A coue of things... If you do not have skill you just roll the attribute. So if you do not have Ranged Combat you just roll your Agility die. So you always roll one die. With modifiers you always try to balance your dice. Meaning on a + modifier you always raise the lowest, on a - modifier you always lower the highest.
@RPGGamer3 жыл бұрын
Cheers for clarifying that, I did mention those things in the video, but not as clearly as you've laid out (I think I say that you roll the Attribute and Skill if you've got it, without clarifying that you can just roll the Attribute itself), but I'll pin this comment to help anyone out who didn't pick up on my meaning.
@ezraman403323 күн бұрын
My friend was coming over your voice over because the rules are so cool. Thank you for letting us know about this game
@RPGGamer22 күн бұрын
My pleasure, it's a great edition of the game. Many thanks for the kind words.
@ranty_fugue2 ай бұрын
Excellent overview! I have loved Twilight 2000 since 1e, and think this edition has beautiful mechanics, and further think the mechanics are the best I’ve seen from the mutant system, too.
@RPGGamer2 ай бұрын
Having gone back and run some 2e Twilight 2000 recently, I've really come to appreciate the rules, they've got a very clever way of enticing players to burn through their ammo. This version is more psychological, with characters suffering from the apocalypse in a more realistic way. Great game.
@F2t0ny Жыл бұрын
It's good that it's so easy to fail in alien because it's a horror game. You can also push rolls in Alien and it adds to your stress and the stress and panic system in that game is awesome.
@RPGGamer Жыл бұрын
I ended up playing an Android in the sample adventure we played (set in Hadleys Hope), and with the high strength and the fact that Aliens attacks often do Stress damage, I was terminatoring my way through a bunch of Aliens (the rest of the group were in trouble, and the personality I was given for my Android is that he would sacrifice his life for the humans), it was great fun, but I feel that the Android kind of broke the system.
@MrElliptific3 жыл бұрын
Thank you for putting together the video, very much appreciated. I think the chances of failure in Alien is mostly by design, you are not supposed to be a super hero or to survive. Additionally, rolling dice should happen only very rarely and when the situation is very critical. So indeed, under those circumstance, the chance of success should not be too high. It took me some time to adjust to the philosophy and understand it required a lot less dice rolling than say D&D. Try to look at it under the "we roll when it's desperate" perspective.
@RPGGamer3 жыл бұрын
I can totally understand that, but the game doesn't seem to make that really an option, as many of the story building elements are tied into your dice rolls. In my experience (7 sessions playing through the adventure set before Aliens on Hadleys Hope), and the Aliens themselves suffered from the same problems as the players, in that an Alien would jump out at a player and roll to hit and fail. I had happened to choose the Android character, who gets to resist damage with his Strength unlike humans (Robust advantage), so I ended up as a total terminator, being able to slug it out one on one with Aliens, mainly because many of their special attacks are stress based, and androids don't suffer from stress. It's a great game, but I think that the version of the rules given in Twilight 2000 fix the problems (rolling bigger dice rather than more dice, so the chance of rolling a failure is reduced but not removed). The stress rules themselves are amazingly good.
@wylde_hunter Жыл бұрын
Good clear posting.Both informative & useful. Thanks!
@RPGGamer Жыл бұрын
Thank you, very much appreciated.
@aaronsomerville21242 жыл бұрын
I picked this up and it looks extremely good! I'll probably be converting some 1e materials to use with it, but I'm also excited about what Free League has in the pipeline for it (apparently a city set as well as a riverine / maritime supplement).
@RPGGamer2 жыл бұрын
It's a decent update, and while in some ways it feels a little hollow, there's a lot to love in the game, I hope you have a great time with it.
@thomasnihil48782 жыл бұрын
Funny side note: I came here to learn about the dice system of the upcoming Blade Runner RPG and noticed the sound sample in your chapters sounds quite similar to the one in the Blade Runner opening sequence.
@RPGGamer2 жыл бұрын
Errr, I might just have grabbed the sound from there. I was making a video with dramatic titles and grabbed the sound for that, and then continued to use it for these titles.
@magetower Жыл бұрын
Great overview. Thanks for the content!
