UE4 How to - Rotating Door - Revolving Door using Physics Constraints in Unreal Engine 4 Tutorial

  Рет қаралды 8,568

Lusiogenic

Lusiogenic

Күн бұрын

Пікірлер: 29
@NitrogenDev
@NitrogenDev 6 жыл бұрын
Oh damn! Pretty cool stuff. I bet this could be really useful for a hotel/mall environment!
@stormolflak
@stormolflak 2 жыл бұрын
Thank you! This is extremely helpful when making physics wheel spin!
@stefanguiton
@stefanguiton 4 жыл бұрын
Amazing tutorials, thank you! I have been binge watching them all, very clear and easy to follow along.
@robertperly3783
@robertperly3783 2 жыл бұрын
Great tutorials - thanks and keep going 👍🏻
@erhangurgun7240
@erhangurgun7240 6 жыл бұрын
Hi mate, can you do based physics door like amnesia style?Thank you for the tutorials which are awesome.Keep it on ^^
@Lusiogenic
@Lusiogenic 6 жыл бұрын
Not sure how that works, I've never played that game. I've looked for videos, but I didn't figure out how exactly it works. Can you describe its behavior?
@zekidede4566
@zekidede4566 6 жыл бұрын
Controlling Door With Mouse. Like When You Move Your Mouse Y Axis Door Will Move According To Mouse. Another Example : Grab Door With Your Mouse But In Axis. @@Lusiogenic
@zekidede4566
@zekidede4566 6 жыл бұрын
Like Drawer.@@Lusiogenic
@Lusiogenic
@Lusiogenic 6 жыл бұрын
@@zekidede4566 I understand, now. Yes, I should be able to do that. I'll put it on the list for future tutorials.
@zekidede4566
@zekidede4566 6 жыл бұрын
Your Awsome Thank You. I'ill Wait! @@Lusiogenic
@jasonstatham1089
@jasonstatham1089 6 жыл бұрын
Thank you very much for the video!!. Ask you to make a video about tank tracks. I never knew how to make it.
@Lusiogenic
@Lusiogenic 6 жыл бұрын
Making tank tracks is quite difficult. I'm not sure if I'll ever implement them. I've found this tutorial series that shows how to make them: kzbin.info/www/bejne/pHS8ioqlp9iMprM kzbin.info/www/bejne/pWrGZGqwfK1pi5I kzbin.info/www/bejne/rn-3aaeaaM2eiZY
@SoyalicSinan
@SoyalicSinan 6 жыл бұрын
You got my sub. Cool stuff.
@Lusiogenic
@Lusiogenic 6 жыл бұрын
Thanks! :)
@BartalamBane
@BartalamBane 6 жыл бұрын
Thanks for the cool video:)
@MsCaptainWolfe
@MsCaptainWolfe 6 жыл бұрын
Do you reckon you could make a tutorial on how to make a weighted pulley system with physics in UE4? Thanks for your super useful vids
@Lusiogenic
@Lusiogenic 6 жыл бұрын
Making physically accurate pulleys is hard, if not impossible in the engine as it is right now. The pulleys, themselves, are really easy to implement. The problem is the rope. I've made a rope implementation (kzbin.info/www/bejne/nnawlKVvbch3gKc), but I don't see it holding weights. It barely holds its own weight. The cable system plugin doesn't exert physics forces on the objects, so it simply gives way. The only way I would see it possible is to simulate the movement using physics constraints, but I don't have a clear solution in mind for that.
@metafoyfoy6194
@metafoyfoy6194 3 жыл бұрын
very nice.. :-)
@michaelcollins8650
@michaelcollins8650 6 жыл бұрын
Fantastic Videos, can you do one of a physics based rope bridge for third person?
@Lusiogenic
@Lusiogenic 6 жыл бұрын
I was planning on implementing a rope bridge, but I think it would take too many physics constraints to implement it. It would probably be too resource hungry..
@Lusiogenic
@Lusiogenic 3 жыл бұрын
Only 2 years later, here it is: kzbin.info/www/bejne/hoqtgWNvd6qBn7M
@alhusseinali
@alhusseinali 6 жыл бұрын
Cool 👏
@__dINe__
@__dINe__ 6 жыл бұрын
Are you still thinking in doing that vehicle tutorial?
@Lusiogenic
@Lusiogenic 6 жыл бұрын
Yes, I will, but I'm very busy ATM. That's why the upload rate has decreased. I probably won't be able to make it until november.
@__dINe__
@__dINe__ 6 жыл бұрын
Thanks for the feedback, i´m really looking forward for it.
@laurenz6249
@laurenz6249 6 жыл бұрын
Maybe you can do a tutorial on how to make a physics based windmill
@Lusiogenic
@Lusiogenic 6 жыл бұрын
I was thinking of a water mill. Not sure what to use to drive the windmill.
@reerjgiorge
@reerjgiorge 6 жыл бұрын
Wind... lol. You would need to make some wind implementations. And i guess thats out of the theme of these tutorials.
@Lusiogenic
@Lusiogenic 6 жыл бұрын
I guess it would need a global wind system, otherwise it wouldn't make sense. If it's only the windmill that needs to rotate, you can simply add torque to it. I made a simple implementation of wind here, but it doesn't have fluid dynamics: kzbin.info/www/bejne/gGrPh3R6rslrkLM BTW, fluid dynamics is very complicated to implement and consumes a lot of resources. So unless it's a game that is made around that (like a fighter plane, for example), it doesn't actually make sense to use it.
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