Man I followed your steps religiously and for the first time my virtual studio looks like a virtual studio. Thanks!
@_molmor Жыл бұрын
First tutorial I've found that explains enough of the fundamentals without just saying 'set this to this'. Brilliant, thank you!
@ksaboyxgamer1133 жыл бұрын
I have been ignoring lighting for so long because I thought it would take long but thankfully this tutorial solved all my lighting problems. Thank you for this tutorial
@xCodeSoul5 жыл бұрын
Wow, this tutorial is just what i need I play a little bit with lights temperature and i got insane results I really appreciate this, please if you have more please share Best regards
@Juan_Teppa3 жыл бұрын
I'm just (maybe) a week into UE and I find the lightning side of it really amazing. Your tuts so far are helping to understand it waaaay better! Thanks Ryan! Hope your channel keeps growing!
@jjcaratino2 жыл бұрын
¡Gracias!
@ubi20802 жыл бұрын
Great tutorial. Length / Information balance is perfect!
@GrounddevLF4 жыл бұрын
at 4:30 youd be surprised lol the first few tips alone saved me on both of your lighting videos!! thank you!!
@Driver25798 ай бұрын
Is it still good for Lumen? I found out that indirectional light is very bad for performance when you use Lumen instead of static lightning. Is there any better method or I should just switch to statick lightning in this case?
@xenonguillou71053 жыл бұрын
Best unreal tutorial I ever see
@alex6307104 жыл бұрын
Just straight to the point , love it and thank you
@manuelghezzodebadin98982 жыл бұрын
Thank you! finally someone who explains right on what is needed.
@aeronautisch3 жыл бұрын
Thank you Ryan Manning! You saved me from getting a headache.
@colbyjames32104 жыл бұрын
Very good tutorial. Thanks!
@SantiaTK3 жыл бұрын
A top tier Tutorial. Insanely helpful and teached in a great manner. Thank you very much!
@Ar4zGul5 жыл бұрын
please more videos about lighting, sky, sun, etc. thanks
@ricardoocasis4705 жыл бұрын
Thank you very much Ryan. Through this, I've just got a very solid understanding about lighting in UE.
@Xian_NoTTV3 жыл бұрын
Nice and simple tutorial, thanks!
@tower73143 жыл бұрын
100% what i needed, thank you
@HeliaBoi4 жыл бұрын
8:44 was really why i was here i do really want to meet you and say congrats to you on person for doing this.
@madlowles5 жыл бұрын
Amazing video, thanks so much! Like you said, was the indirect lighting that was looking for, just saved me watching 10 others to find the solution!
@SpikeBlighty5 жыл бұрын
Any more lighting tutorials would be most welcome. They are a great help for newbies like me.
@acsomiT3 жыл бұрын
Hi Ryan! I like your tutorials very much, very clear and on the subject. Thank you!
@bahamagrove2173 жыл бұрын
Wonderful channel!
@maxmohico29254 жыл бұрын
super! Just what I needed. Precise and to the point. Good lighting in the least steps!! thank you!
@alexandrm30733 жыл бұрын
Very professional and helpful, thanks a lot!
@PirateWasHere2 жыл бұрын
Decent Video , Thanks for your time 🍕🍻
@robertbrough22963 жыл бұрын
Fantastic tutorial, thanks for the advice
@DenizCDemir4 жыл бұрын
Just what I needed, thank you.
@robbie_4 жыл бұрын
This was great for a newbie like me Ryan. So much frustration before. Thanks.
@tidesmain5 жыл бұрын
Thanks for this vid Would like to see a tutorial on combining various lamp-related meshes with actual UE4 lights. For example how would you take a track light mesh and set lights up so it looks great both for static geometry and a character
@ThatRyanManning5 жыл бұрын
Great suggestion. Thanks!
@HumbertoBessoObertoHuerta2 жыл бұрын
Thank you very much! it was a great tutorial.
@nhatngolong61123 жыл бұрын
thank you so much!
@midimusicforever3 жыл бұрын
Would you do indoor lighting the same way in UE5?
@jakejakejakejakejakejake4 жыл бұрын
Love your work! X
@ferranadzarahernandez54275 жыл бұрын
Love your tutorials, very helpful. Thanks a lot for sharing!
