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Twilight Princess Review

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Matthewmatosis

Matthewmatosis

Күн бұрын

An in-depth review of The Legend of Zelda: Twilight Princess for the Wii. This video contains spoilers for the entire game.

Пікірлер: 2 100
@sinklar7946
@sinklar7946 7 жыл бұрын
Fun fact: The voice of Midna is a Japanese woman speaking English, with the audio being jumbled up to sound like gibberish.
@DTheCritical
@DTheCritical 5 жыл бұрын
That was brilliant on their part
@RunkkuRusina
@RunkkuRusina 5 жыл бұрын
if its a japanese person speaking english it would sound like gibberish anyway
@kylehill3643
@kylehill3643 5 жыл бұрын
Fun fact: It doesn't take even a 10 year old to figure that out. Knew it the moment she talked.
@sun332s7
@sun332s7 5 жыл бұрын
Kyle Hill sure you did
@Dinolactate
@Dinolactate 4 жыл бұрын
Kyle Hill you are a legend!!!
@doorcurtain8523
@doorcurtain8523 9 жыл бұрын
"Anyway, as a reward for repeatedly stabbing a baboon up the ass, Link gets a boomerang." "This is the start of a trend that I really enjoy in Twilight Princess--" Him saying that right after mentioning the baboon boss fight always made me laugh.
@MrDalisclock
@MrDalisclock 3 жыл бұрын
Ah, So its like Dark Souls .....I'll see myself out.
@NobleLeader6
@NobleLeader6 3 жыл бұрын
@@MrDalisclock More like Bloodborne, the "Smack that ass" simulator of FromSoft games.
@jonfasdifbibkonadj2457
@jonfasdifbibkonadj2457 4 жыл бұрын
Twilight Princess became an INSTANT classic when it allowed you to run and cut grass
@jehan5014
@jehan5014 6 ай бұрын
No bap
@Harpotos
@Harpotos 6 ай бұрын
bappy blease cut (grass)
@JoshuaFante
@JoshuaFante 21 күн бұрын
Yea that why, not everything awesome else about it. Like its only Zelda that looked more realistic and tried that route, that all Zelda fans still want in 2024 and before they sold out the Franchise 4ever now ugh. But the story is definitely the best part
@dashman8499
@dashman8499 Жыл бұрын
After the lackluster english dubs in totk and botw, your segment on voice acting made my jaw drop with how spot on you were. I've recently gotten into your reviews and love them! As many others have said, your attention to detail is astounding.
@thebuddah1253
@thebuddah1253 Жыл бұрын
You don't actually know if the Japanese dub is good because you don't speak Japanese. The English dub really is meh though.
@dashman8499
@dashman8499 Жыл бұрын
@@thebuddah1253 fair point. English dub isn’t terrible but it takes me out of it, I felt a lot more with the Japanese voices.
@FunnyAnimatorJimTV
@FunnyAnimatorJimTV Жыл бұрын
@@thebuddah1253 I'm playing tears of the kingdom in japanese and in my opinion ganondorf talks and laughs way better in japanese than in english
@FunnyAnimatorJimTV
@FunnyAnimatorJimTV Жыл бұрын
But I don't watch Anime so I don't know if zelda's japanese voice acting is as good as an industrial standard. But a lot of other people playing in english also seem to put the voice acting in japanese because they think that the japanese voice acting is better.
@JT5ingh
@JT5ingh Жыл бұрын
@@thebuddah1253 Little details and nuance? Obviously you can't know that without knowing the language. But feeling and emotion? That transcends all language barriers and the Japanese voice track has that in spades over the English dubs of BOTW and TOTK. Saying you can't judge acting and performances in other languages is just a laughable thought when world cinema is as big as it is and you have South Korean movies and TV shows becoming mainstream hits
@annoyingmish
@annoyingmish 10 жыл бұрын
It sucks that they didn't implement a finishing move as a wolf... They could've easily done it since they had the animation for the poe souls.
@harchierspebbington7137
@harchierspebbington7137 10 жыл бұрын
this massive oversight completely ruined the wolf combat for me, if TP is ever remade or ported they should add it in
@jjmf9
@jjmf9 9 жыл бұрын
I think they deemed it too violent/graphic; watch the animation again and try to re-imagine it but with a wolf doing it to a human.
@mattbrabham6351
@mattbrabham6351 7 жыл бұрын
The only "humans" you fight in the game are darknuts, which are fully armored. So that's not a very good excuse.
@bunsmasterbunny
@bunsmasterbunny 7 жыл бұрын
Granted, Link might not like doing it considering he's a Human soul inside of a wolf's body.
@legionbeast
@legionbeast 5 жыл бұрын
@@harchierspebbington7137 This game was already seen as much darker than previous LoZ titles, so I don't think players would care in the long run, just as long as the wolf actually got a finishing move for foes that weren't poes.
@Creamouz
@Creamouz 4 ай бұрын
I rewatch these more often than I want to admit
@adamkahmann2937
@adamkahmann2937 2 ай бұрын
Me too... me too....
@JoshuaFante
@JoshuaFante 21 күн бұрын
Yea but this guy doesn't like this game he sucks
@davemarx7856
@davemarx7856 6 ай бұрын
I'm from the future. The voice acting wasn't very useful.
@ThrillingDuck
@ThrillingDuck 8 жыл бұрын
"But instead you have to wait for the enemies to get back up and stop being invincible." Shit like this in videogames always makes me laugh XD
@Schoo_Schoo
@Schoo_Schoo 10 жыл бұрын
Discourage the player to go for a 2nd playthrough? Ha! I played through and completed the game 26 times. I have problems.
@TinyDancerX99
@TinyDancerX99 10 жыл бұрын
I've beaten Bioshock almost 30 (lost count around 18 and still beat a couple times a year) but it's not nearly as long...anyone else?
@CharlieilrahC
@CharlieilrahC 10 жыл бұрын
52 hours of a boring start? Yes, you definitely have problems. Now if you excuse me, I have to go complete Ocarina Of Time for my 132nd time...
@Schoo_Schoo
@Schoo_Schoo 10 жыл бұрын
Charlie Turner Well you can skip cutscenes in Twilight Princess, so the runs go pretty quick.
@Rislear
@Rislear 10 жыл бұрын
I once borrowed it from a friend for the gamecube and got to the twilight palace before i had to return it but later i bought it for the wii and completed it from the start
@bruhsketit9195
@bruhsketit9195 7 жыл бұрын
That means you should be at 33 plays through by this point
@TheRepty818
@TheRepty818 9 жыл бұрын
I dissagre about Zant. I thought that was a wonderful twist. You spent the entire game terrified of that guy, and when you finally get to know him he turns out to be a total loon. I loved it.
@Beos_Valrah
@Beos_Valrah 9 жыл бұрын
TheRepty818 I liked the fact that Zant himself actually wasn't strong at all, and that his power was given him by Ganondorf. Without Ganondorf, he would be nothing. I love these twists where you suddenly see the true enemy behind the scenes who initiated it all.
@TheRepty818
@TheRepty818 8 жыл бұрын
DrTheKay Gr8 b8 m8. Trollolololol
@nowun6043
@nowun6043 8 жыл бұрын
+DrTheKay You're freaking out over a KZbin comment, I'd have to wonder if you're the 3 year old moron given your straw man argument.
@Neogears1312
@Neogears1312 5 жыл бұрын
i feel like it was just handled poorly. dmc3 is a game that does this really well with arkham/jester. arkham is this brooding evil mcevil guy who gets off on the idea of evil to the point he kills his wife to be more evil. he is of course also disguises himself as the jester an obnoxious coward that seems really incompetent even in his fights. this connection is only revealed come mission 13 he defeats everyone and claims the stage as the main antagonist and really highlights the most important part of this kind of twist ; expectations. zant is expected to be like darth vader but he's actually more relatable to kefka palazo minus the competence. arkhams reveal shows he's not the complete stoic but in actuality a massive nutjob with no grip on reality, but is still intimidating because of this, arguably more so. it also helps that unlike zant arkahm defeats you, and two other boss fights (one of which being the final boss of the game) with a single sweep kick showing you had good merit to be afraid of him where zant just gets demoted to an over glorified boss rush and a baloon you pop afterwards.
@dmas7749
@dmas7749 5 жыл бұрын
@@Neogears1312: yeah, arkham was great, and i liked the kefka comparison too, it feels like they drew inspiration from that for zant but didn't fully comprehend what made kefka a great villain
@dobadobadooo
@dobadobadooo 8 жыл бұрын
Small nitpick: Ther Hero's Shade is not a Stalfos, it's just a ghost. Actual Stalfos appear in the game, and they look completely different than him. Plus, you can actually find his grave in Hyrule Castle, in a very well hidden area in the courtyard, which by itself kinda debunks the whole Stalfos theory.
@theophanyfd5422
@theophanyfd5422 5 жыл бұрын
Well the Hero's Shade DOES look like the Stalfos from Ocarina of Time. Perhaps the Stalfos just evolved to look different in Twilight Princess?
@lunchbagmermaid4590
@lunchbagmermaid4590 5 жыл бұрын
Apparently he is the Hero of Time from the Ocarina of Time and Majoras mask. In those games, is Link the Hero of Time? (Obviously a different link to TP link)
@NotaWalrus1
@NotaWalrus1 5 жыл бұрын
@@theophanyfd5422 Except he doesn't look like a Stalfos at all. If you look close he just looks like a ghost with a skeletal face. His arms are muscled (albeit translucent) and with no exposed bone.
@toxic_revenant3
@toxic_revenant3 4 жыл бұрын
+J T Your toxicity and unlikeability are showing
@shadyminkins5704
@shadyminkins5704 3 жыл бұрын
@@toxic_revenant3 "toxicity." grow up
@Lassenissen
@Lassenissen 7 жыл бұрын
I think the reason Link's face looks so bland, even when he's emoting, is a combination of his irises having a glassed, washed-out color, and his eyes not properly finding a focus point I think. Like in the shot you showed, his eyes just tracked around the room in a floaty motion, instead of "snapping" more realistically to different focus points.
@Pilpup
@Pilpup 10 жыл бұрын
I found no one else who shared my complaint. The track Midna's Lament is a gorgeous song. I was so annoyed it kept getting interrupted by those enemies. Of course because they spawn in the same fucking place all the time it's almost as if Nintendo did this intentionally. But hey the track is in Super Smash Brawl so...YAY!
@dmas7749
@dmas7749 5 жыл бұрын
you could argue that it works this way, with link being annoyed at enemies when trying to help Midna, comparatively: in majora, your life is far more threatened by the crashing moon than a random enemy in this game, enemies are still a threat, however small would it be better if the game overrode battle BGM? probably but the difference is a bit on the negligible side
@thesenate4070
@thesenate4070 5 жыл бұрын
And it’s STILL that way in the Wii U HD version unfortunately
@SophiaLilithUwU
@SophiaLilithUwU 5 жыл бұрын
@@dmas7749 How exactly are stationary Dekurhana plants or diaper people with meat cleavers threatening in this game? That plus the fact that the enemy encounter music is not exactly what I'd call tense. It might be a negligable oversight to you, but it simply an unnessecary one at best and and worst it shatters immersion altogether, like it dd for me and many other. If it were guardian music like in botw, i would not complain, but it isn't.
@dmas7749
@dmas7749 5 жыл бұрын
@@SophiaLilithUwU: i didn't mind it, that's just how i saw it and reasoned why i think it's fine here but wouldn't be in MM or something
@El_Surge
@El_Surge 3 жыл бұрын
I introduce you to "Chyde", a youtube user who uploads great quality Zelda videos
@BriHarded
@BriHarded 8 жыл бұрын
"Ocarina of Time, but bigger." Makes me laugh every time.
@hubblebublumbubwub5215
@hubblebublumbubwub5215 7 жыл бұрын
in what way?
@MiggeX
@MiggeX 7 жыл бұрын
Wulbulbul Lubbubwublub gåttabbbbbnnnnnnn cc. Cc clchvhjnn,Mikkoööööllliöää
@nathaneskin3572
@nathaneskin3572 7 жыл бұрын
BriHard To be fair, Ocarina of Time was basically just "Link to the Past, but bigger." And Link to the past was in turn, "Zelda 1, but bigger."
@cmanor00
@cmanor00 6 жыл бұрын
And Skyward Sword is this haircut, but with Zelda. knowyourmeme.com/photos/920736-the-barber
@AldentheBlue
@AldentheBlue 9 жыл бұрын
Something that really annoyed me about the Palace of Twilight was the sword upgrade. Or should I say, the cool and handy sword upgrade that is only useful in that dungeon. Who thought that was a good idea? "Oh, hey, let's reward the player by giving the Master Sword an upgrade since it's nearing the end of the game! But it can only be seen or used in this dungeon! Just let us keep it.
@Garrette63
@Garrette63 9 жыл бұрын
Twilight Princess doesn't really deserve the hate that it gets. It was a game made to address the outcry from the fans of OoT who hated WW. I feel like it succeeded. It takes OoT's gameplay and improves and modernizes, as well as expanding the world and dungeons in a natural way. The real truth of the matter is that Nintendo could make the best game of all time and the people who claim OoT is the best game ever will still continue to say that. People tend to latch on to the first Zelda they played, or the one that appealed to them the most. I had the original Zelda when it was new, and played it again and again. Link to the Past is really the one that sat the best with me though, and it's still my favorite to this day. It's why I think they should make more 2D Zelda games like it, and less like Phantom Hourglass and Skyward Sword. Other people don't care for the 2D Zelda games at all, and feel like they're the worst in the series. Tl:dr This game was made for a specific reason and targeted a specific group of the fanbase. The sale of the game reflect this, and no amount of internet comments from me or anyone else will change the truth. Twilight Princess was a very successful game, and actually one of the most focused games in the entire series.
@Garrette63
@Garrette63 9 жыл бұрын
Have you seen the owl in OOT? And difficulty isn't that great of argument, all of the Zelda games are relatively easy. Zelda 2 is by far the hardest.
