I know this is an old tutorial but can I make it in ue5
@JoeVonD13 күн бұрын
@@OKing780 yeah, I actually migrated the project to UE5 in the download link in the description
@thiccchanka275229 күн бұрын
app is laggy af what a waste
@Ratan_art1Ай бұрын
There's a lack of tutorials on mobile game development with C++ in Unreal Engine. This is a great opportunity to create content and help others while growing an audience. Any suggestions on how to start? ( You create mobile games using Unreal Engine with C++. Currently, there aren’t many tutorials available on KZbin for this specific niche. This presents a great opportunity. By providing quality content, you can upload tutorials and grow your audience. )
@moosehead132 ай бұрын
Thank you for that 20 seconds of ASMR at the beginning of this video. I feel like I'm actually in your house now. I have a question for you if you would please answer. @4:17 Why are you not using the "Phys Mat" and instead using the "Hit Component" to get the "Surface Type" ?
@webpoint47373 ай бұрын
is there a way to use wildcards in C++?
@MartinDlabaja3 ай бұрын
Or use a struct.
@MelvinTangGames3 ай бұрын
is there a way to show the status bar? (like the battery and time indicator bar)
@Fasirathore3 ай бұрын
Does it manipulate the real time performance on mobile devices. I mean to say that it is computer hardware that is being used in processing and graphics. On mobile it should run fast while we are processing it on computer, right? How can we know if it is optimised well enough for average devices?
@JoeVonD3 ай бұрын
@@Fasirathore essentially this app is only for testing mobile inputs. But it’s important because it’s the quickest and easiest way to do that. Performance is something that will need to be measured when the app is installed on device. And you’ll need a full array of different gen devices to test on if you want to be thorough.
@user_mzn12124 ай бұрын
I saw your address😂😂😂
@JoeVonD4 ай бұрын
lol it’s all good. I moved.
@kevinope61664 ай бұрын
buen video crack
@FPChris4 ай бұрын
How do you disable Steam in 5.4?
@webislands15754 ай бұрын
is it opensource ? put part in my game part ?
@JoeVonD4 ай бұрын
Use as much of it as you want. Download is in the description
@lillabellfelix57474 ай бұрын
Thank you, finally someone who actually explained interfaces in a comprehensible way!
@gujun85554 ай бұрын
Can not connect 😢it show “connecting ” all the time
@cardesignerchris5 ай бұрын
App must be gone now. Saw it two years ago.
@TysonAlmazan5 ай бұрын
it's not on the Google play store
@JoeVonD5 ай бұрын
I just checked and apparently they took it off of both app stores. Crazy!
@engimo52534 ай бұрын
@@JoeVonD Hi, I just checked and found it in the appstore, is the one I found fake or what then?
@JoeVonD4 ай бұрын
@@engimo5253 you’re right, I’m also seeing it. It’s the real thing
@DonMhylios5 ай бұрын
When I press start I can't move my character and the ghosts don't move either.
@DonMhylios5 ай бұрын
20:41 It doesn't show me any "Input mode type"
@stephenmontague69306 ай бұрын
Thanks much - to make stuff like this as fast & as helpful as possible for most - maybe show the core node first - SetViewTargetWithBlend, then explain parameters (Target = PlayerController, NewViewTarget = NewCamera / PlayerCharacter) - this will be enough for most - then show how it could be used with custom functions and events if desired. (This started with a custom function with parameters for the core node to be specified later, then showed custom implementation details like adding a collision component and casting.) By the way, looks like you have a lot of interesting videos...
@3D_Media_Planet7 ай бұрын
Can you please do an other toturial for Android
@misterrider197 ай бұрын
Very helpful, thanks! I'm using it on a liana system, it transition from a 3rd person character view to the liana cam and gives a smooth transition between both thanks to your tutorial ;)
@littlekevenfn7 ай бұрын
Thank you so much 😀👏👏👏
@danliviu757 ай бұрын
Great tutorial! How can destroy the actors when you load the game? so that the collected coins do not appear, you can make it possible to delete your saved game?
@harsimrankaur21077 ай бұрын
Hi joe I am facing issue my master character is moving not the base player character
@JoeVonD7 ай бұрын
Hey, it probably has something to do with the input controls. Maybe take a look at the provided project in the description. I recently updated it to 5.3.
@harsimrankaur21077 ай бұрын
My ghost is also picking up stuff can you help me with that
@japanse_samurai94568 ай бұрын
does this also work for UE5?
@JoeVonD8 ай бұрын
Yes, definitely!
@JoeVonD8 ай бұрын
In fact, I just updated the project in UE5. If you’d like to check it out, it’s downloadable in the description box.
@japanse_samurai94568 ай бұрын
@@JoeVonD Oh cool, thanks
@xProRapidZzz9 ай бұрын
at 1:27 you made a boolean variable, ive tried to make the same one but it doesnt have a target, p[lease can you help
@JoeVonD9 ай бұрын
That Boolean is set from the player controller reference. You’ll need to drag off of the GetPlayerController node to set it.
@MorgansMemez9 ай бұрын
steam vr is still pening and only my oculus vr plugin is on
@celloj370310 ай бұрын
5:10 set static mesh to Shape Plane? What? Edit: Nevermind, I just realized that you're using the starter content
@HixxyDubz10 ай бұрын
hi the issue with this particular tutorial is you have already set up the integer variable before showing us how to do that so we can follow along this tutorial, this video is fine if it were apart of a series but on its own its hard to follow since for people like myself who are new to this, we dont know where to start when setting up the very first part of the tutorial that you glossed over.