@CaptainChubbyDuck3 жыл бұрын
Hi there thanks for an amazing tutorial! Unfortunately changing indirect lightning doesnt seem to make any difference for me :( Do you have a skylight or skypshere placed before starting this tutorial? Please help
@ThatRyanManning3 жыл бұрын
Crank it up to 50 and rebuild your lighting
@musikalniyfanboichik3 жыл бұрын
thanks, great video
@michaldybko45513 жыл бұрын
Thank you a lot very helpfull :)
@3drenders_3 жыл бұрын
thank you, not sure what I am missing - my layout doesn't look like yours at all...
@alisak34953 жыл бұрын
Thank you😊 really helpful 😘
@aaronnelson76054 жыл бұрын
This is perfect, answered so many of my questions. Keep up the good work!
@ssshammi2 жыл бұрын
HI MY SCENE IS STILL BACK with only the point lights visible what should i do
@jaydenstorace32184 жыл бұрын
Great tutorial mate!
@AiletaEyail3 жыл бұрын
cant find half these settings. is it because i am using a different version? im on ue4.21
@HippieLongHaired5 жыл бұрын
Yes, this helps a lot. Thank you!
@robertprescott95774 жыл бұрын
Thanks for the tutorial. QUestion: What is the best lighting unit to use. I see you using Candelas, sometimes Unitless. What will give the best quality?
@arthurb68824 жыл бұрын
very very helpful! thank you!
@mauricebastian3 жыл бұрын
Thank You Ryan
@mauricebastian3 жыл бұрын
this was very straightforward and helps bunches
@outtoplay5 жыл бұрын
A very solid lesson. Curious if a skylight would produce good indirect in a scene like this or is the indirect intensity of the spots superior? Or would the skylight not be appropriate here. Thanks.
@ThatRyanManning5 жыл бұрын
There's another request for a more full rendered scene with a skylight include0d (which I'll record soon)...but short answer is, yes, absolutely add a skylight which will help fill in the darker areas and provide a much richer lighting bake.
@scottownbey80414 жыл бұрын
Just came across your channel - amazing information! Curious I was trying to light an exterior point light, do I still follow the same set-up you mention at the beginning of the tutorial for exteriors as well as interiors?
@ArdiUtamaIDWGD3 жыл бұрын
how to render step by step from sketchup datasmith to unreal?
@mervplsgaming4 жыл бұрын
I'm using geometric brushes and nothing happens after building and setting indirect lighting intensity. It's as if the meshes are not receiving indirect lighting. Anyone got an idea?
@noalterna773 жыл бұрын
Hi, thanks for your tutorials, they're very well explained and I'm learning a lot. I have a question: my scene includes a wide "exterior" explorable map with some buildings in which you can enter, so I have outdoor and indoor zones enlightened by the sun. In your opinion what kind of lighting I should use to have the best results? In the map there are trees and a moving bus. I was thinking to use a movable directional light for the sun and a stationary skylight. what do you think about this solution?
@magnus001253 жыл бұрын
Do you build lighting with Production quality before you release the game???
@ThatRyanManning3 жыл бұрын
Sometimes! Usually between High or Production depending on the deadline :)
@MrAjayrocks0074 жыл бұрын
WOW!!! Thank You! :)
@Fabi_19872 жыл бұрын
I have a question, I have a complete finished level in UE5...Everything you showed here works by itself but I have the following problem...The interiors are not dark for me, everything is super bright and when I switch the lamps on or off it makes no difference at all... I can make everything darker with the brightness of post processing, but then the lights of my lamps also become darker automatically, even if I increase the brightness of the lamps themselves.... I just don't know what to do anymore... want to build a horror level...pls help^^
@ThatRyanManning2 жыл бұрын
Do you have a global post processing volume in your level with the min and max EV clamped so auto exposure doesn't take effect?
@GlacierFox5234 жыл бұрын
why is it that when I create a light I just have the icon in my scene and when it's click I get no wireframe of where it is shining.
@Jay-og4yb4 жыл бұрын
Maybe you're presets start with no attenuation?
@nicolasmarmol6166 Жыл бұрын
thanks!
@giacomopellegrini94564 жыл бұрын
Thank you so much for the tutorial, very helpful! I only have a small problem: when i disable auto exposure following your steps in the post processing volume, it seems to be still there (when i enable/disable eye adaptation in the show-post processing panel the lighting changes a lot). For now I disabled it in project settings-rendering-default settings and seems to be working but I wonder if they changed something in the recent updates or if I'm just doing something wrong.