@Garrette63
@Garrette63 9 жыл бұрын
I agree with you. The 2D Zelda games are more difficult in general, but most of those aren't exactly challenging either unless you're a more casual player. Moving the games into 3D lowered the challenge even further, and made them take longer to complete instead. As I said, Zelda 2 was definitely the hardest by far, and it's also the least liked.
@17Haru17
@17Haru17 9 жыл бұрын
***** The challenge in Zelda is all about the puzzles.
@leeroynewman
@leeroynewman 9 жыл бұрын
Garrette "Most focused" i see you never played majora mask
@17Haru17
@17Haru17 9 жыл бұрын
***** Majora's Mask wasn't really 'focused'. I mean, sure, it too was a great game, but by its very nonlinear nature it isn't 'focused', but rather spread out.
@seangdovic4967
@seangdovic4967 6 жыл бұрын
3:57 I love this. “In order to restore the area Link has to...” **squints at the words on the script** “...hunt... bugs....... for some reason.............. Okay.” He sounds like a news reporter after a co-worker put something ridiculous on his teleprompter as a prank and he has to just roll with it. It’s hilarious.
@glorioustigereye
@glorioustigereye 5 жыл бұрын
I always saw Zant as a guy who thinks he is calm and collected but when the chips are down he is actually a child.
@lyleinnoe2210
@lyleinnoe2210 2 жыл бұрын
Same. I never saw it as a twist. If that WAS their intention then yeah thats just silly - but until a lot of people labelled it a ‘twist’ I genuinely just thought it was Zant behaving like any villain would when backed into a corner
@bigwinz
@bigwinz 13 күн бұрын
But that's lame. "Composed bad guy is actually impetuant" *yawwwn*
@VioStarclad
@VioStarclad 8 жыл бұрын
9:39 What a thrill, with darkness and silence through the night...
@TheTankbus
@TheTankbus 8 жыл бұрын
Oh man, that got me good.
@Ghost-ql3hl
@Ghost-ql3hl 6 жыл бұрын
What a thrill ....
@dmas7749
@dmas7749 5 жыл бұрын
YES
@salvale9184
@salvale9184 3 жыл бұрын
-Grizzly dirty art style -Massive fanservice to the first game in the 3d branch of the series, to the point of essentially remaking it's final boss -Seems to dismiss the second game in the series -Seen as a disappointment compared to the airtight trilogy of classics that came before it - Confused plot that thinks it's better than it actually is Yeah, Twilight Princess is MGS4
@demonpirate5453
@demonpirate5453 8 жыл бұрын
16:00 thank god you acknowledged this! bugged me so much, especially when I'm running through Hyrule Field feeling like a badass hero with the music then I get near an enemy... *blech*
@famguy2101
@famguy2101 8 жыл бұрын
funny though, you stated one of the good changes was the fact that rupees are returned to chests if the wallet is full. Apparently, for some reason, this feature was removed for the HD remake
@b0tster
@b0tster 10 жыл бұрын
Looking back on this.. I really liked your humor in the earlier review and I would like to see it come back. Just how you tell a joke with the exact same serious tone as the review just gets me by surprise all the time. And the fact that they only last a few seconds makes sure that it doesn't get boring, and nothing is forced.
@ALocalClown
@ALocalClown 10 жыл бұрын
I'd say the humor is still there, the Demon's Souls video has many genuinely laugh out loud moments. I think the Team Ico games are just... a bit too serious for humor. Like, they're just TOO good to not say "let's sit down and talk about some serious shit". I love the humor too, but the latest videos I feel, gain a lot from lacking humor.
@b0tster
@b0tster 10 жыл бұрын
True. I did really enjoy drunk mat. I just hope to see more in the future :D
@blakeisthebeast
@blakeisthebeast 9 жыл бұрын
I remember when i was smaller reading about the then untitled twilight princess game that was in development in a Nintendo Power magazine. I remember seeing a dungeon layout that was never put in the actual product along with some pretty creepy enemies, makes me wonder how much was replaced/cut for the final product.
@NeonStormTV
@NeonStormTV 9 жыл бұрын
I remember reading about it in my elementary library in some Disney magazine that showed a few upcoming games in a few years. The magazine compared it to Windwaker in some aspect as I think I remember. Man, I am 21 now and missing elementary. T.T
@MiauFrito
@MiauFrito 9 жыл бұрын
+fhhh "before I came out" A single letter makes all the difference
@Verticom10
@Verticom10 4 жыл бұрын
@@NeonStormTV ooh boy now youre feelin it huh
@agentorange7918
@agentorange7918 Жыл бұрын
@@Verticom10 He is an old man by now.
@Yaymaze
@Yaymaze 10 жыл бұрын
Actually there is the option to turn off pointing at the screen for aiming, which makes the flying mini game use the analog stick instead.
@KiTheMC
@KiTheMC 9 жыл бұрын
In my opinion the "Hidden Village" is my favorite place in all of Zelda. I LOVE the western theme to it, I LOVE the feeling of killing the bulblins with my bow, there are SO many buildings to explore inside, I think it is odd for all of those cats to be in there, I like the howling stone song, it's fun talking to the Cucco, it's kind of a twist to see a person still living there, and MUCH MUCH more to love about this place. I have a saved file just to do the "kill the bulblins" section.
@cosettapessa6417
@cosettapessa6417 Жыл бұрын
I always thought cats were there for the old cat lady ahahahah
@thegooseinator9614
@thegooseinator9614 8 жыл бұрын
The art direction in this game is fantastic, every dungeon and area feels completely visually distinct. This is overall my favorite Zelda game despite the slow start (which built immersion for me) and odd story structure. It's also the easiest Zelda game to recommend considering everyone and their mother seems to have a Wii tucked away somewhere, and I'm certainly not recommending Skyward Sword.
@StevenoftheDead
@StevenoftheDead 8 жыл бұрын
why wouldn't you recommend Skyward Sword? i haven't played it, but i heard only positive things about it
@thegooseinator9614
@thegooseinator9614 8 жыл бұрын
+Arden Thomas It's the worst 3D Zelda game. The controls rely too much on motion and really limit the game's mechanics (and sometimes just borderline don't work), and the game reuses the same environments over and over to pad out the length with boring fetch quests. The one thing I can say for it as a positive is that the Zelda character in that game is easily the most compelling she's ever been, so the otherwise standard story feels more motivated. Still, Twilight Princess is better in almost every way (even if it too has its share of fetch quests XD).
@adelin081
@adelin081 8 жыл бұрын
Worst? It was my favorite. I like it more than ocarina of time, twilight princess or windwaker. I haven't played majora's mask though. I never had problems with the controls and I didn't even own an original motion plus, just a cheap chinese one.
@thegooseinator9614
@thegooseinator9614 8 жыл бұрын
I'm assuming what you liked about Skyward Sword was the story, so I would absolutely recommend Majora's Mask. One of the best stories in any game ever.
@mrpolybius6487
@mrpolybius6487 7 жыл бұрын
TP might have been the worst 3D zelda I've played, and I've played them all
@samwellcheck562
@samwellcheck562 Жыл бұрын
Matthewmatosis: "...if they actually attempt full-on voice acting, I have no doubt that it will be a trainwreck." Breath of the Wild: "the prophecy has been fulfilled."
@oxenford539
@oxenford539 9 жыл бұрын
the gamecube version is the definitive one - for the most obvious reasons that it sees link as being left handed and that the world map in the GC version is the correct way round. the wii version is just a port.
@dialMARK4action
@dialMARK4action 9 жыл бұрын
+Joshua Oxenford A very good port in fact, that severely improves aiming. The map critique depends on which one you played first, otherwise it's a mute argument. And Link being left-handed, although a neat tradition, is (and sorry if I come off as mean) one of the stupidest critiques you can give to an overall game. It really does not, in absolutely no way, hinder the enjoyment or diminish the quality of the overall game.
@oxenford539
@oxenford539 9 жыл бұрын
I just liked the fact that link used to be left handed. I can't think of a single other lefty in video games. I'd also argue that the direction of the map in twilight princess is VERY important. Imagine a game based in the real word with Asia, Europe, the Americas, etc. Now imagine that the game developers flipped the world map... yea, It would be wrong. Hyrule has always been a specific way around and flipping it takes away from the lore that the series has presented over the last 30 years. The wii port didn't present itself as a 'master quest' style flip of the map either, but rather, it was flipped just to make link right handed for right handed people who'd be using the wii remote. This seems fine, and i'd have though it a fair reason to flip the game, if it wasn't for the absence of a left-handed game mode for lefties. Personally i'm right handed - I just think it's wrong to purely cater to only one group of people and ignore rest like that, especially at the expense of diminishing the canon of the game's lore.
@oxenford539
@oxenford539 9 жыл бұрын
spin attack can be instant and not charged in the GC version too. just like in ocarina of time, just rotate the stick quick and hit the attack sword button. it will do an instant spin attack. as for the wii version releasing first, that was only true in some places. several areas got a simultaneous release of the two. and as long as you're mentioning controls, riding epona in the wii version sucks cos the camera is always defaulted right up the horse's ass, where as you have proper control to combat that issue in the gamecube version. i know that's a pedantic point - but so was the point about spin attacks, which was false anyway.
@oxenford539
@oxenford539 9 жыл бұрын
well the argument was about the gamecube vs wii version being the definitive version - the release isn't a mark against the wii version. i was just correcting the misconception that the wii version was released 1st everwhere. interesting note though: the wii version doesnt run at a higher resolution despite being 16:9. the wii version actually cuts out a lot of the picture. it just cuts the top and bottom of the image away to make it run at the wii's native 16:9. the reason gamecube games still run at 4:3 when played on a wii is because the wii actually has a gamecube inside it also, pretty much - and it just launches the game via that. so although 4:3, you actually get more picture on the gamecube version.
@TMitch3105
@TMitch3105 9 жыл бұрын
+Joshua Oxenford Technically, the wii version should be the definitive one, as it came out first. Although, I do understand that Nintendo developed it with the gamecube in mind.
@peckc16
@peckc16 3 жыл бұрын
While I agree the Wii version is likely Nintendo's preferred way for you to play, this is undeniably a GameCube game first and foremost. They just slapped some motion controls on and mirrored the screen to accommodate right handedness.
@lyleinnoe2210
@lyleinnoe2210 2 жыл бұрын
I’m curious: was the UI mirrored as well or is the map on the left on both versions?
@chimanruler15
@chimanruler15 2 жыл бұрын
@@lyleinnoe2210 The map is on the left in both versions.
@jackdaone6469
@jackdaone6469 Ай бұрын
Really wish they'd given you the option of flipping the game back for left-handed players. I, myself, am right-handed, but I always liked the little quirk of Link being a left-handed protagonist up until the Wii version of TP, then he's been right-handed ever since. Personally, I would have personally enjoyed the challenge of playing Link left-handed to keep with the longstanding series tradition at that point.
@Samination
@Samination 9 жыл бұрын
Of all the 3D Zelda games, this has to be my favorite (next to Skyward Sword). Everyone says Ocarina of Time is the best, but Twilight Prince outperforms it in every way. This was my first Zelda game. I did go back and play OOT and MM, but they failed to suck me in, as they both felt more like a chore. TP has a really nice mood and Milda was a great sidekick, as she wasn't intrusive (and also a bit mysterious). I didn't like the wolf form at first, but it grew on me after a while especially when given control over the transformation. The dark world is probably a bit too gloomy, but that only helps make the normal world seem better. I love the exploration, as there is lots to see and many secrets to uncover. It's just amazing. I do agree the beginning is extremely slow, but I think it was intentional to give you a relaxing start to a very long, action packed game. However, people with little patience will be turned off. Which is shame. Lastly, the graphics look great for a Wii/Gamecube game. Too me, this is how a Zelda game should look. Wind Waker is beautiful, but it looks too kiddy for my tastes. It's a damn shame TP didn't come out in HD as it would've really helped, but maybe it will get a re-release someday. I can dream right? PS- I've played this game 3 times.
@Alienfromgame
@Alienfromgame 8 жыл бұрын
Guess you got your wish. Btw love your channel mate.
@Samination
@Samination 8 жыл бұрын
+Alien D. Martian Haha. Yep and now I get to play it for the 4th time, but at least it'll be the Gamecube version and be an enhanced version. I've already preordered!
@Samination
@Samination 8 жыл бұрын
+Seasoning the Obese I never found any of the fishing in any Zelda game "fun" haha, but I think TP progressed in a way that was never a chore. I will say there are some parts that are a bit tedious, but that's any game. Maybe it's just the fact that it was my first Zelda game, but I'm glad it was.
@MarcusKhaos1
@MarcusKhaos1 8 жыл бұрын
Taco-Man has spoken.
@baileyfelker4687
@baileyfelker4687 4 жыл бұрын
And thennnnnn breath of the wild came out ;)
@sagewaterdragon
@sagewaterdragon 10 жыл бұрын
Christ, this game was my childhood. When I was younger, according to my save file, I put over 70 hours into it. I know that it doesn't even have that much content, but the world is just entrancing. I spent hours just riding through the fields and finding things. I wasn't that good at locating things, really, so I was still finding stuff hours and hours into it. However, I replayed it a few months ago, and I realize how... hollow it felt. I feel that if this game had been made on more modern hardware, it would've been superior in a multitude of ways. For example, a lot of cutscenes suffer from extremely stilted animations. This ruins the suspense in a lot of moments such as Lanayru's presentation.
@mikeluna2026
@mikeluna2026 3 жыл бұрын
Well, all older games will feel limited or stunted in some way as they age. Since new games are released which progressively raise our standards.
@2shadowgamer2
@2shadowgamer2 10 жыл бұрын
Maybe it is just me, but I played Ocarina of Time first when I was younger then when I was older I played Twilight Princess. Twilight Princess does borrow a lot from Ocarina, but in my opinion it is the better game and personally I think many people who don't like TP is blinded by nostalgia, but I might be wrong.
@SomeGuyWhoPlaysGames333
@SomeGuyWhoPlaysGames333 10 жыл бұрын
Sometimes, it might be the case with Ocarina of Time. But not other games (unless they're think the first game is better than the rest) Also, it's expected that you played Ocarina of Time when you were younger since it came out 8 years prior. I like Twilight Princess. But I like other games better and it has nothing to do with nostalgia. Some say people only say MM is darker than TP cause of nostalgia. Nope especially since most people didn't even give MM a chance when it came out. MM is just a darker game.
