UE4 - Interior Lighting (Basics)

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Ryan Manning

Ryan Manning

Күн бұрын

Пікірлер: 96
@AlejandroGuerrero
@AlejandroGuerrero 2 жыл бұрын
Man I followed your steps religiously and for the first time my virtual studio looks like a virtual studio. Thanks!
@_molmor
@_molmor Жыл бұрын
First tutorial I've found that explains enough of the fundamentals without just saying 'set this to this'. Brilliant, thank you!
@ksaboyxgamer113
@ksaboyxgamer113 3 жыл бұрын
I have been ignoring lighting for so long because I thought it would take long but thankfully this tutorial solved all my lighting problems. Thank you for this tutorial
@xCodeSoul
@xCodeSoul 5 жыл бұрын
Wow, this tutorial is just what i need I play a little bit with lights temperature and i got insane results I really appreciate this, please if you have more please share Best regards
@Juan_Teppa
@Juan_Teppa 3 жыл бұрын
I'm just (maybe) a week into UE and I find the lightning side of it really amazing. Your tuts so far are helping to understand it waaaay better! Thanks Ryan! Hope your channel keeps growing!
@jjcaratino
@jjcaratino 2 жыл бұрын
¡Gracias!
@ubi2080
@ubi2080 2 жыл бұрын
Great tutorial. Length / Information balance is perfect!
@GrounddevLF
@GrounddevLF 4 жыл бұрын
at 4:30 youd be surprised lol the first few tips alone saved me on both of your lighting videos!! thank you!!
@Driver2579
@Driver2579 8 ай бұрын
Is it still good for Lumen? I found out that indirectional light is very bad for performance when you use Lumen instead of static lightning. Is there any better method or I should just switch to statick lightning in this case?
@xenonguillou7105
@xenonguillou7105 3 жыл бұрын
Best unreal tutorial I ever see
@alex630710
@alex630710 4 жыл бұрын
Just straight to the point , love it and thank you
@manuelghezzodebadin9898
@manuelghezzodebadin9898 2 жыл бұрын
Thank you! finally someone who explains right on what is needed.
@aeronautisch
@aeronautisch 3 жыл бұрын
Thank you Ryan Manning! You saved me from getting a headache.
@colbyjames3210
@colbyjames3210 4 жыл бұрын
Very good tutorial. Thanks!
@SantiaTK
@SantiaTK 3 жыл бұрын
A top tier Tutorial. Insanely helpful and teached in a great manner. Thank you very much!
@Ar4zGul
@Ar4zGul 5 жыл бұрын
please more videos about lighting, sky, sun, etc. thanks
@ricardoocasis470
@ricardoocasis470 5 жыл бұрын
Thank you very much Ryan. Through this, I've just got a very solid understanding about lighting in UE.
@Xian_NoTTV
@Xian_NoTTV 3 жыл бұрын
Nice and simple tutorial, thanks!
@tower7314
@tower7314 3 жыл бұрын
100% what i needed, thank you
@HeliaBoi
@HeliaBoi 4 жыл бұрын
8:44 was really why i was here i do really want to meet you and say congrats to you on person for doing this.
@madlowles
@madlowles 5 жыл бұрын
Amazing video, thanks so much! Like you said, was the indirect lighting that was looking for, just saved me watching 10 others to find the solution!
@SpikeBlighty
@SpikeBlighty 5 жыл бұрын
Any more lighting tutorials would be most welcome. They are a great help for newbies like me.
@acsomiT
@acsomiT 3 жыл бұрын
Hi Ryan! I like your tutorials very much, very clear and on the subject. Thank you!
@bahamagrove217
@bahamagrove217 3 жыл бұрын
Wonderful channel!
@maxmohico2925
@maxmohico2925 4 жыл бұрын
super! Just what I needed. Precise and to the point. Good lighting in the least steps!! thank you!
@alexandrm3073
@alexandrm3073 3 жыл бұрын
Very professional and helpful, thanks a lot!
