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@Relics__Ай бұрын
Money 🤑
@paulakroy2635Ай бұрын
No mahvel with this sponsor is a crime
@SimoneBellomonteАй бұрын
Itsh not an archetype technically speaking itsh just a trope or an aesthetic. 💀💀💀 lmao 🗿
@schaffs216 күн бұрын
Where is the small guy holding big sword in that game
@schlarmo7081Ай бұрын
personal fave name for this archetype is lil fella big tool
@typhoonbhАй бұрын
perfect
@allknighter5791Ай бұрын
Lfbt? To offer an acronym?
@Noja2Ай бұрын
sounds like a phub category
@schlarmo7081Ай бұрын
@@Noja2 OMG NO 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
@silly_dev102527 күн бұрын
@@Noja2 stopp😭
@StringblazerАй бұрын
I personally call this archetype "the ones with the big fuck off sword"
@typhoonbhАй бұрын
that works
@BigJC777Ай бұрын
Sephiroth
@foxof42Ай бұрын
While “oversized weapon user” is certainly precise in its description, it’s a little wordy. A more brief and apt descriptor would simply be, “UNI character.” For example, “Whoa, that’s a big halberd. I’m getting some serious UNI character vibes.” Hope this helps!
@typhoonbhАй бұрын
definitely rolls of the tongue better
@JacobTheStrongАй бұрын
then what does UNI stand for? is it an acronym?
@foxof42Ай бұрын
@@JacobTheStrong Oh, it’s just a joke. The Under Night (UNI) series is known for having pretty large normals.
@illfordАй бұрын
@@foxof42 yeah but then it only makes sense if you know UNI. I just call them "Big fuckoff weapon"
@hambor1223 күн бұрын
@@illford BFW, like the Magnum Research BFR “Big Frame Revolver” Ostensibly “Big Frame Weapon”, but we all know what the F actually stands for.
@jonatanp.1976Ай бұрын
ABA has been one of my fav fighting game characters ever since Accent Core. Few things are more satisfying than activate her install (Either Moroha or Jealous mode) and then becoming the main reason of your opponent’s nightmares❤
@yugijakАй бұрын
I can concur Partly so we can one day have a character who just wields a comically large spoon for obvious reasons
@typhoonbhАй бұрын
I contemplated putting the spoonful meme in this video
@yugijakАй бұрын
@typhoonbh you totally should have That said unironically it could be super cool and have maybe some Villager or Azrael shenanigans where you can return things to sender
@user-rm6sy1uv2yАй бұрын
Pokémon Adventures has Mewtwo.
@hambor1223 күн бұрын
@@yugijaka psychic with a massive spoon weapon, utilizing a stance mechanic where they bend the spoon into three forms - Spoon Polearm (Range and Defense) - Spoon Scythe (Pressure) - Spoon Buckler-Sword (Hyper Offense)
@yugijak23 күн бұрын
@@hambor12 That actually sounds like an Alakazam fighter And very cool
@owencmykАй бұрын
I like Es. She's so smol and snuggly but also has a giant anime sword
@a_creatorsstuff17Ай бұрын
Emphasis on snuggly
@Taur-gk5dvАй бұрын
Understandable
@metalllich3493Ай бұрын
Nobody likes Es. She is like AIDS incarnate
@owencmykАй бұрын
@@a_creatorsstuff17 Yeah she'd give some of the best cuddles out of the Blazblue cast I think
@aquajeth4965Ай бұрын
I love Es, she's one of my favorite Blazblue characters.
@Shuttergun1Ай бұрын
KI’s tusk is one of the more interesting examples of the big weapon character, he has the same weaknesses of other big weapon characters but he also has a mechanic that counters sloppy punishes, When he swings his sword he will flash white for a split second and if the opponent attempts to hit tusk during the flash they will be opened up, it forces the opponent to respect the sword and also forces them to punish tusk at the end of a block string the same way everyone else is normally punished, it also doesn’t make it impossible to hit him on start up but it adds risk to it
@BlahNetworkBroАй бұрын
Umbrella, Cham Cham, and Nanase are some of my favs that didn't get mentioned!