@Hukmetmeyi_Bil10 ай бұрын
Thank you bro
@MrLingon10 ай бұрын
hello! I'm late to the party and also stupid, how can I resize the editor viewport so that I can actually see my UI when I playtest in portrait mode? Surely it is possible?
@JoeVonD10 ай бұрын
Go to Edit -> Editor Preferences -> Play (under the Level Editor tab) and change your "Game Viewport Settings" to whatever you need them to be. There's common viewport sizes listed if you need them. Then when you play in the editor make sure you change your Play Mode to Play in New Editor Window.
@MrLingon10 ай бұрын
@@JoeVonD Thank you so so much! Will try later tonight. I might suck at googling, or this information is just hard to come by. Regardless, thank you for your reply! :)
@allins875910 ай бұрын
I have a question for you: Let's imagine that your character has a different material wich is a outfit you unlock when you finish the level. Now you can choose between 2 optiones to set material to the mesh of your character. How do you save and load the current material of your mesh before you leave the game and recover it when you load the level when re enter the game? please tutorial on this will be salvation for me.
@JoeVonD10 ай бұрын
That’s actually a little easier than saving the status of objects in the level. Because for materials, you’d just need to save the material and it’s custom parameters with any save game system you have in place (or make one based on a tutorial) and then when you open the game again, load the save file with the material and apply the saved custom parameters, and apply that to your character at begin-play. The only tricky part is receiving that data from from the save file and sending it to your player character, but that can be done with the right references or a BPI.
@allins875910 ай бұрын
@@JoeVonD Please could you make a video tutorial. I work in ue 4.25 version of the engine, An easy tutorial on this lets say: You have the mannekin grey suit and you have a red material suit that you can change in the game. Lets say you exit the game with the red material suit so when you re open the .exe game the mannequin appears with the red material suit you left. A video tutorial of this will be great for begginners to make and easy customization system and will help me a lot. Please make do me that favor I'm desperate!
@JoeVonD10 ай бұрын
@@allins8759 I don't really have much time now a days to make tutorials. It's a great video idea but I don't think I can make one within the coming weeks.
@duderonomos88511 ай бұрын
thanks bro
@muzafarahammed5719 Жыл бұрын
Hai Joe, i followed all the steps and when at the end after packaging the game in the end, when i open the game I'm getting the third person map with the main character but not the levels I've created... Please help me with this.. please
@JoeVonD Жыл бұрын
In the project settings you’ll need to set the default map to your starting map
@muzafarahammed5719 Жыл бұрын
@@JoeVonD and the enemies too are not moving .. they are just roaming in a small box ..but aren't coming out
@JoeVonD Жыл бұрын
@@muzafarahammed5719 yeah I think Epic changed how a few of the nodes work since the video came out. There’s tons of other simple follow AI tutorials you can apply to the enemies though.
@dominiktulacz Жыл бұрын
I was one checkbox away from solving the problem myself. Thanks!
@GirafeInteractive Жыл бұрын
I am trying to figure out how to change from a top down camera to over the shoulder when my character picks up a weapon. Is this something you can explain how to do or show how to do this?
@shakaama Жыл бұрын
soooooooooooooooooo i could limit this to one room in my backrooms horror game?
@tahoma6889 Жыл бұрын
This video is in the incorrect orientation. Why does this happen? What has happened to common sense?
@dimokol Жыл бұрын
Thanks for the tutorial, very useful!
@treborcxviii Жыл бұрын
Following this tutorial I managed to jerry-rig a character customization system into my game. Thanks a million for this tutorial!
@LoadedFlair Жыл бұрын
My Ghosts wont move when i launch the game. Any idea where the problem might be?
@muzafarahammed5719 Жыл бұрын
Did you get it to work ?
@LoadedFlair8 ай бұрын
@@muzafarahammed5719sorry for the late reply, unfortunately not
@JoeVonD8 ай бұрын
Make sure there is a nav-mesh so the AI knows where the walkable bounds are. Also tick needs to be turned on for the enemies. Feel free to download the project in the description (I updated it recently) for a clearer example.
@baziztsahy3927 Жыл бұрын
I've searched for this for so long! Thank you. Does it means you don't have to change the camera actor settings to Orthographic, 0.5625 Aspect ratio?
@JoeVonD Жыл бұрын
You’ll want the camera to have its field of view changed to something pretty low. Tinker with it to see what fits your game’s needs.
@TorQueMoD Жыл бұрын
You shouldn't refernce the video in a random location on your HD, you should move it into a Movies folder in your Content Folder so that way it's always inside your project.
@JoeVonD Жыл бұрын
This is correct! And definitely best practice.
@abcdoooabcd Жыл бұрын
hi mate can you help me how to creat one big apk by merging apk+obb file or data file into one package for direct installation without the need of transfering files manually ?
@MonkeyMonkeyJoeJoe Жыл бұрын
Could've been less than 30 seconds w/o the intro ;) - Thank you for the help though
@JoeVonD Жыл бұрын
😂😂😂 true though
@Jayraj300Mind Жыл бұрын
is Empty Node left the Chat
@R3IMYSS Жыл бұрын
That was epic. Thank you! 😀😀
@swrcPATCH Жыл бұрын
This is not really how to playtest nor debug a game for mobile tbh.
@Spyro439 Жыл бұрын
not sure if its just me but you didn't put anything for the character death in the master blueprint