@PirateWasHere
@PirateWasHere 2 жыл бұрын
Decent Video , Thanks for your time 🍕🍻
@robertbrough2296
@robertbrough2296 3 жыл бұрын
Fantastic tutorial, thanks for the advice
@DenizCDemir
@DenizCDemir 4 жыл бұрын
Just what I needed, thank you.
@robbie_
@robbie_ 4 жыл бұрын
This was great for a newbie like me Ryan. So much frustration before. Thanks.
@tidesmain
@tidesmain 5 жыл бұрын
Thanks for this vid Would like to see a tutorial on combining various lamp-related meshes with actual UE4 lights. For example how would you take a track light mesh and set lights up so it looks great both for static geometry and a character
@ThatRyanManning
@ThatRyanManning 5 жыл бұрын
Great suggestion. Thanks!
@HumbertoBessoObertoHuerta
@HumbertoBessoObertoHuerta 2 жыл бұрын
Thank you very much! it was a great tutorial.
@nhatngolong6112
@nhatngolong6112 3 жыл бұрын
thank you so much!
@midimusicforever
@midimusicforever 3 жыл бұрын
Would you do indoor lighting the same way in UE5?
@jakejakejakejakejakejake
@jakejakejakejakejakejake 4 жыл бұрын
Love your work! X
@ferranadzarahernandez5427
@ferranadzarahernandez5427 5 жыл бұрын
Love your tutorials, very helpful. Thanks a lot for sharing!
@CaptainChubbyDuck
@CaptainChubbyDuck 3 жыл бұрын
Hi there thanks for an amazing tutorial! Unfortunately changing indirect lightning doesnt seem to make any difference for me :( Do you have a skylight or skypshere placed before starting this tutorial? Please help
@ThatRyanManning
@ThatRyanManning 3 жыл бұрын
Crank it up to 50 and rebuild your lighting
@musikalniyfanboichik
@musikalniyfanboichik 3 жыл бұрын
thanks, great video
@michaldybko4551
@michaldybko4551 3 жыл бұрын
Thank you a lot very helpfull :)
@3drenders_
@3drenders_ 3 жыл бұрын
thank you, not sure what I am missing - my layout doesn't look like yours at all...
@alisak3495
@alisak3495 3 жыл бұрын
Thank you😊 really helpful 😘
@aaronnelson7605
@aaronnelson7605 4 жыл бұрын
This is perfect, answered so many of my questions. Keep up the good work!
@ssshammi
@ssshammi 2 жыл бұрын
HI MY SCENE IS STILL BACK with only the point lights visible what should i do
@jaydenstorace3218
@jaydenstorace3218 4 жыл бұрын
Great tutorial mate!
@AiletaEyail
@AiletaEyail 3 жыл бұрын
cant find half these settings. is it because i am using a different version? im on ue4.21
@HippieLongHaired
@HippieLongHaired 5 жыл бұрын
Yes, this helps a lot. Thank you!
@robertprescott9577
@robertprescott9577 4 жыл бұрын
Thanks for the tutorial. QUestion: What is the best lighting unit to use. I see you using Candelas, sometimes Unitless. What will give the best quality?
@arthurb6882
@arthurb6882 4 жыл бұрын
very very helpful! thank you!
@mauricebastian
@mauricebastian 3 жыл бұрын
Thank You Ryan
@mauricebastian
@mauricebastian 3 жыл бұрын
this was very straightforward and helps bunches
@outtoplay
@outtoplay 5 жыл бұрын
A very solid lesson. Curious if a skylight would produce good indirect in a scene like this or is the indirect intensity of the spots superior? Or would the skylight not be appropriate here. Thanks.
@ThatRyanManning
@ThatRyanManning 5 жыл бұрын
There's another request for a more full rendered scene with a skylight include0d (which I'll record soon)...but short answer is, yes, absolutely add a skylight which will help fill in the darker areas and provide a much richer lighting bake.
@scottownbey8041
@scottownbey8041 4 жыл бұрын
Just came across your channel - amazing information! Curious I was trying to light an exterior point light, do I still follow the same set-up you mention at the beginning of the tutorial for exteriors as well as interiors?
