UE4 - Advanced Locomotion System V3 - Features

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LongmireLocomotion

LongmireLocomotion

Күн бұрын

Hey there,
So after taking a break from developing, I decided to come back and give it another shot as I wasn't fully satisfied with how some things turned out. I took what I had learned along the way and did everything I could to improve upon it wherever possible (keep in mind I'm self taught). One of the reasons it took so long was I was trying to do too many things with the system in order to "perfect" it, but I realized that was a too ambitious (and unreasonable) goal, and so compromises had to be made. I also ran into a fair amount of technical limitations, mostly due to the fact that I'm keeping the project 100% BP and therefore cannot due some things that require C++.
The focus of this update was once again primarily a back-end overhaul, in an attempt to smooth out a lot of the common issues and make the system easier to work with in general. I would love to expand upon it even further and add commonly requested features, however at the moment the UE4 Marketplace does not make it easy to add expansions or additions to existing assets, without updating the entire thing or creating a completely separate project. I definitely see potential but I'm still figuring out the best method for more long-term support.
With all that being said, whats new?
First and foremost, the system has all new key-framed animations (the old ones looked pretty bad).
The system now makes more use of Class Inheritance, and no longer uses a component, which had limitations. A Base_Character BP contains custom rotation, movement, and state logic. Child classes can easily be created to have different characters with different movement settings or their own logic. An Interface has been added and is used to communicate between the Base_Character BP and any needed AnimBP. This makes it easy to create multiple AnimBPs for different characters without having to change references.
A series of Enums such as Movement Mode, Gait, Stance, and Rotation Mode are now used to control how the character behaves, and can be used in different combinations throughout the system for maximum flexibility.
Rotation has been reworked and improved, and now the system will rotate the actor instead of just the mesh. This should cut down on the number of rotation issues when expanding upon the system and working with other forms of movement.
-Turning in place has been simplified, and rotation logic has been moved to a custom AnimNotifyState, making it easier to select custom curves for each animation.
A Pivot system has been added.
Jumping has been reworked, and more traditional jump and fall loop animations are used, instead of a single animation which limited flexibility.
A more robust land prediction system has been added, so the character can now move in the air and change fall rates without desyncing the land prediction.
A flail blend system has been added so the character will start to flail when falling at a high speed.
A simple FootStep cue and an accompanying AnimNotify have been added, and supports different footstep types (walk, run, pivot, etc).
Hopefully the simplified features and re-worked system architecture should make it even easier for users to expand and add to the system.
So yeah, that's pretty much it :)
Get it here - www.unrealengi...
Music by Joakim Karud / joakimkarud

Пікірлер: 615
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Also, big shoutout to the one who really made this possible - My mom. Seriously, she still lets me live and work in her basement at 21. You Rock Mom!!!
6 жыл бұрын
Your product is great. But more than that i will buy this product rightnow just because of this comment.
@WalkarSajid
@WalkarSajid 6 жыл бұрын
Who says that you have part from you parents after growing up!
@musashidanmcgrath
@musashidanmcgrath 6 жыл бұрын
Shit man, I wish I was 21 again and living with my Ma. Those were the days. :) Excellent work on this. I hope you keep it up, or at least get more support or a grant from Epic.
@popsop3355
@popsop3355 6 жыл бұрын
this mechanic you can see in uncharted 4 and I guess in naughty dogs every game these days.
@whathappenswhen4767
@whathappenswhen4767 6 жыл бұрын
Dude, the amount of work you put into this, i would honestly pay over $500 for this amazing system you created.
@Beyond-Studios
@Beyond-Studios 6 жыл бұрын
This is a truly monumental accomplishment for a single dev. I’m blown away by the quality of your work. Even huge teams out of game studios struggle to get a locomotion system looking half as good as this. Great work man.
@Beyond-Studios
@Beyond-Studios 6 жыл бұрын
Razor Skidrow wow, no need to be a jerk about it dude. But you're right that I'm a novice when it comes to coding and animation. By all means, please share a link to your work so we can see what you mean. One thing you can't deny is that this system looks better than the locomotion you see in several professionally released games.
