Small question, If you have particle effects in your screen, for instance fire. How would you take a high resolution screen shot of an environment with a fire Particle? When I follow your instructions, since it takes a still image of an animated fire, the fire looks peculiar
@Roozy_Persepolis9 жыл бұрын
+JackX570 I will definitely try that and let you know the result
@jason_voorhese6 жыл бұрын
Hey in my current project I would like to capture each frame of my packaged game and save them, if I execute highresshot command each frame then it would slow down the FPD is there a better way to record each frame without reducing performance??
@jason_voorhese6 жыл бұрын
@@JackX570 but does the sequencer output the same frame and can I implement it in a packaged game?
@BibbyFTW8 жыл бұрын
great help, thanks!
@bretbranson77806 жыл бұрын
You the man
@AvidDreams10 жыл бұрын
Keep seeing everyone's concept, yet to see one with the column on the left partially on the stairs, everyone is going parallel-ish...
@AvidDreams10 жыл бұрын
Everyone has a good concept so far but in the pic one of the columns on the left side in the concept is partially on the stair case.
@BenNadler0110 жыл бұрын
LanceEvilProductions If the concept doesn't make sense, the correct thing to do as an environment artist is to make sense of it. Considering the other columns aren't in the stairs, and logically it seems...weird, why should you follow it 1:1?
@b_educate52807 жыл бұрын
i really like you video You can create more video about screenshot and select folder to save image in ue4. Thank you in advance.
@nathansmiddy7 жыл бұрын
well even then I did not follow this video all the way just that I took the HQ photo and it never crashed it :)
@vvtfd13056 жыл бұрын
Omg. Get to the point and rehearse you lines bro. I can't tolerate wasting time