@sagewaterdragon
@sagewaterdragon 10 жыл бұрын
gameaddict51 Arguable. Both Majora's Mask and Twilight Princess are dark, but in very different ways. Majora was more about the inevitability of death and sorrow, while Twilight was more about betrayal and fear. Calling one darker than the other is doing a disservice to both.
@jeremyhalla1757
@jeremyhalla1757 7 жыл бұрын
2shadowgamer2 My story is the opposite and I like Ocarina better. I just feel Oot is more fun and contains a better adventure
@dmc1673
@dmc1673 7 жыл бұрын
In my opinion Majora's Mask is the best Zelda game. Ocarina of Time is prob 2nd. TP taking parts doesn't mean it's the same thing or as good..
@journeyman1218
@journeyman1218 4 жыл бұрын
Agreed.
@TopMostFlavor
@TopMostFlavor Жыл бұрын
That section about voice acting around 17:00 aged very well
@xPrecisionx
@xPrecisionx Жыл бұрын
yea the voice acting in tears is one of the weakest aspects of the whole experience
@JoshKall
@JoshKall 9 жыл бұрын
26:20 You actually can look downwards using the cucco by holding backwards on the control stick to slow down. 26:30 You can skip this cutscene using the minus button 26:45 Actually you CAN turn the motion controls off for this mini game. Just disable the pointer in the menu.
@tadaokou4919
@tadaokou4919 3 жыл бұрын
There were a lot more misssteps in this video but yeah, those were big ones.
@GreenEyedDazzler
@GreenEyedDazzler 2 жыл бұрын
No way to look down without slowing down is dog shit
@Thierce
@Thierce Жыл бұрын
the game never explains or hints at this at any time tho :(
@cosettapessa6417
@cosettapessa6417 Жыл бұрын
@@Thierce true
@hypotheticaltapeworm
@hypotheticaltapeworm 11 ай бұрын
​@@ThierceGod forbid you open the menu and notice the thing that says "options"
@rogerfvb
@rogerfvb 9 жыл бұрын
I just finished the GameCube version of this game and from what I see it is far superior to the Wii version. With nearly full camera control and no motion controls, the gameplay feels very solid and similar to the N64 games. I played a little bit of the Wii version beforehand and the motion controlling of the swordplay was boring and not needed. By the way, the Dolphin emulator provides a far better graphical experience (on an average of 760p-1050p) than the blurry console resolutions. All in all I felt the game was maybe a little too easy. I only needed Google help finding the last 14 poe souls because I wanted to finish the game faster. Some dungeons got me stuck but mostly because of my own stupidity, not that they were too hard. Unlike most people, I didn't feel that Ganondorf "cheated" his way into this game's story. Ganondorf was foreshadowed at least twice before his reveal. The thing that actually bothers me is how Zant becomes a joke after entering the Palace of Twilight. He was a pretty good villain before becoming that high-pitched voiced crazy guy. I didn't hate Ganon's inclusion and the finale with Hyrule Castle was extremely epic, except for the fact that the dungeon is VERY short for what it builds itself up to be. I haven't beaten The Wind Waker yet so I can't compare TP to it. But comparing to OoT and MM it's an okay game, pretty fun with a great atmosphere of darkness and excellent music. The Hyrule Field theme is absolutely great.
@MattRenfroe
@MattRenfroe 9 жыл бұрын
+Roger França I don't think that he's saying that the Gamecube version is worse, more so the Wii version is simply the one Nintendo wanted us to play, making it the "intended version."
@JealousBishop
@JealousBishop 8 жыл бұрын
+Roger França OoT got along with no full camera control. That's the point of Z-targeting. Motion controls are perfectly fine. It's just a glorified button. Unless you have severe arthritis, I don't see how it can be an inconvenience. "boring and not needed." What a horrible critique. Boring, yes, but are you saying shaking a Wii Remote is supposed to be funner than pressing a button. "Not needed". It is very needed in this case. I see more of a hardware mistake than game mistake. The lack of a button makes it pretty much essential to remap the B button.
@JealousBishop
@JealousBishop 8 жыл бұрын
***** It' an adventure game, not an RTS or MOBA where precision is a must. When is the last time you got completely screwed over in Skyward Sword because of motion controls?
@Mathias600RR
@Mathias600RR 6 жыл бұрын
Difference here is that the motion controls in Skyward Sword actually work, and you can walk around in first person to explore new areas which kinda solves the camera problem. TP's controls were so horrible that I couldn't even bother finish the game.
@Tpdude046
@Tpdude046 5 жыл бұрын
Mathias600RR That’s pretty pathetic, honestly.
@TheKSH991
@TheKSH991 8 жыл бұрын
I would love to hear your thoughts on TP:HD , like what you did with windwaker , I feel like they improved on some aspects , like the vine climbing is faster and the bug hunt is much shorter
@DZ-rt7hb
@DZ-rt7hb 8 жыл бұрын
+TheKSH991 the tears of light hunt was still pretty annoying in the HD version. A little bit less annoying but still pretty annoying. The fact that they changed the vine climbing animation was good tho. Thing is, they still left a lot of things that needed fixing (imo) unchanged, like the fact you move extremely slow while walking on walls (with the iron boots in the 2nd dungeon), they didn't include a way to switch between day and night (of all the things that needed fixing this was imo the most important one, just why?), they left the issue with Midna´s Lament in the remaster, etc... Also some of the improvements felt like missed oportunities tbh. The Ghost Lantern was alright but honestly, a way to switch between day and night would have been WAY more useful for Poe hunting. Also, the new dungeon is just a Cave of Ordeals in Wolf form. I was expecting a real dungeon, with puzzles and shit... So long story made short: the HD Remaster improves the game in some aspects but at least imo, the improvements are minimal.
@gloopyus
@gloopyus 8 жыл бұрын
+Scott2781 i agree
@TheKSH991
@TheKSH991 8 жыл бұрын
Scott2781 tbh I agree with you , but i still would like to hear Matthews thoughts on it 😅
@JealousBishop
@JealousBishop 8 жыл бұрын
+TheKSH991 Twilight Princess highly needed a remake. When WW HD came out, I wondered why it wasn't Twilight Princess, which was quite dated.
@TheKSH991
@TheKSH991 8 жыл бұрын
JealousBishop WW came before twilight princess dude , plus WW is like a no brainer when it comes to thinking about making a remake , it's graphics are timeless , in fact if I didn't know WW ever came out on the gamecube I would have thought it was a brand new zelda game
@ledvogs7799
@ledvogs7799 9 жыл бұрын
Also I'd like to point out what seems like a glaring analytical flaw to your take on TP's Sword combat. The fact that all the enemies can be killed with standard swordplay does not remove the fact that some enemies can be killed faster or more efficiently with the expanded moveset. And it was clearly designed for the player to be able to do so in that way with some moves. I'm replaying the game for the first time in 9 years, and already this has become apparent. The toadpolis that spit at Link can be picked off with the bow, or Link can use the shield bash to reflect the shot. Or similarly with the tektites you could bait and swing at them or use the bow, but using the back slice is far and away the best way of killing them. Even the sumo mini boss in the Goron Mines I noticed you could bait the punch from the boss and then do a leaping slash, or get in his face, shield bash, and then do repeated pierce attacks. Not only does having the hidden moves being optional expand the ways in which to kill enemies, it also encourages experimentation and leads to a nice "ah HA" moment when you find what works best. Having the enemies designed to die at the hand of only one move bottlenecks the fight from the start and puts the fight on rails. With your example of the Darknuts being designed with the counter attack in mind, that is only the ever approach to killing those enemies that can be utilized, even when more than one Darknut in a fight is introduced. In TP, when taking on multiple Darknuts using the hidden moves make the fight significantly more manageable than baiting two or three swings at a time.
@wolfsyn4674
@wolfsyn4674 8 жыл бұрын
+Led Vogs I figured out how to kill enemies the faster way on my first play through and... the fact that it was so easy didn't make it any more enjoyable. There's a complete lack of tension with the sword combat in Twilight Princess regardless of whether you're swinging your sword over and over or figured out how to do it in one shot.
@pokcow01
@pokcow01 5 жыл бұрын
@@wolfsyn4674 Nothing a three heart challenge won't fix.
@mphylo2296
@mphylo2296 8 жыл бұрын
You are right to be skeptical of voice acting in Zelda, Matthewmatosis, but I have one thing to say to that: "Open your eyes"
@baldman7738
@baldman7738 8 жыл бұрын
I understood that reference
@MrNorbo95
@MrNorbo95 8 жыл бұрын
Made me laugh when I heard him say that he was certain it would be a trainwreck. Looks like it's going to be great in BotW.
@mphylo2296
@mphylo2296 8 жыл бұрын
***** It looks outright revolutionary, at least by the standards of Zelda. I'm excited to say the least.
@MrNorbo95
@MrNorbo95 8 жыл бұрын
M Phylo Same!
@tylerchristou2001
@tylerchristou2001 7 жыл бұрын
I CAN"T WAIT TO BOMB SOME DODONGOS!
@theshawn666
@theshawn666 9 жыл бұрын
Honestly, I think this is one of the much better games in the series. I don't understand why people complain so much about it being "too similar" to OoT. Over the entire run of the 3D games in the *series*, which spanned almost 20 years, this is the only 3D game in the *series* that actually feels like a proper *sequel* to the original 3D game in the *series*...There's a reason that I made that word bold. This is a *series* which means, more of the same. That's what people want. More of the same. While you can dissect this game as much as you want, point out it's flaws, talk about how other games bring more new things to the table..but at the end of it all....This was still the best selling game in the series, only surpassing OoT if you combine the sales of both of the console versions. This is what people wanted. While I won't deny the WW art style has aged much better, I never felt it was right for the Zelda series. Even though that was a perfectly fine game and played well, it's still one of my least liked in the series because of how much it deviates from the Zelda feel in look and setting. As much as I do adore MM, TP is the only other 3D game in the *series* that actually *feels* completely like a Zelda game and I feel that it's ridiculous to use that as a negative point against it. While I completely agree with every other negative point in this review- the wolf form feeling over all poorly implemented, the story feeling really sluggish and getting in the way of the actual gameplay, I appreciate this game so much just because it feels like a proper return to form. I don't play the Zelda *series* to go sailing, or to fly through the skies on a bird, or conduct trains...I play them because I want to traverse the open fields of Hyrule, and explore the dungeons hidden in the deep darkest corners of the land. While I can appreciate the creators wanting to craft newer experiences, I've never been in the camp of believing that difference just for the mere sake of it is a good idea and I think that the series would do good with some proper grounding. Literal pun intended. Such deviations should be a rare luxury. Not the set standard for the *series*. One of the things that made me appreciate Termina so much initially was how, at the time, rare it was for the series to explore beyond Hyrule. In hindsight, I can't say I feel the same way. If it wasn't so much for the *series* trying entirely to hard to be different and innovative with every entry, I wouldn't give this particular game in question more praise than it deserves. All the games in the series that try so hard to deviate from the general look, setting, and feel of the *series* tend to be the worst selling and most under appreciated in the *series*. You could say that people as a broad general audience should be more open to new experiences..but I don't think that's exactly a fair demand to make on people who are consuming products of a *series* and are really only contributing to that *series* because they want more of the same. I think the series would be much more successful if the developers quite worrying so much to make everything feel so radically different from the Zelda norm, and instead just focused on making the best *Zelda* experience possible. To be completely honest, if you or anybody else feel that that Zelda experience is growing tired or cliche, than you as an individual might want to take a break from the series instead of demanding the overall experience change. Pokemon is the best example of this. Sure, it gets flack for being pretty much the same game over, and over again...but it's easily one of Nintendo's best selling, if not the best selling of their franchises. Pokemon games know exactly what they want to accomplish and provide the Pokemon experience that the fans buy the games for and the *sales reflect this*. While I appreciate the willingness to experiment with the likes of WW, it's one of the last games in the *series* I ever replay, favoring instead to just replay OoT or, yes, TP over again for the Zelda experience I crave when I want to play one of the games. I love OoT, but the only reason it's still the fan favorite and the crowned king of the series is because none of the other games have ever dethroned it by doing what it does...but better. TP came close to this, but fell flat on it's face from trying to deviate. People can complain all they want about this game being "OoT 2.0" but that's why it sold so well, that's what people want, and it's not fair to call it that...because in that regard, it failed.
@WolfieboyMachi
@WolfieboyMachi 9 жыл бұрын
It's interesting what you say about the feel of the game because when I played through the game the first time, I could never shake the feeling that it just DIDN'T feel like a Zelda-game... Also, I can't really agree with you in regards to the parts about change and the use of Pokémon as an example. Sure it might sell, but does it make the games BETTER? In my opinion -- no. Especially not Pokémon. The Pokémon games have become stagnant and stale. I intend to buy Alpha Sapphire, but that's only because Sapphire was my first Pokémon game, but after that, I don't intend to spend any more money supporting that franchise. It's just so. Freaking. Boring. Playing the exact same thing over and over again. Give us another game like Pokémon Colosseum. A game focused on an actual STORY rather than the tired "beat 8 gyms, beat the elite four" bs.