@whathappenswhen4767
@whathappenswhen4767 6 жыл бұрын
PluggedINdev, dude i 100% agree. this shit is advanced af.
@chipanyanwu
@chipanyanwu 6 жыл бұрын
What's your game called?
@dontcallmethat7240
@dontcallmethat7240 6 жыл бұрын
I totally agree. And you know... that means the question: some devs of big games are losers? or author of this video is too skilled?
@joelfilho2625
@joelfilho2625 6 жыл бұрын
Yeah. I mean, look at how ME: Andromeda turned out :(
@FlynTie
@FlynTie 6 жыл бұрын
This system is like getting a Ferrari for the price of a Prius! Outstanding work and thanks to your Mom too! :)
@Dylan-go5iv
@Dylan-go5iv 6 жыл бұрын
Chris R. Not too often that you hear “thanks to your mom” on the internet and it’s a good thing lol
@شاحطالموسطاشات
@شاحطالموسطاشات 5 жыл бұрын
🆓 now 😍
@vortytwo4569
@vortytwo4569 5 жыл бұрын
And now it´s even 4 free this month! :D
@Enderplays12
@Enderplays12 5 жыл бұрын
@Kronus Simulation Systems Just got it for free. Hope the creator still gets something though, this system seems to be excellent.
@Cine_Coverop
@Cine_Coverop 6 жыл бұрын
I'm simply blown away the amount of details this project can provide. I seriously need to dive into UE4 visual scripting and do something awesome with this!
@Cosm1c_69
@Cosm1c_69 6 жыл бұрын
I bet that you will not beat what we see in this 3 videos ;)
@yaman5953
@yaman5953 5 жыл бұрын
@@Cosm1c_69 "I'll beat that you will not beat" what?
@Cosm1c_69
@Cosm1c_69 5 жыл бұрын
@@yaman5953 xD
@THEAETIK
@THEAETIK 6 жыл бұрын
Crouch support really convinced me in buying.
@-Belshazzar-
@-Belshazzar- 6 жыл бұрын
amazing! better than most AAA games out there!
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Haha well I wouldn't go as far as to say that, but thanks!!
@-Belshazzar-
@-Belshazzar- 6 жыл бұрын
LongmireLocomotion are you kidding me? did you see the quality of AAA games in recent years? your work is better than allot of them. no joke man! it's good to be modest but take the credit when credit is due. and it dose.
@LyricStudiosLLC
@LyricStudiosLLC 6 жыл бұрын
@@LongmireLocomotion This is some nauthy dog level animation man, don't sell yourself short. Really thinking about buying since it's the same price as kubold's anim pack, but higher quality and would save me a lot of time lol. Thanks for creating it :)
@DarthBiomech
@DarthBiomech 5 жыл бұрын
It almost feels like a crime to download it for free. This level of logic rarely present even in AAA titles!
@MarcusZwarg
@MarcusZwarg 5 жыл бұрын
I feel exactly the same way. But i saw on the 1st ALS video a comment that taught me we can buy this pack later just to support the dev.
@benhardwiesner6963
@benhardwiesner6963 5 жыл бұрын
Is that just not a thing anymore or can you still get it somewhere for free? Would love to practice with it but I wouldnt buy it for just that.....
@fabianoperes2155
@fabianoperes2155 5 жыл бұрын
For free? Are you sure?
@benhardwiesner6963
@benhardwiesner6963 5 жыл бұрын
Fabiano Peres probably free for the month... 8 months ago
@Navhkrin
@Navhkrin 5 жыл бұрын
Yeah, but im pretty sure Epic payed big load of money for this to be free for month.
@phader83022
@phader83022 5 жыл бұрын
This is one of the most useful and advanced packs i've seen on the marketplace yet - and now it's even free. AWESOMESAUCE! Thank you!
