I just upgraded to 4.26 and this works great and it's amazing
@svens37222 жыл бұрын
thats what i need for my stolen elite dangerous shild haha. Thanks for this great tutorial :)
@CorebGames2 жыл бұрын
Thanks :)
@casoostrom55562 жыл бұрын
little video idea: a material that would sort of apear and disapear if your input a button. Sort of like a spiderman nano suit suit up but if you press a button on you keyboard
@josephclarke24224 ай бұрын
great video and i love the effect, however i seem to be having a weird clipping effect around the edges. is there something i am doing wrong or a way to fix this.
@hambonetunes1988 Жыл бұрын
Thank you!
@CGokce6 Жыл бұрын
Is it possible to make it a square pulse instead of a circle? How can I do this?
@MartKart82 жыл бұрын
Can the TimeWithSpeedVariable node only be use in UE4, 4.26 and above the speed appears, but no Time appear on that one?
@CorebGames2 жыл бұрын
Right, we guess it was updated. Thanks.
@mwelwaroronoa19202 жыл бұрын
Hello👋 is there a way i can trigger that effect only when the character jumps?🤷🏽♂️
@CorebGames2 жыл бұрын
Sure, you can track the moments for jump, so you can activate effects at that moment. Thanks
@ryantactics99682 жыл бұрын
Awesome tutorial. Is there a way to create something like this but make it a progress bar instead? For example, something that shows the players stamina.
@CorebGames2 жыл бұрын
Sure, you can adjust material parameters in realtime. So, you can bind it to these parameters.
@MEXpartan2 жыл бұрын
How do you make it to render only on the ground, whether the character is on the air or not, or whether it collides with other actors or not? I've been looking for a tutorial for that and I just cannot find it.
@slumsnake1303 Жыл бұрын
Try to use decals.
@tim_arterbury2 жыл бұрын
So cool!! Is there any way to make this pulse effect protrude from any specific point on a mesh? I would love to be able to trigger a pulses like this on a mesh where the pulses originate from overlap positions.
@CorebGames2 жыл бұрын
How about using WPO(World Position Offset), which manipulates the vertices of a mesh in world space in the material. Refer to the link below. Thanks. docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/MaterialNodes/1_10/
@tim_arterbury2 жыл бұрын
@@CorebGames Thank you very much for pointing me in the right direction! 😁