UE4 Interactable Items (Beginner Tutorial) | Survival Series: Part 2 |

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Joe Von D

Joe Von D

Күн бұрын

Пікірлер: 8
@lillabellfelix5747
@lillabellfelix5747 4 ай бұрын
Thank you, finally someone who actually explained interfaces in a comprehensible way!
@simonrodriguez6600
@simonrodriguez6600 3 жыл бұрын
Good job
@theofficialamt6626
@theofficialamt6626 3 жыл бұрын
question can you make a series on making a survival game like The Forest I really like the inventory system & character stats mechanics.
@yozzahughes3939
@yozzahughes3939 4 жыл бұрын
Hes back
@-DeeplyDisturbed-
@-DeeplyDisturbed- 4 жыл бұрын
Why do you use a capsule collider, and not a raycast?
@JoeVonD
@JoeVonD 4 жыл бұрын
There’s a couple reasons, the first reason is line traces use Event Tick which ends up using more resources than adding a component to a blueprint. The second is that I’m more familiar with capsule collision components. And the third is it’s easier to see the visual representation of the interaction radius in the viewport with a capsule collision. Line traces are used pretty often and can definitely accomplish the same effect but I want to attempt to have newer programmers not rely on Event Tick. Hopefully that helps answer your question!
@-DeeplyDisturbed-
@-DeeplyDisturbed- 4 жыл бұрын
Joe Von D Thanks. It does answer my question. It makes sense.
@Rehd66
@Rehd66 2 жыл бұрын
Eh..when I make a new function it changes the stamina function as well Edit: Never mind. As I suspected, I'm a moron.
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