@EirikHWean
@EirikHWean 6 жыл бұрын
Best asset on the store. Shows the capabilities of the animtools and i learned more about animations with this asset than any of the other ue4 projects and documentation. I bought the v2 version and it was awsome. The v3 version is simpler, smoother and it does thing that i have been struggling with for ages. Great job :)
@handle__
@handle__ 5 жыл бұрын
Guys, this is just insanely awesome! Great work! I'm just blown away by the fact that a single person made this highly detailed and also can be further developed. Also this is on SALE right now. Everyone can grab this! For 67.88 it is still a great price, but for free this like if i won the lottery. I'm fairly new to 3d modelling and unreal but I'm digging it. And just starting to appreciate the work of community. Thank you very much! 😍😎💚
@tom.looman
@tom.looman 6 жыл бұрын
Amazing work mate! Looks impressive.
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Dude thanks! Means a lot coming from you. Also, don't know if you noticed but your demo levels in your udemy course inspired me ;) Presentation matters!
@tom.looman
@tom.looman 6 жыл бұрын
Haha I noticed ;) And it totally does! :)
@Sir_Loin_
@Sir_Loin_ 5 жыл бұрын
So much hard work went into this. Definitely getting this.
@sam_making_games
@sam_making_games 6 жыл бұрын
This is system is really well done, I had for months and finally decided to dive into the BPs and I was just blown away by this system. I'm learning a lot from this. It's done in a very flexible way! You deserve every penny man!!!!
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Thanks!! I worked really hard to make sure the system was flexible. I'm happy it worked out!
@Aaronmac404
@Aaronmac404 6 жыл бұрын
I want to buy this just to show my respect for a single person creating such a robust system like this. Also would be amazing to read through to gain even more knowledge on Unreal Engine's animation pipeline. Great work!
@sunwolf87
@sunwolf87 5 жыл бұрын
Just goes to show what individuals and small teams can achieve! Ninja Theory would do good to hire this guy!
@DreadPirateOtts
@DreadPirateOtts 6 жыл бұрын
Man, you're 21 and did ALL THIS. It's a joy to watch - I'm in love with it. I hope you make a ton of money off this, it's fantastic! The transitions, the pivots, the foot IK, the jump - everything. You've got some fantastic talent and I just need to express this to you in a manner that you won't forget. Keep being awesome - your momentum is better than that of the character using the locomotion system!
@WishesRL
@WishesRL 5 жыл бұрын
This is outstanding! I genuinely blown away by this, keep it up! coming from another dev who works on this kind of stuff, I'm impressed!
@mmertduman
@mmertduman 6 жыл бұрын
Holy shit. Everything is impressive but especially the ragdoll. I dont know much about Ragdoll physics but your blending between ragdoll and anim graph is beyond amazing. Liked and subbed because of the ragdoll backflip.
@ivory6738
@ivory6738 5 жыл бұрын
Thank you for making this. This is really good from my test. Now my transition can be easier with this. Whether or not you personally was the one who made it free, thanks anyways.
@harveynewman
@harveynewman 5 жыл бұрын
Longmire...wow brother. I am a developer as you know and I am blown away by your work. You sir are a very talented developer with a keen eye for quality. Keep up the amazing work. You have a new subscriber. :D
@PILMooM
@PILMooM 5 жыл бұрын
wow very nice work..The movements are so natural and pretty. It's like a human being.
@IceWolve
@IceWolve 6 жыл бұрын
This is really amazing, i love the way it works and the way you continue to improve it.
@UnrealArtist
@UnrealArtist 6 жыл бұрын
Now This IS some AAA level Stuff :)
@artistcaleb
@artistcaleb 6 жыл бұрын
Brilliant, one of the mot essential tools in the marketplace!
@swinny_
@swinny_ 6 жыл бұрын
Just got it. Great system, integrating and expanding now. Thanks @LongmireLocomotion, great asset - great time saver
@Xenthorx
@Xenthorx 6 жыл бұрын
Thanks a lot Longmire, i really appreciated the update, your product IS the foundation of the locomotion of my game since the beginning. This was already before this update one of the best asset of the Unreal Store for sure, but now...! wow wow :)
@homeofcreation
@homeofcreation 5 жыл бұрын
Thank you so much for this huge addition to UE4. Amazing work that should win prizes for effort, quality of work, psycho-motor implementation and lots more. Bravo!