@RPGGamer Жыл бұрын
Thanks for the kind worlds, my absolutely pleasure.
@Charger8117 Жыл бұрын
Great rules breakdown. Well done
@RPGGamer Жыл бұрын
Thank you. Glad you enjoyed it!
@Esanssi103 жыл бұрын
I just got my backer kit in the mail and started going over the rules, ending up a *bit* frustrated. The layout of the books isn't exactly optimal for learning rules. For example, character creation relies on quite a few places on things that are explained later on in the book(and this is not mentioned anywhere in the creation flow). It's one of those flip-back-and-forth sorta books. Your video definitely helped me understand the core fundamentals of the system a lot better. The whole deal with the ammo dice and whatnot is still mighty confusing though!
@RPGGamer3 жыл бұрын
Glad to have been of help. I'm fairly impressed by the rulebook, but haven't dipped into it close enough yet to encounter the problems you've seen. Free League have definitely learnt from their Alien RPG though, as this fixes a load of problems with that particular game. But in modern RPG's, the king for layout so far has to be Cyberpunk Red, which just makes everything so darn easy to find and learn (and I'm not just saying nice things about them because they've said nice things about me). There is something about the Free League games though which are starting to feel a little production line to me, where there's not as much care and attention being paid to them as in other modern RPG's.
@orvilpym Жыл бұрын
Great, helpful quick first intro to the rules.
@RPGGamer Жыл бұрын
Thank you, very much appreciated.
@Anderson_1013 жыл бұрын
Great explanation, thank you sir. I'd love to play or to DM this one but I'm pretty sure my friends are not going to like it. Looks like it's a good successor to the Twilight 2000 name.
@RPGGamer3 жыл бұрын
Was actually having that discussion within my group of friends this week. It's a great game, but not sure how many players will like playing it. It's definitely got a niche who will love it though.
@Se7enBeatleofDoom8 ай бұрын
Twilight 2000 just surpassed Vampire the Masquerade as the most popular role-playing game to LARP.
@RPGGamer8 ай бұрын
Really! Cool to know, and makes me wonder if the Goth / Roleplayer crossover of Vampire and the 90's, has now been replaced by a Survivalist / Roleplayer crossover of the 2020's.
@booksbricksandboards783 Жыл бұрын
I always enjoy your videos. I think we have a pretty similar taste in games. Thank you.
@RPGGamer Жыл бұрын
Thank you, I'm glad you like the videos.
@RIVERSRPGChannel3 жыл бұрын
Very cool My friend did the kickstarter so I’m sure we’ll play it in the future
@RPGGamer3 жыл бұрын
It's a very cool update. Or maybe I just think that after the disaster that was Twilight 2013.
@marltonmanks9891 Жыл бұрын
Got a recommendation on a different video to use this for a command and conquer Tiberian series game I'm running. Definitely like what I see so far, but would anyone have some advice on how to make some of the more fantastic elements of the setting? Tiberian fauna, cyborgs, power armor, etc
@RPGGamer Жыл бұрын
I don't have any advice personally, but it looks like there's a decent threat over on rpg.net about making T2K weird, so maybe that would be helpful? forum.rpg.net/index.php?threads/making-twilight-2000-weird.891041/
@c.e.jarvis15123 жыл бұрын
thanks for the video. Have you started playing it yet? Loved the original 1987 game idea and scenario but the actual system was a bit clunky my gaming group decided. So this sounds very interesting.
@RPGGamer3 жыл бұрын
We haven't yet, our group takes turns gm'ing, so it may be a few months before we get around to the guy who wants to run T2k.
@abbyboyd51113 жыл бұрын
I am assuming that twilight 2000 4th edition is being released by Modiphius. Is that correct?
@RPGGamer3 жыл бұрын
Free League is the publisher, I'm not aware of any involvement by modiphius, but I could be wrong.
@svenk5221 Жыл бұрын
What I really dislike about Alien, Bladerunner, Vaesen and this is that there is almost no character developement when it comes to game mechanics. I know it´s supposed to be a fast story and play driven game but I would appreciate it if there was something to gain more than a few skillpoints. In Vaesen you can develope your HQ and this is neat but in Alien whatsoever there is nothing to achieve and also almost no differences between classes besides three talents that you barely use. This is ok for oneshots or short scenarios but a problem with longer campaignes I guess.