@Kader6310Ай бұрын
Wouldn't consider Umbrella as a big weapon small character I mean she is small but hungern is the same size as her if I could probably put her in an archetype it'll be : The Talking weapon archetype
@ImR3DACT3DАй бұрын
Nanase's sword is not that big
@BlahNetworkBroАй бұрын
@@Kader6310 I didn’t ask! And she’s not the same size, hunger literally adds an extra head of height to her character sheets, in a game where they draw every frame it’s really easy to check the early art and see that! Cool opinion but I think she fits! good for you tho! Also hungern is sentient and makes noises but doesn’t talk, so I have no idea what you’re on.
@BlahNetworkBroАй бұрын
@@ImR3DACT3D she literally rides it, her main move is called “Swordcar” the sword is literally bigger than her, standing taller than her in all of her renders, thanks for your opinion but I don’t care! I think she fits!
@BlahNetworkBroАй бұрын
If you disagree with the characters I mentioned and have no reason other than “i think the big weapon isn’t arbitrarily big enough to fit my standard of big” I don’t care, leave your own comments! Archetypes are not strictly defined and I’m here for fun discussion not to be told I’m wrong coz you disagree with me lol!
@KiyoBlackwellEnjoyerАй бұрын
My friend calls these types of characters "how a 4'9 person looks holding a kitchen knife" and i find it funny as shit
@evangedeon219415 күн бұрын
🤣🤣🤣💀💀💀
@noir5515Ай бұрын
Of this archetype, Fiona from Arcana Heart is most memorable to me. This is a little girl with a big HEAVY sword. But the emphasis is no longer on size, but on weight of the sword. The consequence of this is that the moves are slow and with great inertia, and after some attacks Fiona falls to the ground with the sword. But all this is offset by the fact that most of the moves have hyperarmor, and this is visually explained not by the fact that Fiona is strong and withstands attacks, but by the fact that the sword is awesome heavy, and if you swing it, it will fall by inertia, even if Fiona has received damage.
@schlarmo7081Ай бұрын
i love ur vids and love how u talk personally about a lot of fighting games, but my fave parts are always when u talk about brawlhalla. Never played the game and know NOTHING about it but I love learning new things and concepts from people who willing to share their know how with others.
@alecpanicАй бұрын
Immidiatly thought of kagura from bb when you explained the archetype and was excited when he showed up at the end. Having to quickly slide into a stance then into a huge sword swing perfectly emulated the weight, momentum, and finesse of a normal sized person with a huge weapon.
@typhoonbhАй бұрын
Agreed
@hedgelord017 күн бұрын
I love playing JoJo All Star Battle with people and seeing their reaction when the paraplegic pulls up riding a horse for the first time
@s0fiance999Ай бұрын
During the whole 5 minutes I was like "I should comment and ask typhoon to look at Nightmare in SC6" and then you show Nightmare lol
@typhoonbhАй бұрын
haha
@HellecticMojoАй бұрын
"I like disjoints"
@battlingandballingАй бұрын
I think Ruby from BBTAG could also fit in here, although she's maybe a bit too fast to be considered one depending on how cranky you feel.
@DripHakumenАй бұрын
@@battlingandballing she doesn't count gorduea would work better
@battlingandballingАй бұрын
@@DripHakumen oh damn you right as hell bro is huge
@jobulletchief8936Ай бұрын
So, does anyone need Kliff?
@theodoreroberts824212 күн бұрын
Bring back Kliff by some timey-fuckery.
@z1u512Ай бұрын
Weird pick but i love amane nishiki for this, like who expects getting drilled to death with a piece of cloth that expands into a size of a car, while also being a whip that drags you in
@caliburnleaf9323Ай бұрын
All these giant weapons and yet no mention of Gordeau from Uni. Sure, he's not exactly a small guy, but there's nothing quite like hitting from 3/4 of the screen away with your giant scythe.