@theshawn666
@theshawn666 9 жыл бұрын
WolfieboyMachi Yeah, I honestly feel like WW would be a much better game if it had dropped the few connections it has with Zelda and focused on being a pirate adventure game. Focused on sailing and treasure hunting. Same with SS. It's different enough that it could have easily been it's own IP. Just because it's gotten stale for you doesn't mean the series looses strength. Pokemon adds new elements with every iteration. They improve it while leaving the core experience intact or changing the over all feel of the game. Because Pokemon knows exactly what it is, it's a stronger series, with a more unified fanbase, and sells extremely well. Compared to Zelda where the feel, quality, and sales of the game shift dramatically all throughout the series...Pokemon is successful and consistent. Despite what people say, at the end of the day they really do want consistency. As I said earlier, if you yourself find a series to be getting stale, then you yourself need to take a break from the series instead of demanding it change to suit your tastes. I don't mean that in a negative way. If one finds that the only way they can keep interest in a series is if it's changed drastically...Then they obviously aren't feeling it anymore. I applaud Pokemon immensely for being able to upgrade and improve there games without loosing sight of what their games are about or how they feel. I love Pokemon's consistency and I wouldn't never want to seem them change the groundwork for their main line of games. I appreciate the side-series games for being different and knowing what they are...rare deviations that are a treat because the break away from the consistency, without changing it. I just wish Aonuma would quite trying to bang the inner mechanics of Zelda to death with a wrench. Instead, let him express his new creative ideas in new IPs, where they can flourish, instead of awkwardly shoehorning them into an existing formula that doesn't fit the same feeling. If that means getting Zelda games less frequently...So be it. I'd rather get less frequent games that feel more focused and genuine than a gamble on a gimmick every few years...Which is unfortunately what this series is quickly becoming. I would have a single complaint with WW if it wasn't batching completely the tone, setting, and feeling of a pre-existing franchise. Nor would I have as much problem with SS if it didn't feel like it had "Zelda" arbitrarily forced onto the box. Nintendo has had more than just one platformer series, RPG series, Sci Fi series, that all explore different ideas. There's no reason they can't make a new adventure series to explore their newer ideas.
@WolfieboyMachi
@WolfieboyMachi 9 жыл бұрын
theshawn666 The only thing Pokémon adds are new Pokémon, (contributing to the already overcrowded roster) plus minor tweaks to the mechanics. Save for X and Y which finally gave us what we've been waiting for for over ten years -- a fully 3D pokemon adventure. Which is why I bought it, even though I've still yet to finish Pokémon Black. Pokémon is not consistent in its quality. Ask the hardcore Pokémon fans and they'll tell you some games are vastly superior to others. A game series can keep what their games are about and how they feel (in the case of Pokémon -- catching monsters, training them to be stronger and rise up to a challenge) and still bring something interesting and different to the table. Like for instance, let's say a Pokémon game, developed by gamefreak had come out, yet instead of doing the same mundane task of defeating 8 gyms and defeating the Elite Four, the player had to, say, save the world. Like in the second Pokémon movie. Now let's say that that story, despite having a simple premise, had great characters with great character development, a fresh, well though out lore and world and a well-written story. You really don't think that would sell? Of course it would. Often times, people don't know what they want until they get it. Just look at Minecraft. I think many people are playing Pokémon both for nostalgic reasons, and because their friends are playing it. That's also something we've seen happen several times. Again with Minecraft as well as with other games like World of Warcraft. Playing Pokémon has, for many who grew up with the franchise, become a tradition. And traditions die hard. Especially when tied to such strong nostalgia. And just look at the case of the latest Zelda. A Zelda game with an open world. And people are super stoked about it. Yet another case of people being excited and open to change, and a franchise gaining for daring to improve rather than staying stagnant. Wind Waker batching the tone, setting and feel of a pre-existing franchise is entirely a matter of subjective opinion. I thought Wind Waker felt WAY more like a Zelda-game than Twilight Princess did. The Zelda games had always looked cartoony and had bright colors. Even Majora's Mask, which was a way darker game than any previous game in the series, had it. And then TP comes along being dark, gritty with washed out colors and with a "realistic" feel. How is that not botching the feel of the Zelda franchise? And while I do agree that Nintendo could benefit from new IPs to explore new ideas, I still don't think they should try and do new thigns with their already existing franchises.
@theshawn666
@theshawn666 9 жыл бұрын
WolfieboyMachi First of all. If you don't think Pokemon changes beyond just adding Pokemon, Alpha Sapphire would like a word with you. I've just spent the last 40 mins freely soaring over Hoen and that's just one of the major upgrades it brings. Every Pokemon game has fresh ideas implemented in them, built around the traditional Pokemon structure. Pokemon is consistent. The main series Pokemon games are probably the best example of video game consistency. One of the main ways this shows are with sales. Juxtaposed to the Zelda series, every entry in the series sell consistently well. OR/AS has only been out for a little over a week and a half and not only has it sold about 9 times as much as Skyward Sword did it's opening week, just a little over a week and a half and this game has already sold over half of SS's *life time sales*....by the end of this month it will probably outsell SS at least 2-3 times over. "Like for instance, let's say a Pokémon game, developed by gamefreak had come out, yet instead of doing the same mundane task of defeating 8 gyms and defeating the Elite Four, the player had to, say, save the world." You save the world in 4 of the main series Pokemon games...While still getting the badges...Did you just quit playing the games for an extended amount of time or something? Taking the Badges out of Pokemon would be like taking the dungeons out of Zelda... ."Often times, people don't know what they want until they get it" That's true for new IPs...Not really series' that have been going on for almost 20 years. People know exactly what they want out of Pokemon. If you don't believe me, all you have to do is look at the sales of the spin-off games...Yeah, people want a "Pokemon" game, when they actually purchase a Pokemon game...Go figure. "And just look at the case of the latest Zelda. A Zelda game with an open world. And people are super stoked about it." You mean the open world that is a *throwback to the series' roots*? That open world?...I'm not sure how old you are, but the further I read into your response, the younger you seem...Let me break it down for you kiddo, *Zelda 1 invented the concept of big open worlds in video games*. With the exception of SS, they've all had some fair sized open worlds. People are stoked for it because SS, which was the new deviation for the traditional formula, botched the original feel of the series entirely. This new Zelda isn't doing anything new in terms of world openness, to the contrary, it's just taking it back to what it used to be. "Wind Waker batching the tone, setting and feel of a pre-existing franchise is entirely a matter of subjective opinion" No it's not. Having a bias for or against the changes made in WW are subjective...Saying that a game in a series that changed the entire look and feel of the franchise, changed the entire layout of the world, and focuses on sailing in a series that was never about sailing is a drastic departure for the norm is not subjective in the slightest...because that's exactly what WW did. If it wasn't for the pathetically small amount of dungeons and the small handfull of references to the other games, WW could pass as an entirely different IP honestly. "I thought Wind Waker felt WAY more like a Zelda-game than Twilight Princess did. The Zelda games had always looked cartoony and had bright colors. Even Majora's Mask, which was a way darker game than any previous game in the series, had it. And then TP comes along being dark, gritty with washed out colors and with a "realistic" feel. How is that not botching the feel of the Zelda franchise?" Really?...because one of the most common complaints about TP is that *it feels too much* like other games in the series...Specifically OoT. No, the series has not always been cartoony nor was it always filled with bright colors. The first 2 games were very dull and earthy. The third game actually had pretty realistic colors for a SNES title, the fourth game was in black and white, and the N64 titles are as realistic as the N64 could manage. TP wasn't a "dark, gritty departure". It was a (much needed in my opinion) return to traditional fantasy visuals in the series. If OoT had originally been made on the GC, that's how it would look. You can look at the space world tech demo if you need proof. The only thing remotely cartoony about the older games was the concept art usually followed popular fantasy styles for the times. The artwork for the originals look similar to the original Hobbit movie (earthy tones and all), Link to the Past and Link's Awakening's artwork looked like the animated Sword in the Stone movie (still realistic earth colors). OoT/MM's artwork look like typical 90's fantasy, and TP looks like it took inspiration from LotR. They all looked traditionally fantasy...and WW shat all over that... Also, I have no idea where this notion of TP being completely depraved of color is comping from. The only parts of the game that lacked color were the Twilight Realm segments. The rest of the game actually had quite a bit of color. They just looked a bit earthy...Like they always have in the series...It actually looks more comparable to a GC version of MM in terms of color. There's a difference between trying to features or new ideas to make the experience as polished as possible...You know, what most series do...and completely changing everything up for the sole purpose of...trying to be different?...Difference without purpose is superficial and retarded. If Nintendo wanted to make a game about Pirates and sailing, then why not just make a game about pirates and sailing instead of awkwardly forcing it into a pre-existing franchise that has nothing to do with that stuff? Sales in the Zelda series are declining overall, so you can't make the argument that these changes are keeping the games relevant and interesting to the mass consumer. All the games that made the most deviations (MM, WW, SS) are some of the worst selling in the entire series, while the ones that stay true to what the series is about sell the best. Clearly, people know what they want. Nintendo has always had the problem of trying to tell the consumers what they want instead of actually listening though. Look at how much excitement was present for the HD TP tech demo they showed a couple of years back...You don't have to look very far to see huge amounts of people that are already displeased that Zelda U isn't following that sort of aesthetic.
@linkking46
@linkking46 9 жыл бұрын
I really don't agree with you specially with the “Zelda" feel part, just because it is not realistic looking or because it isn't on Hyrule doesn't mean it has the Zelda feel, the Zelda feel is enjoyable puzzles and side-quests, a few comedic moments here and there, talk about being a hero, and courage and overcoming the odds and exploring, saying that because you're not in Hyrule it isn't Zelda, or because you wouldn't recognize Link without his green tunic it doesn't feel Zelda is what makes a series feel stale, yes it was what sold the most but it is a clear case of the client isn't always right scenario, people thought they wanted a sequel that would grow from OOT but they really didn't I know I was on board with it, I liked TP, but it is one of the Zelda games I play less and I have every Zelda game to date, and atleast every vacation period I try to complete a Zelda marathon which is kind of my weird ritual, but when I get to TP i usually have already played OOT which atleast has the nostalgia factor alongside it, if the series want to grow storywise, or gameplaywise or any other way they have to take more risks, I know I couldn't believe myself when the new land in spirit tracks was also called Hyrule, despite the king of read lions passionately telling them to find a new land that won't be Hyrule, at the very least I respect that timeline because it doesn't have ganondorf and the madter sword in it, doesn't mean I don't want the master sword, Hyrule or Ganondorf in it, as there are other timelines that get away with having Hyrule and Ganondorf in them, but atleast they have them in more refreshing ways, four swords adventures didn't have the zoras in Hyrule but had different new tribes which felt fresh, the oracle games had Ganon in it but weren't played in Hyrule, different touches like that help keep this eternal series fresh, I know I love my Zelda it is my favorite videogame series, but I feel that they should take more risks to bring us better and more rich experiences, they have every tool to make that happen, rarely are the heroes connected or related, the series have ventured outside of Hyrule and have brought interesting tribes, villains and lore to flesh out the world, but they simply don't sometime, like this game which the only reason I differenciate and appreciate the game is because of it's lenghty dungeons, I really enjoy how long and pleasant they are to complete.
@CowboiDan
@CowboiDan 9 жыл бұрын
I found that Twilight Princess's similarities to Ocarina improve the gameplay experience rather than harm it. Playing these games with a long time between them would probably cause some resentment towards TP, since it would be something you interpret as recycling of old concepts, but when I first played TP, I was in the middle of a playthrough of Ocarina on the virtual console. Seeing these similarities back to back made me realize that the concepts from ocarina used in TP were truly an evolution of the concepts, like the variety of bombs, accesibility of the Zora tunic, and enormous improvement of the clawshot over the hookshot. For those reasons, I can easily say that Twilight princess is my favorite 3D Zelda game. It felt like the first time a 3D Zelda game was overall wholly improved over its predecessor. The game undeniably has many flaws (like the first two hours of the game), but I find that it has the most forgivable flaws out of any 3D Zelda game up to date.
@adamslivka9436
@adamslivka9436 9 жыл бұрын
Exactly, I always saw Twilight Princess's similarities to Ocarina of Time to be beneficial to the series. It helped preserve and reestablish the lore from Ocarina, while also putting a unique twist on it. While Majora's Mask and Wind Waker are fantastic games, they pale in comparison to the scale of Twilight Princess's grand interpretation of the series' lore.
@Pan_Z
@Pan_Z 8 жыл бұрын
Interesting fact: Midna's VA is actually speaking English, and that was distorted
@Anzariel
@Anzariel 10 жыл бұрын
I personally hated the fight with Ganondorf, him hiding behind the princess, then transforming into a beast in anger then running away from you, the one person he wants to crush permanently, THEN finally calming down for a 1 vs 1 battle is totally out of character and flirts with cowardise. Remember, in Ocarina of Time, you pissed him off so much he punched the floors off his castle just to get you. He then crumbled his home over your head and then, finally, snapped out of control.
@ChimerFox
@ChimerFox 10 жыл бұрын
Different ganondorf, they are all different incarnations
@RockrGrrl
@RockrGrrl 10 жыл бұрын
ChimerFox Actually it's the same Ganondorf. On most accounts, you're correct, but in this case it's the same one as in Ocarina of Time.
@Anzariel
@Anzariel 10 жыл бұрын
That's what I thought too. Ganondorf is invincible, only thing that can be done is to seal him and wish him farewell.
@Anzariel
@Anzariel 10 жыл бұрын
and the two zelda on the NES, and the skyward sword one even if I hated it. We never see him die for good and it's never even once stated that it is not the same one.
@Anzariel
@Anzariel 10 жыл бұрын
He was petrified. I bet you 10 bucks that removing the sword will make Ganon fleshy again in the following minute. Also, Petrification can be reversed in a number of ways. Dispel magic and Break Enchantments are good ways but if you're going *by the book* then it wouldn't work. The petrification was not an arcane spell but rather a special effect of the sword meeting it's nemesis. If you treat this case as you would a basilisk then Stone To Flesh will work, as does a Wish or Miracle spell and their limited counterpart. If you have nothing like these, just smash the statue and resurrect the bastard. If you're not nosebleeding yet and get the joke then hey, you're amazing. If not you missed something good when you were young. DnD was amazing.
@MicahBuzanANIMATION
@MicahBuzanANIMATION 9 жыл бұрын
Now THIS is what I call a review. Your reviews go into so much detail.
@UltraHylia
@UltraHylia 6 жыл бұрын
What, a hate rant on the game full of pointless nitpicks because there's nothing actually bad about the game is a good review?