@RPGGamer Жыл бұрын
While I like a lot that Free League does, I keep feeling as if it's not been as heavily play tested as it might. In Alien I played an Android (pre built character), and discovered that due to many of the status effects caused by the Aliens being based around causing stress (which androids don't get), I was more like the Terminator than Bishop, standing toe to toe with Xenomorphs (my characters motivation was about protecting the Humans, so he put himself between them and danger whenever possible). And I really don't think it was supposed to work like that. I get the same feeling from some of the rules in Twilight 2k, that they haven't really been thought through.
@svenk5221 Жыл бұрын
@@RPGGamer yeah, Androids really only work as villains or as Npcs. Whenever a player plays an Android I give him an evil agenda. That works kind of
@Johndoe-nx1uz2 жыл бұрын
It was incredible when I was young wow
@RPGGamer2 жыл бұрын
The new version is very nice. But to a degree it feels kind of shallow in comparison to the older version (for example, equipment wears out, but you just need generic repair parts to fix them, feels very computer gamey). But it looks lovely, and the rules are pretty solid, so I don't hesitate in recommending it.
@bt37793 жыл бұрын
While I will likely be picking this up, I dug T2000 back in the day....this is sounding pretty fiddly and will have to see how it actually plays.
@RPGGamer3 жыл бұрын
I haven't played this yet, but the Alien RPG which uses pretty much the same rules is a little fiddly, but you get used to it quickly.
@Oddball_E82 жыл бұрын
This sounds fiddly compared to the old T2K? Oh, man... no. It's really not. :) This is about as streamlined as it gets for a mil-sim RPG.
@kevlarburrito66935 ай бұрын
7:28 Wait... isn't a 10 just 1 success? I thought the number you want to get is AT LEAST a 6? So wouldn't a roll of a 16 be 2 successes?
@kevlarburrito66935 ай бұрын
Oh I see it, a roll of 10 or higher counts as 2 successes
@RPGGamer5 ай бұрын
Yep, you got it.
@Panzerfan932 жыл бұрын
So this system has nothing but the setting in common with the second edition?
@RPGGamer2 жыл бұрын
That's right, the rules are 100% different.
@swaghauler83342 жыл бұрын
Even the setting is a bit different. It is set in Sweden instead of Poland.
@Panzerfan932 жыл бұрын
@@swaghauler8334 I got the set now, both Poland and sweden are provided
@allones3078 Жыл бұрын
Good video
@RPGGamer Жыл бұрын
Glad you enjoyed
@swaghauler83342 жыл бұрын
This game runs more like FORBIDDEN LANDS than MUTANT: YEAR 0 or ALIEN.
@RPGGamer2 жыл бұрын
I've not played either of those, and Alien was in my mind as my group were playing it when I received my copy of T2K, so the rules seemed very familiar.
@vorpalbite47453 жыл бұрын
Thanks for showing me the rules. I will probably buy the 4th edition, but I all ready dislike the mechanics.
@RPGGamer3 жыл бұрын
It's a massive improvement on the Alien RPG rules, but they still don't feel particularly well tested, I think a lot of house rules are in order to make them playable.
@AlternityGM2 жыл бұрын
This game might be relevant today with Russia having annexed Crimea and its troops recently sent to Kazakhstan to support that dictatorship. And of course about 100,000 Russian troops on Ukraine’s border threatening possible invasion. You could put Twilight 2000 in 2022.
@RPGGamer2 жыл бұрын
Well, given the Twilight war involves both sides throwing nuclear weapons at each other, I really hope that 2022 doesn't become T2K. I think the rules hold up okay for a game based in the current day with NATO vs Russia, but the fact wounds are pretty serious and hard to heal in the game (because of the lack of facilities, medicines and the fallout) would probably need some houserules.
@MegaSkycap2 жыл бұрын
I remember liking the original.... this sounds pretty bad.
@RPGGamer2 жыл бұрын
It's not a terrible update, but for all of the subjects it covers, the game seems very shallow as if only the most cursory thought was given to everything. But it does cover a lot of things that the original didn't, a fixes some problems of the original as well.