Sanırım Unreal Engine 5.4 sürümünde "Body>Set Master Pose Component" yerine "Body>Set Leader PoseComponent" kullanmalıyız. Foksiyonun ismi değiştirilmiş olmalı.
@BlueSpork11 ай бұрын
Thank you! You did a great job explaining it.
@bandit44938 ай бұрын
Love this content man, Thankyou
@johnremp347011 ай бұрын
Awesome!
@RemanSaman11 ай бұрын
Thanks man
@ruchirlives3 ай бұрын
Hi. I just get a crash when trying to implement method 2 on compile when changing the animBP to the rtg one.
@eruakin529311 ай бұрын
I noticed that if you have aiming on and try to twist your character very quick he warps at his waist until the animation starts and turns his lower half back to normal..how can we fix this?
@nativecoder11 ай бұрын
Im working on that, but for now a quick fix would be going to the Animation Blueprint, open event graph, then on the aimoffset calculation, after you multiply the Z-Yaw value by -1, you can add another node after that, called "Clamp (Float)" and set its values between -45 and 45 then return that value to the aimoffset instead, feel free to join our discord if you need any additional help
@eruakin529311 ай бұрын
@@nativecoder yeah nice workaround man..like the way you do this..hope you keep it up
@MCMDEVELOPMENT8 ай бұрын
same for me
@NexusManUA6 ай бұрын
Hello friend, I'm just learning how to work in UNREAL, this is a question, I don't have the Set Master Pose function... And also Parent: Construction Script
@touristhawk6 ай бұрын
its leader not master
@CBB_MARCELINE4 ай бұрын
Click RMB to Construction Script and then press "Add Call to Parent Function" 😁
@melvyn19709 ай бұрын
For some reason, while crouched and aiming, when I move, the hands and forearms glitch. It doesn't happen with the default model, just the metahuman, I used the 1st method as described. Any suggestions?
@nativecoder9 ай бұрын
How do they glitch exactly? Can you send a video on our discord to be able to help you?