Straight to the point and super useful and informative as usual! Thank you Jesse!!
@RedefineFX3 жыл бұрын
Thanks!
@loveluach3 жыл бұрын
short and sweet.............. thanks again
@RedefineFX3 жыл бұрын
🙌🏻👌🏻🙇🏻♂️
@Charlie_Alpha_Lima3 жыл бұрын
Every tut you bring out, I know exactly which client is gon like it! Nice one Jesse! You are doing the Lord's work out here
@fuzzyshapesstudio5963 жыл бұрын
Another amazing tutorial, Thank you so much!!
@RedefineFX3 жыл бұрын
Thank you for coming back ;)
@invidios3 жыл бұрын
Great tutorial as usual. Tips: frame 0 is full color, then, from frame 1-> xyz became gradient and act perfect. Set birth surface (start/end) -1/-1 instead 0/0. p.s. frame 0 messed isn't the end of the road. But for "perfection"...chchchc :D
@StudioGraficoRotatori3 жыл бұрын
wonderful tutorial!
@BerndHaier_Keyframe Жыл бұрын
thx you very much ! the tutorial helped me a lot ! :D
@shivavarma23293 жыл бұрын
Thanks for the awesome tutorial....❤️
@gintarasj.3 жыл бұрын
Thank you!
2 жыл бұрын
Awesome! TY!!
@mxrtin_gali3 жыл бұрын
Love the way you teach 😃👍🏾 Thanks
@RedefineFX3 жыл бұрын
So glad to hear it, thanks!
@michaelsama3 жыл бұрын
Dude, crazy!
@levigideonamante47983 жыл бұрын
Thanks!!
@natalia82573 жыл бұрын
Cool one, thanks!
@electroluxia3 жыл бұрын
More wonderfulness.
@ShoaibAQKhan2 жыл бұрын
the exciting part is, it's Short and very effective.
@PelDaddy3 жыл бұрын
Thanks.
@jimmwagner3 жыл бұрын
awesome!
@stelltraveller3 жыл бұрын
We would like to watch in the totorial about the fragmentation of stones hitting a surface. thanks
@kamruzzaman89923 жыл бұрын
Awesome....😍😍😍😍😍
@saqibmalic3 жыл бұрын
really thanks for tutorial.i have one question how can i use animated material with opacity according to the birth of particle.
@nikijones18863 жыл бұрын
Thanks for the tutorial! I am having some problems, how should I animate laser marking or laser welding with tyflow, or do you have any other methods you can share ,thank you!
@ShnHonour3 жыл бұрын
Audio interaction and visulation could be cool.
@paulmarshall30532 жыл бұрын
Super useful - thanks Jesse! Quick question - how do you clear a texture from Tyflow after you drop it on the Tyflow icon?
@RedefineFX2 жыл бұрын
I had to google that too - there's a small script you type to the little script window in bottom left corner of max. Google "remove 3ds max material"
@paulmarshall30532 жыл бұрын
@@RedefineFX awesome! Thank you Jesse.
@John-mz8rj3 жыл бұрын
Great, maybe a tutorial on where to place the operator in the stack as it seems important.
@RedefineFX3 жыл бұрын
Stuff like that is covered in the Basecamp
@John-mz8rj3 жыл бұрын
@@RedefineFX Basecamp?
@F.Grinder3 жыл бұрын
Very noice
@jonasmortensen12523 жыл бұрын
Do you think you can do a tutorial on the tyflow path follow since I am struggling when I have to stop the particles not go further than where the line stop, they just go further and never stop
@RedefineFX3 жыл бұрын
I’ve made several tutorials on path follow already 😉
@jonasmortensen12523 жыл бұрын
@@RedefineFX I know and I am sorry, but my problem is just not in any of your free tutorials and I have skimmed through all of those free ones with path follow cannot find one where my problem is fixed
@atasafarzadeh71103 жыл бұрын
Tnx mn as a professional user of Tyflow i have a Q: I'm max user for over a decade, now I'm into Houdini because of this type o procedural cinematic models. in U r opinion is it possible get rid of learning Houdini and replace it by Tyflow for max users?