@powergannon
@powergannon 6 жыл бұрын
The tweaks and additions make everything look silky smooth, definitely AAA quality, and that has now got me to purchase this package. I would love to see some videos or written posts on some examples of how to best start adding our own features such as additional states (pressing buttons, etc.) and how to swap in our own character meshes
@scottlee38
@scottlee38 6 жыл бұрын
This is awesome!I like the characters footwork.Imagine a complex hack and slash in combination with this thing xD
@gabrielchcosta
@gabrielchcosta 2 жыл бұрын
I absolutely love that this is free. Will absolutely help us beginners have good movement mechanics on our games!
@WhiteNorthStar1
@WhiteNorthStar1 5 жыл бұрын
having played quite a bit with V2, I got V3 on the UE4 Marketplace... really useful and good product... super!
@giglbits
@giglbits 6 жыл бұрын
Another fantastic update! I am truly impressed!
@swagnswift4281
@swagnswift4281 5 жыл бұрын
This is very impressive, no asset flipping games would make use of this! Too high quality!
@dannyl5771
@dannyl5771 6 жыл бұрын
that's awesome dude ! happily i was sitting on my chair lol, if not i will get hurt by falling on the floor ahah ! For sure it's a must buy for my game project i'm working on with my team ! Congratz !
@nofabe
@nofabe 5 жыл бұрын
Just saw this video, it's amazing - actually I'm primarily using (/learning to use) Unity as I found UE4 to be a bit confusing at first but this plugin looks awesome, I would honestly pay good money if I were to make a game with UE4 but seeing that it's currently for free on the store (not sure why but I certainly won't question it) I went straight and added it to my plug-ins for later... Great job man, you're a gift from the gods
@Lednnar1
@Lednnar1 6 жыл бұрын
I know nothing about developping but i find that pretty impressive really. Then i saw you can also do flips... now i can't wait for that mechanic to be real!
@stevenbcamp
@stevenbcamp 6 жыл бұрын
I’ve been following you since your little silver guy. It’s amazing what you’ve made man. Can’t wait to dig into this and figure it out for my game. Thanks for all the hard work you put into it. You’re a kid genius man.
@SomeoneStoleMyHandleName
@SomeoneStoleMyHandleName 6 жыл бұрын
Followed you half a year before the initial release which I was so much waiting for and I'm still here and blowed away by work what you done - I was unemployed by then but now I work at mundfish.com and I'm the most advanced programmer in animation stuff here, and this is not least thanks to learned stuff from your awesome work, and despite the fact that - I'm still learn cool patterns of how to do from you. Thanks to you & to your mom too! (:
@alexissalomon1166
@alexissalomon1166 6 жыл бұрын
Excelent product, highly recommended. For your project and for learning purposes
@TheFinalMapler
@TheFinalMapler 6 жыл бұрын
This is on par with movement from MGSV which is done by a team of vets! Amazing work!!
@allpixelsstudio
@allpixelsstudio 6 жыл бұрын
this is absolutely amazing !! you've made alone a lomotion system who's way better than anything made by "AAA" studio :O !!
@sorrien9001
@sorrien9001 6 жыл бұрын
Incredible stuff! I would say don't be afraid to add some C++ for some things if it's necessary. I don't think most people will mind, especially if you're showing your consumers how to solve a difficult problem in the process.
@fhdhhfjdb5851
@fhdhhfjdb5851 5 жыл бұрын
Outstanding job! I'm thinking about starting to work with unreal engine 4, and my primary goal will be to achieve this level of detail in the movement system
@CinematographyDatabase
@CinematographyDatabase 6 жыл бұрын
this looks great! might give this a try for my demo project
@shoiko
@shoiko 5 жыл бұрын
Wow I love the things ive learned from this. Cant wait to add other locomotion states. Bought this years ago it seems and have not been able to dive into it till now. I love it so much. Definatly more friendly than the inital version.
@ShadowManV3
@ShadowManV3 6 жыл бұрын
This saves SO MUCH time having to do this my self thanks so much
@Kachikapow
@Kachikapow 6 жыл бұрын
Your system looks amazing! I'll be picking it up soon :)
@vmpere2637
@vmpere2637 6 жыл бұрын
Amazing! I really really like the landing prediction system. It looks so natural!