@SophiaLilithUwU
@SophiaLilithUwU 6 жыл бұрын
There's plenty bad about the game. The fact that it barely got anymore meaningful story going on that OOT, yet features way more cutscenes. The absolutely tedious first 30 minutes. The lack of functionality for the wolf form. The abyssal climbing speed. The fact that Zelda could have not been in this game and nothing really changed. The fact that Ganon could not have been in the game and it would probably better for it. The absolute destruction of Zant's character. The completely pointless cut scene after the fused shadow is completed, which serves no purpose at all except trying it's hardest to be edgy. The encounter music taking priority over Midna's Lament is an immersion breaking disaster. The fact that Hyrule Castle Town seems to be brimming with live but there's nothing really in it. The fact that the citizens don't even react to the castle being apprehended. Another immersion breaking disaster as well. The sidestory of the Ilya being resolved way to late at a point where many players probably forgot about it all together. The absolutely dated looking graphics. Link looking like a wooden puppet when ever he's supposed to express emotion. The non-optionality of the controls. The fact that it's way to willing to be like OOT and not like it's own game. Non of these are mere nitpicks at all
@UltraHylia
@UltraHylia 6 жыл бұрын
"The fact that it barely got anymore meaningful story going on that OOT, yet features way more cutscenes." What? TP has way more story than OOT - there's Zant and Midna's backstory, Ganondorf's execution, the entire world becoming engulfed in Twilight. The only story in OOT is some boy has to collect stuff and kill an evil guy. "The absolutely tedious first 30 minutes." This is the only point I agree with. "The lack of functionality for the wolf form." The wolf form allowed for some great secrets in the overworld - 12 years later and I'm still finding some of them. "The abyssal climbing speed." The climbing speed wasn't that bad. They improved it in the HD remaster anyway. "The fact that Zelda could have not been in this game and nothing really changed." Would you make that same comment about Majora's Mask? That game doesn't feature Zelda at all and people still love it. "The fact that Ganon could not have been in the game and it would probably better for it." Again - other Zelda games like Majora's Mask, Skyward Sword, the DS games, The Minish Cap all have no Ganondorf and they mostly don't get hate. "The absolute destruction of Zant's character." How was his character destructed? Zant just revealed his true personality later on in the game. Not only that - he killed Ganondorf! "The completely pointless cut scene after the fused shadow is completed, which serves no purpose at all except trying it's hardest to be edgy." It's not pointless and it's not edgy. It's a warning to Link about greed and power. You know the lack of story you were complaining about earlier? This contributes to it. "The encounter music taking priority over Midna's Lament is an immersion breaking disaster." It created more immersion for me. Midna's Lament gave me a sense of urgency, and the enemy music looping in gave me a sense of danger. "The fact that Hyrule Castle Town seems to be brimming with live but there's nothing really in it." Telma's Bar? Malo Mart? Agatha? The (pointless but still there) fortune-teller? Hyrule Castle itself? "The fact that the citizens don't even react to the castle being apprehended. Another immersion breaking disaster as well." That's because the citizens cannot see the castle barrier. Only Link, Midna and Zelda can. And it didn't break my immersion. "The sidestory of the Ilya being resolved way to late at a point where many players probably forgot about it all together." Illia's sidestory may have been a bit late, but I certainly don't think players forgot about it. It was more of a reminder of Link's Ordon life and why he needs to save the world. "The absolutely dated looking graphics. Link looking like a wooden puppet when ever he's supposed to express emotion." The graphics aren't dated. They're better than Skyward Sword and Ocarina of Time. Link never expresses emotion? Look towards the end of that "pointless cutscene" you mentioned earlier. He doesn't show much emotion in any of the games as the players are supposed to have their own image of him. "The non-optionality of the controls." Just avoid the rubbish Wii version. 99% of Wii games have this problem - including other Zelda games like Skyward Sword. "The fact that it's way to willing to be like OOT and not like it's own game." OH GOD I'M DEALING WITH ONE OF THESE ZELDA FANS. LET'S GET THIS STRAIGHT. TWILIGHT PRINCESS IS A GAME ABOUT AN ORDINARY FARM BOY WHO HAS TO TURN INTO A WOLF AND TRAVEL BETWEEN TWO REALMS TO DEFEAT TWO EVIL VILLAINS. OCARINA OF TIME IS A GAME ABOUT A FAIRY BOY TRAVELLING BACK AND FORTH THROUGH TIME TO KILL A KING WHO RUINED HYRULE MARKET. *THEY DO NOT MATCH.* IF TP WAS ANY LESS LIKE OCARINA OF TIME, FANS WOULD COMPLAIN THAT IT'S NOT ZELDA.
@SophiaLilithUwU
@SophiaLilithUwU 6 жыл бұрын
Links live is in jeopardy because his secluded forest villiage is attacked by an evil force. He sets out on a journey into Hyrule in order to fix that's wrong. He later learns that a foreign force (which in the same force attacking his village) has infiltrated Hyrules court and causes trouble all over the country, while Zelda is powerless to do anything. He then sets out to collect 3 items which will unlock a secet weapon to smite evil. During this quest he is confronted with the various problems of the peoples of the land and afterwards he has a stand off with the main villian and everthing goes awry. He enters the temple of time and takes the Master Sword. Hyrule Castle is captured by Ganondorf. Link sets out to collect 5 more items in order to progess and open up the final dungeon. He then enters Hyrule Castle and has a face of with Ganondorf, who changes into a boar. Which game's story did I just summarise? 2. That fact alone doesn't remedy the fact that the Wolf has about as much functionality as *one* transformation mask from MM. Said MM has 4 more of those, countless other masks and a time travel mechanic, despite the fact that it had 1 year of dev time and came out a decade earlier. The wolf form and the shadow realm are supposed to be TPs main gimmick, just as sailing is for WW, masks and time travel is for MM, motion controls for SS, ect. It is utterly inexcuseable for a main gimmick to be so underdeveloped. 3. I personally found the climbing speed to be dreadful but I guess that's up to personal preference. Ah yes, the the HD remake. Sorry but I'm not inclined to spend another 40 bucks just to buy the same game again + a few minor fixes and a dungon i can unlock by buying a toy. 4. No I would not make the same point about about MM, because I staunchly believe that part of the reason MM is such a good Zelda game and such a great sequel to OOT is the fact that there is no Ganon, no Hyrule and (almost) no Zelda in it. MM had the balls to be entirely it's own thing and that's what makes it great. Thus I stand by my point: TP would have been a much greater game if neither Zelda nor Ganon had been in it. TP already introduced 2 perfectly great unique characters in Midna and Zant and should have spend it's time exploring their characters rather than shoehorning in Zelda and Ganon for the sake of nostalgica bait. Point is; TP DID have Ganon and Zelda, and they served no purpose. So I will critisise them accordingly. 5. Also, SS did feature Ganon, the game just refuses to call him that. Demise looks, acts and fulfills the same role as Ganon. 6. He was destroyed because there was very little build up to his eventual derangement. He was introduced as a calm and collected villian and stayed this way for most of the game until it was time for his boss fight. Had we seen him lose his cool slowly but steadily because Link crossed his plans way to effectively I would not complain about this. Essentially my problem is this: Zant was the driving force behind everthing that happened in this game up to this point, he has a personal connection to the heroes sidekick, which is a great setup for a main villian. The the game just goes: Nah, this guy is a loon and Ganon was behind it all. ( who btw has done jackshit throughout the course of this game) It was a cheap twist for the sake of having a twist and for the sake of shoehoring Ganon into the game. Zant as a character was wholly underutilised, which is sad, be cause he, like Midna could have been the best thing about the game. 7. It was utterly pointless and edgy. There is no point in warning Link of all people of abuusing power, because Link never ever considers this to be an option. It is not a theme important to his character. On my fist playthrough I admittedly thought it would be important for Midna later on, seeing how she tried to use an ancient and potentially uncontrollabe relic of great power for the sake of revenge, but the game never connects the dots on these things. Heck, it still astonishes me that Midna turning into a monster had no effect whatsoever on her character. It also never connects the theme to Zant who could also have been nicely woven into the narrative. Instead the scene is about Link and Ilya, neither of which desire power, nor consider abusing the powers they alread have ( in case of link). It is so utterly detached from everything going on in the game. If I think about TP I don't think of the game that made the use and abuse of power and how it can corrupt even the noblest of heroes it's central theme, because it didn't, which is also astonishing, cuz you'd expect the "Game of Shadows" to be about some sort of corruption. So really, I see no reason not to call it a pointless pseudo philosophical throwaway line. The game might aswell had Ganon go: "Remember kids, always eat your veggies" at some point. It was just as much to do with what's going on in the game and also "teaches the player a message for life." 6. Okay there's 4 shops of interest to Hyrule Castle Town. Great. So the dev might as well just could have slapped 4 shops into the middle of Hyrule field and called it a day. Of course that's cheap but, pretending there is more to HCT by simply adding countless nps that you can't interact with is equally as cheap. It just creates an illusion of things goingon, supposed to distracting you from the fact that there is not much going on. 7. That's a cheap cop-out. The citizens SHOULD have reacted to whats going on around them. And if it is actually true that the citizens cant actually see the barrier, thats a decision the writers made, and as such a decision they also *not could have made*. That is one of the very things that made both OoT and MM so great. The nps reacted to what was going on around them and thus it felt more real to the player. In TP there's no urgency invoked to actually fix the probelm of the Casle being apprehended. I just thought: "yeah I can't do shit about it and nobody seems to care anyway, so whatevs. Guess we'll get to then when the story line decides to." 8. And even after that cutscene he still looks incredibly wooden. The point is that the game tries to emulate a realistic artstyle, but fails at this because the console can't handle it. But that's a general problem with realistic artstyles. A few years later a there will be newer and better technology to make the artstyle even more realistic and all previous instances will loook dated. Link absolutely should expess emotion often you have to look no further than WW to see why. There Link does it all the time and it's one of the reasons WW is such a great game. It characterises Link tremendously without the use of cutscenes, voice acting or text, which only a few lines that form his face, while simultanously not sacrificing the "Link as the vessel for the player" part. This only works because WW has a less realistic, cartoony, artstyle and that's why I'm not at all impressed by overly realistic games anymore. Ultimately TP tries way to hard to be edgy, yet, as Mathew pointed out, there's nothing really in it that compares to previous instances in the series where actual scary or atmospheric shit was invoked. OoT, MM and even WW all feature things that are way more creepy than anthing TP presents, which is utter irony, considering that WW is the most lighthearted of the bunch. (I'd actually argue that Links wooden looking features in TP are even creepier than any of these, because porcellain dolls are fucking creepy, but i doubt that was the intention.) 9 Just because other Zelda games have this problem too, doesn't mean it's not a problem here. 10. -TP has largely the same story as OoT. -It begins with a plant dungeon, a fire dungeon and water dungeon, then the objective shifts and one has to enter 5 more dungeons. -It features adult link and a more realistic artstyle. -Zelda and Ganondorf are in it (albeit they both serve less active rolls). -Both feature a temple of time, with the same music playing in it, where link has to set the master sword into it's pedestal to open up a portal. -It features the traditional Hyrule, with both hyrule castle and Hyrule field. -The first temple after the objective shift features 4 poes who stole flames which Link needs to retrieve in order to progress, it is also a sand dungeon where you need to shift forms in order to progress as well, reminicent of the Desert Colossus. -The Lost Woods, full with Sarias song and Skull Kid. -Epona returns and is even used for the title sceen (which is one of the most strikingly obvious references to OoT). -Goma and Morpha are both in the game as well. -Even the Hylian shield returns, for the first time since OoT. (He actually goes over this at the end of the video, have you not watched it?) Also fuck those people that say TP would have been bad had it been too different. As Matthew rightly pointed out, part of the success of the Zelda series is thanks to it's willingness to give unique spins to it's formula. The only thing that sets TP apart from OoT is the shadow realm and the Wolf from, both of wich are heavy underutilised. TP had the potantial to be a great Zelda game, had it been allowed to be it's own thing. Sadly it wasn't and rather panders to nostalgia and edgyness boners. Which is a shame, since even though i am highly critical of some parts of the series, it's not like I don't want them to be good. The inverse is true. I want every Zelda game to be good, which is why I am so critical of it.
@A.S.28
@A.S.28 6 жыл бұрын
A Google User Idiot
@mattlarrubia
@mattlarrubia 4 жыл бұрын
"The music isn't as memorable as in previous titles". What?
@legrandliseurtri7495
@legrandliseurtri7495 4 жыл бұрын
@Daniel Callahan Well, most of the soundtrack comes from other Zelda games.
@legrandliseurtri7495
@legrandliseurtri7495 4 жыл бұрын
@Daniel Callahan Yes, that's important if you ask me. In a new game I want new music, not just repeated content. That may be a strange concept for zelda fans.
@saricubra2867
@saricubra2867 4 жыл бұрын
"Isn't as memorable" WTF???? -Hyrule Field. -Lake Hylia. -Midnas Theme -Boss Defeated. -Midna's lament. -Faron Woods. -Twilight. -Hidden Village. -Zant battle. -When you beat a boss and get a fused shadow/Mirror shard. -When Link makes that pose in the Eldin Bridge. -When Midna breaks the Mirror ... This is original music.
@gkgyver
@gkgyver 4 жыл бұрын
Yeah, bullshit.
@wonderguardstalker
@wonderguardstalker 4 жыл бұрын
Lament and Zant battle are the only two I can play in my head and I just replayed this
@Yukinari2007
@Yukinari2007 8 жыл бұрын
After watching the TPHD retrospective that the Nintendo Devs did, its funny how right the phrase "Ocarina but bigger" is. They wanted the game to be bigger to match the realistic style thanks to improvements in hardware since the N64.
@thatguywascool
@thatguywascool 8 жыл бұрын
It frustrates me when some tp fans pout this as if its a good thing. oot had its thing, ya know let tp do what it wants.
@conversationtosaurusrex
@conversationtosaurusrex 6 жыл бұрын
It frustrates me how some Ocarina of time fans, Fail to see that the songs being continued looped is what is annoying. At least Twilight Princess mixed it up, But Ocarina of time you ether get looped music when outside, Or Nighttime noises instead of Music that goes well with the environment. Not to mention, No Music Exist's on Hyrule field at night.
@cenedictbumberbatch95
@cenedictbumberbatch95 5 жыл бұрын
"Nintendo shouldnt have voice acting in zelda (unless its giberish) because it would be a trainwreck" I played breath of the wild, you are an actual genius to have predicted this.
