Two ways to fix some Object Origin Center problems | Blender

  Рет қаралды 5,499

Project LARA

Project LARA

Күн бұрын

Пікірлер: 10
@JohnSmith-lz2ob
@JohnSmith-lz2ob 2 жыл бұрын
Thanks so much for putting this together. I was running into real issues with object origin for an STL I was trying to modify.
@projectlara8637
@projectlara8637 2 жыл бұрын
Appreciate the feedback. Thanks John. I googled STL, it seems to be the format used for 3D printing, right?
@EstebanGunn
@EstebanGunn 2 жыл бұрын
This video helped me, but not in the way the video was intended. I was pairing bones to objects and there were all these weird parenting lines were going out. Setting origin to geometry cleared it up. Thanks!
@III-do3dm
@III-do3dm Жыл бұрын
My origin is not following the mesh please help
@DaaronIrwing
@DaaronIrwing 2 жыл бұрын
Ok, but how to fix origin point after I applied rotation transform? it is not symetrical anymore and align to another object doesnt work properly.
@projectlara8637
@projectlara8637 2 жыл бұрын
Yeah... good question...that's tricky.I had to look it up too. Lucky for us, there is a way! Another KZbinr has a little vid. called "how to fix the orientation of the object after applying rotation" by KZbinr INDEX3D Link to the video of INDEX3D kzbin.info/www/bejne/moGcn3mDq61po9U
@DaaronIrwing
@DaaronIrwing 2 жыл бұрын
@@projectlara8637 Thank you, I have been looking for it, but didn't know how to google it.
@s8yousefi253
@s8yousefi253 11 ай бұрын
tnx so much , very helpfull
@serhiro6381
@serhiro6381 2 жыл бұрын
Good
@joseph095
@joseph095 2 жыл бұрын
good
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