Dude thank you so much, I’ve been looking for days to find a tutorial explaining how to spawn things by different percent chances. This helps so much
@nickgennady3 жыл бұрын
Nice. I got a similar tool. A suggestion is make a “Set Remember Float”, “Set Remember Int”, “Set Remember Actor” and so on. It take a ID using a TMaps to store this data. A example of me using it a system to get closest actor from array in one blueprint. I store it. Than in a widget blueprint or any other blueprint I use “Get Remember Actor” to access it.
@vonnblagaming9842 жыл бұрын
Sort is bugging if you have equal values, original index is getting whoever gets the first match ie. 0,20,20,5 indices value will be { 1,1,3,0 }
@DailyPaily2 жыл бұрын
lol, still not resolved ?
@dehrk90243 жыл бұрын
This should be in the ue4 by default
@shaman48743 жыл бұрын
Thank you for the showcase, brings a lot of ideas to the table. But while my resolution is at 1080p but still blurry? maybe the video still in processing phase Edit: After reloading the problem fixed
@kippesolo89413 жыл бұрын
The "Sort floats" and "easy line Trace" seem like i could use them. I always forgett how to set up the vector stuff after like 2 months of not using it.
@dehrk90243 жыл бұрын
You could add a delay with a condition that has to be true while the delay runs, unless it would have a output „failed“!
@allashama2 жыл бұрын
Ah shit, i thought it was a Free plugin... Duh! 15$ for that.. really! i'll keep the basic Array system lol.. For real this plugin should be by default in Unreal Engine.