@MrAzijn
@MrAzijn 9 жыл бұрын
I suppose it's a generational thing but OoT was the first game that I played, I started it when I was 7 and took almost three years to finish it playing on and off because whenever I got stuck I would just have to wait until I figured it out. To me it was the most incredible, immersive, transitively beautiful work of art. It turned me into a gamer, it introduced me to an entirely unique method of human expression, and it has this deep nurtured place in my heart. But as I grew up and played all of the Zelda games, while the 2D ones never quite hit me in the same way, I felt that MM, WW and TP just built and built upon one another, to the point where I now feel like TP is my favourite Zelda game. It's terribly subjective but then so is any one person's opinion on anything, and especially on Zelda games. Really we all know that almost every game in this series is an absolute triumph, and choosing which climbs just that little bit higher is going to come down to simply what resonates with you. For now that's twilight princess, but I don't doubt that my opinion could completely change on the subject. What matters most is that we all love and respect what incredible games they are, not get mired down in petty squabbles over which masterpiece is the most masterpiece-y. Happy questing folks
@cosettapessa6417
@cosettapessa6417 Жыл бұрын
What do you think of bow?
@MrAzijn
@MrAzijn Жыл бұрын
@@cosettapessa6417 absolutely obsessed of course haha, just an amazing experience. I'd struggle to rank it subjectively but if I make an effort to be objective I think it's the best game they've made. I am SO excited for tears of the kingdom
@reginaldcampos5762
@reginaldcampos5762 11 ай бұрын
​@MrAzijn how's tears of the kingdom?
@get_electrocuted872
@get_electrocuted872 9 жыл бұрын
Great review as always Matt! 35:15 This part particularly hits home for me. lol Zant was such a cool, menacing villain. By far my favorite in the series. It's a shame the team didn't didn't expand more on his 'true' character and just decided to replace him with a completely out of character counterpart. A very impompetant storytelling decision, really. It kind of makes me want want to see an alternate fan-version of the ending (if not the entire game) to give Zant the proper characterization he deserves. I'd also like these improvements applied to the other lost potentials in the game (wolf Link, shadow realm, etc.)
@MSMProductionsCT
@MSMProductionsCT 4 жыл бұрын
Even after playing every 3D Zelda game, Twilight Princess is still my favorite due to the large amount of dungeons, fun combat, large world, and epic climactic final boss fight.
@TROBassGuitar
@TROBassGuitar 3 жыл бұрын
The relationship with midna is by far the best in any zelda game imo
@Thierce
@Thierce Жыл бұрын
@@TROBassGuitar thats probably because Midna is only in twilight princess
@Razorslash
@Razorslash 9 жыл бұрын
I'm surprised you didn't mention the incovenience of having no way to manipulate time in this game, especially since the poe sidequest is partially affected by the day and night system, which can become an annoyance. That, and the fact that the Ooccoos are the most godawful-looking characters in the entire franchise. God I hate those... things.
@ShyGuyXXL
@ShyGuyXXL 9 жыл бұрын
I never finished the poe sidequest precisely for that reason. There's also no way to know where the ones you've missed are or which ones you've already gotten so if I wanted to get the last remaining ones I'd have to check every last corner of the world and wait for daytime to pass every single time. Fuck that.
@L33PL4Y
@L33PL4Y 9 жыл бұрын
Glad I wasn't the only one waiting for him to mention that, considering it's a horrendous game design flaw and arguably the biggest flaw in the whole game.
@SherlockHyde
@SherlockHyde 9 жыл бұрын
+Razorslash I was about to argue that Tingle is actually the most godawful-looking character, but then I remembered those soulless eyes...those green nipples... Man, Ooccoos are the WORST.
@LiveAnotherDaveActually
@LiveAnotherDaveActually 8 жыл бұрын
Man I hope they fix the issue with Midna’s Lament in TP:HD.
@eskimobro5025
@eskimobro5025 8 жыл бұрын
+LiveAnotherDave unfortunately they didn't
@1gnore_me.
@1gnore_me. 8 жыл бұрын
+eskimobro yep :(
@JeY_k
@JeY_k 8 жыл бұрын
+LiveAnotherDave I sincerely hoped for that too but alas this was more of a rushed port than anything else. The game is great, but it could've been better with several tweaks. One of those is Midan's Lament, which didn't make it in... somehow =\
@imthesourceofallyourproble6537
@imthesourceofallyourproble6537 7 жыл бұрын
LiveAnotherDave s SPOILER ALERT : unfortunately they did not
@k-leb4671
@k-leb4671 7 жыл бұрын
What a jip!
@Cordan821
@Cordan821 9 жыл бұрын
I think TP is the best Zelda game, but I also played it as my first Zelda game. Everything was new to me. So I cannot really relate to this review at all. Btw, any game that makes me cry is a win in my book, and believe me, the ending of this game always gets me.
@minishcat1671
@minishcat1671 9 жыл бұрын
That basically explains everything about my point of view. It was my first, but I still think that it was the best. From the stunning soundtrack and scenery, to its amazing plot and characters, I loved twilight princess. I never viewed the beginning as draggingly long, but I do agree that it was a pain to play through again when I replayed the game. I don't agree with many of his points though... I loved the wolf link form! I liked how you could play it whenever you want and was not restricted to just human link.
@lolxd_6207
@lolxd_6207 9 жыл бұрын
Cool my first was Minish Cap i think.
@Spubly
@Spubly 9 жыл бұрын
***** same here
@jackdaone6469
@jackdaone6469 9 жыл бұрын
Dan Sanchez Heh. I really like TP, but I understand Matthew's points. The thing is, Nostalgia Factor is a huge influence on my mind. Elder Scrolls V: Dragonborn is basically one long, involved pandering session to fans of the Elder Scrolls series(such as myself) who started with Morrowind. It's the same thing with Twilight Princess, but I ultimately loved the game for it despite its flaws. Different strokes for different folks. Ironically enough, the first Zelda game I ever seriously played(but didn't finish until quite a while later, after I'd played and beaten Ocarina) was Majora's Mask... And Matthew's right: Anyone making that game their first Zelda game is going to be overwhelmed.
@minishcat1671
@minishcat1671 9 жыл бұрын
Jack Daone I agree! I loved TP but I have to disagree with it being overwhelming for a first game. At times, being a young child, I did get very frustrated at some points, but over all I wasn't really overwhelmed.
@LimeyLassen
@LimeyLassen 8 жыл бұрын
The feeling I had from this game was a series of exquisitely beautiful elements that failed to form a cohesive whole. There are so many little things I loved, like the warm home of the yetis with the giant pot of soup, the zora queen, and the whole business with the stalfos warrior. But looking back on it I strain to even remember what Zelda's role in the story was, which makes me wonder if the game wouldn't have been better not being a Zelda game at all, but an original property. There was simply too much... stuff going on, in addition to the pressure of being a direct sequel.
@Sephirothkingdom782
@Sephirothkingdom782 10 ай бұрын
I’m very late to this but I like to think of this as majoras mask 2.0. It has nearly nothing to do with Zelda and it’s more focused on link as a character. It’s the legend of link if anything
@traviscunningham7062
@traviscunningham7062 8 ай бұрын
More like the Legend of Midna.
@cloverraven
@cloverraven 3 жыл бұрын
Midna is a god tier Zelda character.
@m.alencar947
@m.alencar947 2 жыл бұрын
I don't agree that the art style of Twilight Princess aged at all. I find very pretty despite have seeing modern with much more realistic design
@bluejay114
@bluejay114 8 жыл бұрын
I wildly appreciate the time and energy you invested in editing these together. Nice work, and thoughtful commentary.
@szotosan
@szotosan 7 жыл бұрын
Nailed the predictions on voice acting in future Zelda games. Uncanny. Also your analysis style throughout your videos are amazing and I'm sorry I've only found them now. :)
@BlueInfinity22
@BlueInfinity22 9 жыл бұрын
I don't think Twilight Princess borrowing a lot from Ocarina of Time is a bad thing. If anything, it shows how to do a Sequel well. It feels like a sequel to Ocarina ot Time-- fixing many problems it had, improving on the good things, keeping solid things, and with two games that shook things up, and fan demand for another game like Ocarina was high-- Twilight Princess was a welcome title and one I feel the series greatly needed.
@wolfpacsyxx
@wolfpacsyxx 8 жыл бұрын
The GameCube version is way better honestly go play it
@TheGlasgowGamer
@TheGlasgowGamer 8 жыл бұрын
Much, MUCH better than the Wii version. I could never got around the fact that the game was flipped.
@IcyShadows
@IcyShadows 7 жыл бұрын
+wolfpacsyxx When you're with the NWO, you're with the NWO...
@wolfpacsyxx
@wolfpacsyxx 7 жыл бұрын
4 Life
@homersams9015
@homersams9015 7 жыл бұрын
What about the HD version?
@TheGlasgowGamer
@TheGlasgowGamer 7 жыл бұрын
It is an awesome version of the game. It improved the wall climbing that TP Link was notably slow at, they added a lantern to let you know when Poe's Souls are around lessening the confusion of the originals. The graphics were preserved with a removal of bloom to show off the environments and characters models (unlike Wind Waker HD, which added a bloom effect to the water), you have an option to play the game like the GC version on Normal Difficulty and the Wii version (minus motion controlled sword play) on Hero Mode, which is a fantastic way to please fans of either version. Like Wind Waker, many of the items use the gyro control and the bow really benefits from this change in controls. My biggest complaint about this near perfect package would be the framerate. It can stutter at times when riding Epona in Hyrule Field, and though the dungeons play perfectly, I am baffled by the framerate being worse than the originals. Don't get me wrong, the additions and improvements give it the highest recommendation from me, but I would still get the GC version since it plays that little bit better, despite the Poe's Souls being a pain to find.
@carmushroom
@carmushroom 6 жыл бұрын
It’s rare that I lose complete track of time when doing something, but watching this video I did. Wonderful work, I wish more channels on youtube had this level of quality in their videos.
@EPiiCx5587
@EPiiCx5587 10 жыл бұрын
I'm fine with Zelda having full voice acting, but as long as they keep Link silent, kinda like what they did with Metroid Prime 3.
@MarkManuel15
@MarkManuel15 10 жыл бұрын
NO. JUST NO, SERIOUSLY!
@krishnanimmalagadda8979
@krishnanimmalagadda8979 7 жыл бұрын
Hate to break it to you but....
@thesenate4070
@thesenate4070 4 жыл бұрын
It’s fuckin garbage
@alessandroturelli3352
@alessandroturelli3352 9 жыл бұрын
"If I was a robot.". You're not?
@gethsoftware
@gethsoftware 10 жыл бұрын
I disagree with you about Zant. I Liked that he was not yet another serious villain. He also had very good reason to be pissed. you had outdone him in every turn so going crazy was exactly what this character shoud do.
@WusigiDr1
@WusigiDr1 10 жыл бұрын
I agree with you also, for me also this whole losing his marbles things just made him more likeable also
@sexypizza55563
@sexypizza55563 10 жыл бұрын
The point was that he was set up to be the serious main villain, making him go crazy felt out of character and completely forced. The whole game he's pretty much a badass that actually conquers hyrule and the twilight realm. Link doesn't "outdo" him at every turn he actually is defeated by Zant at first when he nearly kills Midna and turns Link into a wolf permanently but only AFTER they collected the fused shadows. He was cold, calculated, and dangerous which is much more interesting than when he lost his mind.
@Nazareadain
@Nazareadain 10 жыл бұрын
Crazy villains are also difficult to pull off anyway. They often feel arbitrarily made that way so you don't have to explain how what they do is justifiable. Because they're insane, it's all fine. There's also hilarious anime logic when explaining the cause of insanity: for example, somebody saw someone they love murdered in front of they're eyes, therefore crazy. That's not how insanity works. They also had a the rare benefit of making a realistic villain that isn't out to destroy the world for a 98th time, instead it's a matter of conquest and a power struggle. That's always too small of a scope, though, isn't it? To me, this is the biggest loss.
@Nazareadain
@Nazareadain 10 жыл бұрын
The thing that's amusing is that a villain isn't supposed to be an all-round bad person, they're just supposed to stand in opposition to the protagonist, and often through having a different goal, but also best when tied deeply to the character in some way. Most often, however, they intentionally make them unsympathetic, and spiteful, and not tied to the character at all, other than people the world's evilest roadblock. This is what separates nurse Ratched from an avalanche. I never thought that these end of the world bringing villains could ever have empathetic motives due to how innately extreme it is, but then Wakfu blew my mind with such a simple twist to it. But yes, joker and majora work basically due to the lack of an origin story, though, which is a cop out in itself, but a whole lot more effective than not leaving it a mystery. It would be midichlorians all over again. The common theme just seem to be a complete lack of subtlety.
@Nazareadain
@Nazareadain 10 жыл бұрын
***** Because villains are a trope and a tool and in no way mandatory. It's also arbitrarily assigned to certain settings, but it can be set in a modern (relatively) day drama like it was in One Flew Over the Cuckoo's Nest, which basically shows how to use it right because it sheds all of its unecessary associations.
@chitownsuperfan
@chitownsuperfan Жыл бұрын
Your side rant about the camera control is exactly why the GameCube version of TP is far superior. That, and the ability to perform unlimited quickspin attacks instead of having to wait for it to "recharge"
@thisisfyne
@thisisfyne 7 жыл бұрын
No mention of Ganondorf softly dying in the sunset while still standing up??? Instant classic Zelda moment! I mean. Come. On.
@GigaDonk99
@GigaDonk99 7 жыл бұрын
It was a little goofy.
@MrGuy271
@MrGuy271 7 жыл бұрын
ZedK49 Japanese game designers have a really hard time making stylistic decisions that make sense both for their own audience and for the US audience. Japanese market usually expects extreme, overly- dramatic character behavior to express the emotional depth of a situation. This is a part of the reason a lot of people either love or hate things like Anime. I hate it just as much as you do to be honest. And I hope BotW doesn't go down that path because I think it will.
@homersams9015
@homersams9015 8 жыл бұрын
I'd love to see him tear Kingdom hearts a new asshole
@clarencejones8180
@clarencejones8180 7 жыл бұрын
I love watching those weeb fanboys trying to defend its awful combat.