@ArdiUtamaIDWGD
@ArdiUtamaIDWGD 3 жыл бұрын
how to render step by step from sketchup datasmith to unreal?
@mervplsgaming
@mervplsgaming 4 жыл бұрын
I'm using geometric brushes and nothing happens after building and setting indirect lighting intensity. It's as if the meshes are not receiving indirect lighting. Anyone got an idea?
@noalterna77
@noalterna77 3 жыл бұрын
Hi, thanks for your tutorials, they're very well explained and I'm learning a lot. I have a question: my scene includes a wide "exterior" explorable map with some buildings in which you can enter, so I have outdoor and indoor zones enlightened by the sun. In your opinion what kind of lighting I should use to have the best results? In the map there are trees and a moving bus. I was thinking to use a movable directional light for the sun and a stationary skylight. what do you think about this solution?
@magnus00125
@magnus00125 3 жыл бұрын
Do you build lighting with Production quality before you release the game???
@ThatRyanManning
@ThatRyanManning 3 жыл бұрын
Sometimes! Usually between High or Production depending on the deadline :)
@MrAjayrocks007
@MrAjayrocks007 4 жыл бұрын
WOW!!! Thank You! :)
@Fabi_1987
@Fabi_1987 2 жыл бұрын
I have a question, I have a complete finished level in UE5...Everything you showed here works by itself but I have the following problem...The interiors are not dark for me, everything is super bright and when I switch the lamps on or off it makes no difference at all... I can make everything darker with the brightness of post processing, but then the lights of my lamps also become darker automatically, even if I increase the brightness of the lamps themselves.... I just don't know what to do anymore... want to build a horror level...pls help^^
@ThatRyanManning
@ThatRyanManning 2 жыл бұрын
Do you have a global post processing volume in your level with the min and max EV clamped so auto exposure doesn't take effect?
@GlacierFox523
@GlacierFox523 4 жыл бұрын
why is it that when I create a light I just have the icon in my scene and when it's click I get no wireframe of where it is shining.
@Jay-og4yb
@Jay-og4yb 4 жыл бұрын
Maybe you're presets start with no attenuation?
@nicolasmarmol6166
@nicolasmarmol6166 Жыл бұрын
thanks!
@giacomopellegrini9456
@giacomopellegrini9456 4 жыл бұрын
Thank you so much for the tutorial, very helpful! I only have a small problem: when i disable auto exposure following your steps in the post processing volume, it seems to be still there (when i enable/disable eye adaptation in the show-post processing panel the lighting changes a lot). For now I disabled it in project settings-rendering-default settings and seems to be working but I wonder if they changed something in the recent updates or if I'm just doing something wrong.
@xenxion5070
@xenxion5070 4 жыл бұрын
Thank you that helped a lot
@musikalniyfanboichik
@musikalniyfanboichik 3 жыл бұрын
Film settings that you recommended made my scene look hazy on UE5. Weird.
@jjcaratino
@jjcaratino 2 жыл бұрын
gracias
@TheKitneys
@TheKitneys 5 жыл бұрын
Top shelf!
@djgyrad
@djgyrad 4 жыл бұрын
I can get to the part of where you bake your lighting (first time) but in my own world everything just appears black in lit mode. can't understand what i'm doing wrong :/
@SanneBerkhuizen
@SanneBerkhuizen 4 жыл бұрын
Do you have brushes or static meshes? Have you copied all his settings? There are so many things that can go wrong.. but if you do what he said you should be fine I'd guess
@azrael7903
@azrael7903 4 жыл бұрын
build lightning
@neoviva
@neoviva 4 жыл бұрын
thank you for that, how to render for ue4 like build all light
@foxlard22
@foxlard22 5 жыл бұрын
"It's not recommend changing the intensity of the indirect lighting of the scene (via postprocessvolume or in the lights itself), since the standard already suggests a similar quality to the behavior of indirect lighting in the real world (physically correct)." Source: ue4arch.com/tutorials/ue4archs-unreal-engine-4-lighting-workflow-part-1/#comments
@Fruhmple
@Fruhmple 4 жыл бұрын
Then what do we use in it's place?
