UE4 With Casey - Useful Math in Unreal

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UE4WithCasey

UE4WithCasey

Күн бұрын

Пікірлер: 20
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
Good to see you promoting good programming practices. Highly recommended for people who cram everything into tick
@joshuakozlowski1106
@joshuakozlowski1106 6 жыл бұрын
The modulus operator is super useful for continuously cycling through an array. "(index + 1) % array.length)" Also you can use "((index - 1) + array.length) % array.length" to cycle in reverse. Good for switching between multiple characters or having AI cycle between waypoints and I'm sure many other things. Really wish I knew about that when I first got started.
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
9:25 pretty cool there, one could use it to see if a gun is being blocked by a wall and the lowering animation could be blended using this.
@RedXLink
@RedXLink 4 жыл бұрын
This video was so helpful to me you have no idea. Thank you for a great summary of the incredible math tools available to us in Unreal!
@Kapthos
@Kapthos 3 жыл бұрын
if my teacher used this as an example when teaching basic math, I would sooooo much more interested
@PixelsLaboratory
@PixelsLaboratory Жыл бұрын
At 19:57 you were just looking in the wrong spot :) you had your eyes on the Z Location, but should've been looking at the Z Rotation, which was just 1.59 degrees off from being perfectly 0, so everything was actually correct!
@AnudeepNallapareddy
@AnudeepNallapareddy 6 жыл бұрын
Ur videos are simple and to the point 💜
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
instead of using break and make vector, just split the structure pins as these nodes can be taxing on performance
@yoman9446
@yoman9446 4 жыл бұрын
underrated channel
@coolboysentertainment5846
@coolboysentertainment5846 3 жыл бұрын
hi how to i get the difference between the vector target and my actor rotation. like, when my actor looks at vector target. its value is 0. if looking away on left will be -90. and on right 90. bec im planning to make the character do a specific action while i clamp its rotation
@srivignesh35
@srivignesh35 6 жыл бұрын
Awesome. More math please.
@smearframe
@smearframe 6 жыл бұрын
Great video. This info is awesome for building enemy/Boss AI.
@mugs4439
@mugs4439 4 жыл бұрын
Thank you so much for this video bro. It was really really helpful
@Nashfanfl13
@Nashfanfl13 4 жыл бұрын
Great series Casey thanks for the information do you still make tutorials? Or are you too busy irl?
@bersK00
@bersK00 4 жыл бұрын
get vector unit does the little bit of math you showed about the unit vector pointing to a location we want
@Schytheron
@Schytheron 6 жыл бұрын
0:07 "ADVANED Math"
@ue4withcasey391
@ue4withcasey391 6 жыл бұрын
I can't go back now. Have to live with the shame
@jonathanxdoe
@jonathanxdoe 4 жыл бұрын
So many errors...
@chaotickreg7024
@chaotickreg7024 3 жыл бұрын
Like what?
@Shenku5893
@Shenku5893 2 жыл бұрын
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