@homersams9015
@homersams9015 7 жыл бұрын
"Actually Kingdom Hearts 2 has a deep combat system, and the story isn't bad because it's complicated that means it's good".
@clarencejones8180
@clarencejones8180 7 жыл бұрын
"You just hate the story because you havent put the time in to understand it!"
@homersams9015
@homersams9015 7 жыл бұрын
"Sure Kingdom Hearts 3d doesn't make any sense even if you play the game but the story is STILL good!"
@homersams9015
@homersams9015 7 жыл бұрын
Yeah theres the problem. It takes the five or six fights like lingering will in post game content to actually make you learn the game. If there were fights with the depth of someone like absent silhouettes or lingering will throughout KH2 it'd be a pretty decent game. But no only a handful of fights are actually fun and challenging.
@thechocolatearmor5797
@thechocolatearmor5797 8 жыл бұрын
I don't know. While your review was logical and made sense, I just don't think Tp is nearly as bad as you make it out to be. Sure it was a little closer to Oot, and a little more linear, but that shouldn't be too much of a problem, considering just how great it is. It has it's own style that is, in fact very different from Oot and the other games in the series. It has, by far the most character development, story, good items, and amazing bosses/ dungeons than any other 3D console game I've played. I also kinda like the difference in Toon Link, and Tp Link's personalities. I feel that if this Link were over-exaggerated like Toon Link, he would be too simaller to that incarnation. Instead, this one tends to be more quiet, mature, and has a very satisfying personality in a completely different way. I also love this art style, and music. They obviously had a lot of effort put into them for this game and look/sound stunning, even without the HD version. In my opinion, you are underrating a very strong game quite heavily, but an opinion is an opinion, and I mean no offense in any way. :) (also ikr about the Midna's Lament problem! They really should have fixed this!)
@themetapod
@themetapod 8 жыл бұрын
nice
@tyronetiggums6441
@tyronetiggums6441 8 жыл бұрын
He never called Twilight Princess a bad game and while his criticisms may sound harsh, he doesn't hate TP overall and merely just doesn't give it very much respect because of how unoriginal it is. Zelda games are very malleable and can be drastically different from previous titles but TP doesn't even try to hide the fact that it was made to appease OoT fans who weren't happy about Majora's Mask or Wind Waker.
@ninjaofirony640
@ninjaofirony640 8 жыл бұрын
I see people rip on Twilight Princess all the time, but in reality it did a lot of the Zelda tropes better than any other game in the franchise. It had the best dungeons, the best boss fights. The most unique art style. An amazing villain (that isn't Ganon). And without a doubt, the best companion out of any Zelda game. Midna was actually an interesting character, and she served an actual purpose in the game's story. My point is Twilight Princess is a severely underrated Zelda game, and it gets way more hate than it deserves.
@simrang5897
@simrang5897 8 жыл бұрын
Best boss fights and most memorable villain? Gonna have to disagree with you there, buddy.
@jeremyhalla1757
@jeremyhalla1757 7 жыл бұрын
Ninja of Irony I agree that it had the best dungeons and companion, but Zant was cool until they destroyed his character, it's art style is releastic and generic, and the boss fights were too easy. But hey, all of that is only up to opinion.
@Graphomite
@Graphomite 10 ай бұрын
I used to have the same gripes about the "edgy" cutscene of dark versions of Link and the upside Illias. I always assumed it was, as Mathew suggests, just Twilight Princess' attempt to be edgier than Wind Waker. But It actually is a clever use of visual symbolism. It doesn't represent Link or Illia at all. It's not giving examples of individuals, or even potential individuals, but concepts. it is projecting him and Illia as placeholders for Adam/Eve and varias concepts of the human condition because it's an anectdote (a somewhat biblically themed one) that is being projected through Link. And so "Human Condition" is represented through various Links. And Illia represents temptation. They are generic placeholders, and if it was any other face being used, this cutscene would seem less like Link being in a state of hypnosis, interpreting a tale, and more like an arbitrary little movie that the gods are literally playing for him in his brain. It's supposed to be interpretive to Link. Not an interpretation of him. The is not some arbitrary edgy suggestion that Link might have a dark side. It is not even hinting any bit of corruption in Link. The gods are not giving him a cautionary tale. It's strictly informative, explaining what the Triforce (a magical get-whatever-you-want thing) does to mortal souls. Link is Humanity. Illia is Temptation. Triforce is Apple. I do not think Link has ever (or will ever) show a hint of corruption reguardless of how dark the LoZ games become. It would counteract the nature of his purpose. Like a foolish Zelda. Or a charitable Ganondorf. Every Hero/Link is Courage personified, and if any of them were sucesptable to cowardice/unkindness/greed, they simply would not posess pure Courage, and therefore not be The Hero.
@nickglover4620
@nickglover4620 7 ай бұрын
True! I think his analysis of the cutscene was a little shallow, especially for him.
@_ArsNova
@_ArsNova 3 ай бұрын
Might have been aiming at lofty concepts (cannot emphasize "might" enough there), but I think the execution was downright embarrassing regardless. Setting aside the faux-edgy tone, it just looks silly to the point of completely distracting from any sort of greater messages it might've been trying to convey. I think they're pretty cringeworthy at the end of the day, "visual symbolism" or no.
@terraformthesun2896
@terraformthesun2896 7 жыл бұрын
I actually really like how the environments look in this game. It almost looks like LOTR to me. The character models leave a lot to be desired, though. They look kind of lifeless. I guess my issue with Twilight Princess is that it's a very "safe" Zelda game. It tried to be dark like Majora's Mask, but fails because the story is constantly being beaten over the player's head, while a lot of the story in Majora's Mask was optional. Like everyone, I think that my favorite part of this game's story is Midna. She's just a great character. All in all, Twilight Princess is a pretty good game. I would probably like it a lot better if I hadn't played Ocarina Of Time or Majora's Mask first.
@MrGuy271
@MrGuy271 7 жыл бұрын
Demonsplaining I actually liked this game more than majoras mask, and find that most people who like mm more write off the games flaws as features. For example, the limited time mechanic pressured me to never explore or take time to absorb my surroundings, a staple of the Zelda series and my typical gameplay pattern. People will say that the time mechanic was meant to add a sense of pressure/ atmosphere over the game, but it impeded gameplay for me. Likewise, they say the ridiculously short length (4 dungeons) was not a big deal, but it was to me.
@willofthebossv1663
@willofthebossv1663 6 жыл бұрын
17:45 how sadly right you were...
@bf7391
@bf7391 3 жыл бұрын
When I heard zeldas voice in botw I was like “no” and switched to Japanese immediately
@VMKjelly
@VMKjelly 3 жыл бұрын
“there will be dungeons” well not all breaks from convention are good
@whydoihavetodothisannoying
@whydoihavetodothisannoying 3 жыл бұрын
I was livid when they released this game on Wii first. Ever since the days of OoC people were looking foreword to a high fidelity Zelda on a new console. It didn't help that there were really nice renders of a high fidelity Link vs Ganondorf fight in circulation that likely belonged to some internal tests or some early abandoned pre-alpha. When Wind Waker came it felt kind of like a cop out and when they finally gave us something that looked close to these renders they didn't give it to the console that it was anticipated for first. Funny enough, Wind Waker has aged much better in my opinion and is overall a game I enjoy far more than Twilight princess now. What turns me off from Twilight Princess now is the ridiculous levels of post processing, there is so much bloom and blur that it look like Link is inside a sauna for the entirety of the game. This kind of thing always was an issue for Nintendo productions. Starting of with the more vague looking pseudo 3D on the FX chip for SNES, build-in forced FXAA on N64 and extreme post processing filters on a lot of GC/Wii/WiiU games. This was also the last Nintendo game I played for years since I didn't see much value in the Wii with it's dumb gimmick controlls and lack of third party games. Got to play a most of the interesting titles later on when I got a WiiU.
@davidthewaffle7673
@davidthewaffle7673 4 жыл бұрын
Damn he predicted the bad voice acting in botw
@Simon-xi7lb
@Simon-xi7lb 4 жыл бұрын
came to comment section looking for this lmao. matthewmatosis is practically clairvoyant
@thebeast3448
@thebeast3448 4 жыл бұрын
I wouldn’t say it’s bad it’s just nothing special. However since Zelda is such an important series it deserves top notch voice acting
@laggianput
@laggianput 3 жыл бұрын
"I bet the first zelda game with voice acting will have a train wreck of voice acting" LMAO
@javiercortes814
@javiercortes814 3 жыл бұрын
i like it :(
@ProsecutorValentine
@ProsecutorValentine 3 жыл бұрын
Well it was in that departement, financially BOTW sold really fucking well. Zelda having no dub was kind of its thing like the mute cinema industry, the zelda magical touch of not having voice acting at all. Botw broke that style. The new formula however feels very barebone and generic with no ground breaking achievement any other games made in the industry by the past, pure déjà vue. BOTW is a skeleton. A skeletone that needs organ, muscles tissues, cells, blood, and flesh. And with hope, Botw 2 will fill all that.
@xSilentZeroXx
@xSilentZeroXx 15 күн бұрын
@@ProsecutorValentine It didn't
@MoonlitVibe
@MoonlitVibe 9 жыл бұрын
Fantastic job articulating the reasons I felt so half empty playing this (having played every console Zelda and lived through the series). I was 22 and really worried that I'd just lost the capacity to be captivated by Zelda magic.
@blehblah4132
@blehblah4132 9 жыл бұрын
Although i think you're on the point regarding the tutorials in the beginning, i found myself to be very appealed to the vibes of the first segment of TP. It was so over the top cheesy - like the rest of the game was gritty and aetheric - in the way the characters lived in peace and harmony (too unreal for even high fantasy to ever touch) but still sold it very charming. That harsh contrast to the rest of the game made the fact, that link was sent on an adventure he never wanted any business with in the first place very touching for me. Even though he shows almost no emotions in TP i cared much for the sidequest around his hometown ... and even less for the rest (except midna ... she's cool). One think that is also very big about TP are the 3D Zelda series iconic items and mechanics and what they learned from the three previous titles: Sword, Bow, Hookshot, Boomerang, Horse and arguably the Iron Boots (which i mention for a reason). They had very fresh ideas about all those items and most of them are imho the best you can make of it. So i see it less as a recycled OoT but as remastered and highly polished 3D-Zelda best of. 1) The sword techniques were superb and though they were optional (which as you stated shouldn't be optional, to influence more creative enemy design) they felt intuitive to use and gave a feeling of progression in character-skill ... more than a double-charged spin attack ever could. And walking while cutting grass ... who doesn't love it? 2) The bow-aiming felt more refined than in any other zelda game and the option to connect bombs to the arrows created a satisfactory weapon and puzzle solving tool. 3) The iron boots took all the good things of OoT and WW, combined them and added a bunch of new stuff: Walk under water to the point of even placing bombs there, refining the OoT underwater movement and combing it with the good aspects of MM Zora mask, outmaneuver heavier enemies (gorons), resist gysers and walk up water currents, pull down objects you're hangning on - for example to drop in the treasure island chicken game and the dragon-boss - use the magnetic properties of iron to walk on walls and the ceiling. They are used in four or even more mechanical ways BEFORE you even get the zora-armor!! That is much considering it's the underdog of the items. And i respect those design decisions much, because i had the choice to walk up a waterslide or pull down a chicken because they thought of it. They considered that players would try out those things and implimented it, which makes the world so increadibly much more believable to me. btw. did anyone notice, that the Iron boots is the item that is seen in most bossfights throughout the game? 4) Don't forget that before all the tutorials ruin the start, the first thing you are introduced to after learning how to walk, is how to call and to ride your horse. That is remarkable and i think you understated the use of epona in TP. You sit on horseback nearly everytime you're not damned to be a wolf. Also fighting and precise shooting while riding, is a thing i consider stylish and well done. The boomerang and the double hookshot got praised enough and they deserve it. Also TP is the first 3D Zelda not to have a magic-meter and i didn't miss it one bit.
@dontakemeseriously
@dontakemeseriously 7 жыл бұрын
17:40 wow, he was right, the voice acting for the english version of breath of the wild is pretty bad. Speaking gibberish would have actually been better at this point.
@jerkycow1777
@jerkycow1777 4 жыл бұрын
? I thought the champions and Zelda sounded good
@Makkuvideos
@Makkuvideos 3 жыл бұрын
yeah i don’t like it much. especially zelda...
@brycebitetti1402
@brycebitetti1402 3 жыл бұрын
@@Makkuvideos Eh, I think the voice actors were mostly finding their footing in Breath of the Wild. They've vastly improved in Age of Calamity, especially Mipha's VA. While I don't think the accent would work for every version of Zelda, for this version of her I think the accent fits her fine.
@viljamtheninja
@viljamtheninja 2 жыл бұрын
One of my favorite Zelda games with one of the most disappointing endings. There was no reason to ruin Zant's character, and absolutely no reason to introduce Ganon so late in the game. You had built up literally no relation with him. In OoT and Wind Waker, you saw him several times throughout the game, you saw what he had done, you had a reason to want to defeat him. Here, the impact of his appearance rests solely on the player's prior knowledge of the character. It's the "I KNOW WHAT THAT IS SO I LIKE THIS" type of mentality; it's a reference, not a real character or presence in the game, and it was incredibly disappointing.
@matthewmuir8884
@matthewmuir8884 2 жыл бұрын
I know what you mean. Imagine if we saw Zant and Ganondorf working together throughout the game to achieve their goals and we saw them actually play off of each other. That could have been really cool. I think all of Twilight Princess' main problems can be summed up like so: instead of trying to make it its own game, they tried to make Ocarina of Time 2 to appease those upset by Majora's Mask and especially Wind Waker.
@MattDel1
@MattDel1 11 жыл бұрын
Despite all these flaws, Twilight Princess will always be special to me. It comfortably sits in 2nd place both in my favourite Zelda games and my favourite games ever. I felt this one created a more consistent atmosphere than the other Zeldas and the cinematic approach to the story made it feel fresh for the Zelda series.
