UE4 #4 Create 2d Blendspace for character combat mode

  Рет қаралды 33,448

Rakiz Farooq

Rakiz Farooq

Күн бұрын

Пікірлер: 50
@raeesjames3859
@raeesjames3859 5 жыл бұрын
For those unable to get the red node symbolising a new custom event and are instead getting a blue one you need to do the following: Go into CombatModeInterface Select the Custom Functions you have created. Look under the details panel (mine is on the right, yours may be located elsewhere on the screen) for "Call in Editor" and set to true (i.e. tick the box) Set both "EnableCombatMode" and "DisableCombatMode" Call in Editor to true. Now go into the Animation Graph, and if you continue to do that part of the tutorial you will get the red node which he gets on his screen. Sorry that help came very late!
@germanicusfortunov3385
@germanicusfortunov3385 9 жыл бұрын
Without question the most useful tutorial I've yet found. This is an absolute must. Not necessarily for absolute beginners but definitely the next step after going through the first few official Unreal tutorials. That being said an absolute beginner might even be able to get through this one. Enormous gratitude.
@TheMrgrr
@TheMrgrr 8 жыл бұрын
I watched this to get the hang of the strafing animations.... can say this works perfectly for UE4.10.2
@MarcMTX
@MarcMTX 9 жыл бұрын
Thank you so much! un-ticking the "Orient Rotation to Movement" in character movement solved a problem that's been giving me grief for hours!
@tehInternetify
@tehInternetify 9 жыл бұрын
At 4:50ish in, the button "Blueprint Props" is now called "Class Settings". (Version 4.7.2)
@ultimateassets1822
@ultimateassets1822 9 жыл бұрын
Thanks again! And cheers for the Blueprint Interface tip, very good to know.
@danj.haynes7411
@danj.haynes7411 9 жыл бұрын
You Saved me Hours of Struggling.....Thanks a ton!!
@rvill1
@rvill1 2 жыл бұрын
in the walk/run return state, add a "or boolean" and add combatmode variable otherwise when you press combat mode while walking in wont trigger during walking
@xenoarchive4336
@xenoarchive4336 8 жыл бұрын
this saved my life thank you!
@Tr33fiddy
@Tr33fiddy 9 жыл бұрын
Terrific stuff Rakiz, thank you!
@dmitryalexeev417
@dmitryalexeev417 8 жыл бұрын
Thanks for the great tutorial!
@anthonypriest7331
@anthonypriest7331 7 жыл бұрын
not getting the option to pick add event combat mode with the red node... dont get it. followed word for word
@johnconor8698
@johnconor8698 9 жыл бұрын
IsCombatMode isn't showing on my anim blueprint what do i do?
@ocoromon
@ocoromon 9 жыл бұрын
Great Tutorial, However i'v finished the instructions, my animation does not properly walk sideways, or backwards, only forwards at different speeds.
@dannytwynham5143
@dannytwynham5143 9 жыл бұрын
For some reason my guy wont equip the weapon when I press the button in play mode but in the state machine under the preview box I can tick combat mode and he does it, not sure why that is. Any ideas? (I retraced my steps but cant find an issue)
@JaydenLamonte
@JaydenLamonte 5 жыл бұрын
at 6:24 i cant toggle combat mode, anim instance doesnt connect to enable or disable combat mode... please help
@radiodestructo
@radiodestructo 9 жыл бұрын
I'm having the same problem as Adam Z accept that I can only get the anim instance node to work by unticking context sensitive. When I can find the node I only end up with the SkeletalMeshComponent and have no option for Character(Mesh). Any help would much appreciated.
@RakizFarooq
@RakizFarooq 9 жыл бұрын
radiodestructo To leave no doubt and nothing to chance, right click and search for "Get a Reference to Self" with context sensitive box selected to get a "Self" node. Then drag a pin from that and with context sensitive selected again search for Get AnimInstance. That should give you what you are looking for. However the thing is even when it says SkeletalMeshComponent instead of CharacterMesh you might still get a valid result. The point is to call the proper function on the correct object. You need to understand this from a programming perspective.
@radiodestructo
@radiodestructo 9 жыл бұрын
Rakiz Farooq Well I'm going to go back and "retrace my steps" because I'm not even getting a Get a Reference to Self node with context sensitive ticked so I'm pretty sure I missed or overlooked something from an earlier video hehe. Going to start this series over and find out what I missed :) Thanks so much for the help and the awesome videos!
@Shamimreza
@Shamimreza 9 жыл бұрын
Hi, your videos are great. But I need a different solution. May be you can help. First of all I need to face my character always forward. So, in my case I can't use any direction variable. Now without direction variable- I need to use four separate animation for four type of movement like forward, backward, left and right. I don't need any blendspace either. How can I do it? And if I use blendspace and speed as a variable, I can set forward move for positive speed and backward move for negative speed. But how can I achieve negative speed?
@KheoTom
@KheoTom 9 жыл бұрын
What if? i actualy want this combat mode to be his overall animation base and simply having a sprint buton?
@frinky
@frinky 8 жыл бұрын
You could use a begin play node
@CognitiveStudios15
@CognitiveStudios15 9 жыл бұрын
Hello! man thanks so much for these! there isnt enough tutorials emphasizing on Unreal's animation tools IMO i have 2 questions: 1) i liked how you used the interface!(learned something new) so thats what i would use for my different player modes(regular, fighting, swordfighting etc)? 2). for the sake of not just following a tutorial, can you explain why in the 2D blendspace, you added the backwards animation on both sides? thanks again!!
@RakizFarooq
@RakizFarooq 9 жыл бұрын
