Udon 2 and More! | VRChat SDK Updates and Plans

  Рет қаралды 2,029

Vowgan VR

Vowgan VR

Күн бұрын

Пікірлер: 19
@bobhawkey3783
@bobhawkey3783 Жыл бұрын
Loading graphics and text from an external source is HUGE! For me at least. Thanks for this. Looking forward to all the new stuff in 2023 and beyond. Hopefully CyanTrigger and all you talented Udon folks will make it so idiots like me don't need to code.
@hawkbird6294
@hawkbird6294 Жыл бұрын
thats a bunch of neat stuff, im glad udon is continuing to get some love. i just found your channel not long ago trying to learn the basics of udon for the world im working on and man your tutorials are amazing, i love that you include the C# scripting as well, its made me want to learn to write instead. speaking of getting some love, i really hope your channel gets some more! best of luck, thanks for making this stuff more accessible to newbies, youre an absolute lifesaver.
@robouellette
@robouellette Жыл бұрын
Hey there! Just a quick correction: Udon 2 is actually Udon V. The first Udon (Udon IV) is part of a trilogy, and a prequel trilogy is in development.
@adamiksgaming9935
@adamiksgaming9935 Жыл бұрын
Joshosh Approves! Love your videos!
@HoshouNeko
@HoshouNeko Жыл бұрын
oh cool external images is exactly what i need
@AMonstHer
@AMonstHer Жыл бұрын
thanks for sharing these amazing updates!!
@EventHorizonVR2023
@EventHorizonVR2023 Жыл бұрын
So now that we are uploading worlds through the creator companion we will lose access to the Unity SDK? Also does that mean we cannot bake lights, utilize triggers, shaders, particles etc via Unity when we upload a world space build?
@wujooin
@wujooin Жыл бұрын
Hey, I really enjoyed your videos and it was actually practical! By the way, I wanna ask you a question, have you ever attempt to applicate CSharp API classes? When I tried to use a class(I don't clearly remember the name of the class) where you can fetch data with URL, the udon system was restricting it. Thus, I'm figuring out how to avoid those restrictions and communicate with external API.🤔
@romanchannel69
@romanchannel69 Жыл бұрын
I wish they make once udon convinient as blueprints from UE5
@koryaiine7393
@koryaiine7393 Жыл бұрын
Wait. There's Udon2 now??
@tiffypressstart3412
@tiffypressstart3412 Жыл бұрын
He said mini maps…I thought of alien isolation…..that would be awesome
@SteadyShadow
@SteadyShadow Жыл бұрын
keep been this cool, thank you. they just need to race the age limit to 18. hahaha. joke aside. cool video. thanks for the update
@OutOfNameIdeas2
@OutOfNameIdeas2 Жыл бұрын
A year later and udon 2 hasn't been mentioned once. Great
@blaxxun75
@blaxxun75 Жыл бұрын
Wow. Great stuff. Does this make UdonSharp obsolete?
@blaxxun75
@blaxxun75 Жыл бұрын
Woops..Phase3 still with UdonSharp. I answered my own question
@VowganVR
@VowganVR Жыл бұрын
@@blaxxun75 "UdonSharp" as something that needs to be separately maintained, will functionally not exist. We'll still have C# scripting for "UdonSharpBehaviours," but it will be practically the same system and not managed separately. They'll just be the two halves of the same system, which will be very nice.
@blaxxun75
@blaxxun75 Жыл бұрын
@@VowganVR So this means i dont need to install UdonSharp anymore? I can instead use the standard C# instead?
@ShaggyMummy
@ShaggyMummy Жыл бұрын
Twodon
@Darranis_Kuningasverinen
@Darranis_Kuningasverinen Жыл бұрын
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