@Forblaze7
@Forblaze7 8 жыл бұрын
I don't know why, but I really can't remember much of Twilight Princess. I can probably play OoT and Majora's Mask blindfolded, and I have a pretty solid memory of Wind Waker and Skyward Sword, but some of the areas in this video just look totally foreign to me.
@3Rlink
@3Rlink 3 жыл бұрын
I have the exact same issue but with Skyward Sword, because none of the places look like they are connected and part of a bigger world. Of any of the zeldas Twilight Princess feels the most like home to me.
@Odinsday
@Odinsday 8 жыл бұрын
When you said that the people of Hyrule castle don't seem to care that their castle is on fire, the game stated that they moved on into spirit forms. Basically they had no idea anything had happened. Still I will say it's confusing.
@trashkingkaktus
@trashkingkaktus 4 жыл бұрын
I've played this game like 11 times yet i can never remember much of it other than the scary desert, wolf link and the cats, and midna being sick and the spirit but thats it i literally cannot remember anything else
@kenzie2191
@kenzie2191 9 жыл бұрын
Honestly, you're the only youtuber I've ever considered donating to via patreon. I can't, because no money, but you're great at what you do and seem like a sensible guy. Keep going.
@rGGdom
@rGGdom 7 жыл бұрын
Dude, you were so right about the voice acting, and this was way back in 2012. Kudos to you.
@BHH71700
@BHH71700 9 жыл бұрын
this game is far from the best Zelda game and deserves some of the hate it gets but its still fun and one of the best Wii games
@Richvwolfie8
@Richvwolfie8 9 жыл бұрын
TheRedJoka For me it was one of the best Gamecube games
@herpsenderpsen
@herpsenderpsen 9 жыл бұрын
TheRedJoka this game is THE best Zelda game, and they should look back to it when creating future zelda games.
@BHH71700
@BHH71700 9 жыл бұрын
***** absolutely not. this game was a critical failure and fan base failure. If they look at any Zelda games they need to be OOT, WW, or ALTTP but need to move on from TP. Again I still like this game but with all of the rehashes it took from previous Zelda games makes it far from the best Zelda game. And with its negative feedback I wouldn't surprise me if Nintendo just completely for got it hell they said they didn't want to make the game in the first place
@BHH71700
@BHH71700 9 жыл бұрын
Richard Villalobos no. they are sooooo many better GC games
@arguingthehuman4392
@arguingthehuman4392 9 жыл бұрын
***** When discussing the subjectivity of what is the best Zelda game, it is important to remember that it is up to personal interpretation. Because of this, in order to judge the game we have to look at the objective elements. And in terms of critical game analysis, one can objectively say that the failures of twilight princess out rank that of its predecessors. The other games stand on their own in different ways, while this game is OOT worship, done with more hand holding. Its fundamentally less creative in this way. As well as the core twist on the game (the wolf form) is under developed and simplistic (when considering what the goals of Zelda games are). Art style and perceived "fun" are subjective elements making it impossible to quantify, but you can quantify the success of what a game attempts to do and what it succeeds in doing. And in terms of these parameters, twilight princess is not the best.
@GlitchPredator
@GlitchPredator 9 жыл бұрын
I think this game better serves as a starting point for people getting into zelda games then a game people familiar with zelda play.
@erichmyles4481
@erichmyles4481 10 ай бұрын
Yo that slow climb up the wall followed by a measly ten rupees made me laugh so hard that I hit the like button.
@2630Vester
@2630Vester 8 жыл бұрын
I'm so glad that Matthew didn't go on the bandwagon, and absolutely hating the Twilight Princess overworld.. I mean even though it can be extremly barren and repetitive, and there could have been much more to it, theres still alot to find and explore. Plus, for the most part, peoples expectations are probably way too fucking high with these things.. Like there's some who are already afraid that the new Zelda games overworld is gonna be too empty, just by what we have seen so far.
@ZeroKitsune
@ZeroKitsune 5 жыл бұрын
Those people turned out to be correct.
@jaymanzor
@jaymanzor 9 жыл бұрын
I feel TP is one of the weakest games in the Zelda franchise. When i think of the Zelda games that really stick out in my memory its just about every single one except TP and Skyward Sword. TP wasnt a rehash but as you said in the review, it felt too familiar. It felt like an inferior version of OOT. I did enjoy TP and its honestly nearly impossible to play a "bad" Zelda game but TP just didnt have the impact that the others did. I havent played TP in a while and ive played OOT much more recently on the 3DS and honestly if i had to pick one to play right now i would still pick OOT
@PEProzent
@PEProzent 10 жыл бұрын
The LACK of CAMERA CONTROL is not the fault of motion controls! Many 3rd Person Wii games have found good solutions. Just two give two: -The fairy good be used to turn the camera like a crosshair in a FPS. -Turning either Nunchuck or Wiimote in addition to pressing a button turns the camera. I don't understand how Nintendo could be so incompetent. Or maybe they thought no one would care. And unfortunately the vast majority doesn't care (as I have found out)... even long-time Zelda fans. You and I are an exception. :(
@brideofchucky6219
@brideofchucky6219 10 жыл бұрын
turning the way you faced with the analog stick and then pressing z was pretty easy for me
@PEProzent
@PEProzent 10 жыл бұрын
brideof chucky That's not the same thing! You can do so much more with manual camera controls.
@benmcavoy8804
@benmcavoy8804 8 жыл бұрын
I really enjoy your vids man, i wish game reviews were all like this, its like you break down each game into a conversation about game theory and design process all while maintaining respect for the effort put into the game. One can tell you can put a lot of work into these, keep it up.
@hypotheticaltapeworm
@hypotheticaltapeworm 2 жыл бұрын
He just bitched that it wasn't just Wind Waker again and said everything the game was trying to do didn't work because he didn't wanna like it.
@MRNART2
@MRNART2 5 жыл бұрын
Lmaoooo I'm coming from the future to say they added voice acting and it 100% was a Trainwreck.
@90mrmacman
@90mrmacman 5 жыл бұрын
Possibly the worst part of BOTW for me lol. One moment I'm having a blast, the next I'm listening to some boring ass fish lady prattle on about the future of Hyrule. Also hate how they went half-text half-speech.
@antontaun
@antontaun 5 жыл бұрын
He called that so hard. Especially considering the Japanese VO is actually pretty decent.
@gamesergeanthd
@gamesergeanthd 5 жыл бұрын
People give this game a lot of crap just because it's heavily influenced by Ocarina of time, personally I think it's better than OoT in every way, the wolf sections are underwhelming but it has some of the most solid dungeon designs I've seen in a Zelda game and I love the new moves and skills added to the game.
@ViridianMaridian
@ViridianMaridian 9 жыл бұрын
I disagree with your combat argument. The enemies can be defeated without the sword techniques but that means the fight is dictated by the enemy and Link can only strike when the enemy slips up and gives him a chance. However if you actively go out and explore the world to learn new techniques for Link, he has more options in a fight and is rewarded by being stronger, more assertive, and dictating more of the battle to his own pace. I do think that there was some missed potential with not needing every ability to dominate your enemies, but I don't think this design decision was a bad one if anything it was simply the implementation that wasn't quite at the same point.
@CrashDunning
@CrashDunning 10 жыл бұрын
I hate people who diss the art style of most Zelda games. Nintendo only made Twilight Princess to shut you all up. They never wanted to make this game. A game looking like Skyward Sword would have come out much sooner, but you all bitched about Wind Waker...
@mutesenscans
@mutesenscans 9 жыл бұрын
if nintendo had a spine, they wouldn't let fan feedback change their artistic direction. they'd stick to making the games *they* want to make instead of just giving out fan service, that's why there's hundreds of mario games, countless pokemon games, far too many zelda's and barely any new original IP's.
@CrashDunning
@CrashDunning 9 жыл бұрын
EdEmKay I can't tell if you're insulting the fact that they make a ton of Mario, Zelda and Pokémon games or saying that they should keep doing it. I agree that they should not give in to fan service, but they rarely do that.
@mutesenscans
@mutesenscans 9 жыл бұрын
crash979797 you just said that they did that. "they never wanted to make this game" yes, they did, they wanted to keep their obviously fickle fans happy and the revenue rolling in. they know what sells, keeping people happy sells, pre-existing IP's sell and crippling your original artistic visions for the sake of a few people bitching sells. this is why i don't respect Nintendo as a games developer. they have virtually no original ideas under their belt aside from their 2 or so main IP's, both of which they've been milking shamelessly for decades.
@CrashDunning
@CrashDunning 9 жыл бұрын
EdEmKay They've actually said multiple times that they never wanted to make the game and that they're never making one like it again. I understand they ending up making it for fan service, but looking back, they said they hated it.
@uknownada
@uknownada 9 жыл бұрын
"They never wanted to make this game." lolwut
@foxcloak
@foxcloak 10 жыл бұрын
I feel people give OoT way too much credit and Twilight princess way too little. Twilight is the better game hands down, maybe not EXTREMELY better but noticeably better.
@GeneralErlend
@GeneralErlend 6 жыл бұрын
I'm no OoT fanboy by any means, in fact I rarely play Zelda games these days, but OoT was the first 3D Zelda and ended up being fantastic, unlike many other transitions from 2D to 3D. TP came out 8 *years* later with basically all the blueprints completed for it. It only needed to fix issues or annoyances from OoT (since that is the game it is in a way trying to be) and the other two games, wich thankfully it mostly did. However, the story to me is as bland as OoT and the characters are alright if not slightly more interesting than OoT. Twilight Princess is perhaps the better game, but it certainly does not deserve more credit than it does. By contrast, OoT absolutely deserves a lot of its credit. I'm not one of the people that say OoT is the best game of all time (in fact I prefer MM over OoT), but OoT is still enjoyable (and holds up for the most part) to this very day, 19-20 years later. Whenever I think back, of the initial 4 first Zelda 3Ds, I think TP does deserve the least credit of them all. I don't mean to shit on TP by the way, its an awesome game and I enjoy it a lot. It IMO just doesn't deserve a lot of credit. But is there anything wrong with that? My favorite franchise started ripping of from Metroid, so there you go. EDIT: Whatya know, some of my points are even mentioned at the end of the review.
@superapm9620
@superapm9620 6 жыл бұрын
TP is only better on a very surface level technical aspect. Its almost like a parody of all the issues plaguing OoT but on a larger scale and more. The Overworld is larger and equally as barren, Items are extremely one note and are the most glorified set of Keys in the entire series -but also Skyward Sword,- Dungeons are linear as fuck containing almost none of the spatial awareness navigation puzzles that made the majority of ALttP Dungeons, the Water Temple and all four dungeons in Majora's Mask so compelling, the story is just as basic as OoT's but also tries way to hard to be dark and comes off as childish instead where OoT actually managed to subtly ooze a dark atmosphere without having the force it _(Need_ I mention Majora's Mask), Enemies that fail to take advantage to the games new combat mechanics -introduced in Wind Waker,- And worse of all an _Unbearably_ painfully drawn out tutorial section that can last well over an hour when OoT's opening section successfully set the basics up and had you doing your first dungeon in just under 20 minutes - And you know you got it bad when OoT looks more play friendly by comparison. TP does have Midna tho which is>>>>>OoT, so there you go.
@UltraHylia
@UltraHylia 6 жыл бұрын
Thank you.
@andrewlyon8924
@andrewlyon8924 8 жыл бұрын
I have to say, you are probably the harshest, yet honest reviewer I've ever heard of. I used to hold TP up as the best Zelda game ever, but then I beat OoT, MM, and WW and realized I was wrong, but it seems like most people are just afraid to point out that TP is far from the best. For all the stuff that TP recycled from previous Zelda games, you'd think it would have a better overworld, more uses for items, and a better, more engaging start. I just got here from your WW review, and I have to say, WW is my favorite Zelda game, and even though some of your points did sting a little, the review was great and didn't seem like it was trying to only show the good or the bad of the game, it showed what the game actually is. Keep up the good work!
@crazypie12
@crazypie12 8 жыл бұрын
I think everyone's entitled to their own opinion. Personally, despite playing OoT and WW before TP, Twilight Princess is easily my favorite Zelda game due to its impressive dungeons among many other things.
@masonmurphy5402
@masonmurphy5402 4 жыл бұрын
Elliot It has the best dungeons in the series next to majoras mask
@Thierce
@Thierce Жыл бұрын
TP has the dbest dungeons in terms of vibes but they're some of the easiest and weakest in terms of actual gameplay imo
@Al-ji4gd
@Al-ji4gd Жыл бұрын
As if OoT, MM and WW don't also have massive problems, dude, come on.
@paris-1911
@paris-1911 Жыл бұрын
@@Al-ji4gd They do, but Twilight Princess is undeniably a game that suffers a bit from an identity crises. I think that’s why these days it’s not as highly regarded as it once was - because in hindsight, its plan to be like Ocarina of Time is pretty evident, especially after the mixed reaction received from Wind Waker in both art and premise. In other words, Twilight Princess is assuredly the most “Zelda Formula” Zelda game that ever Zelda Formula’d, which is why Majora, Wind Waker, and Breath of the Wild tend to stand out among the 3D titles these days for trying to break their series conventions.
@90matthews90
@90matthews90 10 жыл бұрын
I honestly like the fact that Hyrule returned in TP. After the tease in WW and not seeing it at all in MM, I couldn't wait to see this region again. At least it wasn't a complete copy and paste from Oot. This Hyrule was much larger than the one from OoT. Also, I like how the Child Era timeline contains the dark and creepy Zelda titles and they are the only ones that have physical reappearances of the hero of time, my favorite Link of them all. Child Era FTW!!!
@eternalwings
@eternalwings 7 жыл бұрын
Yours is my favorite channel on KZbin. I rarely watch reviews at all, but I keep coming back to these Zelda reviews of yours. Fantastic. I hope you do a Breath of the Wild review that's just as extensive as these. Keep up the great work, dude, you are extremely good at this.
@ledvogs7799
@ledvogs7799 9 жыл бұрын
Matt, what are you smoking? Those redeads from WW are goofy as fuck, especially with the big ol' hoop earrings. Just comparing them to the ReDead Knights in TP, both aesthetically and how much of a threat they pose to fight they aren't nearly as intimidating. You were very right to say it was a subjective point.
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