@Tomichouuuuu
@Tomichouuuuu 6 жыл бұрын
Very very impressive you can be proud this was awesome !
@shoiko
@shoiko 5 жыл бұрын
In the process now of expanding this to work with my rpg engine toolkit. So many of my users asked how it could be merged with my modular setup. I want this as well lol. Looks so sweet! I cant wait to make it modular and add a battle and mount state. With all this in here i was worried the over head of the calculations might be tick heavy but it seems to be running really well.
@joeyt8643
@joeyt8643 5 жыл бұрын
Really incredible stuff, going to be using this as a basis for movement animation in my game.
@I-_-I_SB
@I-_-I_SB 5 жыл бұрын
Thorough work, solid style, UNLIMITED FUTURE. Please and a inspiration. \-_-/ your a cool sentient being.
@ChristopherCricketWallace
@ChristopherCricketWallace 6 жыл бұрын
I mean.... WOW!!! I can't believe one person did this.
@Meientar
@Meientar 6 жыл бұрын
Awesome job man. Rly, awesome work!
@toharoha
@toharoha 6 жыл бұрын
This is so awesome! Great work!
@plangiQQ
@plangiQQ 6 жыл бұрын
you are truly incredible!! keep up the awesome work! one day maybe I will be able to gather a team to make a game, you would be the first person i'd ask to join
@silvergoldfuckoff1221
@silvergoldfuckoff1221 6 жыл бұрын
Lol
@legacythegame
@legacythegame 5 жыл бұрын
That trace to change fall states is a neat idea
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
Damn bro you have the perfected to Almost high tier levels of locomotion, i cant wait to see you try to make kind of omni directional parkour look smooth.With enough time you would create a smooth FULL Movement system for on the ground jumping on all sides of surfaces, running on it, sliding on it and etc.
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
what i mean by omnidirectional parkour is like how you would jump at a wall without looking at it and you would temporarily 'stick' to it and can jump off the wall at a specified direction, and if no inputs were made then you would simply slide down.
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
You could also make the parkour mesh together with running and walking rather than putting a specific animation.
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
An example would be like in infamous how you would jump and hold on to a ledge, and 1 thing from infamous is how every detail of the surface can be touched and climbed with. Rather than just jumping to a ledge using what you created different velocities will make you 'Run/Slide' along the wall and can change 'Slightly' in any direction during the process.
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
And lastly you could include an 'Non - animation' action where if you run along a wall corner and wish to continue running on the other side of the wall (interior corner or even exterior corner) and this could also apply to the ceiling where after reaching the ceiling (if ceiling is short enough) the character would switch orientation to push or kick against the ceiling to accelerate down in any (possible) direction
@marshmallowman2633
@marshmallowman2633 6 жыл бұрын
thats just my suggestions for ideas not forcing you. But my ideas may seem crazy, im just imagining a very Agile charcter that jumps fron wall to wall and smoothly runs and slides along wall and ceiling like a spiderman type of character and i mention alot of pushing of wall because i got the idea from anime characters such as( gran torino from my hero academia) he moves around by pusing of walls because of how small and tiny he is and how he has air jets in his foot soles to propel him.
@Vioxtar
@Vioxtar 5 жыл бұрын
Incredible work, you nailed this.
@soupisyummy5533
@soupisyummy5533 6 жыл бұрын
UUGGGHHH THE RAGDOLL BACKFLIP... I NEEEEEEED IIIITTTTT
@y67uuj
@y67uuj 6 жыл бұрын
holy shit
@ShogunxCAL
@ShogunxCAL 6 жыл бұрын
this is such a work of art
@insanegaming6800
@insanegaming6800 6 жыл бұрын
Just jumped into this channel & video.. And I'm glad I did 🙌
@dawsonboyle99
@dawsonboyle99 6 жыл бұрын
Wow this is incredibly realistic to real life movement!
@MrBLARG85
@MrBLARG85 6 жыл бұрын
Yes! This is perfect! I really want to implement this in a future project!