@RedefineFX3 жыл бұрын
I only use tyflow so can't compare.
@ahmedsheeraz3 жыл бұрын
hi nice tutorial, in my case all particles are getting whole gradient ramp mapped on each face of the cube rather than as in your tutorial, what went wrong in my case?
@RedefineFX3 жыл бұрын
You didn't do the custom properties setup correctly
@ahmedsheeraz3 жыл бұрын
@@RedefineFX Thanks I will check again but I followed each and every step but still...anyway thanks for the amazing tut
@420PunkyOG3 жыл бұрын
not entirely sure what's going on, but when I change the display to geometry I have wayyy too many cubes showing up, that essentially mask the entire ripple, not sure if you know how I might be able to fix this or even change the frequency or amount of cubes, and any advice is greatly appreciated as I love your tutorial, just don't understand why it's not showing up the same way for me as I have followed your instruction to the letter and yet still I have wayyy too many cubes covering the entire surface of the ripple.
@RedefineFX3 жыл бұрын
Birth surface operator controls this. If you have too many cubes you must have too many segments in the plane.
@420PunkyOG3 жыл бұрын
@@RedefineFX thank you so much for the reply! It really means a ton to me as a beginner and only makes me happier I subscribed! :) Just as an update to where I am currently I have it all created and animated properly, now I've just been struggling with installing the Chaosgroup V-ray renderer haha XD But I have no doubt I will get it to work, for some reason 3DS Max isn't recognizing it in the install folder, I plan on looking into this later tonight! Thank you again so much for your reply!! I hope you have an excellent rest of your day! Also keep up the fantastic work!! :)
@420PunkyOG3 жыл бұрын
As a follow up to my last post, I have followed your instructions to the T, multiple times and even went as far as recreating another version of the same scene, yet whatever I do, the cubes are not rendering in vray, not sure what the problem is as everything is as you've shown in your awesome tutorial, yet still every time I render a frame the cubes are just not there, unfortunately I have done some digging into this and I cannot find any kind of answer to this problem, if you (or anyone else for that matter) happen to have any ideas or suggestions it would be GREATLY appreciated! Otherwise I guess I will have to move on as I cannot render out the cubes for whatever reason and I can't find any answer to this dilemma:(
@RedefineFX3 жыл бұрын
@@420PunkyOG and you added a mesh operator?
@420PunkyOG3 жыл бұрын
@@RedefineFX Thank you so much for your help! It truly means a ton to me, when I get back home I will check and keep you updated, just wanted to say a massive THANK YOU!! As far as I am aware I do have a mesh operator, but I'll have to check :)
@eudymaverickmentor2 жыл бұрын
Unfortunately the color is applied per particle. So the gradient doesn't work across all the particles as shown in the video. Using Arnold renderer.
@RedefineFX2 жыл бұрын
You didn’t do the custom properties setup correctly
@eudymaverickmentor2 жыл бұрын
I wonder if this is an issue between tyFlow and the Arnold renderer or the Physical Material. In your demonstration your used VRay. A thought.
@tonyinseattle2 жыл бұрын
@@RedefineFX Hey there, I'm using Arnold, too, and in the viewport, I see the colors as I think they should be, but when I render, each particle is shaded with all of the colors of the gradient (rather than just one). I followed this video to a T and I'm still having the problem. Is there something we can change in our setup to make this work with Arnold and Standard Surface materials? Give it a shot and let us know if you find anything. I've combed all of the settings and can't figure it out. Thanks!
@highthoughtsgaming15523 жыл бұрын
Please show your pc configuration. Make video.
@RedefineFX3 жыл бұрын
I literally already did that
@highthoughtsgaming15523 жыл бұрын
@@RedefineFX ok sir I search your playlists
@emirhantetik19963 жыл бұрын
now please use slide material editor
@RedefineFX3 жыл бұрын
for advanced material setups sure but for something simple like this it's way faster to use compact editor...
@emirhantetik19963 жыл бұрын
@@RedefineFX I do not agree with you. The compact material editor is almost obsolete now.