UE4 | UE5 Tutorial : Cartoon Explosion

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Reality Adrift Studio

Reality Adrift Studio

Күн бұрын

Пікірлер: 22
@aliciaredmarr
@aliciaredmarr Жыл бұрын
Hi, thank you so much for the tutorial, do you know why my particles at 7:06 go up with a round form and they don´t look like a ground circle pulse like yours? I´m using UE5 and followed all you did.
@realityadriftstudio
@realityadriftstudio Жыл бұрын
Hey, I'm glad it's been useful for you! The first thing I can think of is the angle In the "add velocity in cone node" might be too low? 200 should be enough though. Hope that helps😄
@aliciaredmarr
@aliciaredmarr Жыл бұрын
@@realityadriftstudio Thank you for your response but it didn´t work, I will edit my comment if I find the solution!
@joeduncan8011
@joeduncan8011 5 ай бұрын
Hey! On the add velocity in cone node set the cone angle and the inner cone angle to the same value. This will get what you want!
@aliciaredmarr
@aliciaredmarr 5 ай бұрын
Thank you so much!! ​@@joeduncan8011
@Пустой-ч9ш
@Пустой-ч9ш 2 жыл бұрын
cool job I liked it very much👍 but when I add a color modifier i get black texture, what could be the problem?
@realityadriftstudio
@realityadriftstudio 2 жыл бұрын
Thanks! Hmm have you tried setting the colour mode under particle spawn/ initialize particle to "direct set"?
@Пустой-ч9ш
@Пустой-ч9ш 2 жыл бұрын
@@realityadriftstudio the color mode is at the end of the Particle Update, I did everything like in the video and if i enable initialize particle/ Color mode / "direct set" texture black too
@realityadriftstudio
@realityadriftstudio 2 жыл бұрын
I might need some screen shots. It could be that since the alpha in the material is being used multiplier. The alpha value might be set to zero? Which would make your effect turn black. If you want, you can send my screen shots and I can have a look if the issue persists 😄
@Пустой-ч9ш
@Пустой-ч9ш 2 жыл бұрын
@@realityadriftstudio youtube removes screenshot links
@realityadriftstudio
@realityadriftstudio 2 жыл бұрын
Could you send them via twitter or Facebook?
@InhameReal
@InhameReal 9 ай бұрын
hello, amazing, I followed it and it worked perfectly. but the effect has an infinite loop even after the actor is destroyed. how to disable this infinite loop?
@realityadriftstudio
@realityadriftstudio 9 ай бұрын
Hey there! Odd, just before destroying your actor, drag out from the explosion effect and try deactivate? 😄
@InhameReal
@InhameReal 9 ай бұрын
@@realityadriftstudio Hello, thanks again for your help, it worked but I had to make some adjustments. leaving the effect > delay(0,1)>destroy actor>deactive (return value in the effect) . I still don't know why it doesn't deactivate automatically but the important thing is that it worked
@nguyenquan4646
@nguyenquan4646 2 жыл бұрын
Thank you so much for this video😳😳
@realityadriftstudio
@realityadriftstudio 2 жыл бұрын
Thanks for watching, I really appreciate it!
@danielpe6132
@danielpe6132 2 жыл бұрын
nice one like a lot the style, thanks for the knowledge
@realityadriftstudio
@realityadriftstudio 2 жыл бұрын
Thanks for the support! 😄
@王冠华-d3o
@王冠华-d3o Жыл бұрын
I have a question. Whats the principle of using subtract node for these two RadialGradientExponential nodes when creating Shockwave material?
@realityadriftstudio
@realityadriftstudio Жыл бұрын
Hey there! So we wanted a circle outline. The radial exponential node (with the correct settings) can give you a sharp or smooth circle. So by making one slightly larger than the other (with the add node) and then subtracting the smaller one from the larger one. We get the outline, plus the control to enlarge the circle and the outline procedurally without loss of quality. 😁 You could use a texture however it's a little less performant.
@王冠华-d3o
@王冠华-d3o Жыл бұрын
@@realityadriftstudio Thanks a lot. This is a high quality tutorial and really helpful
@realityadriftstudio
@realityadriftstudio Жыл бұрын
@@王冠华-d3o I really appreciate that, thank you for the support! 😁
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