@JoeDockrill
@JoeDockrill 5 жыл бұрын
Holy crap, this looks sick 👍
@Extrone
@Extrone 5 жыл бұрын
It's free right now only for this month
@wendyg933
@wendyg933 5 жыл бұрын
Yeah, the pack is now worthless for commercial games since every game will have the same uniqueness copy of it.
@Extrone
@Extrone 5 жыл бұрын
Wendy G you can see it the other way too, more game will have amazing movement mechanics 😄
@wendyg933
@wendyg933 5 жыл бұрын
IT is worthless, you release a game like that, now everyone will think you are doing a asset flip and a free one. The pack is 100% worthless for the rest of the year.
@Extrone
@Extrone 5 жыл бұрын
@@wendyg933, This is a highly customizable pack, you can modify it how ever you want, it's still gonna be different
@wendyg933
@wendyg933 5 жыл бұрын
@@Extrone Nope, it is based off the primitive movement base component(fake Zup physics) in blueprints. It will still look odly similar.
@Succer
@Succer 6 жыл бұрын
Bro this is absolutely incredible. AAA stuff
@alexxswx
@alexxswx 6 жыл бұрын
Very impressive, thank you for this awesome system!
@RELFIR
@RELFIR 6 жыл бұрын
The longer the character falls, the more he should bend through his knees to catch the impact. Right now it's a simple standard knee bend for any kind of fall. Apart from that, this is fantastic :)
@michno4323
@michno4323 6 жыл бұрын
Yeah thats my only gripe as well ^^ apart from that it looks really natural
@RELFIR
@RELFIR 6 жыл бұрын
Just noticed there is a part in the video "additive landing compression" lmao. I'm so blind
@whathappenswhen4767
@whathappenswhen4767 6 жыл бұрын
I'm going to buy this right now before the developer realizes that this is worth hundreds more and changes the price.
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Haha darn. Missed my chance ;) Hope it helps!
@la_dragonstudios2670
@la_dragonstudios2670 5 жыл бұрын
To bad its free,
@tdjohnson82
@tdjohnson82 6 жыл бұрын
DUDE THAT WAS AWESOME
@manybuckets969
@manybuckets969 6 жыл бұрын
Im not a game dev guy but the smoothness of the movement is quite impressive.
@joelchristiansen2745
@joelchristiansen2745 6 жыл бұрын
Great Job! I recommend tho you fix the IK foot placement cause the feet fall through the ground at some points. It would also look great if you created this into a character with physics symulated clothes and all. I suggest you add a parkour system to make it look even better. But still, this is amazing!
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
I know I know, and while I'm at it I should just, well, make a full game ;)
@silvergoldfuckoff1221
@silvergoldfuckoff1221 6 жыл бұрын
Dont you want milk with your cookies too?
@SilconOne
@SilconOne 5 жыл бұрын
This is awesome work great job
@antoniomachado7254
@antoniomachado7254 5 жыл бұрын
Looking awesome!! One question though. Are you using Natural locomotion for rotating and moving or are you using the joysticks only to move around?
@CoolsTorrey
@CoolsTorrey 4 жыл бұрын
this looks awesome!
@memeprinceaelynn6969
@memeprinceaelynn6969 6 жыл бұрын
Would have really liked to see some of the Networking/multiplayer mixed with first person footage. If you ever do another showcase video could you run around in first person in one client and watch from another. I am interested in seeing how the movement changes when in first person.
@mohinator3341
@mohinator3341 6 жыл бұрын
Exellent job!! It's awesome!
@mattstaab6399
@mattstaab6399 5 жыл бұрын
I wish there was a pdf on this I am trying to understand it but it definitely has a curve. good work
@TrippyPa
@TrippyPa 21 күн бұрын
i still love v3 , on a big remake for this ♥
@jameskoss
@jameskoss 5 жыл бұрын
Wow. This is intensely good.
@ninjinzo9006
@ninjinzo9006 6 жыл бұрын
Holy shit this looks smooth.