@typhoonbhАй бұрын
true
@jotarojoestar5123Ай бұрын
mika also has big ass gaunlets for a tiny girl
@SuuBrainrotАй бұрын
why single out gordeau when 90% of the uni cast has oversized weapons
@caliburnleaf9323Ай бұрын
@@SuuBrainrot Uni has some of the biggest hitboxes that have ever hitboxed, but there's actually not many characters that use oversized weapons. Carmine uses blood, Hilda summons shadow-things, Merkava uses his own appendages, etc. A lot of characters like Hyde or Linne have great hitboxes by most other fighting games' standards, but I wouldn't count their relatively smaller weapons as "oversized." Of the characters that use actual weapons, the biggest has to be either Gordeau's or Yuzuriha's.
@sanctityninja9345Ай бұрын
I wanna say Darli Dagger, especially the way she makes weapons in the middle of strings. Also I think this Archetype can be called “Greatsword”
@fatyoshi696Ай бұрын
i love colossus in yomi hustle, the guy with a sword 3x his size that's so strong he can launch the opponent into space with one swing and create earthquakes just by dropping it
@typhoonbhАй бұрын
aww man I haven't checked yomi hustle in a bit, def would have included him in the vid
@3rdWheelАй бұрын
You sir, have excellent taste in video games
@The.12D27 күн бұрын
is that a mod???
@3rdWheel27 күн бұрын
@@The.12D yes
@MrTerry1298Ай бұрын
Editing is on level here
@typhoonbhАй бұрын
I appreciate it
@gamgen53Ай бұрын
0:27 And may is not annoying?
@typhoonbhАй бұрын
she is: kzbin.info/www/bejne/h6q3m6qtebqoeLc
@gamgen53Ай бұрын
@@typhoonbh yeah she is the mu for ram is not bad for me I should have thought about the bigger picture
@TeaYenSvg20 күн бұрын
Riot Games has an hilarious accronym for this. They have this item in the shop called "B.F. Sword" and it stands for "Big F*cking sword". They have this petite woman with a huge cannon and they refer to that gun as a "BFG". Maybe "BFW" should be the name for this achetype 😂
@lamMeTVАй бұрын
Killer Instinct also has a fun version in Tusk with parry frames on his moves he can just power through the enemy its great
@finallyanimeАй бұрын
Pshhh May isn’t an archetype. She’s just rushdown lol. Her frame data doesn’t even reflect such a huge wep. Now ABA she’s a refreshing archetype. Non-big character…BUT hampered movement & needs to install to unlock its true power. More like character traits or characteristics…not archetype. And both of them have great back dashes…
@pizza9181Ай бұрын
I think Amaterasu in MVC3 could be considered as a part of the oversized weapon characters, even if calling her stance character makes more sense. The fact she has the option to choose from a shield, the big sword, and the chain of beads is really cool imo.
