omg
@Rayo75
@Rayo75 2 ай бұрын
Femtanyl mentioned 🗣🔥🔥
@jmalmsten
@jmalmsten 2 ай бұрын
A lot of PS1 games kind of circumvented the problem of deforming by just doing action figure like segmented models. For example, the arms and head of Solid Snake were their own geometries that clipped into each other. Using clothing as guides is probably a good approach. And you still need to keep a an eye out for surplus polygons. Like, bottom of the neck, never gonna see it. So why waste polygons on it. And flat image planes with alpha textures means you can do a fairly detailed knife blade of one or two polygons. Another popular trick is to use a flat plane with a circular texture, if you always orient it towards the camera, you get a perfect pixellated sphere with just two triangles. If the hardware can remap the texture coordinates on the fly, you can fake a highlight, glare and shadow on that "sphere". And, I guess they could also write some compensating code that moves the edge loops during deformation to preserve volume. Another approach, I guess, would be to detach the vertices of the back of the knee at high deformation animations, so the leg bits can keep their volume and just clip into each other. But. If you know there's gonna be a lot of knee bending, it might be worth the extra polys to just get one extra edge loop at the knee. Especially if you can fake geometry somewhere else on the model to compensate. There are a lot of very clever ways these modelers and animators used to fake geometry and details for low spec hardware.
@Hatsworthful
@Hatsworthful 2 ай бұрын
There's a fair number of tricks you could do with textures aswell, Megaman legends had plenty of face textures made just to "cheat" out more angles out of simpler charcter model structures. Also the way ND made crash bandicoot look as good as it did is an interesting dive for this sort of thing, but definetly out of the scope of most folks trying to emulate ps1 graphics.
@nidgithm
@nidgithm 24 күн бұрын
I never thought of that when I was making low poly models, thanks for pointing that out
@SquigglyP
@SquigglyP 18 күн бұрын
So a lot of old software engines would store the vertex locations for each vertex in a model for each frame and just lerp between them by looking at the ms difference between the two frames and the time elapsed. That's how a lot of older engines did it (and a lot of the games that used non-segmented models on the PS1-era consoles), but by the early 2000s it started becoming much more efficient to just do the skeletal animation as part of your engine's animation system. It tended to look better and the mesh densities were getting to a point where it was a major resource inefficiency to store the positions for each vert individually and instead just do the math compared to the skeletal deformation. You just store the skeletal info and maybe some vertex animation to tweak things. There are some later-era PS1 games that actually do a really good job of making every frame of vertex animation count on the PS1, like Soul Reaver, the Spyro games, etc. I always preferred that method of animation for lowpoly, but it's one of those techniques that's so outdated that doing it today is actually kinda difficult cause the tools don't really support it that easily anymore. Like, "Why would you want to do it that way!?" sort of thing. But then you lose a lot of the ability that you have with skeletal, like being able to do procedural or physics-based animation, re-using animations over multiple models (and modular models) etc. Our tools are generally better now, but unless you tweak lowpoly animations a lot, they will tend to look way worse in motion today than they used to.
@Aztrosist
@Aztrosist 2 ай бұрын
VERY COOL VISUALS
@Floreum
@Floreum 2 ай бұрын
You can do dithering in Blender compositor as well, you just need to get a dither texture image. How I do it is after Pixelating the image I use a dither image node (4x4 bayer pattern looks great) > Translate node (Wrap set to Both Axes) > Translate connected to Mix RGB Factor and set to Add. Top color input slot is your render result, bottom is your render also but with a HSV node to control how intense the dithering is. Then connect the Add to another Mix RGB color top input and set to Mix, bottom input is your render result again. The factor is your opacity for the dithering. Then connect to whatever color clamping setup you've got or your final render result. Unfortunately this will look scuffed in the real-time compositor, so make sure you are looking at an actual render to preview the result.
@SunnyIsOnline
@SunnyIsOnline 2 ай бұрын
I could not for the LIFE of me find a way to do this natively in blender, genuinely thank you 😭😭
@daveloomis
@daveloomis 2 ай бұрын
Was just about to post the same thing.
@victorianomas89
@victorianomas89 3 ай бұрын
Music Posting and Femtanyl fan spotted! Good tutorial, very helpful!
@jamzee_
@jamzee_ 2 ай бұрын
Im still in the process of even making a first model, let alone trying to animate or anything else. Definitely a motivation booster.
@pixelzwithaz
@pixelzwithaz 3 ай бұрын
I LOVE LOW POLY
@carlomazzoli
@carlomazzoli 10 күн бұрын
The vertex wobble is amazing
@madrod228
@madrod228 3 ай бұрын
Music posting mentioned 🗣️🗣️🗣️
@orbitaloutcast9878
@orbitaloutcast9878 3 ай бұрын
0:21 IS THAT FEMTANYL???