@thebuildsmith4761
@thebuildsmith4761 5 жыл бұрын
I love your videos and you highly inspire me! I was hoping you could make a video or comment below the steps or courses we need to take to be as adept as you in this art. I don't know where to begin when someone asks me how would you apply momentum to a character in terms of shifting weight while changing directions! I wouldn't even know which function call or event to begin with! please share
@charliejenkinson5762
@charliejenkinson5762 5 жыл бұрын
this is gorgeous
@doktork3406
@doktork3406 6 жыл бұрын
better than AAA title's movement..well done
@angrybonobro8711
@angrybonobro8711 5 жыл бұрын
AWESOME ! That's the word :)
@tdjohnson82
@tdjohnson82 6 жыл бұрын
Keep up the work because you are the best
@drahsid2
@drahsid2 6 жыл бұрын
Great work man. Love the improvements! For better lower waist procedural animations (such as foot ik) I suggest looking into placement prediction. Super interesting technique. If you need any help just spam me with an email.
@Kletz13
@Kletz13 6 жыл бұрын
Very good job, keep it up !
@andrewlavery3974
@andrewlavery3974 6 жыл бұрын
Really great work. I have been using your set up since version one, and they just keep getting better. However, I do feel the jump feels a bit out of place. Thought you really nailed the jump in V2.
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Yup I know what you mean. I reworked the jumping system to use a more traditional setup (jump, fall loop) to be a bit more flexible, and the animation is meant to more closely match the default mannequin animations. I might add another jump in the future depending on how much feedback I get. The problem with the older system was the jump prediction could de-sync if the character moved while in the air or changed fall rates.
@crimson_red
@crimson_red 5 жыл бұрын
This is fantastic! Thanks man!
@hhsaez
@hhsaez 6 жыл бұрын
Amazing work!
@heyclip
@heyclip 6 жыл бұрын
Wow! Finally
@yakine13
@yakine13 6 жыл бұрын
Amaaaaaazing... After vidéo editing...i will go for sure with game engine... It's soooo Amazing
@GrayveRoseMusic
@GrayveRoseMusic 6 жыл бұрын
Has a lot of similarities to things I've been working on for my game, Im also self taught doing everything my self. Some stuff you made I have yet to add but I do have some unique things your's does not, like friction with a 3d balance system, and a fully dynamic ledge climbing system featuring ledge navigation amongst some other things. I really need to get the foot IK in mine at some point like yours since thats just a really nice realistic touch.
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Nice! Sounds pretty cool. I'm also working on a fully dynamic climbing system, among some other things. It would be cool to share notes :D. The 3D balance system sounds interesting. I'm assuming this allows the character to slide off a ledge if it gets too steep?
@GrayveRoseMusic
@GrayveRoseMusic 6 жыл бұрын
Ah thanks good sir. Sweet son, yeah you got a lot going on here with this, I would keep adding to it over time if I was you too. It took me over 5 months to do the fully dynamic ledge climbing, Im doing a ray tracted method since its really the only way I can do it as full fledged as Im wanting, but luckily despite it running many traces each third of a millisecond surprisingly it costs barely any frames lol, so its all good. Im actually still not done though, been working on it and off amongst other things, and I have yet to add some scripted capability that isn't dynamic, like detecting special objects like poles and other things, and I have yet to add the ability to grab from walking movement mode, so far you can only grab a ledge if falling into it. Indeed, we can do that, would be fun and helpful. Im not at the animation stage for my game yet, I actually have a lot left to learn with how to do that, its gonna be a lot of work adding in all the state machines and such. There's probably a lot I can learn from you in that regard. I dont use assets so Ill have to make all the animations manually, which is fun and I can do but its just going to be a while down the road into next year before I get to that. Cant wait to get to it though, going to be a lot of fun to do. I've done some animation tests like a simple walk and stuff and it looked pretty good, but Im waiting till after I make my characters and finalize the rig Im working on for my characters before I commit to animation, because if I decide later that Im missing some joints and need to add them in while animation is already going on, it could damage a lot of that work and make it redundant. For example I thought I was done making my skeleton some time ago for my characters, but then I realized how shit the shoulders were deforming, along with knees and other areas so I went back in added like 20 deformation correcting joints like twist joints and what I call pull joints to relax the shoulders or push the skin over to smoothen movements. There may be some more I need to add later so Im just letting some things stew a bit while also focusing more on the modeling and texturing and programming for now lol. Yeah thats one incidental feature of how friction works in mine, but overall to best put it is its just overall friction on a full scale from rough to slick. When it hits a threshold of slick it will bring up a 3d balance system on the hud where you have to hold shift and then push a key to move in the opposite direction of the sliding of the character, and theres a little compass that will show you which direction to push, also got it working with console controllers along with all the controls so far. If you dont push shift you will keep moving like usual and pushing backward will slow you down and run backwards but wont teeter, so shift is needed to teeter. But the friction overall besides that, it will make you fall over if you dont balance correctly, but depending on variables like velocity and falling velocity, or the jump velocity, you will fall and teeter much faster. It will also determine how long you can hang from the ledge if the ledge is slick before it forces you to let go. Ill show you some pictures or put up a video tomorrow, honestly I dont know any other developers or artists, I keep to myself and just work alone most the time, but as my game gets further along I have been itching to talk about it. Not to brag or boast or anything, but like you said to share notes and just showcase a bit.