@skele_wave22 күн бұрын
because it's such a broad grouping of characters, I would say they all plainly fit under the "swordie" archetype because of their disjointed hitboxes. individually, they fall somewhere between bully and physical zoner
@HELLRAISER02Ай бұрын
Not quite the same archetype, but swordies in smash bros poisoned my liking of weapon chars cuz they have barely more whiff recovery (aka endlag), still have stupid good frame data, good mobility, sometimes good recovery, only weakness is throws usually But these chars can be kinda funny
@GrayscAle-jn9zsАй бұрын
I don't think this really counts as an "archetype," by FGC terms, anyway. It's more just a character design. That being said, yeah, it's the best. The main character in the fighting game I'm making has a bigass sword. I wanted to make an easy-to-learn character who is balanced between zoning and rushdown capabilities without being just another shoto
@typhoonbhАй бұрын
It’s probably more of a sub archetype that could fit into others, like glass cannons
@ToxicPollitoАй бұрын
This vid literally reminded me of the dinoblade game/animation dats currently being developed
@typhoonbhАй бұрын
Oh yeahh
@TristanDreemurr5 күн бұрын
My friend recently got me into Guilty Gear Strive. He's a fighting game player, and along with a few others-- I was getting my ass handed to me all the time, as I just don't play a lot of fighting games. I was also testing characters and trying to find something I could both understand and use well. Then I picked May. I may have still been getting curb-stomped still, but I finally started learning how inputs worked and started getting a few wins and close matches. Since then I've been a hard-core May player, and picked up some nasty combinations that had my friends very confused. Except for one guy. Shout out to Vigs-- Bro reads us all like books. Knows my move before I even think it. Literally predicts our move choices before we begin inputs. Bro was helping me in a call and was calling out moves and plays with something I can only describe as precognition.
@AliasAnimatesАй бұрын
Practically all of my mains fit this archetype because i just love big weapons. my favorite being labrys from p4au
@couchpotato7215Ай бұрын
The ape escape soundtrack really takes me back lol 😅 Nice informative vid!
@guzel9823Ай бұрын
This video was really cool to watch, I feel like the visuals are top notch! May I ask how you achieved the "drawn/crayon" effect at 1:48 and onwards?
@typhoonbhАй бұрын
kzbin.info/www/bejne/pJTMnGN6asdqhs0
@guzel9823Ай бұрын
@@typhoonbh Thank you!
@schaffs216 күн бұрын
Sephiroth in SSBU is fun to play, some of his attacks have him swing his sword in a big arc that just feels powerful
@dekucake4395Ай бұрын
And this is why Monster Hunter is such a fun series. That game is full to the brim with oversized weapons
@Verne105Ай бұрын
Why complicate the name? The Great Weapon (Wielder) (greatsword, greataxe, greathammer, etc...)
@typhoonbhАй бұрын
true
@RHM087Ай бұрын
I don’t think there’s necessarily a character in this specific archetype there, but I’d love to see discussion of Idol Showdown; outside the Hololive love, the roguelike single player mode is especially engaging, and a great variety of fighters
@doggermelonАй бұрын
This is my favorite kind of chericture I play Mako/Arcadia in brawl ABA/May in guilty gear also the only chericture I play in blaze blue is Es so self explanatory. And I know its not a fighting game but in Hades II I use the axe. We need more characters like this. also a new great sword legond in brawlhalla I dont care what wepon they have as long as they have great sword. Also great video :)
@typhoonbhАй бұрын
I appreciate it
@pyax703814 күн бұрын
I hear Ape Escape, I like. Good video! I love Sephiroth's design in SSBU (minus the wing mechanic). They translated his comically large katana into the "glass-cannon swordie" of the game, capable of both walling and destroying you but struggling in defense and dying early.
@hamsterpixel27 күн бұрын
From a visual design standpoint, what’s way cooler than a character just appearing to be strong enough to wield the weapon effortlessly is when the animations show them using the momentum of the weapon to move and attack as quickly as they do.
@turkey9595Ай бұрын
Tokudai can be the name for this archetype, as it is the japanese term for "oversized"
@chaeyeongLFG14 күн бұрын
i usually call these types of characters "mid range brawlers/bruisers" though it includes any character with these qualities, regardless of big weapon or not. we COULD call them "heavy slash" characters in honor of guilty gear while nodding to big big weapon.
@Mars_of_UrathАй бұрын
A bit sad that you didn’t talk about Magyar at all considering he was in the thumbnail.
@typhoonbhАй бұрын
It was mostly about the weapon than the character but yeah Jaeyun didn’t look as good in the thumbnail
@Mars_of_UrathАй бұрын
@@typhoonbh but Magyars stats embodied the same characteristics as the weapon even if Jaeyun is considered the best of the three.