@Expired_rice
@Expired_rice 3 ай бұрын
Low poly gang rise up
@F_E_U
@F_E_U 3 ай бұрын
you can get away with shitty geometry if you overpixelize everything
@WeaselOnaStick
@WeaselOnaStick 2 ай бұрын
5:41 in this case you can just select all faces and use UV -> Reset
@Nositrek
@Nositrek 3 ай бұрын
im still learning blender and i know next to nothing but im super thankful i can use this guide in the future, thanks!
@lofeAbred
@lofeAbred 2 ай бұрын
You know what you're doing, period. Links in the description including one to gimp, never expected that, and just an awesome rewatchable video. Thank YOU.
@jass783
@jass783 2 ай бұрын
thank you so much for this. there are a lot of videos out there going over this topic but none really explained the depth behind the techniques that you did with this amount of conciseness, and the reasons why some things look the way they do. i'll be having this open the whole time i do my first project like this :)
@ThisIsDownstate
@ThisIsDownstate 2 ай бұрын
very nice. i have been doing these graphics for a year now but still learnt something. i always wanted to mimic the vertex shadows so thanks for showing that so clearly. i would also give a shout out for the dripspsx add-on, its really good value for 18 bucks. cheers
@DurumAmigos
@DurumAmigos 2 ай бұрын
I have to start getting into shading and modeling and I loved this vid, im kinda scared about everything I have to learn but this video made me feel more interested in it. Congrats, keep it up!
@LostTerminalVideos
@LostTerminalVideos 3 ай бұрын
This is a really well produced and high quality tutorail! Keep up the great work as always!
@qualityhardwarestore1676
@qualityhardwarestore1676 Күн бұрын
this is such a sick tutorial!!!! I've been wanting to know how to vertex paint for so long, so thanks for breaking it down in such a fantastic way :D you are a legend
@horndog-p
@horndog-p 2 ай бұрын
great video, i’ve been down the psx rabbit hole and this is easily the greatest and most straightforward walkthrough !
@pinkbalem
@pinkbalem Ай бұрын
Incredible video man, just helped me a ton. Thank you, the research behind it does not go unnoticed.
@rosevolkov1943
@rosevolkov1943 2 ай бұрын
this is AMAZING im so excited to get better at blender just so i can learn these skills ty!!!
@boscorner
@boscorner 2 ай бұрын
Im buyin that plugin at the end Affine texture mapping is what makes ps1 look ps1, imo.
@Kn.77
@Kn.77 2 ай бұрын
This is the exact guide I was looking for!!! Thank you :D
@MichaelLuckhardt
@MichaelLuckhardt 2 ай бұрын
Golden tut my dude. Thanks for sharing your wobbly secrets.
@DonChups
@DonChups 24 күн бұрын
Thanks a lot for this guide. Not only useful in step by step, also explaining why those steps are needed.
@Happy156
@Happy156 3 ай бұрын
the last time i tried to use blender i couldn't figure out how to make a texture for 8 hours. but your voice is incredible so i'm watching the full video anyways
@rockletoouw
@rockletoouw Ай бұрын
Why do I keep watching blender tutorials... my pc cant even handle blender... i love these though-
@themextor
@themextor 2 ай бұрын
I love everything about this video, thank you! It actually gave me the motivation to carry on with the donut, gotta take the baby steps. I promise myself to comeback to this video! :D
@myriadrhea
@myriadrhea 3 ай бұрын
Thanks for the interesting video! Honestly didn't expect to find content like this and will definitely give the resource site a check. Had a good nostalgia trip a while back to bomberman fantasy race, possibly my favourite childhood game and wanted to remake it in both modern style and also a fan remake in its original style with a new theme. 👍
@fetch7312
@fetch7312 Ай бұрын
dude idk how but ur channel is like the convergence of my hyperfixations and its crazy. You got Ultrakill, Femtanyl, Music Posting, and Sleep Deprived related content on your channel and its like the perfect combination of shit im hyperfixating on
@nidgithm
@nidgithm 24 күн бұрын
ive been trying and struggling to good guides, thank you
@gohchi
@gohchi Ай бұрын
The nervous silence at 15:35 was priceless LOL. Cool stuffs!
@Tyliuge
@Tyliuge 2 ай бұрын
Very helpful tutorial, Im excited to try this out
@izaakbecker4263
@izaakbecker4263 2 ай бұрын
Killer tutorial, earned a subscriber, keep it up man!
@fullcapsethan
@fullcapsethan 2 ай бұрын
ive started learning blender to model lowpoly characters, this video is extremely useful thank you!!!