Use interfaces for setting any variables or tasks that do not need to be updated on every tick. The 2d blendspace Direction variable approaches -180 degree and 180 degree from the left and right respectively. Since both those numbers are the same direction we need to add the backwards animation twice for both cases.
@RakizFarooq
@RakizFarooq 9 жыл бұрын
Expanding on my previous reply, interfaces basically enable you to make calls to generic items. If you build your AnimBlueprints with interfaces you will be able to reuse them for different characters. Efficiently setting variables is a bonus.
@DigitalAdamTech
@DigitalAdamTech 9 жыл бұрын
At 9:48, I'm getting a compiling error on Get Anim Instance. Mine says "Target is a SkeletalMeshComponent" under Get Anim Instance. Your says "Target is a Character (Mesh)." The error says that the target must have a connection. Thoughts?
@RakizFarooq
@RakizFarooq 9 жыл бұрын
The Blueprint editor interface is context sensitive. You get different nodes based on what object you last selected. To get the right node right click and make sure "context sensitive" is ticked before you search for GetAnimInstance node.
@DigitalAdamTech
@DigitalAdamTech 9 жыл бұрын
Rakiz Farooq Thanks, that did it. Great tutorials by the way!
@Lumhax
@Lumhax 8 жыл бұрын
How can i add jump to the combat mode pls ?
@mattmcduhhh
@mattmcduhhh 8 жыл бұрын
when i move left and right in combat mode my character wont walk right and left
@LydianMaster
@LydianMaster 7 жыл бұрын
I have followed this video to the letter and I cant toggle to combat mode with the tab key. Also I am not using a mixamo character I am just using the unreal mannequin for all my animations. I am making all my changes to the ThirdPersonBlueprint (Parent Class) while having my own animation blueprint. And I am also having the issue with Anim Instance Node, I don't know if that is the root of all my problems or what, but it wants to connect to a mesh node. Any help would be greatly appreciated...All your other videos have been fantastic!!
@vennergate3105
@vennergate3105 7 жыл бұрын
For the anim instance node, are you getting an invalid message error? If so, uncheck "context sensitive" when creating the node, and select "get anim instance" under skeletal mesh. As for the inability to toggle combat mode with tab, I'm not exactly sure why this is the case, but make sure you aren't triggering anything else when you hit tab, i.e. make sure that tab only leads to combat mode. Hope that helps
@jrfps
@jrfps 9 жыл бұрын
Thank you very much!
@radiodestructo
@radiodestructo 9 жыл бұрын
I'm still having issues after retracing my steps and am wondering what version of UE4 You are using? I'm on 4.7 would it be better to set this project up in an older version and see about migrating it to 4.7 when I'm done? Sorry for so many questions I'm just so close. Thanks again :)
@RakizFarooq
@RakizFarooq 9 жыл бұрын
radiodestructo I don't believe UE4 version will matter in this Blueprint only project. I updated to the lastest version later in the tutorial series without any issues. The tabs in the blueprint editor are arranged differently in the older version. There is no actual change to the Blueprint.
@itictactical2726
@itictactical2726 8 жыл бұрын
Hey Rakiz. What type of Blueprint is your 'MyCharacter'? I'm trying to setup a 2D blendspace for my FPS, however when I get as far as setting the direction, my Character Blueprint isn't available to drag onto the Eventgraph like you do at 15:00. Can you shed some light on this? Thanks
@RakizFarooq
@RakizFarooq 8 жыл бұрын
+Dale260 MyCharacter variable is just a reference to the main character blueprint. I think I set this up in video 2.
@jakedubs
@jakedubs 8 жыл бұрын
Thank you so F*cking much!!!!!!!!!!!!!!!!!!! You don't even know. On soo many levels. :)
@ultimateassets1822
@ultimateassets1822 9 жыл бұрын
My character is strangely sliding along super fast in combat mode compared to the animation. My combat blendspace speed is 300 like yours, is there anywhere else that determines this speed? Defaults are set the same as yours I think.
@RakizFarooq
@RakizFarooq 9 жыл бұрын
Ultimate Assets Yes the speed in the blendspace only maps the animations to the variable provided in the animblueprint. You also need to drag a character movement node in the main blueprint, drag a pin from it and set max walk speed to 300 at the end of the combat on toggle. Also set it back to 600 or whatever it was when combat mode is toggled off.
@ultimateassets1822
@ultimateassets1822 9 жыл бұрын
Rakiz Farooq Thanks Rakiz, that worked perfectly. :)
@yarinavraham7519
@yarinavraham7519 8 жыл бұрын
on the Event Graph i dont find the "get is combat mode 2:48
@yarinavraham7519
@yarinavraham7519 8 жыл бұрын
Help PlZ
@Joeydevs
@Joeydevs 9 жыл бұрын
The problem with this design is that nothing the jumping animation doesn't work while in combat mode.
@RakizFarooq
@RakizFarooq 9 жыл бұрын
Joey Mouse No .. it isn't. I've used the same techniques to get characters to jump and fall of ledges in combat mode in my other works. This tutorial series is a beginning. It shows you one way to get started. You need to write the rest of the book yourself.
@crazyguy7585
@crazyguy7585 9 жыл бұрын
hey brother can u plz make a tutorial Combat Mode Fully Like u do Aim Off set. please brother so kind of you if u will do separate Tutorial Only Combat mode I m Stuck on Combat mode i am new in Unreal Very Thanx In Advance :)
@ethanwasme4307
@ethanwasme4307 8 жыл бұрын
If any of you noobs need to lock Pawn Rotation to Camera Rotation i.gyazo.com/9fd968fe42fb82e5ea0b70c972fa64aa.png
@Skrumpee
@Skrumpee 7 жыл бұрын
I love you
@johnconor8698
@johnconor8698 9 жыл бұрын
never mind found it
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