@aquajeth4965Ай бұрын
I might be nitpicking but I wish they made Ruby's scythe bigger since her trailer made an emphasis on how massive it is compared to her. (Even though that would make her even more crazy op.) At least Es' body to weapon ratio would be fine. Although on second thought, that may be because she swings and moves too fast. Her scythe looks pretty big when you look at her sprites.
@ToxicPollitoАй бұрын
Idk wats the state of greatsword currently but it was definitely fast with those strings even tho it's a heavy looking weapon
@typhoonbhАй бұрын
For sure
@StarFighter748Ай бұрын
Garland in the FF Dissidia Games uses and oversize all-in-one-Axehammer-dule-converted-grate sowrds, that can be swong with a chian. In Dissidia NT he starts off slow but the more he lands his attacks the stronger and faster he becomes. That and the Character Snow in Dissidia NT. Has a super coruption arm that has a pretty fast start up on some of his normals, That and "Impact drive" Is a fast devestating super to use.
@AttitudeIndicatorАй бұрын
How can you talk about this archetype and not mention Leo from red earth, bros legendary sword goes half screen
@PwnerGeistАй бұрын
I like speed grapplers like Makoto sf3 Bullet blazblue Angel kof Its a niche archetype you don't see alot of
@bobo-yi6sfАй бұрын
I don't know if it counts, but the character that caught my attention and got me into fighting games was Chang Koehan. I remember walking by the arcades and seeing Chang and the ball he uses as a weapon, it looked menacing, he instantly became my favorite character without even playing the game lol
@evangedeon219415 күн бұрын
I've been gradually recognizing just how much I like oversized weapon users. They just scratch the right itches.
@equinox759328 күн бұрын
I love the small character big weapon characters too
@Nnavet7Ай бұрын
Big weapons are typical of 🐉DRAGONS SLAYERS🗡️ , is why I propose name I think cool
@typhoonbhАй бұрын
ooo I like that one
@magea2926Ай бұрын
My favorite fighting style was shadow fight. Since it was based on more realistic mouvement, you will swing your weapon logically and plan you hit. The reason why big weapon tend to be bad in that game is because you are realisticly slow and its super hard to land a hit that way compared to the spear wich is one of the best weapon because of big range for super fast attack speed.
Hey, I’m in this! Thanks for using some of my, albeit old, Kliff play. He’s a great character!
@thechalklitbar27 күн бұрын
now we need the opposite archetype, big character with a puny dagger. high defense and attack speed would be CRAZY but at the cost of low speed and/or attack
@sighrelief28 күн бұрын
i feel it would probably be better to more broadly define the archetype. Its not essential to the mechanical design of a character if they have a big weapon. For example, a character with a kit centered around large, powerful disjoints would fit the mechanical essence of the archetype. To be honest, maybe they just ought to be called "heavy swordfighters"? i'm aware that a lot of these weapons aren't swords but a hitbox is a hitbox
@shaghilathar3588Ай бұрын
Funnily enough cloud from smash should fill this archetype but actually doesn't because the buster sword is relatively medium sized compared to other fighters in smash
@frustratedsquirrel10 күн бұрын
AKA every single character in UNIB. Big Weapon Character Starter Kit: Big range, extended hitbox on a lot of moves but really pathetic stumpy range on others in key areas to create highs and lows in neutral. Meaty, nasty punish moves that cover half of the screen but have huge penalties on block or whiff. Humongord crazy damage on even basic strings, but low HP and vulnerable to blockstrings and being rushed down themselves. Anti-Air has some whacky and very precise unreliable hitbox even though they could probably just swing their weapon in an arc, but they won't. Guard breaks/unblockables out the ass. Move that looks like it should have hyper armor/guard frames but it doesn't. Move that looks like it shouldn't have hyper armor/guard frames but it does. Your walk speed and backdash is really bad but your sprint/forward dash is good. Tiny, stubby little low kick that's somehow the most important move in their entire kit. Surprise command grab that comes out of nowhere and does more work than most grapplers. Charge inputs/charged inputs. Self-damage gimmicks.