@xenxion50704 жыл бұрын
Thank you that helped a lot
@musikalniyfanboichik3 жыл бұрын
Film settings that you recommended made my scene look hazy on UE5. Weird.
@jjcaratino2 жыл бұрын
gracias
@TheKitneys5 жыл бұрын
Top shelf!
@djgyrad4 жыл бұрын
I can get to the part of where you bake your lighting (first time) but in my own world everything just appears black in lit mode. can't understand what i'm doing wrong :/
@SanneBerkhuizen4 жыл бұрын
Do you have brushes or static meshes? Have you copied all his settings? There are so many things that can go wrong.. but if you do what he said you should be fine I'd guess
@azrael79034 жыл бұрын
build lightning
@neoviva4 жыл бұрын
thank you for that, how to render for ue4 like build all light
@foxlard225 жыл бұрын
"It's not recommend changing the intensity of the indirect lighting of the scene (via postprocessvolume or in the lights itself), since the standard already suggests a similar quality to the behavior of indirect lighting in the real world (physically correct)." Source: ue4arch.com/tutorials/ue4archs-unreal-engine-4-lighting-workflow-part-1/#comments
@Fruhmple4 жыл бұрын
Then what do we use in it's place?
@yoeribervoets69924 жыл бұрын
@@Fruhmple use the skylight
@profwaldone3 жыл бұрын
"you get splotches," I think you just solved an issue with a bug I'm having in unity HDRP. I'm going to see if this advice carries over.
@KRX014 жыл бұрын
how performance cost is this setup?
@KDmadness182 жыл бұрын
if anyone is still seeing the weird artifact splotches popped up on their meshes, increase the lightmap resolution in the static mesh editor. No need to set your build light quality to production or anything, I keep mine on preview and it works fine this way.
@ThatRyanManning2 жыл бұрын
Increasing your lightmaps too much will add excess texture memory overhead. This isn’t the best solution. Also, Preview is a quick approximation of lighting and generally...almost always...will cause lighting artifacts. Try building on medium or higher.
@KDmadness182 жыл бұрын
@@ThatRyanManning alright thanks for the feedback
@saenkoandrew5 жыл бұрын
Ryan, very nice tutorial, and please, make video about lighting small scene in mobile game) It help in work of lot people!
@paidogato4 жыл бұрын
Hi @Ryan, I've watched all of your lighting tutorials and learned a lot with it. After understanding your aproach of bumping the indirect lighting up to give more power to the lightmass, may I ask you if you already tried other methods, like the one we fix the exposure to a low value like 0 and bump the power of the light to higher values without dissociating the direct and indirect light values... Having control over the look of the direct lighting and after that deal with indirect lighting is the real benefit of this method? Thank you :D
@mihaiioantabacaru77584 жыл бұрын
When I put the Spot Light Intensity to 160 cd it's way more intense than yours. Maybe UE4 has changed since you made the video.
@kolilpop4 жыл бұрын
thankss
@mihaiioantabacaru77584 жыл бұрын
So I did everything you did and unfortunately mine turned out different. I rewatched it like 5-6 times.
@thelastword46163 жыл бұрын
Same here, for some reason my spotlights produce very little light, not sure if it is the materials I am using or what.
@thelastword46163 жыл бұрын
The Attenuation radius was not high enough for my environment, that was the issue.
@user_375a824 жыл бұрын
lol I want only the basic UNLIT interior - but that is only in editor! Thats the light I want in play mode. Its FINE I don't want mess around with spotlights, sun. point lights,
@Romeo615Videos4 жыл бұрын
now that the new global illumination rtx this is a thing of the past hahahahaahah....
@ThatRyanManning4 жыл бұрын
Eh. It's still in Beta. Just FYI.
@AlleyKatPr03 жыл бұрын
So, you could just have completed the correct steps in...60 seconds? Why not just focus on the correct steps? Why was your video a rinse and repeat of "this is one way, but that's not the best way, let me show you another way, but that is not the best way, so let me just show you another way, but that is also not the best way" ? Srsly - this video should have been 60 seconds, and not even needed a picture-in-picture, or even, any voice over.
@ThatRyanManning3 жыл бұрын
First off...welcome to my channel! Second off, there are multiple ways to teach. If you want quick answers without context, then watch quick tips. However, in the many years I've been teaching lighting, I've seen lots of people have issues with their setups. My videos aim to teach you principles not just give you a quick answer.