@AmbientWalking
@AmbientWalking 16 күн бұрын
Thanks for this! Really helpful!
@ToneMasterToni
@ToneMasterToni 2 ай бұрын
Super cool tutorial thanks for sharing your knowledge
@eruworld2286
@eruworld2286 2 ай бұрын
yay thank u so much- i love psx graphic but always struggle with lighting and vertex colors - you made it easy. very based ty sir o7
@CalebTibster
@CalebTibster 3 ай бұрын
Ayo, this rocks! Totally gonna try a PSX style render!
@beeast4853
@beeast4853 3 ай бұрын
super helpful tutorial thank you!
@drakbak9107
@drakbak9107 3 ай бұрын
That's insane! You explained the baked lighting super well. Are you going to cover how they animated the characters next? I saw you explained how the model deformed incorrectly but I am very much interested in how you could animate such a low poly model properly.
@SunnyIsOnline
@SunnyIsOnline 3 ай бұрын
I haven't actually looked too hard into animation, the scene I created was animated like i'd animate anything else. If I had to guess though, I'm assuming they probably animate the least axes of rotation as possible. So if you needed a character to raise their arms, instead of animating the intricate shoulder movement and maybe the torso stretching, you'd just animate the arms rotating straight up on the Z axis. If it was up to me though, I'd just animate like I normally do! It's more fun ;)
@markusbonnet439
@markusbonnet439 Ай бұрын
Even the greats didn’ use their own textures , they bought texture packs , don’t be afraid to source !
@cleopatrxb
@cleopatrxb Ай бұрын
holy shit i've been looking for something exactly like this for months!! thank you amazing
@ThatNoLifeArtist
@ThatNoLifeArtist 2 ай бұрын
Actual legend I didn't even think to use vertex colours for the shadows
@kddkkd64
@kddkkd64 Ай бұрын
Thank you so much!! Very helpful video!
@Adelious_
@Adelious_ 24 күн бұрын
Hey, thats awesome and made me wanna make some project ! Also I'm very in love with you scene style in 00:32.
@SunnyIsOnline
@SunnyIsOnline 24 күн бұрын
You can thank @SplendidMeepers for the absolutely wonderful original art I based that render on, they created so much of what makes that scene appealing!
@Doom.Slayer
@Doom.Slayer Ай бұрын
Thank you for covering how to get rid of anti-aliasing :)
@josephshimek5207
@josephshimek5207 2 ай бұрын
Top notch tutorial, cheers!
@AtanoKSi
@AtanoKSi 2 ай бұрын
for the deformation on bending legs and such, a lot of times legs and arms and such are separated in different parts, so when one moves, it doesn't actually bend, it just moves a piece, like an articulated toy
@Ojama_
@Ojama_ 2 ай бұрын
rad introduction to the subject
@duhhbread
@duhhbread Ай бұрын
Great video! Mannnnnn we need another one!!!🔥
@DommoDommo
@DommoDommo 3 ай бұрын
I was hoping to see how you modeled that couple sitting together instead. Video was fine, but totally do one on that though!!
@mogo-wc7xw
@mogo-wc7xw 2 ай бұрын
das aztrosist and mikasaurs from music posting
@8tober
@8tober 2 ай бұрын
Reallu awesome video. Helped me out a LOT.
@GHOSERDUDE
@GHOSERDUDE 2 ай бұрын
I din't even plan to make any 3d stuff again, but this video is so good. Now I'm actually considering to come back to 3d modeling.
@DrThob-
@DrThob- 3 ай бұрын
Amazing!!
@BowserTime
@BowserTime 2 ай бұрын
thank you for this
@lakumowo
@lakumowo 2 ай бұрын
I LOVE you, this came at the right time.
@TheBeLuvdTRex
@TheBeLuvdTRex 16 күн бұрын
I had no idea there was a models resource! I only ever used spriters resource.
@bijikedelai
@bijikedelai 2 ай бұрын
Oooh this is what i need. Bookmark it for later
@toutbout9941
@toutbout9941 3 ай бұрын
Hell yeah good stuff I don’t even use blender but this was cool to follow along you explained it great🗣️🗣️
@Macuyiko
@Macuyiko 2 ай бұрын
Great tutorial, full of good tips
@staxie
@staxie 2 ай бұрын
“Low poly isn’t as hard as you think” it was harder than I thought when I created my first low poly character 😅
@tendividedbysix4835
@tendividedbysix4835 2 ай бұрын
this is really great, thanks a lot :)
@GinoZump
@GinoZump 2 ай бұрын
the way I researched of making the vertices wobble was to add a displacement modifier set to minimal strenght (texture set to disorted noise: cell noise, make the size big) and make the object coordinates controlled by the camera
@Zinkquer
@Zinkquer 20 күн бұрын
my favorite person to go to for ancient looks
@jannikf2504
@jannikf2504 2 ай бұрын
Lock Camera to View when you're difining your camera composition! It's in the N-menu under view and I recommend you add it to the Q-menu
@No.0.o.0
@No.0.o.0 2 ай бұрын
Great video.