@ArchelonMelonАй бұрын
Marcus from shadow fight series (3 and 4) are soo slow, soo eazy to punish, but in his second stage, the glitch stage, he can do a really quick charge attack that even a forward rolling cant punish ! I think its a really cool concept of big weapon archetype, a big guy with big sword that trapped in time paradox and have deadly glitch power Im forget to mention that he also has a armor during his shadow ability🫠, only 2 character that has shadow armor in shadow fight 4 arena, his 2 shadow move are also so intimidating tho🫠
@Zero_de_NovaАй бұрын
I woude call them "Guts" Characters.
@typhoonbhАй бұрын
has a nice ring to it
@TheLaXandroАй бұрын
In the same vein, unexpectedly acrobatic large body characters. They are kinda rare, off the top of my head I can only think of Tekken's Bob right now, but there's something inherently fun about tossing around someone with that kind of momentum.
@Roanan.Ай бұрын
Another fun subversion is smaller grapplers, like Bullet in Blazblue and Shermie in KOF.
@Masterwar78Ай бұрын
Why not just call it the 'Kliff' archetype? "Yeah I like Nightmare, he's a strong Kliff in the game"
@Leon_LF7 күн бұрын
One game that maaaybe you could try talking about in these videos is a mobile game called Shadow Fight: Arena? Has a roster of different characters all wielding different weapons and movesets and one of the has indeed a greatsword that matches what you said here, wide but slow high damaging attacks. Believe me it may be a mobile game but I think it's very good.
@casoozh22 күн бұрын
sandstorm mentioned LETSFUCKINGGOOOOOO
@telmoth13 күн бұрын
this archetype could be called BFW (Big fuckoff Weapon) as a little reference to doom
@xavierarchie4272Ай бұрын
Thx for still covering brawlhalla and not neglecting it whrn talking about fighting games like others.
@MyPronounceIsGodАй бұрын
I literally main every character that holds a big weapon in games. Its just so cool😆
@dialectiks24 күн бұрын
I love seeing soulcaliburs big swords in action
@asunakitabi8355Ай бұрын
My fav is Siegfried and Nightmare from Soul Calibur along with Siegfried from Grandblue VS!
@KoFkraiАй бұрын
I was about to get fully on board with the idea of the video, but almost immediately I feel like you're confusing character design with character archetype. Yes, when a zoner like ramlethal swings her swords slowly and controls the mid range with her long reach, the size of the weapon is very prominent. But she's a zoner at her core. She was designed with the big swings, setting traps and using her swords as projectiles as part of her toolkit as a zoner. That's her archetype. Cliff is a much different type of character. Visually, his design also emphasizes on his big sword just like ramlethal, but despite his design sharing one similarity of using a few big lumbering powerful swings, he was designed to rush you down and be good at mid range. In exchange for having better range than most rushdown characters, he gets a shitty health bar. But his archetype is rushdown. There are many characters who have large weapons that incorporate that visual trait into a unique trademark for their playstyles, but in the end I feel like all of those characters already fit into another fighting game character archetype instead of comparing and pooling together characters who work with different functions and can have wildly varied game feels into one category based on a common visual attribute. I don't mean to make this comment like I'm trying to debunk your whole video or anything, I just feel like the concept you pitched feels a little redundant. It was cool seeing you talk about characters with big weapons tho, so you have my like. :)
@Eggroll3sАй бұрын
I was about to sleep but I'm glad I'm ruining my sleep schedule with peak
@typhoonbhАй бұрын
my bad this vid was supposed to go out earlier
@shemochu634824 күн бұрын
1:46 thats gotta be the best looking thing ive ever seen
@thecollectors_ipad25 күн бұрын
bro put A.B.A and Jaeyun in a thumbnail and expected me NOT to click 💀
@LeoMeАй бұрын
Ah yes, big sword guy.