@yoeribervoets6992
@yoeribervoets6992 4 жыл бұрын
@@Fruhmple use the skylight
@profwaldone
@profwaldone 3 жыл бұрын
"you get splotches," I think you just solved an issue with a bug I'm having in unity HDRP. I'm going to see if this advice carries over.
@KRX01
@KRX01 4 жыл бұрын
how performance cost is this setup?
@KDmadness18
@KDmadness18 2 жыл бұрын
if anyone is still seeing the weird artifact splotches popped up on their meshes, increase the lightmap resolution in the static mesh editor. No need to set your build light quality to production or anything, I keep mine on preview and it works fine this way.
@ThatRyanManning
@ThatRyanManning 2 жыл бұрын
Increasing your lightmaps too much will add excess texture memory overhead. This isn’t the best solution. Also, Preview is a quick approximation of lighting and generally...almost always...will cause lighting artifacts. Try building on medium or higher.
@KDmadness18
@KDmadness18 2 жыл бұрын
@@ThatRyanManning alright thanks for the feedback
@saenkoandrew
@saenkoandrew 5 жыл бұрын
Ryan, very nice tutorial, and please, make video about lighting small scene in mobile game) It help in work of lot people!
@paidogato
@paidogato 4 жыл бұрын
Hi @Ryan, I've watched all of your lighting tutorials and learned a lot with it. After understanding your aproach of bumping the indirect lighting up to give more power to the lightmass, may I ask you if you already tried other methods, like the one we fix the exposure to a low value like 0 and bump the power of the light to higher values without dissociating the direct and indirect light values... Having control over the look of the direct lighting and after that deal with indirect lighting is the real benefit of this method? Thank you :D
@mihaiioantabacaru7758
@mihaiioantabacaru7758 4 жыл бұрын
When I put the Spot Light Intensity to 160 cd it's way more intense than yours. Maybe UE4 has changed since you made the video.
@kolilpop
@kolilpop 4 жыл бұрын
thankss
@mihaiioantabacaru7758
@mihaiioantabacaru7758 4 жыл бұрын
So I did everything you did and unfortunately mine turned out different. I rewatched it like 5-6 times.
@thelastword4616
@thelastword4616 3 жыл бұрын
Same here, for some reason my spotlights produce very little light, not sure if it is the materials I am using or what.
@thelastword4616
@thelastword4616 3 жыл бұрын
The Attenuation radius was not high enough for my environment, that was the issue.
@user_375a82
@user_375a82 4 жыл бұрын
lol I want only the basic UNLIT interior - but that is only in editor! Thats the light I want in play mode. Its FINE I don't want mess around with spotlights, sun. point lights,
@Romeo615Videos
@Romeo615Videos 4 жыл бұрын
now that the new global illumination rtx this is a thing of the past hahahahaahah....
@ThatRyanManning
@ThatRyanManning 4 жыл бұрын
Eh. It's still in Beta. Just FYI.
@AlleyKatPr0
@AlleyKatPr0 3 жыл бұрын
So, you could just have completed the correct steps in...60 seconds? Why not just focus on the correct steps? Why was your video a rinse and repeat of "this is one way, but that's not the best way, let me show you another way, but that is not the best way, so let me just show you another way, but that is also not the best way" ? Srsly - this video should have been 60 seconds, and not even needed a picture-in-picture, or even, any voice over.
@ThatRyanManning
@ThatRyanManning 3 жыл бұрын
First off...welcome to my channel! Second off, there are multiple ways to teach. If you want quick answers without context, then watch quick tips. However, in the many years I've been teaching lighting, I've seen lots of people have issues with their setups. My videos aim to teach you principles not just give you a quick answer.
@TechnoExile
@TechnoExile 2 жыл бұрын
Thanks, good video!
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