@ineptznonz
@ineptznonz Ай бұрын
just in case someone else runs into this problem before you can do the indexed color conversion you gotta change your color precision mode to 8-bit integer. Indexing will be greyed out otherwise
@calimber
@calimber 27 күн бұрын
SO GLAD this found me, i love these old graphics so much especially when their used for horror and im trying to learn modeling to recreate these :D is that yume nikki ost in the bg?
@SunnyIsOnline
@SunnyIsOnline 27 күн бұрын
Indeed it is!!
@dongodongo12
@dongodongo12 2 ай бұрын
I swear to got the fucking vertex lighting thing, i have been looking for that for a while and never got a straight answer as to how to do it, i love you
@TortaBones
@TortaBones Ай бұрын
Slammed the Sub the very second I saw Vertex Wobble in viewport 🤯🤯🤯🤯🤯😈😱😱😻😻💗💓💗
@ScotchisOnline
@ScotchisOnline 3 ай бұрын
Oh finally. A tutorial from my fav youtube
@forkyforklift2924
@forkyforklift2924 2 ай бұрын
vertex colors can be- and are still going strong with game development today. You can do wonders with them like using them as a mask to blend different textures on a wall
@tapikoBlends
@tapikoBlends Ай бұрын
ART!!!
@Zinkquer
@Zinkquer 20 күн бұрын
also if you don't have after effects a really really time consuming way to add dithering for free is just add all the frames in to gimp and dither them there
@GeorgiaSmalls3517
@GeorgiaSmalls3517 2 ай бұрын
5:32 if you select all of the faces in edit mode, instead of unwrapping each face individually, you can just click "reset" at the bottom of the menu, and it will do the same thing.
@Pingu568
@Pingu568 3 ай бұрын
Really great video! Also love the music posting models!
@GorabisnotGorab
@GorabisnotGorab 3 ай бұрын
Idk why I watch this video all the way through even though I have never ever used blender and have no intentions to do so
@marianovicencio9007
@marianovicencio9007 2 ай бұрын
nice video!
@brandonjauregui2540
@brandonjauregui2540 6 күн бұрын
Amazing Tutorial! learned about vertex painting, dithering, and the model resource. So helpful I just have an issue with alphas, does this method not let you include your alpha channel in your textures? Deleting the principle node in the shader editor takes out the alpha input so Im not sure if it's possible with this method but I wanted to ask as Im trying this out for my own model.
@blacklotus432
@blacklotus432 3 ай бұрын
good and entertaining video.
@timmygilbert4102
@timmygilbert4102 3 ай бұрын
You don't need more edge loop to avoid collapsed volume, make the edge loop a 45° 😮 don't keep it flat
@SunnyIsOnline
@SunnyIsOnline 3 ай бұрын
This is actually a super rad tip! That was part of the silent hill model and I completely missed it 😭
@Herkolesboi
@Herkolesboi 2 ай бұрын
Why do i never catch your videos man 😭 i love that you made the music posting scene
@LandonEmma
@LandonEmma 22 күн бұрын
To make a good PS1 model you must make characters like it was the 90s
@Vondora
@Vondora 7 күн бұрын
8:08 WOW
@L0ID_0NLINE
@L0ID_0NLINE 3 ай бұрын
Most generous mf fr fr, sharing your knowledge to the youth!!!
@Kassie.K
@Kassie.K 2 ай бұрын
YOU SAVED ME FROM MADNESS
@gabrielangelic8070
@gabrielangelic8070 3 ай бұрын
I love sunny online
@Polychi1998
@Polychi1998 Ай бұрын
You think you can make a video on making Mid-poly models and graphics like the Gamecube era like Wario World and Luigi’s Mansion?
@POISON_IVWY
@POISON_IVWY 23 күн бұрын
wait. SPRITERS RESOURCE HAS A SISTER WEBSITE?
@xerzy
@xerzy 2 ай бұрын
Shit, I *just* thought a few days ago about making a tutorial this extensive someday. Guess I'm not anymore, so thanks for doing my job for free!
@pixelzwithaz
@pixelzwithaz 3 ай бұрын
Yep… That’s exactly how I make animations.
@ELTONOMARBOGZHA
@ELTONOMARBOGZHA 2 ай бұрын
Can you do sky boxes and particles effects next?
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