@GrayveRoseMusic
@GrayveRoseMusic 6 жыл бұрын
Here's the furthest zoomed out shot of my ledge climbing system, there's a lot more of it but I just cant fit it all in 1 screenshot. It should be pretty clear why it took so long to make ha. Good times though, lots of memories. This is the main graph where most the logic is done, I have 2 other smaller graphs that handle moving along ledges and transitioning around corners and pulling up to stand. drive.google.com/file/d/1rPRWX69OBydC5YJAqc5E2jxfYReyyPMK/view?usp=sharing And this is one of the smaller graphs that handles moving along a ledge, can go left, right, up, and down, if there is a hangable position to move to. It also features hanging and moving around on moving objects, just put that feature in a few months back. drive.google.com/file/d/19mj9cVdN3waRiLNUqQA1BKUi_50koEaX/view?usp=sharing Also they are a mess, I dont really focus on keeping my graphs really clean, but I do try and at least keep them spaced out, snapped to the grid and tagged with comments so that I can easily reverse engineer them in case I forgot how I made it work and come back later to add stuff. No one needs to work with them but me so I can totally get away with it haha. And also here's some screenshots of some of the characters so far, everything's a work in progress, but they are looking pretty good. I've redesigned and updated the look of the characters so much, they used to look like xbox 360 graphics or ps2 lol. I'm Doing female characters first then male. drive.google.com/file/d/1A_UStYlTK4rdSz1Kp1eAoaCBKQIIfhZg/view?usp=sharing
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Haha dang those are quite the graphs. I'm interested to see the in-game result. If you have a discord, feel free message me there. Its a lot easier to share images and stuff - caleblongmire#2592
@GrayveRoseMusic
@GrayveRoseMusic 6 жыл бұрын
Indeed, the rats nest Alright I added you earlier, went to sleep right after so I havent messaged yet
@totyshy
@totyshy 6 жыл бұрын
that's why i love ue4
@nickchu35
@nickchu35 6 жыл бұрын
Wow this is amazing!
@하명훈-k1n
@하명훈-k1n 6 жыл бұрын
Very execiting!
@superstructuregames7898
@superstructuregames7898 6 жыл бұрын
This is very interesting asset!! I don't own it yet, but i am really considering a purchase. Reason i am little bit hesitant is, this is (seems like) mostly fps/tps centric system. My project has top down view, i would like to ask few questions if you don't mind: 1. Could you please show how to add aim offset with weapon, reload? Basically, layered blends by bone for upper torso. 2. Melee attacks with root motion take over entire skeleton. Could you please show how it would work? 3. Does any functionality depends on the angle between camera boom and player's rotation? I hope not, that could be a problem in top down view mode. 4. Also, could you please show how turn in place works In top down view? Be it turn to cursor on command, or constant turning to mouse cursor. In any case, fantastic work!
@onionskin30
@onionskin30 6 жыл бұрын
Awesome stuff man, really impressed by the system. And you're self -taught? :D As said in the comments below, that's impressive for a single dev. Congrats!
@LongmireLocomotion
@LongmireLocomotion 6 жыл бұрын
Haha thanks man!! I have an updated version in the works that improves on a lot as well.
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