@emanuelseibert3790Ай бұрын
Not me maining Basara in Samsho V because throwing an over-sized shuriken to the other end of the screen is fun lmao
@nicknick_nick15 күн бұрын
Shows normal guy wielding machete
@bruceleeroy4258Ай бұрын
I call this archetype the win big lose big because its either or for me btw I main kagura nago enkidu kouma vaseraga....you get the point also i know some of the characters i named dont have weapons but they all feel the same when the match starts
@kazular2Ай бұрын
greatsword is still very op but it isn't impossible to win against now lol
@WindsofambienceАй бұрын
love that gamechops remix, one of my favorite versions of that song
@typhoonbhАй бұрын
Same
@aliceoftheabyssАй бұрын
For the new league fighting game Riven could be the girl with oversized sword angle, or gwen with some big ah scissors
@3P3P320 күн бұрын
can we get an archetype video with Queen Nai or something shes so cool man
@typhoonbh20 күн бұрын
Maybe
@levinos112Ай бұрын
The coolest archetype is defo puppet characters (coming from a puppet character glazer)
@vryafoat777Ай бұрын
Does Cerebellum from Skullgirls count? She has a pretty big range for her moves like her forward + heavy, even though she's about as big as Fillia (the Millia inspired "shoto" character for the game). Beowulf in the same game has Grendel's arm, which definitely counts as an oversized weapon but he only uses it for his super and if he's not wielding his trusty folding chair, even then, only on his heavy moves.
@typhoonbhАй бұрын
I would say so
@Diamon_BootsАй бұрын
I believe the reason there isn't a specific name for this archetype is that... Well, this isn't exactly an archetype, more of a property you can add to an archetype, kind of like "big body". You can have a large weapon zoner, or a large weapon rushdown, for example. The large weapon isn't necessarily the central point of the playstyle, more like a twist on how you go about your main archetype's goals. That said, I fully agree we need more little people with comically large weapons
@DeadbeatShadowsАй бұрын
As a faithful practitioner of brawlers (Slayer across all Guilty Gears, Enkidu, Soriz, etc) characters like Kliff are often my worst matchups lmao I did play a lot of Ramlethal in Strive, love my girl, but it's hard to dash punch in on characters with such big, active moves. Kliff is the bane of my +R existence right now. Love to hate and hate to love that little oji-san.
@davidrafaelmendesdossantos1448Ай бұрын
Heavy weapons guy should be the name of these type of characters
@EnjoyerOfBirdsАй бұрын
The "Nuts from Angry" phenotype
@funniloneliboi17 күн бұрын
Just call them “BIG swordies” lmao
@chefvideogameАй бұрын
What about a really big dude (ex: Potemkin) who fights with something like a butter knife?
@mandatorycorpaccountАй бұрын
I'm surprised there's not a single frame of Goldlewis in the footage. I say his coffin is massive.
@typhoonbhАй бұрын
But he is too so it kinda cancels out. I thought about it though
@lucas_lippАй бұрын
I call this archetype "small girl with big sword". It just captures the energy.
@theboggleddoggo21118 күн бұрын
What archetype would Big Band from Skullgirls be? It may not be exactly what you're talking about here but I'm curious as he's a big fella whilst not a grappler.
@typhoonbh18 күн бұрын
Usually people call big characters like that brawlers
@persona3097Ай бұрын
Respect the Ape Escape Music fr
@robinsr4745Ай бұрын
I respect the melatonin music lol
@dumgrrl14 күн бұрын
i thought u were gonna talk abt aba SO MUCH i was so surpised when the outro played lol wth
@ardidsonriente2223Ай бұрын
These are just mid range chars with big normals. Weapons can be used in a variety of different designs, and their gameplay varies wildly. I think an archetype need a sharper definition, with more focus on the proper gameplay and less in the external aesthetics, to stand up by itself.